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"playthrough" Definitions
  1. an act of playing something (such as a piece of music or a game) from start to finish
"playthrough" Synonyms
run

271 Sentences With "playthrough"

How to use playthrough in a sentence? Find typical usage patterns (collocations)/phrases/context for "playthrough" and check conjugation/comparative form for "playthrough". Mastering all the usages of "playthrough" from sentence examples published by news publications.

However, how you get from A to B will vary wildly from playthrough to playthrough.
While death is permanent and each new game randomly reshapes the world, certain things remain static from playthrough to playthrough.
Here's a full playthrough of the new story's first mission.
It takes about three hours to finish a first playthrough.
Check out a full playthrough of "King of the Mountain" up top.
Last Night on Earth is a board game with multiple playthrough scenarios.
It's a dizzying experience, and not at all like a standard playthrough.
You never know what you're going to get in a given playthrough.
I know it played a part in me halting my own playthrough.
Since this was my first playthrough, I botched a number of operations.
During the first playthrough, players could respawn and try tricky jumps multiple times.
But after enjoying your first playthrough, you might prefer waiting for the updates.
This emotional attachment makes a single playthrough feel like your own personal canon.
While the map stays the same through every playthrough, everything else gets remixed.
After more than an hour in my own playthrough, things were looking grim.
For my first Man of Medan playthrough, I decided to go it alone.
A playthrough might last between 30 minutes and an hour, assuming you survive.
Here's the full playthrough, recorded in stunning 1080p at 60 frames-per-second:
My playthrough was tainted, of course: I already knew the purpose of the study.
Already, I am thinking about how I'll balance those priorities for the next playthrough.
These choices provide context for a playthrough and contribute to the potential for roleplaying.
It's possible we may see an even faster playthrough before the week is up.
Exasperation and adoration were close companions during my playthrough of Arkane's sci-fi immersive sim.
The series is built around its lead killing hundreds of enemies in a single playthrough.
You'll likely be spending a lot of time on the laptop during your first playthrough.
These are the lessons I learned in my playthrough, free of any major story spoilers.
Each is exciting while being simple enough you can understand in a single, short playthrough.
Then, curious what I might find on a second playthrough, I picked it up again.
Trying to get all five crew out on a single playthrough is a stiff challenge.
Despite having a lot of bonus challenges, a basic playthrough is about eight hours long.
But in the second playthrough, where players take control of 403S, this illusion is shattered.
It's the second time during the current tour that a full album playthrough has happened.
It's exactly what it sounds like: you can watch a playthrough of the game in question.
It's not a very deep or complicated game, and one playthrough feels much like the next.
In my playthrough, Alexios was helplessly drawn to Thaletas and guiltily lured him away from Kyra.
It is a journey worth taking, I think it's easily the best part of this playthrough.
I recently finished a playthrough of the Baldur's Gate franchise that took 86 weeks to complete.
Sarah chronicles her playthrough on the game's toughest difficulty setting, "maddening," which is proving appropriately named.
If PewDiePie's Firewatch playthrough counts as fair use, then Campo Santo has no control over the video.
"At the time, no one had done a knife-only playthrough on any difficulty level," he said.
You can watch a playthrough of the demo below, whose visuals don't exactly match the screen shots.
As I type this, I can't wait to go back into the game for a third playthrough.
The entire playthrough was then reconstructed offline using the player's recorded actions on the starting game state.
Let's watch a 6-hour playthrough of the original game, before all its follow-ups, on DOS.
In Resident Evil 20153, about five minutes into a playthrough you reach a room with a locker.
After two years, the community is currently establishing the rules and electing officials for its fourth playthrough.
It's more likely that I'll go for a third playthrough of Three Houses before returning to Wargroove.
I don't think the game is trying to chastise you for missing the signs on your first playthrough.
Instead, the game deftly and efficiently uses its first playthrough to put you in the right emotional space.
Half an hour into my first playthrough, the bugs had destroyed so many apartment blocks that I lost.
It's a testament to Dream Daddy's writing and plotting that I consider that playthrough, rejection or not, canon.
Rather than creating a sense of mystery, Chasm's randomness leaves a giant, frustrating question mark over your playthrough.
You won't need to data mine to find it yourself, though — it's perfectly smashable in a normal playthrough.
There's so much more baked in than most players will use or even see during a typical playthrough.
But for my playthrough, this seemed like an important moment Sean, and Cassidy's affection felt genuine and safe.
But at some point since my last playthrough, it had added, without my involvement, this weird, tiny detail.
I'm about a third of the way into another playthrough of LucasArts' seminal The Secret of Monkey Island.
Give me the zoologist playthrough of No Man's Sky: NEXT, but in the environment of Monster Hunter: World.
The narrated playthrough showed off an action-RPG in the vein of Deus Ex and Bethesda's Fallout games.
More even than most people will fit into one playthrough, and yes, this story changes with your choices.
You can also watch his whole six-hour playthrough, starting with the taxing process of naming the character, below.
A casual playthrough also helps me better understand the mechanics and progression of the game, which helps in routing.
After years of admiring it from a distance, I recently began my very first playthrough of Silent Hill 2.
My first playthrough had me terrified of opening new doors because I had no idea what was behind them.
Granted, I still had lots of fun during my playthrough and got a great first glimpse at the story.
If you don't mind dealing with an onslaught of spoilers, you can watch the full playthrough on YouTube above.
Randomizers add near-infinite replayability to tired-old games, with fresh challenges for players to overcome with each playthrough.
The takeaway from how things shake down in the Three Eyed Raven playthrough is telling in a more general sense.
I decided to play Emily on my first playthrough for the novelty, and I really enjoy her set of powers.
I'm not especially good at fighting games, yet I went undefeated for more than 40 matches during my initial playthrough.
It's worth noting that Venick shaved time off his playthrough using a handful of tricks, documented in the YouTube description.
Alternately, you can start posting questions and discussing your playthrough with our community in the forum thread for this post.
A full playthrough of the campaign should bring most 335 Light players up to at least 340, if not higher.
A "let's play," if you're not familiar, is when people record video (or take screenshots) of their playthrough of a game.
Press the playthrough button, and you can see how colors changed across your year — an abstract slideshow of moments in 2018.
At the start of each playthrough, your cab driver, Houssine, is attacked and nearly killed during one of the killer's murders.
The realistic feel of the investigation at first seems exciting, but it only lasts until the glitches descend upon your playthrough.
Be sure to subscribe to epic1:40d Gaming so you don't miss Wyer's next GTA V playthrough or drill & bass remix.
I did in my first playthrough—but not in the second, as I made different choices during that palace grooming scene.
Players can find dozens of outrageous guns and power-ups, and each playthrough of "Exit the Gungeon" changes the game slightly.
In my first playthrough, I'd left the vault with a party of other adventurers, each with their own personality and skills.
Players can choose from recognizable ships like the X-Wing and TIE Interceptor and playthrough more than 50 single player missions.
A single campaign takes about 80 hours to complete, according to Nintendo, so I'm likely not even halfway through my first playthrough.
Each playthrough teaches you new skills, and you're also able to unlock new abilities, some of which carry over to future lifetimes.
You're essentially being reincarnated as a different queen in each playthrough, and what you do in one lifetime will influence the next.
Each decision you make has an impact on yourself and your fellow survivors, making each playthrough a uniquely emotional and terrifying experience.
Does it matter to Marvin—or Leon, for that matter, during my Claire playthrough—if I use every healing item on myself?
If you want the smoothest playthrough possible, it may be wise to get started after a couple of updates have been released.
The images in this article are taken from Pilch's playthrough of GTA V, but it's not how the developers pitched their game.
In my playthrough, I warned the library and gave everyone time to get out before I reduced it to a smoking crater.
It's these interactions between the player and the world around them that consequently define the experience of an Old World Blues playthrough.
There's a lot about the Shared Story mode that feels off, including more technical glitches than I experienced during any other playthrough.
But when all was said and done with my first playthrough of Fire Emblem: Three Houses, I was comfortable with my choices.
It's hard for me to tell how many of Blair Witch's mechanics actually matter, since their effects aren't clear after one playthrough.
Sanders wheezing and coughing over a loudspeaker, and the unappetizing, rubbery pieces of chicken that the character inspects during this playthrough video.
The human characters also seemed fairly unnerved when the robots broke their control and escaped Asimov's Laws by the end of our playthrough.
Watching the video is quite a trip, as Darbian makes incredibly difficult maneuvers and bugs seem near effortless in an incredibly smooth playthrough.
It isn't until the second playthrough — or chapter — when 9S takes center stage that we get more insight, thanks to its hacking abilities.
If the description doesn't precisely match your playthrough, go with the one that matches the review score Stefan's Bandersnatch received in your game.
The final shrine to be found in my playthrough of Breath of the Wild was hidden on the western shore of Lake Kilsie.
The repetition is criticism of games at large, for sure, but Taro also uses each new playthrough to look further and further inward.
Yes, I put close to 60 hours into my first playthrough of Prey, but I finished it (and immediately started a new game).
If you avoided those perks during your initial playthrough, you may need to grind a bit to get access to the best upgrades.
Wherever your path leads in any given playthrough, you'll eventually have the opportunity to confront Isaac and/or Rebecca on your own terms.
So instead of memorizing a specific path through the game, you have to learn more general skills to get you through each playthrough.
Like you, I was super faithful to Yennefer—though that was during my (main, I'm still on it in B&W) second playthrough.
Their deaths may have been singular experiences in their own playthrough, but in aggregate, they say something more about the space you're in.
I veg out in front of my Nintendo Switch and prepare myself for the emotional end of my Fire Emblem: Three Houses playthrough.
But this time, indie studio Campo Santo took the unusual step of filing a copyright takedown against PewDiePie's playthrough of its 2016 game Firewatch.
If you're looking for something to compare the above video to, check out a playthrough of the original game's mission in the video below.
We've rooted ourselves in reality, and you'll get what you get out of your playthrough — everybody will get something different out of their experience.
If the game had been just the conversation you'll likely get on your second playthrough, I don't think it would have the same impact.
Individual battles often last just a few minutes, and a single playthrough can take around a half hour, depending on what path you take.
You start over at the beginning of the game, having extracted whatever you could from that single 60-second playthrough, ready to start anew.
It's embedded right here, though view it at your own risk: there are spoilers galore, including a playthrough of the game's final boss fight.
It is particularly amazing if you hobbled through your first playthrough listening to him berate you like some prosthetic-hand-pipe-smoking Andrew Ryan.
Particularly important in Garrett's playthrough was the use of the hookshot — a Zelda mainstay that fires a retractable chain — as a form of echolocation.
Add a delightful grandma gamer in the mix, and we have a playthrough that might be the most soothing 30 minutes you'll spend today.
While your playthrough is likely to be different than ours, there are several universal beats, and we don't shy away from bringing them up.
There's a broader explanation for what's happening in Overland's world, but the real story in each playthrough is the one you write for yourself.
While no maintenance people were killed in the making of my playthrough, history has proven Jurassic Parks aren't kind to them in the long run.
During my initial playthrough of Destiny 2, I didn't feel like the game expected me to know much about the previous game or its lore.
But Beam the Rabbit will appear in my playthrough of Sonic Forces, wearing nothing but fresh new sneakers emblazoned with the Sega Mega Drive logo.
I died at least a dozen times in my playthrough and didn't experience a restart, while others went to much greater lengths with similar results.
Above: Episode 1 of Supergreatfriend's Silent Hill LP. Supergreatfriend's playthrough of Silent Hill is entertaining, but I'm not sure that its primary purpose is entertainment.
This playthrough of the game will have them slightly more south; the next one will have them much further north, closer to the icy caps.
One of the other great things about playing Movie Night mode is the inevitable sense of shared victory of failure that came from our playthrough.
After a while, each playthrough feels like going back to a familiar storybook — but with a wealth of quirky extra details waiting to be discovered.
I loved playing as Shovel Knight's great cast of characters, particularly the small bits of lore revealed in through each character's playthrough in story mode.
I remember several times getting to the end of the game and immediately going back to the main menu so I could restart my playthrough.
An entire playthrough lasts under an hour, though it also has an arcade-style high score setup to encourage you to play the game multiple times.
For the next demo, we watched a playthrough of a flashback level, chronicling the childhood of a future operator growing up in a war-torn country.
And I've since started a second playthrough, but I'll be ok if I don't beat it again, because, similarly, I saw the story to the end.
One playthrough, with moderate levels of money gathering and gem collecting, took me a little over 15 hours, and I'll definitely be going back for more.
You could only unlock a handful of Corvo's many abilities during any given playthrough, and each choice heavily informed how you could tackle a given challenge.
But this is the first time I've ever seen one man tackle all the musical parts and the sound effects while syncing up with a playthrough.
It's a game where the true story doesn't begin until after your first playthrough, and where important bits of the narrative are buried in weapon descriptions.
In my playthrough of the game, my version of Artyom, the heroic gunman who does all the dirty work in the Metro games, didn't make it.
Even on my third playthrough of the opening chapter, knowing the layout and the location of critical items and people, I was still pressed for time.
In one playthrough, you might meet a group of gun-toting fanatics; in another, they could just be hippies that want to live in the woods.
I finished off my playthrough of the game at 73pm on Christmas after having rounded 60 hours of playtime since its release a couple months ago.
In my first playthrough, I used the Soviet Union, a large but backwards nation-state being propelled irresistibly into the future by the storm of progress.
When I tried for a more assertive playthrough, I figured out exactly why it was appearing, when to run from it, and when to stand and fight.
While a number of key mysteries have been solved in my playthrough, I suspect that some of the answers I want are in the other House's routes.
Aside from not getting lost, there isn't challenge or variation (I have a very poor sense of direction, but only lost my way once during my playthrough).
Although I did not play in VR in my review playthrough, I did get the chance to briefly try it out during my demo at PAX East.
But in terms of this playthrough, it's just the 10, which means I'm a long way from seeing the full picture that Square Enix has painted here.
By the end of the first "playthrough" you'll start becoming privy to each characters' particular mental afflictions, taking the form of severe depression or self-harming tendencies.
This happened during my first playthrough of Fallout: New California, an ambitious new fan-made mod for Fallout: New Vegas that is effectively a whole new game.
I'm not sure that was the wrong decision, but I would very much like to give it another, more thorough playthrough over a longer stretch of time.
I am one step away from platinuming this game, and I've gone back to it time and time again, completing the DLC and revisiting my first playthrough.
There's a quote that appeared at the end of my Through the Darkest of Times playthrough and it's worth committing to memory during this divisive moment in history.
But I could see going through it again in order to meet specific goals, including fixing one key mistake that ultimately steered my playthrough toward a somber conclusion.
After a single playthrough of Quantum Break, I found it hard to avoid the conclusion that the various parts add up to less than their creators hoped for.
For Breath of the Wild, Austin has three lives to get as far as he possibly can in the game, and after that… the playthrough is over, forever.
For half a playthrough — or longer, depending how much you explore — you're on an extravagant road trip, driving from town to town and camping out under the stars.
Elsewhere, in one of the venue's lecture theatre-like spaces, I participate in a crowd-enlivened read/playthrough of Veve Jaffa's Twine game Which Passover Plague Are You.
One playthrough — my cautious and exploration-heavy run took around 28 hours — is more time than we'd tell anyone to spend on a book, movie, or TV season.
Bend Studio can and assuredly will patch out the many technical issues that sprang up during my review playthrough, but that can't fix the flawed execution of ideas.
Nor would it make something like the A Link to the Past Randomizer, which changes the locations of items in the classic game to make each playthrough unique.
As evidenced in a recent live playthrough, the hack has a wickedly bad habit of strapping a troop of soldiers with Rocket Launchers at the most inconvenient moment.
Once again, you can play LoZ: Twoll-light Princess [Troll] with the level code PW9-084-6LG, and you can watch an entire playthrough of the level below.
Like the original version, this one allows you to play multiple perspectives after your first playthrough, giving you more incentive to play through twice than most games provide.
In my first playthrough, I stayed human, but that didn't keep me from hacking advanced machines, utilizing super strength, and powering my way through increasingly freaky alien encounters.
I flinch just the once on my playthrough, because I am largely dead to emotions, as a harmless mannequin makes a too-sudden appearance into my field of vision.
I'll be honest, though, and tell you that I was so weary toward the end of the game that I didn't do anything with loot boxes in my playthrough.
You might face a pitched battle against Dorne right away in your first outing as Queen Cersei, but then broker widespread peace across the land in your next playthrough.
There's a full test playthrough of the game that I haven't had a chance to watch yet, but it should offer a better sense of how the game works.
So, suiting up for a third time, in the comfort of my own home, I'm only pursuing one playthrough—easy all the way, baby, until those credits (hopefully) roll.
In my playthrough of Crew Expendable, he violently expires in the ship's server room, a few frantic bursts from the flamethrower not enough to keep the beast at bay.
Different items of clothing also provide different amounts of protection, so even though a completely shirtless playthrough would be funny, you probably won't survive for very long in combat.
It's a uniquely narrative-focused roguelite design that encourages you to delve into side stories and discover new items and encounters, even if it means losing the overall playthrough.
One of the more extreme randomizers out there actually combines two games in a way that makes you have to beat both over the course of a single playthrough.
But it's a markedly shorter game than Dishonored 2; I spent nine hours on a moderately exploration-heavy playthrough, a bit over half of what I put into Dishonored 2.
There's a reason to come back to this world, as I have, over five times in the last ten years, for another playthrough, another tour through this terrible, beautiful city.
But I'd be amazed if any of them resonate with me quite like this, creating what I suspect will be forever memories of my playthrough across the past few weeks.
All signs so far suggest that Dishonored 2 doubles down on that thinking, giving Corvo and Emily unique ability trees that, again, can't be fully unlocked during a single playthrough.
Now, though, SourceRun's international team of players have successfully worked together to create a single playthrough in which they beat Half-Life 2 in just 40 minutes and 49 seconds.
It suggests that black hat players are coming back after going through as good people, similar to players trying for the "bad" ending of a game on their second playthrough.
This is a bold and legitimate artistic move, but Deus Ex is so specifically centered on uncovering conspiracies and unraveling narrative threads that it made my playthrough feel artificially incomplete.
It takes about 20 hours to complete a single playthrough, but with four very different characters to choose from, there are plenty of reasons to go for a second run. 
So the first Dark Souls is far from dead and it is also a game many people hold dear and come back to for another playthrough a few years later.
I helped the Baron look after his wife in my main playthrough, but the first time I took on that quest, it resulted in her death and him hanging himself.
He wants to go catch up with our feckless hunter pal Dave, however, for the first in a series of quests that I ditched pretty quickly in my own playthrough.
Last week, just after beating Prey for the first time (and before starting it again, with a different playthrough strategy, send help), I decided I needed a new 'podcast game.
Unlike the original Metroid, it even has rain, and according to a playthrough of the beta on YouTube, there's a whole secret area that takes 1985's Super Mario Bros.
In a sense, it offers fans of Nier: Automata — a game that became richer each time you looped back to see it in a new way — one more playthrough to enjoy.
It was probably meant to instill conversation among fellow Chasm fans, as they shared unique discoveries in their playthrough, and give hardcore fans a reason to play the game multiple times.
But I crashed to desktop multiple times during my own playthrough of the story, and was forced to quit at many other points because of some game-breaking bug or another.
And now with producers, they're able to present with the editor what we call the playthrough, where they're able to present a kind of rough with preliminary, provisional writing and tape.
It's a one-trick pony—once you know what's going on, the story doesn't carry the same weight—but the first playthrough, as the layers unravel, is worth the price of admission.
Check out a full playthrough of the Strike in the video up top and play it yourself with Destiny: Rise of Iron comes to PlayStation 4 and Xbox One on Sept. 20.
Its world was full of things to do and weird places to explore; every playthrough was different; it looked great for the time; and the music is still incredible to this day.
More often that not, these hit my playthrough in the form of me overthinking a simple solution for an inordinate amount of time or somehow managing my way into an actual design flaw.
You can't just find a weapon you like and stick with it; once you die, that weapon will be gone, and you never know what items you'll pick up on the next playthrough.
Woll said she hopes that their playthrough of the game inspires others to play for the first time and for, those that are already playing, inspires them to create their own unique adventures.
The deeper changes, like the different endings and extensive crafting system, weren't immediately detectable in our playthrough, though we did spend a little bit of time using the Heart to find bone charms.
It's not quite the tangled web of branching narratives that Morrowind was, but it prevents players from seeing every possible outcome in one playthrough—something that drew fan ire when seen in Oblivion.
Development studio Westwood — the now-defunct creator of the Command & Conquer series — also created a complex branching narrative that randomized whether certain characters were humans or replicants, changing the game with each playthrough.
On a recent playthrough of some of the early levels of Pro Skater, I remembered how unforgiving the game could be but also how satisfying it felt to land a string of combos.
If I'm fantasizing about ways to maximize my playthrough of, say, Assassin's Creed Unity to most efficiently gather all its worthless treasure chests, I know I've fallen into a bad pattern of behavior.
By completing a mission story, you'll likely see the point at which your target fixes themselves a drink, and on a second playthrough, you can wait for the perfect moment to execute the maneuver.
A castoff has access to eternal life, which means eternal attempts at getting something right, and the player themself would have experienced this several times over the course of a playthrough of a game.
My first three hours with the game perfectly encapsulated the roughly 30 hours I ended up spending with it (in a fairly leisurely and inefficient playthrough that still left a few major sideplots unresolved).
With about 5 missions left, I'm 65 hours into my playthrough, and that includes zero restarted missions—something I would've done a dozen or more times by this point in past Fire Emblem games.
Recording video footage of someone playing through a game, known as Let's Plays, has only been amplified due to platforms such as Twitch, which allows players to stream their playthrough to an active audience.
In the second (and final) part of our Red Dead Redemption playthrough for Waypoint 101, we—ugh—survive the extremely long Mexico section of the game, and revisit the still-memorable finale and epilogue.
The first time you play, it's best to set up the board and place the card decks down without shuffling them; all the cards are arranged in a specific order for your first playthrough.
I had to constantly be on the lookout for air canisters, and towards the end of my playthrough I had to be more careful about not bumping into big moving parts of the spaceship.
Above: Donkey Kong Country 2 "Kannon's Klaim" playthrough There was so much joy in going through a beloved level, like Kannon's Klaim, looking for secrets, enjoying the music and the flow of the game.
During my playthrough I encountered a few bugs, including some performance slow-downs, a visual bug or two, and an issue where the game would not save after I paused it for too long.
The players in this speedrun are completing the game without killing any enemies (except bosses), meaning they have to continuously dodge and avoid the deluge of enemies they will encounter in the quick playthrough.
Outside of a "What if?" second playthrough, the kind of guilt-free roleplay where you're explicitly pushing at a game's boundaries, what monster sides with the greedy shits who've run this place into the ground?
The firestorm over this decision—and whether Ninja Theory was being coy—did little to distract from my own playthrough, whose palpable tension was directly informed by wondering if one wrong step would ruin everything.
If you follow a particular path, like endearing yourself to a mystical cult or sending out explorers to search undiscovered lands, you'll unlock new cards for the next playthrough that open up even more options.
Each playthrough adds a bit to your existing knowledge of the station's layout and possibilities, until you feel like a seasoned master of Talos-1, capable of taking on any threat the Typhon can muster.
After that, a second playthrough on Casual will deliver the story without quite so much running about finding finger print paper, non-rechargeable batteries, a pair of hilariously large wax lips, that sort of thing.
It's so much fun to explore and see what rare or interesting pokémon is around the next corner, in fact, that it's responsible for sidetracking most of my playthrough of the actual gyms and storyline.
Considering my initial standard playthrough took just under a dozen hours, it's hard to see playing the entirety of the game in VR. That said, RE7 in VR does excel in one particular area: jump scares.
Their changing dispositions influence every single playthrough, from the tone and substance of the messages they frequently deliver over the commune's PA system to the letters, notes, and news clippings you find hidden away in cabins.
Besides the fact that I still have a couple more missions to wrap up in my playthrough, Three Houses' branched structure means that (despite being five dozen hours into it) my experience with the game remains incomplete.
Then (about 40 hours in for my Golden Deer playthrough) some dramatic revelations lead to some even more dramatic action, throwing you into a chaotic world where you will inevitably face off against former friends and acquaintances.
If I have a criticism of Frostpunk as a strategy game, it's that each of these scenarios tend to unfold in very predictable fashions, which makes it far easier to avoid these traps after your inaugural playthrough.
But on the other hand — you know, the one your estranged wife didn't detach with a chainsaw — RE7 fostered a narrative so compelling and novel that those who did brave a playthrough couldn't help but love it.
As a samurai, you have no supernatural abilities to call upon, but at the beginning of each playthrough you must choose to acquire a number of skills, from an eye for archery to proficiency in wielding dual blades.
If a major LPer does a playthrough of a game, the viewers of that let's play have no reason to play the game, and it's unclear that if the increased publicity for the games do anything for sales.
Church's Steam page says the game offers a "dynamic story" that takes place in a South American town founded by cult leaders Isaac and Rebecca, who possess "shifting personalities and motivations" that make every playthrough a unique experience.
I died dozens and dozens of times in my playthrough, but each time I died I learned how to move a little better, came up with a different attack strategy, and improved the way I approached the game.
Factor in the thousands of different combinations of gear (and, of course, saber color), and odds are that your weapon will be totally unique from any other Fallen Order player's, giving your specific playthrough a nice personal touch.
I appreciate its mechanical triumphs, but the main takeaway from my sole playthrough is this most menacing of monsters, the one gaming sight of 2016 that I simply had to say no to, for a few nights at least.
But all the same, I want to know that I can get through The Bad Seed biomes at their most oppressive and go on to finish the playthrough, even if I have to throw myself against the wall trying.
It took Twitch viewers four hours to figure out the puzzles in Porsche's latest ad, an interactive playthrough where viewers controlled the IRL actions of two drivers in order to reveal the team's newest electric car, the Porsche 99X.
After a 48-hour mega-playthrough using only human abilities (and subsequent less-constrained playthroughs), I think it's safe to say that Prey is one of my favorite games of the year, and in 2017, that is saying something.
But this nugget of wisdom from our anonymous streamer crystallizes what many are thinking: "Anyone who sits down and watches a full 100 hour 100 percent playthrough of your game was, in fact, not going to buy it anyways."
I spent more of my playthrough in slow-mo than out of it because giving yourself the breathing space to read a scene and take advantage of how it's built is essential to scoring high at the end of a level.
I cross-referenced my playthrough with other reports and discovered something far more upsetting: No matter what gender you choose in the counselor's office, the rednecks will always find an excuse to start trouble: "Hey, it's that boy," they'll shout.
During my first playthrough, however, one of the new features (which actually comes from earlier iterations of Civilization) ended up completely hamstringing me, and right in the midst of a campaign to overtake a new continent that was going very well.
The mystery you're unraveling helps you better understand the world of your particular playthrough, but the physical evidence you collect only has tangible value when it ties to a "convince me I'm wrong" quest from one of the sympathetic commune members.
Every selected option goes towards one of a number of different endings—on my first playthrough, I got the "true" Katherine ending, but there are many varied fates awaiting Vincent, depending on his emotional and psychological path through the game.
In my first playthrough—the one I'm playing Blood and Wine with—I ended up in a sticky situation where, no matter what I tried, even reloading, Keira and I ended up fighting, which obviously resulted in her untimely death.
It's a first-person shooter that rolls the dice to shuffle up what kind of character you play as, how the game's levels are laid out in each playthrough, and finally, what kind of rewards you'll get for beating them.
You still have to jump, shoot, and dodge with the same brutal finesse required during a regular playthrough of a Mega Man game, but instead of having to sweat over lives and other junk, you can stay focused on the task at hand.
The most important thing this does is extend the length of each playthrough, and since this is a game that relies on skill and your knowledge of the hive to progress, the longer you spend there, the more time they is acquire both.
Imagine a game or CG movie where textures like that can be generated dynamically, different for every playthrough or character, beyond what is currently possible — a unique patina on every sword, each building with its own wear pattern, ivy creeping procedurally along buildings.
You can stream your game experience, naturally, but even if you're not sharing what's happening moment-to-moment, Stadia is recording your entire playthrough, so if you happen to miss something that happens, you can always go back and pluck it out.
Like an earnest and searching poem (or, perhaps, a series of visual poems that you can revisit individually), Black Room gives something of itself with each playthrough, and the possibilities for this approach to gaming — surreal, poetic, and exploratory — are beyond intriguing.
Thus, I spent the bulk of my first playthrough as a ghoul, chasing fellow players through the desert, waiting for them to take a British bullet to the guts and drop their weapons so that I could live a few more precious minutes.
You can watch a complete playthrough of the level via YouTube creator BeardBear: Whatever problems Mario Maker 2 might have, whatever qualms I might have about how Nintendo handles the game, I will never doubt the creativity of the community driving it.
I burrowed into her side in terror as a power outage during a playthrough of The 7th Guest left the skeletal hand cursor on the screen—pointing out at us, because my mother had been about to move her character backward—before everything went black.
Target's listing notes that Shadow of War will also feature the return of Shadow of Mordor's unique Nemesis System, in which the specific enemies who defeated you grow stronger and return to battle you again, adding a constantly changing personal element to each playthrough.
Given all of this, and my general excitement for the playthrough, I chatted with Seow via email about why he plays the way he does, what he's learned from the experience as a developer, and maybe the most important question of all: Why Fallout 4?
A devout fan of Twin Peaks, Deadly Premonition and Lynch, experiencing Mizzurna had such an unexpectedly profound affect on Evie that she wanted to spread the word to others, leading her to start a narrated playthrough on Youtube for players lacking fluency in Japanese.
It might be that you get a happy ending on your maiden playthrough; but in doing so you most likely won't have uncovered everything that this game's makers have hidden away, collectible letters and a great number of crackling messages spitting through the static.
When I finished the main story, I was expecting to return to some areas to mop up what I had assumed would only be a few more moons that I had missed during my first playthrough; it turns out, I had barely found a third of them.
Consider the case of the wonderful Deus Ex: Mankind Divided, which sells as a full game for $60, but also comes with the option to buy a $30 season pass to further the story and which includes items that can only be used for one playthrough.
What I found in my fresh playthrough, though, was that Mafia II's very prosaic depiction of the mob lifestyle actually ended up becoming one of its greatest strengths—it was the vehicle through which the narrative crux of the entire game was brought home to me.
But even that standard of including mechanics that would allow for varying play styles—like, for example, the exacting perfectionism of a no-kill stealth playthrough versus a run-and-gun take-no-prisoners melee—became touted as the importance of "choice," now, a popular gaming buzz-trope.
But nevertheless the game successfully had me caring about every connection that I made—and you can't make them all on a single playthrough, so selectivity plays a part, just as it does when you're of school age and torn between whose same-day party to show up at.
Though Hollow Knight has a progression, it lets the player advance in such disparate and divergent ways that it's easy to become convinced you're having the canonical, developer-preferred playthrough, when, in reality, they've set up the world in such a way that you can chart your own path.
Video games tend to emphasize wins, but even my best tutorial playthrough seemed designed to highlight the astounding degree of loss associated with racing, particularly when at least one driver on my team doesn't come in better than fifth and a big sponsor withdraws that $250,000 bonus I was counting on.
That was certainly true in my playthrough, where the most bigoted human characters referred to all the robot characters as "it" and "toasters," and even the kindliest, most supportive human character still had no problem barking orders at me whenever he needed information or action to back up his goals.
A 2014 YouTube playthrough of the game that lands at a similar score takes just over an hour to complete, meaning that for his high score alone, Eminem was sweating and twitching over an arcade cabinet for at least an hour straight, which is more focus than I'm capable of.
Early during my playthrough, I'd get off my bike and follow these cues, but too often there was either literally nothing at the marker—I was never sure if this was a bug or a design choice—or yet another generic fight with bad guys that I didn't want to have.
Now, just the other week, my old editor Dan Stapleton made some waves when he slammed Prey in his review for IGN and assigned it a low score due to a game-breaking bug that corrupted his save files and killed his playthrough (the score was amended following a major patch for Prey).
I spent more than a couple hours of my playthrough of the game getting to a boss, realizing that I couldn't defeat it yet, and then going back to fight random monsters for half an hour to get the levels that evened things out and allowed me to jump the next hurdle.
Forging a fake alliance with a bunch of evil druids who do zombie experiments on villagers might not be her best look, and on my playthrough at least, she obliterated Flayn with a critical hit when it turned out my Byleth didn't have a high enough support level to talk her down.
I felt like I barely scratched the surface on that first playthrough, and quickly dived back in for a second attempt, in which I planned to dress in the robes of a sheikh for an audience with my targets, but failed when I didn't drop my weapon in a handy wastepaper bin before a frisking.
During my recent year-long-plus playthrough, I've come to the conclusion that there are some quests in Baldur's Gate II in particular that have managed to not only withstand the test of time, but more than that, might speak more to the current period than they did with the one they were released into.
The winning entry certainly looks like something Capcom might have stuffed into its games in the '80s, but a four-hour livestreamed playthrough by Nathaniel Hoover from earlier this month reveals such wonders as levels where enemies seem more interested in chatting and puzzle physics that cause Mega Man's projectiles to swirl about in circles.
I didn't have time to play through Zone of the Enders: The 22011nd Runner to find out, but thanks to the Internet, there was someone who'd already uploaded a full playthrough: Lo and behold, there were the pure, untouched credits for the game—including producer Hideo Kojima, who infamously split from Konami years back during a bitter creative divorce.
We have games with different endings, many of them—but how many amongst us will sit down for a full second playthrough of something like Mass Effect or The Witcher 3 with the express intent of seeing another outcome, especially if our first time through was the one that best reflected our ideal choices for the character we'd been controlling for tens of hours?

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