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"subgoal" Definitions
  1. a goal that is involved in or secondary to achieving a larger goal

19 Sentences With "subgoal"

How to use subgoal in a sentence? Find typical usage patterns (collocations)/phrases/context for "subgoal" and check conjugation/comparative form for "subgoal". Mastering all the usages of "subgoal" from sentence examples published by news publications.

Next year, the company wants to up that goal to 45 percent, with a specific subgoal of 14 percent minority hires.
Subgoal labels have been used in worked examples to teach learners to solve problems in STEM domains Pairing subgoal labeled instructional text with subgoal labeled worked examples can further improve learners performance in problem solving in a computer-based learning environment (e.g. online learning) without personal interaction with an instructor. Subgoal labels can be used in different important areas such as teaching and learning novel problem solving, in training teachers to teach technical subjects (e.g. teaching computer programming), multi agent programming, professional development, online learning and other types of lifelong learning (e.g.
Subgoal labeling is giving a name to a group of steps, in a step-by-step description of a process, to explain how the group of steps achieve a related subgoal. This concept is used in the fields of cognitive science and educational psychology. Lower-level steps of a worked example are grouped into a meaningful unit and labeled. This labeling helps learners identify the structural information from incidental information.
The principle behind logical languages (like Prolog) is to define the problem to be solved – the goal – and leave the detailed solution to the Prolog system itself. The goal is defined by providing a list of subgoals. Then each subgoal is defined by further providing a list of its subgoals, etc. If a path of subgoals fails to find a solution, then that subgoal is backtracked and another path is systematically attempted.
By this definition, each team member needs to have a high level of SA on those factors that are relevant for his or her job. It is not sufficient for one member of the team to be aware of critical information if the team member who needs that information is not aware. In a team, each member has a subgoal pertinent to his/her specific role that feeds into the overall team goal. Associated with each member's subgoal are a set of SA elements about which he/she is concerned.
In the more general case, where sub-goals share variables, other strategies can be used, such as choosing the subgoal that is most highly instantiated or that is sufficiently instantiated so that only one procedure applies. Such strategies are used, for example, in concurrent logic programming.
When such a variable- free literal is selected, a subproof (or subcomputation) is attempted to determine whether there is an SLDNF refutation starting from the corresponding unnegated literal p \, as top clause. The selected subgoal not(p) \, succeeds if the subproof fails, and it fails if the subproof succeeds.
The unifying substitution \theta \, both passes input from the selected subgoal to the body of the procedure and simultaneously passes output from the head of the procedure to the remaining unselected subgoals. The empty clause is simply an empty set of subgoals, which signals that the initial conjunction of subgoals in the top clause has been solved.
Planners perform more slowly when dealing with laboriously serializable or nonserializable subgoals. The determining factor that makes a subgoal trivially or laboriously serializable is the search space of different plans. They found that partial-order planning is more adept at finding the quickest path, and is therefore the more efficient of these two main types of planning.
Learning subgoals can reduce cognitive load when problem solving because the learner has fewer possible problem-solving steps to focus. Subgoal-labeled worked examples might provide learners with mental model frameworks. In a recent study, Learners who were given labels for subgoals used those labels when explaining how they solved a problem, suggesting that's how they mentally organized the information.
However, The second subgoal `not abnormal(mary)` of the second candidate solution succeeds, because `wounded(mary)` fails and therefore `abnormal(mary)` fails. Therefore, `X = mary` is the only solution of the goal. Micro-Planner had a construct, called "thnot", which when applied to an expression returns the value true if (and only if) the evaluation of the expression fails. An equivalent operator is normally built-in in modern Prolog's implementations.
Team SA, therefore, can be represented as shown in Figure 2. As the members of a team are essentially interdependent in meeting the overall team goal, some overlap between each member's subgoal and their SA requirements will be present. It is this subset of information that constitutes much of team coordination. That coordination may occur as a verbal exchange, a duplication of displayed information, or by some other means.
The lack of a facility for programming "active" sub-goals that can be reactive to the environment has been considered one of the weaknesses of logic programming. To overcome this, B-Prolog provides a simple and yet powerful language, called Action Rules (AR), for programming agents. An agent is a subgoal that can be delayed and can later be activated by events. Each time an agent is activated, some action may be executed.
Some Prolog systems, (B-Prolog, XSB, SWI-Prolog, YAP, and Ciao), implement a memoization method called tabling, which frees the user from manually storing intermediate results. Tabling is a space–time tradeoff; execution time can be reduced by using more memory to store intermediate results: > Subgoals encountered in a query evaluation are maintained in a table, along > with answers to these subgoals. If a subgoal is re-encountered, the > evaluation reuses information from the table rather than re-performing > resolution against program clauses. Tabling can be extended in various directions.
Their work in 2016 showed that by combining a variant of a Hidden Markov Model with an algorithm that outputs transition probabilities, they were able to learn both low-level motor patterns during specific behaviors as well as the probability of a transition to the next behavior in the sequence. Billard and her colleagues further improved robotic learning of task sequences publishing their methods in the Proceedings of Machine Learning Research in 2017. They combined linear parameter varying systems, to enable the learning of task sequences, with hidden Markov Models, to learn complex control policies of each subgoal/subtask, and were able to validate their approach using two different human demonstrations.
Students can learn from step-by- step approach of worked examples which later can be helpful to them in solving similar problems on their own. Novices, however, often find it difficult to distinguish domain specific information and the information specific to solving that problem, which increases their cognitive load. This cognitive load can be reduced by use of subgoal labeling which is achieved by grouping functionally-similar steps under a label that describes that function. This approach can be helpful to students to form a mental model of the domain related problem which later can guide them to solve different problems in that domain.
Payne, Duggan, and Neth (2007) found that decisions to switch task reflected either the reward provided by the current task or the availability of a suitable opportunity to switch (i.e. the completion of a subgoal). A French fMRI study published in 2010 indicated preliminary support for the hypothesis that the brain can pursue at most two goals simultaneously, one for each frontal lobe (which has a goal-oriented area). When studying the costs of multitasking there are typically two designs for or types of multitasking that are examined, task switching and dual tasking. Task switching involves shifting one’s attention from one thing to another.
A third reformulation that can increase efficiency is the addition of redundant constraints. If the programmer knows (by whatever means) that the solution of a problem satisfies a specific constraint, they can include that constraint to cause inconsistency of the constraint store as soon as possible. For example, if it is known beforehand that the evaluation of `B(X)` will result in a positive value for `X`, the programmer may add `X>0` before any occurrence of `B(X)`. As an example, `A(X,Y):-B(X),C(X)` will fail on the goal `A(-2,Z)`, but this is only found out during the evaluation of the subgoal `B(X)`.
Partial-order planning is the opposite of total-order planning, in which actions are sequenced all at once and for the entirety of the task at hand. The question arises when one has two competing processes, which one is better? Anthony Barret and Daniel Weld have argued in their 1993 book, that partial-order planning is superior to total- order planning, as it is faster and thus more efficient. They tested this theory using Korf’s taxonomy of subgoal collections, in which they found that partial-order planning performs better because it produces more trivial serializability than total-order planning. Trivial serializability facilitates a planner’s ability to perform quickly when dealing with goals that contain subgoals.

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