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18 Sentences With "shmup"

How to use shmup in a sentence? Find typical usage patterns (collocations)/phrases/context for "shmup" and check conjugation/comparative form for "shmup". Mastering all the usages of "shmup" from sentence examples published by news publications.

Space Pirate Trainer brings that shmup sensibility to VR. It's you, standing on a platform in the middle of a futuristic city with a gun in each hand.
Shmup players will often restart stages over and over after even a single error, as that one mistake—at the highest level of competition—is enough to lose a world record attempt.
This 15-hour course promises to teach you how to best use the latest version of Unreal Engine to make a SHMUP game prototype and get you started on learning the intricate mechanics of game design.
The Demographics of Danmaku Just as danmaku is quite distinctive from both eSports and speedrunning, I've come to learn that the demography of shmup players, with regards to gender, and geography, is also somewhat unlike other competitive games.
Power-ups, "tech orbs" and various other boosts were confusingly spilled by defeated enemies, the game offering no real guidance as to what did what, and at the end of each stage was a big boss: shmup design 101, really.
"Shmup enthusiasts who hunger for something new being brought to the table in terms of gameplay mechanics will be disappointed, but those enthusiasts seeking a challenge sure won't be!" a very enthusiastic fan wrote about a demo version of the game back in 2009.
Snops battling an enemy UFO through a zombified forest. Snops Attack! was originally conceived when web designer Mike Walz was experimenting in SilverLight with the idea for web development on a SHMUP. When he decided that he truly wanted to make a SHMUP, he came across XNA Game Studio Express and signed on for the $100 Microsoft Creator’s Club membership.
In a 2007 forum post at French website SHMUP, unused sprites from the unreleased Toaplan arcade game Dynamic Trial 7 were discovered to be hidden in Gekirindans code by a community member.
Bit.Trip Fate (2010) is the fifth installment of the series. It is a rhythm rail shooter, or shmup. It was formally announced on September the 4th, at the Penny Arcade Expo, in the Destructoid LIVE booth. It was released on WiiWare on October 25, 2010.
Clean Asia! was started as a 2007 competition entry at shmup-dev.com. The competition's criteria were that the game had to be a shoot 'em up, and include an autofire function. The game was developed using Game Maker, while the music was licensed from another composer.
Two could be collected at one time. The player can rotate them to two fixed directions: horizontal and vertical using the C button. The player can also use each sphere as a shield against most enemy fire. The Baldanders is equipped with the iconic Shmup Smart Bomb weapon which destroys all enemies and/or enemy shots on the screen using the A button.
Spanish magazine RetroManiac noted its visuals reminiscent of early Toaplan titles, music, frenetism and difficulty level. Remy Bastien of Atomix praised its intense action, sprite work and music, however he criticized the repeating backgrounds but stated that "Cho Ren Sha 68K is still a cult title, to an extreme degree. Those who are fans of the Shmup will find in this game a hard test to crack". In contrast, Hrej.
Super Hydorah received positive reviews, with an aggregate score of 82/100 on Metacritic. Tim W. of Indiegames.com called the original Hydorah a "gem of a game" that would "more than delight" SHMUP fans, but criticized the lack of a difficulty setting. Jose A. Rodriguez of IGN Spain rated Super Hydorah 7/10 and said that it was fun, addictive and intense, but called it too difficult and repetitive.
A "shoot 'em up", also known as a "shmup" Buchanan, Levi, Top 10 Classic Shoot 'Em Ups , IGN, April 8, 2008, May 26, 2009 or "STG" (the common Japanese abbreviation for "shooting games"), is a game in which the protagonist combats a large number of enemies by shooting at them while dodging their fire. The controlling player must rely primarily on reaction times to succeed.Ashcraft, p. 70 Beyond this, critics differ on exactly which design elements constitute a shoot 'em up.
Dominik Wetter of Freegame.cz also gave praise to the gameplay but criticized the need of constantly pressing the fire button. Likewise, Sven Ruthner of Retro Gamer CD gave positive remarks to the graphics, Kashiwagi's music, sound design and gameplay mechanics, stating that "CRS68K is an excellent little shmup that will keep you busy for a while if you want to clear it on one credit, especially if you want to tackle the second loop and the true last boss". John Szczepaniak of Retro Gamer regarded the X68000 original as one of the system's "perfect three" games.
Both of the reviews aggregated by Metacritic gave ZeroRanger a score of 90/100, indicating that the game was received positively, though this is inconclusive due to a low quantity of aggregated scores. Reviewers noted that ZeroRanger was densely packed with references to other shoot 'em ups while still having its own identity. Dominic Tarason of Rock, Paper, Shotgun called ZeroRanger a "lovingly assembled mix-tape featuring the best bits across all of shmup history". Marc Golding of HonestGamers called the game's green and orange color scheme a strange design choice that helped it stand out from other games in the genre; Golding also recognized the game's references to shoot 'em ups developed by Qute.
Ashcraft states that in the West, Cho is "hailed as the most famous 'doujin software' shmup maker", while The Guardian claimed Cho's works are among "the best-known examples" of Japan's independent gaming scene.Stuart, Keith, Japan can rise again to be the land of the videogame, The Guardian, Oct 16, 2008, Accessed Mar 17, 2009 While out with Japan ABA Games is known as a "doujin" developer, unlike doujin developers Cho does not seek to sell his works, nor are they fan-created games; however, Cho is affable to the term being applied to his work. Jonathan Mak, creator of award-winning game Everyday Shooter (published by Sony on PlayStation Network) has cited ABA Games' Parsec 47 as the inspiration behind his game's aesthetic.
Arcen then rapidly developed and released the SHMUP roguelite Starward Rogue for January 2016, but the title was a commercial failure that led to the layoff of all but three of their staff. In August 2016, they released and then pulled from sale a 3D dino-vs-robots game, In Case of Emergency, Release Raptor due to overwhelmingly poor sales. In January 2018, a mostly-independent group of former contractors dubbed the "Extended Team" finished their work on a "labor of love" expansion for Starward Rogue, which was also well-received without generating much income. After one failed kickstarter in late 2016, a followup successful kickstarter the next month, and then an extended period of early access starting in October 2018, Arcen Games released AI War 2 in October 2019 to positive reviews.

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