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116 Sentences With "spell casting"

How to use spell casting in a sentence? Find typical usage patterns (collocations)/phrases/context for "spell casting" and check conjugation/comparative form for "spell casting". Mastering all the usages of "spell casting" from sentence examples published by news publications.

Casting The Spell Casting is the corridor between conception and creation.
Sorcerers of the Magic Kingdom sends you on spell-casting scavenger hunt.
Set up your space for spell-casting in whichever way makes you most comfortable.
This plays out mostly like a traditional match-3 game; think Candy Crush, but with spell casting.
The spell casting and spectacle are folded into this very mundane, bourgeois system whose every beat is instantly recognizable.
"We want spell casting to feel like something you can practice and get good at," said Insomniac Games Studio Director Chad Dezern.
The park is also launching two new spell-casting locations in Hogsmeade, where you use special interactive wands to test your magical aptitude.
This is a potent time for manifestation and spell casting, so carve a candle or create a vision board for your dream situation.
"Paraguaya Punk" is a remake of her song "Paraguaya," a tale of witchcraft and erotic spell-casting that leaves her bored with her conquest.
This sort of predictive text can also draws of a tradition of intentional spell casting in that way, combining intention and composition with divination.
Zabladowski's hocus-pocus tango with Dr. T, one of many splendidly strange musical numbers, anticipates the spell-casting duels of the comic book Dr. Strange.
She leaves crystals and other spell-casting trinkets in Bonnie's room as she sleeps — a practice Bonnie has apparently kiboshed before and similarly rejects now.
Some will require drawing glyphs in the air with your controllers, a mechanic that's being used in other spell-casting games like Runes: The Forgotten Path.
Sure, there's no musical spell-casting, let alone a brilliant mash-up making algorithm, but who cares if the audience is ready to buy into the illusion.
And it's this brand of spell-casting, dear readers and Frank Ocean fans, that we shall use to salvage ourselves from this dire situation we are in.
It reminds me a bit of glyph hacking in Niantic's first game, Ingress, or the spell casting mechanics in its most recent title, Harry Potter: Wizards Unite.
"CAOS" production designer Lisa Soper told Vogue that she used her experience and knowledge as a pagan to help design the spell casting done on the show.
Watch: Natasha Stoynoff Breaks Silence, Accuses Donald Trump of Sexual Assault Singer Lana Del Rey appeared to allude to the spell-casting plan in a Thursday Twitter post.
Lana Del Rey has tweeted out the best dates for spell-casting and Urban Outfitters now sells crystals (and perfume with crystals in it), spell books, and tarot cards.
In addition, you can use Google's Daydream View VR headset to explore other things like Newt's case of spell casting tools, or solve puzzles and find beats, says Google.
Eliot is the first person that Quentin meets in the magical, spell-casting world of Brakebills College, meaning that Quentin, like Charles with Sebastian, essentially experiences Eliot's influence as a spell.
We may consider ourselves more enlightened than the Peruvian villagers who last month burned a woman alive, or than the rural Ghanaians who banish spell-casting women to primitive witch colonies.
Even today, people may associate it with an archaic gathering of bitter, spell-casting women or a word that exclusively applies to Wiccans — but that's not quite true (more on that later).
Of course, the throwing of Pokéballs was similarly unsophisticated, but the bar for gratification was lower there as successfully mimicking tossing was far easier that recreating the otherworldly action of spell-casting.
The five power points are still vital to the game, maybe even more so, since there's a greater emphasis on spell casting—you are no longer limited to one of each spell.
For example, the Touch controllers launched with a lot of multiplayer games, like spell-casting game The Unspoken and Frisbee-esque future-sport Ripcoil, which is currently free if you buy any Rift game.
The mechanics of Ingress would actually translate pretty well to the fictional Harry Potter universe, and seems almost ready-made for a fantasy spell casting coat of paint to replace its science-fiction special forces veneer.
Among other things, you can find a sequel to CCP's VR turret shooter EVE: Gunjack; video apps from Hulu, Netflix, and HBO; a game from Lego; and a spell-casting tie-in to the upcoming Harry Potter film Fantastic Beasts and Where to Find Them.
Attempts at spell-casting are obviously not unique to today's young people; the Washington writer and hostess Sally Quinn just published a book in which she boasts about hexing the renowned magazine editor Clay Felker, my former journalism professor, before his death from cancer.
She and McNamara ran with that goal, developing a visual language with Grossman for spell-casting on the show through a rhythmic hand-gesture system known as "tutting," along with a reputation for sending back FX shots countless times to ensure that the results look real.
If you're anything like me, you'll get over-excited by this feature and thump down three dark detectors in the closest inn ASAP — only to discover that the "severe" and "emergency" foundables that begin popping up are too strong for your laughably weak spell-casting arm.
The game allows you to have a friendly post-battle audio chat with your opponent (something that happens frequently) in your VR avatar bodies as you're both still catching your breath in real life while debating teleportation and spell casting strategies in the game's incredibly well rendered environment.
This final week includes tonight's screening of the 1942 romantic fantasy I Married a Witch, paired with the 2007 new-age pagan short Whispering Pines 4; Wednesday's Bell, Book and Candle (1958), which stars Kim Novak as a Greenwich Village–living, love spellcasting witch; and Monday's Day of Wrath (1943), on doomed attraction amid a 17th-century witch hunt.
Thirty minutes before MoMA's official opening last Thursday, participants began a two-hour class in which they meditated; integrated their actual brains with their "heart brains" and "gut brains" (that involved finger tapping on their heads and chests); and eventually moved on to spell-casting, or using the length of their limbs and the torque of their spirals to cast spells by responding to the architecture of the room.
Voice controlled spell casting is integrated using PocketSphinx speech recognition engine from CMUSphinx.
Heroes with Spell-Casting also generate mana, your King/Leader more so than others.
In their turn a player dices for Player Initiative Points (PIPs), spell casting and shooting is resolved and finally close combat is resolved. A player's PIPs are used to move elements, cast spells and perform certain other actions. Shooting, spell casting and close combat is resolved using the same mechanisms; shooting and spell casting are resolved between any elements in range, close combat between adjacent elements. Combat results generally cause elements to recoil, flee or be destroyed outright.
In addition to that, heroes are the only units in the game which can learn the Spell Casting special ability, allowing them to cast spells. The Spell-Casting special ability can be upgraded from level I to level V. Each level provides more mana income/research points and also improves the channeling points allowing the hero to cast more/better spells each turn. Some spells require many turns to cast even with level V Spell-Casting. Heroes can not work together to cast one spell - each must cast it individually.
The Book of Sorcery is a supplement of rules for spell- casting, incantations to use with spells, new artifacts, and magic items.
They are often costly both in terms of gold and regency. Another area of spell casting unique to Birthright is called War Magic, and uses War Cards in large-scale battles.
Berserker: The Berserker uses quick attacks and animal- themed special powers, Skill Trees: Hunter, Tundra, Shadow. Embermage: The Embermage is a highly trained spell-casting class with elemental attacks. Skill Trees: Inferno, Frost, Storm.
When Rinoa gains Sorceress powers, she acquires a second Limit Break, Angel Wing, which increases her spell-casting ability, along with rendering her in a state of "magic" berserk for the remainder of the battle.
"Celtish" language is often employed during ceremonies, as are quotations and material from the Carmina Gadelica. Most use some form of Morganwg's Gorsedd Prayer. Some Druids also involve themselves in spell-casting, although this is usually regarded as a secondary feature among their practices.
Discworld MUD is a popular MUD, a text-based online role-playing game, set in the Discworld as depicted in the Discworld series of books by Terry Pratchett. Some typical activity on the MUD, featuring a map, soul commands, talker channels and spell casting.
Tristen ApBlanc, the lord of Forlorn, is part vampire and part ghost. A section on druidism reveals the spell-casting secrets of redheaded humans. Landmarks include a granite cliff that weeps blood and a half-mile fissure that spews yellow vapor to enshroud the domain.
GameFAQs: Black/Matrix (SAT) FAQ/Walkthrough by Oogami. (2001) Retrieved on 2008- April 5. In place of conventional magic points to manage magic use, Black/Matrix uses a system called "Blood Points". Blood Points can be distributed to individual playable characters before battles to expend in spell casting.
Like most MMO games, characters in MU can use many different kinds of magic and special abilities. Each character has its own set of spells and some weapons may be enchanted in order to provide the character with a specific spell. Casting a spell costs MP (mana, or magic point) and sometimes AG or stamina.
The game makes use of the touch screen. The user can draw the stylus across the screen to control where the protagonist swings his sword. The stylus can also be used in a magic system that involves drawing different runes. The runes are all drawn on a 3 x 3 grid, allowing fast spell casting.
Spell-casting, swinging one's weapon, and combat damage first use up stamina. Once stamina is depleted, you begin to eat into health. Once it decreases, the character's skills (such as the crucial trait of weapon accuracy), as well as their movement speed, are adversely impacted. In addition to attributes, each character has a set of skills expressed as percentages.
Blood rituals often involve a symbolic death and rebirth, as literal bodily birth involves bleeding. Blood is typically seen as very powerful, and sometimes as unclean. Blood sacrifice is sometimes considered by the practitioners of prayer, ritual magic, and spell casting to intensify the power of such activities. The Native American Sun Dance is usually accompanied by blood sacrifice.
Guardians are fighters who excel in standard combat skills, especially hand-to-hand fighting. They are capable of shaping creations, but have little affinity for magic. Agents are the game's version of rogues, and excel in spell casting and are capable of hand-to-hand combat. The Shaper is a summoner, capable of creating living creatures by using their own life essence.
These include the "offensive" Paladin, the "defensive" Crusader, the spell-casting Necromancer, and the stealthy Assassin. Improvements from Hexen: Beyond Heretic and Quake include destructible environments, mounted weapons, and unique level up abilities. Like its predecessor, Hexen II also uses a hub system. These hubs are a number of interconnected levels; changes made in one level have effects in another.
Out of nowhere, he turns her into a spider, then returns to Darkington. It turns out that Rover was kidnapped by Madame Olympia. Arriman and his servants successfully return Rover to Belladonna, but it turns out that it was not Belladonna who completed the spell after all. It was Terence, who held Rover for all her performances and imitated her spell-casting.
McGonagall is considered to be a formidable witch who is skilled in many forms of magic, notably transfiguration and spell-casting. McGonagall is a registered Animagus and can transform herself into a tabby cat at will. McGonagall was always held in high respect by her peers and students at Hogwarts and was notable for her sternness and dry sense of humour.
Guardians are fighters who excel in standard combat skills, especially hand-to-hand fighting. They are capable of shaping creations, but have little affinity for magic. Agents excel in spell casting and are capable of hand-to-hand combat, but have poor shaping skills. The Shaper is a summoner, capable of creating living creatures by using their own life essence.
Born in Watseka, Illinois,Jason Ashley Wright, "Spell 'Casting': Author P.C. Cast Weaves a Fantastical Incantation over Readers", Tulsa World, September 24, 2006. Cast now lives in Oregon, She also lived in Tulsa where she taught high school EnglishJames D. Watts, Jr.,"The Break of 'Night'", Tulsa World, September 21, 2008. and where her daughter was a student at the University of Tulsa.
In "Doki Doki Legend" she joins Nike's party as a warrior priest. Her magic comes from praying to Purato's god and proves to be a good exorcist. She appears very powerful but at an occasionSee Episode 19 from the first series. seemed somehow impeded in her spell casting when her combat Altar was broken by Gochinko's sword style and was caught off guard.
The struggle between a pluralistic African-American culture and an intolerant white culture is central to the novel. Loop Garoo, the impromptu spell-casting Hoodoo houngan, diametrically opposes the bigoted Drag Gibson. The conflict between these two men and the forces they represent leads to direct, racist violence. Drag Gibson sets fire to Loop Garoo's circus, killing his associates and forcing him to flee into the desert.
Over- expenditure of bio-mystical energy over a short time could weaken or kill the Gargoyle; also, he could be commanded to act against his will by a wizard who spoke a particular obscure spell. Isaac Christians was a student of the occult with minor mystical ability. Prior to his transformation, Christians had some ability to manipulate mystical forces, including rudimentary spell-casting and summoning demons.
Other games use a system of "skill levels" to measure advantages in terms of specific aptitudes, such as weapon handling, spell-casting proficiency, and stealthiness. These games allow the players to customize their characters to a greater extent. Some games, particularly among MUDs and MMORPGs, place a limit on the experience a character gains from a single encounter or challenge, to reduce the effectiveness of power-leveling.
The book presents the city's assortment of guilds and brotherhoods, such as Beggar's Court, the Elven Liberation Front, the Free Fundamentalist Farmers, the Monster Handler's Syndicate, and the Thousand Fists of Khan, each with conflicting interests and political machinations. The Gazetteer offers an elaborate view of the magic- user's career, focusing on enrollment in the Glantrian School of Magic, which permits a magic-user character to learn new skills, like quick spell-casting and the ability to combine spells. The Gazetteer also provides player character (PC) spell-casting specialties: The Seven Secret Orders of the Great School of Magic are the Alchemists, Dracologists, Elementalists, Illusionists, Necromancers, Cryptomancers (runemasters), and Witches. Also provided are twenty suggested scenario ideas tied to distinctive features of the Glantrian campaign, including a four-page "graduation test"—a complete dungeon adventure designed to test magic-users hoping to graduate from the Great School of Magic.
He also possesses various mystical abilities such as spell casting through mystical training, though he rarely uses these. He possesses extensive knowledge of Native American magic. His bionic-robotic right hand (which he has since restored to its original organic state) and right leg often contain concealed weapons and devices that he can use in combat. In addition, they can be outfitted with computer interfaces and plasma blasters.
Adams, Rollings 2003, pp. 364-367 Role-playing games require the player to manage a large amount of information, and frequently make use of a windowed interface. For example, spell-casting characters will often have a menu of spells they can use. On the PC, players typically use the mouse to click on icons and menu options, while console games have the player navigate through menus using a game controller.
His name is associated with the concept of "death" in the Latin language. Morte is included in the party from the beginning of the game. He can help The Nameless One learn much about his previous incarnations, unless the player first removes Morte from the party. His taunts are useful as they prevent a fleeing character from escaping, and can also silence spell-casting characters, forcing them into melee combat.
It is shown towards the end of the second season that she has a crush on Kyouichi. ; : :The vocalist of the rock band CROW. He has the ability to manipulate lightning and electricity, as well as the ability to use a form of spell casting (accompanied by chanting and symbols). He is an extremely skilled fighter, as he was able to defeat Kyouichi, Daigo and Komaki during their first meeting.
I'd do a painting or a sketch, and the designers wrote those characters and ideas into the story. I was very involved in the development process." Game designer Rick Swan described the setting: "Using the desert as a metaphor for struggle and despair, this presents a truly alien setting, bizarre even by AD&D; game standards. From dragons to spell-casting, from character classes to gold pieces, this ties familiar AD&D; conventions into knots.
The fourth edition of Dungeons & Dragons (2008) added unique powers to every class with a focus on party roles rather than just spell-casters having powers. The mechanical change of adding at-will and encounter powers "moved spell-casters away from the idea of 'Vancian' spell casting [...]. Magic items were also built into a character's progression, with each item having suggested levels". Fourth edition divided magic into three types: arcane, divine and primal.
John C. Wright used the term in his debut novel The Golden Age to describe a "pseudo-matter" that forms "temporary virtual particles". A German black metal band "Dark Fortress" also released an album titled "Ylem". Synaesthesia, a trance classic by The Thrillseekers, has an "Ylem" remix. The video game series Ultima uses "Ylem" as a Word of Power in its incantation and runic based spell casting system, its meaning being "matter".
Wizards in World of Warcraft, called mages, are spell-casting characters designed to deal damage, while also preventing monsters from dealing damage and providing utility for the rest of their party. The three types of magic that mages can use are fire, frost, and arcane. Fire has a high damage output with little defense power. Frost spells typically slow down a target and are capable of high burst damage and offer more defense than fire.
Source Mage's tagline is "Linux so advanced, it may as well be magic",Sorcery - official website and its commands have a "sorcerous theme". Each package is called a "spell", and its package management program is called "sorcery". To install a package the user must "cast" that spell. Casting a spell consists of downloading the source code (if it is not already downloaded), checking for dependencies, casting them if necessary, compiling the program, and installing it.
Through these commands, the player can select a wide range of actions and tasks including spell-casting, swapping weapons, or resting and memorizing spells. The player creates an icon for each character, which can be customized to taste. When combat occurs, the screen display changes: the right half of the screen becomes the status panel, and the left half shows an overhead view of the combat. Characters can use spells and ranged weapons by lining up targets.
The most popular items are those related to love. There are candles, oils, amulets, soaps, needles, lotions, tobacco, herbs, and services such as spell casting and cleansings all geared to finding, keeping or recovering love. Products have names such as atrapahombres (trap men), ven a mi (come to me), miel de amor (honey of love) and Amansa guapos (tame handsome men). Most are related to ritual use of some kind, even as simple as burning a candle.
Merlin's magical skills are quite varied, owing to his unusual background. Being of both Chaos and Amber, he is one of the few people to have traversed both the Pattern and the Logrus. In addition, he later walked Corwin's Pattern to give it additional power in the fight between Order and Chaos. As the son of the Chaosian Dara, Merlin was trained in spell-casting, but he frequently relies on the objects he carries with him.
Dungeons of Daggorath for the TRS-80 Color Computer first employed them in 1982. Dungeon Master was, however, responsible for popularizing these elements. Other features of Dungeon Master included allowing players to directly manipulate objects and the environment by clicking the mouse in the enlarged first-person view. It also introduced some novel control methods including the spell casting system, which involved learning sequences of runes which represented the form and function of a spell's effect.
Battle from the original PlayStation version of Tales of Destiny. The game uses an enhanced version of the Linear Motion Battle System that debuted in the first game of the series, Tales of Phantasia. Battles take place on a 2-D plane where characters and enemies act in real time. Melee and ranged attacks are executed in real time, with spell casting requiring a chanting time that increases directly with the complexity of the spell being cast.
Breslin, pp. 333–334. Rothko's friend, the art critic Dore Ashton, points to the artist's acquaintance with poet Stanley Kunitz as a significant bond in this period ("conversations between painter and poet fed into Rothko's enterprise"). Kunitz saw Rothko as "a primitive, a shaman who finds the magic formula and leads people to it". Great poetry and painting, Kunitz believed, both had "roots in magic, incantation, and spell-casting" and were, at their core, ethical and spiritual.
"Adams, Catherine. "What is Clairvoyance and What Can I Expect in a Session With Catherine?" In the African American community, where many people practice a form of folk magic called hoodoo or rootworking, a fortune-telling session or "reading" for a client may be followed by practical guidance in spell-casting and Christian prayer, through a process called "magical coaching"."Magical Coaching and Spiritual Advice are among the ancillary services offered by some diviners and root doctors.
"Don't Have a Cow" is the second episode and Halloween special in the second season of the Disney Channel television series That's So Raven, which aired on October 17, 2003. It was written by Michael Carrington and directed by Rich Correll. In the episode, Raven and Chelsea attempt to use magic to attend the Halloween party of Raven's nemesis, Alana. While the plan works, a mistake in their spell-casting causes them to start turning into cows.
With S'ym gaining the upper hand, N'astirh makes a desperate bid for victory by letting himself be infected with the Transmode Virus. He then merges with Wiz Kid's spell-casting computer, increasing his magical powers exponentially and thus allowing him to make a permanent bridge between Limbo and Earth without Madelyne Pryor's help. However, Wiz Kid destroys the computer before N'astirh can make use of this power. The explosion reduces N'astirh to ashes, but he is immediately reconstituted by the Transmode Virus.
Manfred is a Faustian noble living in the Bernese Alps. Internally tortured by some mysterious guilt, which has to do with the death of his most beloved, Astarte, he uses his mastery of language and spell-casting to summon seven spirits, from whom he seeks forgetfulness. The spirits, who rule the various components of the corporeal world, are unable to control past events and thus cannot grant Manfred's plea. For some time, fate prevents him from escaping his guilt through suicide.
Mysa proved herself a valuable member, often coming to member's aid with a handy spell or two. One feature that set the White Witch apart from the typical comic book sorcerer was a specific limitation on her spell-casting ability; she could only memorize a few spells at a time. Unlike characters like Dr. Fate, Mysa required study before casting a spell. The White Witch played a prominent part in the so-called "Magic Wars", which concluded Legion of Super-Heroes (vol. 3).
Skills can be emphasized, causing them to improve faster, while de-emphasized skills improve slower. Unlike many other role- playing games, skills are improved by using them rather than through a leveling up system. For example, fixing weapons will improve the weaponcraft skill, which in turn will make the character more effective at fixing weapons in the future. Skills include defense, crossbow accuracy, mêlée weapon accuracy, spell-casting accuracy, enemy assessment, weapon and armor repair, barding, haggling, lockpicking, scouting for ambushes, and stealth.
Someone must uncover what has happened to him, and naturally that task falls to the player's character. Sorcerer has 70 ways for the player to die, the most of any Infocom game as of early 1985. It features several memorable puzzles, including an invisible but deadly glass maze and a toxic coal mine where the player must engage in short-term time travel. In addition to the spell-casting system introduced in Enchanter, there are also several magic potions to be found.
Like Crystalis, the action in Seiken Densetsu bore a strong resemblance to that of Zelda, but added more RPG elements. Seiken Densetsu 2, also known as Secret of Mana, implemented an innovative multiplayer function, and further developed its combat with more diverse weaponry and spell-casting. Unique among video games are Capcom's Dungeons & Dragons: Tower of Doom (1993) and Dungeons & Dragons: Shadow over Mystara (1996). These games were released for the arcades, and featured a blending of beat 'em up and RPG characteristics.
Rogues and Warrior-Wizards are also available as character classes. These two classes both combine the abilities of the Warrior and the Wizard. Rogues in Tunnels & Trolls are not thieves, unlike the Rogue classes in Dungeons & Dragons, but could be more accurately described as 'Rogue Wizards'. Rogues are limited in their spell-casting abilities, can utilize the full range of combat weapons and armor as a warrior but do not receive the Warrior's armor bonus or the Wizard's spell-creating ability.
A green slaad, upon reaching its hundredth year of life, will retreat into isolation for the duration of about a year. Upon its return it has transformed into a smaller, but more powerful grey slaad, which focus more on spell-casting than most other slaadi. Some grey slaadi undergo an unnamed, mysterious ritual, which transforms them into death slaadi. Death slaadi possess amazing magical and physical might, but eschew focusing on the former, as the greys do, being bent more on perpetuating slaughter and death.
" Taylor added that "The rules are particularly strong in one of the most difficult areas of fantasy miniatures - magic. The spell casting and spell chart make applying D&D; magic to miniatures very simple and straightforward." He also noted that the examples of magic in the sample game "helps in further clarifying this often nebulous area of fantasy wargaming". He felt that "The other rules are equally logical and concise, and make S&S; a highly recommended buy for someone just getting interested in miniatures wargaming.
The sequel to Event Horizon's first game, DarkSpyre, The Summoning replaced the random-generated dungeons of the previous game with pre-designed levels. The title featured numerous magic items, as well as a spell-casting system utilizing virtual hand gestures. The game also utilized "runes" as a way to magically gain abilities or items. The game had several features typical of dungeon crawls, such as random treasure, weapon and armor options, treasure chests, and the use of a mannequin to visually aid in inventory management.
This meant considerable changes in the handling of combat and character skills; differences include increased hit possibilities in a round, increased spell casting resources over rest periods, and the use of a spell point system instead of spell slots. Other differences, not mandated by the differences by real-time versus turn-based systems include: magical items are at a lower cost (averaging 1/8 of the tabletop D&D; prices), characters have higher stats, and offensive effects created by characters do not harm their allies.
The Kalevala begins with the traditional Finnish creation myth, leading into stories of the creation of the earth, plants, creatures, and the sky. Creation, healing, combat and internal story telling are often accomplished by the character(s) involved singing of their exploits or desires. Many parts of the stories involve a character hunting or requesting lyrics (spells) to acquire some skill, such as boat-building or the mastery of iron making. As well as magical spell casting and singing, there are many stories of lust, romance, kidnapping and seduction.
These books prescribed for each army a limited number of unit choices; specifying limits on the number of points that could be spent on "characters", troops and monsters and so on. The books also included background on the particular army, illustrations and photographs showing models and have remained with the game though updated with the rules. The magic system was reworked and re-released in December 1996 as a single box covering the magic for all the armies. The magic was "toned down" (WD204) with spell casting limited to the players' own turn.
The adventure text directs the Dungeon Master to play certain tracks at various points to reveal clues or enhance the atmosphere. The rules are streamlined AD&D; rules, intended for novice players and first-time Dungeon Masters (DM). The 16-page rule book covers the basics of character creation, combat and spell-casting. The Adventure Book contains four scenarios, two of which use the CD. Symbols highlight key sections of the text; an exclamation point indicates information requiring the DM's scrutiny, a foot impaled on a spike notes the location of a trap.
She does so and opens a gateway to Manhattan. N'astirh had kidnapped Wiz Kid of the X-Terminators and coerced him into building a spell-casting computer; once Illyana opened the gateway, he uses this computer to cast a spell holding it open. The city of Manhattan falls under siege, and the Avengers, Fantastic Four, Daredevil, Power Pack, and Spider-Man fend off numerous demons, as well as Hobgoblin, now possessed by a demon, and the mutant-hating Bogeyman, transformed into a monster by N'astirh. Inanimate objects become demonically possessed and begin attacking and devouring people.
Species: Human (deceased, killed by Dresden in self-defense) Description: ex-Warden, Master to Dresden and Elaine, Black Mage, Warlock Justin adopted both Harry and Elaine when their magic began to manifest. Though his teaching style was often harsh (his method of teaching Harry, at the age of 13, how to create physical shields involved throwing baseballs at him), both Harry and Elaine were trained very well. Justin's preferred language for spell casting was a variation of ancient Egyptian. He attempted to train Harry in the use of this language but Harry consistently failed during its use.
Liriel, the oddest Drow you ever met and Fyodor, her Beserker boyfriend, hex and hack their way through an overly long sea voyage from Skullport to Ruathym. The obligatory political intrigue is supplied by the conspiracies of the Northern powers of the Forgotten Realms." He felt that "It's not the destination nor the schemes which are employed that are especially important though. It's the spirit that makes the book happen - the gut-spilling sword action, flashy spell casting and ensemble of characters pushes Tangled Webs from chapter to chapter with a wanton disregard for anything but having fun.
In Charmed it is revealed that magical witches can develop and master a variety of magical skills and powers which include; scrying, spell casting, and brewing potent potions. As a magical witch Phoebe can utilize scrying, a divination art form that allows one to locate a missing object or person. Phoebe can also cast spells, often written in iambic pentameter or as a rhyming couplet, to influence others or the world around her. She can also brew potions, most often used to vanquish foes or to achieve other magical feats similar to the effects of a spell.
In Charmed it is revealed that magical witches can develop and master a variety of magical skills and powers which include scrying, spell casting, and brewing potent potions. As a magical witch Piper can utilize scrying, a divination art form that allows one to locate a missing object or person. Piper can also cast spells, often written in iambic pentameter or as a rhyming couplet, to influence others or the world around her. She can also brew potions, most often used to vanquish foes or to achieve other magical feats similar to the effects of a spell.
In Charmed it is revealed that magical witches can develop and master a variety of magical skills and powers which include; scrying, spell casting, and brewing potent potions. As a magical witch Paige can utilize scrying, a divination art form that allows one to locate a missing object or person. Paige can also cast spells, often written in iambic pentameter or as a rhyming couplet, to influence others or the world around her. She can also brew potions, most often used to vanquish foes or to achieve other magical feats similar to the effects of a spell.
In Charmed it is revealed that magical witches can develop and master a variety of magical skills and powers which include scrying, spell casting, and brewing potent potions. As a magical witch, Prue can utilize scrying, a divination art form that allows one to locate a missing object or person. Prue can also cast spells, often written in iambic pentameter or as a rhyming couplet, to influence others or the world around her. She can also brew potions, most often used to vanquish foes or to achieve other magical feats similar to the effects of a spell.
Rick Swan reviewed the Dark Sun Boxed Set for Dragon magazine #185 (September 1992). He gives an overview of the set: "Using the desert as a metaphor for struggle and despair, this set presents a truly alien setting, bizarre even by AD&D; game standards. From dragons to spell-casting, from character classes to gold pieces, this set ties familiar AD&D; conventions into knots, resulting in one of the most fascinating and original game worlds that TSR has ever produced." He said that the campaign guides are "well-written, clearly organized, and liberally illustrated with evocative black-and-white artwork".
Although combat in the game follows a strictly turn-based formula, the turn sequence of the characters you have are calculated based on the speed statistic of the character, and in some cases characters are allowed to strike before enemies can act if they possess sufficient speed. Different attacks can take varied periods of time to execute. Another combat timing mechanic featured in the game is the "Charge Meter", which allows players to increase the power of spells or attacks by spending additional time preparing them. This meter is always used for spell casting, as well as when using the "Charge Attack" skill used by the "Monk" class.
" Webb commented more fully on the Player's Option rules: "Now while the Player's Option series undoubtedly refined a woefully inadequate combat system and cleaned up spell casting, it did introduce a cartload of new rules too. And although each of these new rules was clearly explained in isolation, seeing them all in practice is an absolute must if you're to grasp the full impact of the system. As the first 'showcase' supplement for the system, Firestorm Peak does an excellent job." He continued: "With the simple addition of Player's Option Consideration comments at the end of each description or encounter, referees can see where the standard and Player's Option games differ.
Guardian War received two awards in GameFans 1994 "Megawards", including Best Strategy Game and Best Special Effects on the 3DO. GamePros Leonardo da Video declared Guardian War "one of the most original, enjoyable, and addictive RPG/strategy games to come along in a while". He remarked that the system of party members changing bodies and carrying along sub-bodies is highly unique yet easy to adjust to due to the "simple and virtually self-explanatory" interface, and highly praised the graphics, especially the spell casting effects. Electronic Gaming Monthly scored it 7.75 out of 10, and ranked it as one of their 50 highest-rated games of 1994.
Mist is responsible for the existence of 'magicite', stones that contain magical powers due to the presence of Mist in their crystalline structure. Magicite is divided into three types; spellstones that are used in spell casting, skystones that are installed into a component known as 'glossair rings' that give flight to the vehicles, whether small-sized bikes or large airships, and memstones that function much like recording devices. The quality of magicite depends on the quantity of Mist and not on the size or shape of the stone. The ubiquitousness of magic and magicite, as well as its cost-efficiency, led to it replacing electricity and its various sources as the dominant usable energy in Ivalice.
Led by officers riding unicorns, supplied by flying carpets, both sides clash for three years when Count Thraxton, a conceited wizard- general whose opinions of his spell-casting ability far outstripped the reality, bungled a spell which backfired disastrously against his own side, giving the Unionists a decisive victory. But the war was far from over: Thraxton is relieved of his command; which means that the south faces a far more competent general: Joseph the Gamecock. And Joseph and his troops were determined to hold Peachtree Province against the loyalist troops. They had occupied Rockface Rise, which offered only two narrow places where the Unionists could come at them, and had further fortified it with trenches and catapults.
Magic wands commonly feature in works of fantasy fiction as spell-casting tools. Few other common denominators exist, so the capabilities of wands vary wildly. In Joanne K. Rowling's Harry Potter series, the first book of which was published in 1997, personal wands are common, as necessary tools to channel out each character's magic, and they are used as weapons in magical duels, and it is the wand that chooses its owner. A wand is also present in the Children of the Red King series in the possession of Charlie Bone as well as the popular MMORPG World of Warcraft where caster classes such as the mage and warlock use wands offensively.
Completing minigames will allow the player to progress, while losing will cause the player to lose a life; losing all lives will result in the game being over. A life will also be lost if the player shoots the yellow cats or "bomb ghosts". The game is divided into three different stages, each featuring eight minigames to play that become gradually harder as it progresses. Finishing all the minigames in a stage will have the player face off against a boss, including: Frankie, a Frankenstein's monster that will toss projectiles at the player; Vladie, a vampire that launches a barrage of deadly bats; Witchina, a witch that attacks with her spell-casting broomstick; and Mama Mia, a massive dragon-like monster that hurls fireballs.
Hiiragi actually seemed to be very attracted to Kurumi Nui, but, unfortunately, the spell had a Cinderella-esque effect: if Kuromi did not return to the spell-casting circle before all the magical candles blew out, she'd be turned into a tapir like Baku. Because of this, she had to run away in the middle of dancing with Hiiragi, but he kissed her hand in farewell. In the show's opening theme prior to this episode, Kuromi is seen in the rain under a blue umbrella (Uta is usually in this part). Kuromi also turns into Kurumi Nui in episode 31 of KuruKuru Shuffle and makes an appearance in episode 36 of the first series in part of Hiiragi's dream, though she has no speaking lines.
Joe Juba of Game Informer felt that the game had potential and praised the enemy designs, but its poor execution held the game back from being a fully enjoyable experience. Greg Mueller, writing for GameSpot, praised the destructible environments and spell casting while faulting most other aspects of the game—he concluded that "Bullet Witch shows promise, but it ultimately fails to deliver anything more than a [forgettable] ho-hum third-person shooter". IGN's Erik Brudvig was unimpressed by most aspects of the game and highly critical of the gameplay and lack of content, calling it "short and shallow". Lewis Cameron of Official Xbox Magazine found the gameplay dull and repetitive despite liking the variety of attack options, and faulted most other aspects including the graphics and localization. VideoGamer.
Next morning after Takeru's arrival, he sees the town changed, as Mesaanya steals the set of seven evil-sealing holy scriptures that Takeru delivered before it can be used against her, possesses a young maiden named Kate, and also kidnaps 28 other village girls and turns them into minions to guard the Witch Tower. Reluctantly, Takeru decides to enter the tower and collect the scriptures to break the curse. The ultimate goal of Takeru is to defeat the witch, who is supposed to wait at the top of the tower, but he also needs to rescue the girls one by one. During the course of the game, Takeru is joined by a burly merchant named Baan, who has originally sent him to Phoenix, and a mysterious spell-casting priestess named Sophia.
Glantri City, is a town of 50,000 built partially on a set of islands at the confluence of the Isoile and Vesubia rivers. The city is known for its fantastic buildings, the widespread use of magic in its construction and for public convenience including public lighting, its maze of channels, and the foremost school of magic in the Known World. Glantri City includes an assortment of guilds and brotherhoods, such as Beggar's Court, the Elven Liberation Front, the Free Fundamentalist Farmers, the Monster Handler's Syndicate, and the Thousand Fists of Khan, each with conflicting interests and political machinations. A magic-user's career includes enrollment in the Glantrian School of Magic, which permits a magic-user to learn new skills, like quick spell-casting and the ability to combine spells.
In EverQuest, the Ranger of Norrath is a cousin of the Druid, though one that specialises in melee as opposed to magical combat. They are usually referred to as Guardians or Wardens of Nature and many have similar beliefs and principles to Druids; though as their equipment often requires repairs and periodic replacing Rangers tend to be more comfortable socially than their spell casting counterpart. They do still have a similar ability to call upon spirits (of nature) and unseen forces but it is much more limited in its power, as such they are extensively trained in many weapon types and combat abilities, usually to a far greater level of proficiency than any Druid would be expected to reach. A Rangers combat training focuses on offensive skills, with the defensive side left to an individuals cunning and agility.
In Levi's 1862 book Philosophie Occulte, he wrote a fake excerpt of a Hebrew version of the Key of Solomon, and that fake excerpt was part of the inspiration for the Golden Dawn's ritual objects, and especially their lotus wand. The ceremonial magic of the Hermetic Order of the Golden Dawn uses several different types of wands for different purposes, the most prominent of which are the fire wand and the lotus wand. In Wicca, wands are traditionally used to summon and control angels and genies,Gerald Gardner, The Gardnerian Book of ShadowsAlex Sanders, The Alexandrian Book of Shadows but have later come to also be used for general spell-casting. Wands serve a similar purpose to athames (ritual daggers), though the two objects have their distinct uses: An athame is used to command, whereas a wand is seen as more gentle, and is used to invite or encourage.
However, that colour is also important when it comes to matching up coloured rings later in the game to magnify the effects of spell- casting. One particularly memorable quirk of the game is the ability granted to players to hold simple conversations with traders, other champions, and even enemies during combat. Stock pseudo-medieval phrases such as "Truly my courage is remarkable" and "Begone, thou oaf" are selected using a menu, and can be used in combination to flatter a desired companion, aggravate an enemy, or lower the price of an item which the player wishes to purchase. Many gameplayers have found that the price of a long sword (RRP 10 gold pieces) can fall to as little as 6 or 7 after the shopkeeper has been buttered-up with phrases such as "Thou seems fine" - particularly when this strategy is used in conjunction with the Beguile spell (most effectively cast by Megrim).
The Palladium world is a magical world, with several different kinds of magic practiced, as well as psychic powers. In the past, many more types of magic were practiced, but immediately after the Elf-Dwarf War, a Millennium of Purification saw the end of many types of "questionable" magic. The major remaining forms of magic are Wizardry (spell-casting), Diabolism (magical writing, used for wards and empowerment), Summoning (using magic circles to protect, to bind demons and other creatures, or activate various powers), Alchemy (creating magic items), Elementalism (in which a person, known as a Warlock, uses a special bond with one or two classical elements to cast spells and summon elementals), Witchcraft (in which a person signs a pact with a demon, trading souls, servitude, or other favors in exchange for power), Priestly Magic, and Druidism (nature magic). Psychic powers are also common, though several races lack any psionic potential at all.
Other main characters of the She-Ra series would include Swift Wind, winged unicorn and alter ego of She-Ra's trusty steed Spirit;, Light Hope, mystical living beam of light and mentor to She-Ra; and her Great Rebellion allies Glimmer, magically inclined onetime leader of the rebellion; Bow, skilled archer and the main male protagonist of the series; Kowl, Bow's owllike, rainbow-eared companion; Madame Razz, absent-minded witch with her sarcastic sentient Broom; and Queen Angella, Glimmer's mother and angel-winged queen of the Bright Moon; along with Hordak's spell-casting witch Shadow Weaver; shape-shifting spy Imp; bumbling bug-eyed henchman Mantenna; Force Squad captain Catra; evil scientist Modulok; beastly warrior Grizzlor; energy-draining Leech; and thuggish henchwoman Scorpia. Various children's books, magazines, comics, read-along records/cassette tapes, and other merchandise were also released worldwide around this time, with much of the content based primarily on the Filmation He-Man and She-Ra series. The live- action film Masters of the Universe was released in 1987 by Cannon Films, starring Dolph Lundgren and Frank Langella. The later 1980s mini comics, Marvel comics series, and UK magazine comics continued the adventures of He- Man and She-Ra past the end of the two Filmation series.

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