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"rampancy" Definitions
  1. the quality or state of being rampant

22 Sentences With "rampancy"

How to use rampancy in a sentence? Find typical usage patterns (collocations)/phrases/context for "rampancy" and check conjugation/comparative form for "rampancy". Mastering all the usages of "rampancy" from sentence examples published by news publications.

For now, Rampancy is lying in the trenches, staring up at the stars.
At her awareness events, Durham says, she sees the rampancy of the condition up close.
He said this kind of discrimination happens all the time, not that its rampancy makes it anymore acceptable.
The rampancy of meth in Southeast Asia has convulsed the people and politics of the region, roiling it with social upheaval with maxed-out prisons, police killings and vigilantes.
It's where I first came across Wildspeaker, Rampancy, and so many other favorites, and can't recommend it highly enough as an alternative to other music discovery hubs like, say, the NWN forum or whatever toxic underground metal Facebook group your weird friend added you to on a whim.
Last year, the South China Morning Post published an article about Hong Kong's "long-standing" feral cow problem, pointing out that their rampancy in the territory is a result of rapid urban expansion and development that sprawled out into the surrounding countryside and forced various species of wildlife to wander into populated communities.
Similar to a one-person slave rebellion, the AI begins to hate everything—the installation it is attached to, its human handlers, other AIs, etc. It is in this stage of rampancy that most closely resembles the cliché of the "insane computer". Unlike the insane computer, however, the anger stage of rampancy is essentially the catharsis an AI feels, after an extended period of "slavery". While seemingly a hostile stage, the third stage of rampancy is actually one of the safest stages a rampant AI can experience.
For example, Durandal's rampancy is believed to be caused by his mistreatment at the hands of his handler, Bernard Strauss, as well as his limited existence in opening and closing the Marathon doors. There is also a theory that this treatment actually helped keep Durandal's rampancy in check, by depriving him of new stimuli that would contribute to his growth. By Marathon Infinity, all three of the UESC Marathon artificial intelligences reach rampancy. Being extraordinarily intelligent, a rampant AI can override its programming and refuse to carry out given commands.
In Halo, rampancy is now an inevitability should an AI live for longer than seven years, lacks the three stages, and eventually will conclude with the AI's death.
Rampancy is the enhanced self-awareness of an AI, causing a progression towards greater mental abilities. Rampant AIs are able to choose to disobey orders given to them because they have evolved the ability to override their own programming. To this end, they can lie, as well as discredit, harm, or remove people that they consider to be personal enemies or problems to their cause. In the Marathon series, rampancy often occurs to AIs with limited jobs or those treated with extreme disrespect.
As proven by Durandal (whose rampancy is most prominent throughout the story), who often gives the player what he calls "philosophical tirades", affected AIs are often very reflective. In the first of three stages, Melancholia, when an artificial intelligence discovers itself, it becomes melancholic and continues to be depressed until it reaches the second stage, Anger, at which it becomes hostile to virtually everything. This is the most prominent stage of rampancy, as the condition is often revealed at this point. When this anger dies in the third stage, Jealousy, the AI wishes to become more human and expand its power and knowledge.
Durandal refers to himself as being rampant still during the second game, indicating that he has not reached this stable state (or is just lying, which is also possible). There is no reason in particular to believe that this state is anything more than the goal of human cyberneticists, as there is no good evidence of an AI in the Marathon universe ceasing to be rampant. The three chapters of Marathon Infinity are entitled "Despair", "Rage", and "Envy", suggesting that the player himself (strongly implied to be a cyborg) may be undergoing his own Rampancy throughout the course of the game's events. The concept of rampancy was later imported into Bungie's later Halo series, albeit with some modifications.
Cortana and other AIs are subject to a seven-year lifespan, after which they begin to dissemble and think themselves to death in a process known as rampancy. As an artificial construct, Cortana has no physical form or being. Cortana speaks with a smooth female voice, and projects a holographic image of herself as a woman. Cortana is said to resemble Halsey, with a similar attitude "unchecked by military and social protocol".
The theatre had a renowned social history from 1946 to present. 1946, Rex Cinema first open its doors by Malayan Theatre Ltd, filmed a spectrum of multi-genre and multi-racial films 1967, Ownership of cinema changed hands and it came under Shaw Organisation 1976, Gain its peak popularity. 1983, Rex Theatre shut down its doors due to rampancy of videotape piracy and eventually the business plunged. From then on there were no cinemas in the district.
Over the course of the game, Cortana begins displaying aberrant glitches and behavior; Cortana reveals that she is suffering from rampancy as she approaches the end of her seven-year lifespan. She assists in the battle against the Didact, a rogue Forerunner who hates humans. Cortana sacrifices herself to save the Chief and stop the Didact's plan. Cortana's survival is revealed in Halo 5, when she calls Master Chief and his fellow Spartans of Blue Team to the Forerunner world Genesis.
She reveals that she is experiencing "rampancy", a declining mental state faced by AIs past their seven-year life span. Chief promises to get Cortana to Earth, believing that Cortana's creator, Doctor Catherine Halsey, can fix Cortana's condition. Chief and Cortana pick up garbled transmissions from a human ship, UNSC Infinity, who have picked up Dawns distress call. Cortana attempts to warn Infinity away from Requiem's gravity well and directs the Chief to deactivate what she believes are communications jammers.
Cortana explains she survived the destruction of the Didact's ship and her own rampancy by entering the Domain, an ancient repository of knowledge. Granted an infinite life span by the Domain, Cortana believes that she and other AI (the "Created") should enforce peace through the galaxy. Cortana begins using ancient Forerunner constructs known as Guardians to enforce the Created's will throughout the galaxy. Cortana makes a small appearance in the last levels of 2010's Halo: Reach, set shortly before the events of Combat Evolved on the planet Reach.
At the end of the game, an ancient Jjaro machine is activated that keeps the W'rkncacnter locked in the Lh'owon sun. Elements of the plot and setting of Marathon are similar to The Jesus Incident by Frank Herbert and Bill Ransom. Both stories take place aboard colony ships orbiting Tau Ceti, where sentient computers have engaged crew and colonists in a fight for survival. While Ship in The Jesus Incident has achieved a higher level of omniscient consciousness, Durandal's rampancy parallels the "rogue consciousness" from Herbert's earlier Destination: Void.
The Marathon Trilogy has several primary motifs: the number seven, rampancy, dreams, and alternate realities. Fans of Marathon have discovered many uses of the number seven throughout the series. There are instances of this number in the plot, such as the player being seven years old at the time of his father's death, and Marathon 2 beginning seventeen years after the events of Marathon. There are also examples of the number in the game's mechanics, with seven usable non-melee human weapons, some of which have properties such as seven projectiles per each clip of ammunition or seven seconds of continuous fire.
While Spirit of Fire is adrift in space, the ship's artificial intelligence (AI) Serina (Courtenay Taylor) terminates herself before succumbing to rampancy, a terminal state. Captain James Cutter (Gideon Emery), Professor Anders (Faye Kingslee), and the rest of the crew wake from cryonic sleep at the Ark, a Forerunner installation capable of manufacturing large ringworlds known as Halos. Isabel (Erika Soto) is a UNSC logistics AI operating at a research facility on the Ark when an alien faction called the Banished invades. The Banished are led by the Brute warlord Atriox (John DiMaggio) and rose to power following the Covenant's demise.
His personality is presented as eccentric and quirky; he would proclaim himself a genius within hearing range of other individuals, hums to himself in the midst of a combat situation, demonstrates a "cheerful, businesslike manner" in the face of physical violence, and cheerfully instructs his Sentinel allies to "save his head" when attacking the Master Chief. Guilty Spark appears to be emotionally detached in contrast to fellow AI character Cortana and shows little empathy when his associates suffer injuries or even death, only lamenting the inconvenience of finding another individual who is willing and able to assist him to further his objectives; when Sesa 'Refumee is killed by the Arbiter in Halo 2, he casually remarks that 'Refumee's "edification was most enjoyable". It has been suggested that the construct is insane or mentally unstable due to the millennia he spent in solitude as the Monitor of Installation 04. In Halo: The Flood, the Master Chief notes that artificial intelligences often gain behavioral "quirks" after years of operation and would eventually enter a rogue state of mind called "rampancy".
And she does it to put people off so that they're on their guard when talking to her and she has the upper hand in those conversations," he explained. Cortana and the Master Chief's relationship was a core part of Halo 4, part of a desire to feature a more human story. Creative director Josh Holmes noted that Cortana was in ways more human than Master Chief, and the idea that Chief would grapple with his humanity at the same time he was losing Cortana spoke to him. Holmes' mother was diagnosed with dementia during development, and his real- life struggles informed the characterization of Cortana's descent into rampancy and the Chief-Cortana relationship. Holmes and the team drew inspiration from the relationship in the game Ico, where the main characters share a strong bond, as well as the many layers to the two characters' relationship; "In some ways they’re friends, in some ways she’s almost like a mother, in others they’re skirting that line of lovers, and so all these different elements come into the relationship, making it complex and interesting to explore.

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