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150 Sentences With "necromancers"

How to use necromancers in a sentence? Find typical usage patterns (collocations)/phrases/context for "necromancers" and check conjugation/comparative form for "necromancers". Mastering all the usages of "necromancers" from sentence examples published by news publications.

Command Skeletons — Necromancers have an band of 10 skeletons that attack nearby enemies.
Corpse Explosion — When Necromancers kill enemies, a corpse is left on the ground.
Don't worry, we also threw in some comics and a book about spacefaring lesbian necromancers.
Necromancers wield powerful death magic to raise armies of zombies and channel the dark forces of the netherworld.
Is Qyburn—last seen creating the Franken-Clegane knight—about to open the St. Qyburn School for Little Necromancers?
There's necromancers, locked room mysteries, dueling cavaliers, warring political factions, and more that it would be a shame to spoil.
Meanwhile, this week at Vox, we reviewed Gideon the Ninth (it's about lesbian necromancers in space, and obviously, it's perfect).
Additional possibilities thanks to the AoE curse skills and the blood and bone skills craft some really interesting and highly tailored Necromancers.
Each month, the Necromancers of the Public Domain stages performances based on a little-known book from the New York Society Library.
If the blurb from Charles Stross describing it as "lesbian necromancers explore a haunted gothic palace in space!" can't sell you, nothing will.
If Ben Mezrich's "Woolly" is to be believed, mammoths may be returning someday soon to a tundra near you, resurrected by the necromancers of synthetic biology.
A Mighty Ducks TV series is just one of a massive number of reboots and revivals currently in development by the cultural necromancers in Hollywood right now.
All of the magic-users in this book are necromancers, which means they're all working with death magic, but Muir finds new angles on it every time.
It's a magical, sometimes beautiful place, but also a place filled with malicious vampires, demons, witches and necromancers, given to murder, cannibalism and the hurling of evil spells.
Each month, Ayun Halliday rescues a different library book from oblivion and uses it as inspiration for a variety show known as the Necromancers of the Public Domain.
The necromancers of Diablo II were priests in the cult of Rathma whose peculiar aesthetic and dark work with the dead was condemned and distorted by the ignorant majority of Sanctuary.
But when they arrive at the appointed place, necromancers and cavaliers begin to disappear — and Gideon and Harrow have to confront the secrets of their pasts together if they're to survive.
Black Leopard focuses specifically on the mercenary called Tracker, who travels across a fantastical Africa in search of a kidnapped boy, encountering strangers who warn of shapeshifters, necromancers, and witches along the way.
Harrow's specialty is working with bones and skeletons, but we also meet necromancers who work by siphoning souls out of the living, and others who study the liminal spaces between life and death.
AT A time of political crisis in South Korea, spare a thought for all the upstanding shamans, sorcerers, soothsayers, diviners, astrologers, numerologists, necromancers and fortune-tellers around Asia who risk being tarred by events.
Rather than producing a legion of Satanic necromancers (or whatever), Dungeons & Dragons instead established itself as a common thread in the development of many notable creatives like writers Stephen Colbert, Junot Díaz, and Cory Doctorow.
Conceived at first in the cornball tradition of comics necromancers like Mandrake the Magician and Mr. Mystic, Doctor Strange gradually staked out a singular position as a master of the mystic arts and, eventually, Sorcerer Supreme.
Together, Gideon and Harrow must journey to the long-abandoned First House, a decaying, gothic wreck of a palace on a planet full of water and skeletons, to join necromancers and cavaliers from each of the other seven Houses in their system.
Everything I read about "Gideon the Ninth" before publication seemed to suggest it would be a lighthearted wacky adventure, with much made of the tagline "lesbian necromancers in space" — but I experienced the book as meticulous and moody, full of anguish, haunted by difficult and complex feelings in a wasted universe.
Gideon, teenage dirtbag with a giant sword, is a young woman trying to escape the literal catacomb of a planet on which she lives as an orphaned and abused ward; Harrow, daughter of the Ninth House of necromancers (and Gideon's childhood tormentor), has been unexpectedly summoned by her emperor to take part in a challenge to become one of his Lyctors.
Feared by their families and hunted by necromancers, these young shape shifters usually flee their homes before anyone discovers what they have become. In Dragon Storm players role-play a shape shifter or an orc. Their opponents are necromancers, warpspawn and adventurers; their allies are Elethay worshippers and Prismatic Wizards, who oppose necromancers and all their works. Long-lasting characters may acquire a mentor.
The skeletal undead under their command overwhelm enemies before they have a chance to strike, and the horrific curses the necromancers employ cripple even the most resistant of demons. Necromancers can use their throngs of undead to create diversions, or to simply open a path for their master to escape to safety.
Before returning to Valles, they rescue a woman who claims that she is Colva, wife of Landure, the Guardian, and warns them that seven necromancers intend to do battle with them. She opines that they have kidnapped Tenoctris in order to sacrifice her and increase their own magical powers. At midnight they cross the bridge which showed up at the beginning of the story, to attack the seven necromancers on Klestis. They are confronted with an army of undead under the control of three necromancers, whom they slay.
The book provides new spells for both wizards and clerics (as well as new priest spheres), new kits, and equipment geared toward practitioners of necromancy, as well as new nonweapon proficiencies. Additionally, the book covers organizations and schools for necromancers, as well as discussing ways in which studying necromancy may lead to physical disfigurement of the character. Similarly to the PHBR series of player aid books, The Complete Book of Necromancers includes advice on running a campaign involving necromancers, and provides details on the types of hirelings and retainers such a spellcaster might employ. Kurtz also provides examples of different types of necromancers, including Kazerabet, a villain character he initially created in the Al-Qadim supplement Cities of Bone, and details the island of Sahu, which was featured in his supplement Ruined Kingdoms.
There he learns that the goal of Necromancers is to break people out of virtual reality by any means. Hacking attempts of Morel draw the attention of Interpol, which leads to Interpol intimidating him. Nash is ambushed at his flat by Camylle (Kaya Blocksage), leader of the Necromancers. She tells him that Synternis Corporation is responsible for the death of Helena, as they first developed the virus capable of killing players while online.
Afterwards, Catherine invades Nighon, pushing the dungeon armies back to their island home. In the meantime, the necromancers of Deyja, having been responsible for the assassination of King Gryphonheart, plot to revive his corpse as a lich. They plan to use his wisdom in leading their own armies of the undead. However, King Gryphonheart's will proves too much for the necromancers even in his corrupted state, and he becomes a rogue lich.
These veteran spell casters and warriors are dedicated to the destruction of necromancers and Warp. Characters befriended by mentors can become Valarians Champions, and join the fight against the evil poisoning the world.
No one understands why some people change, but it is a fearful thing. Shape shifters are magical beings with strange and disturbing powers: Gargoyles can reach through solid stone, unicorns can heal with a touch of their horns, werewolves fight with terrifying fury and dragons can breathe fire. These abilities unsettle most Stormlanders, but they are even more frightened of necromancers, evil wizards who hunt shape shifters. Necromancers can drain shape shifters of their natural magics, using the power to fuel toxic spells.
Aldis endures tense relations with Jarzon, a neighboring realm of religious zealots. Both nations are threatened by Kern, an evil kingdom of necromancers, and have occasionally operated as uneasy allies against the common aggressor.
Animators have the ability resist vampires' hypnotic powers to some degree and to raise and control zombies. However, they can only control zombies, while necromancers (like Anita) can control all types of dead, and most undead.
Most paladins use their divinely granted powers to combat diseases that plague their allies. Paladins with an interest in the arcane particularly those who battle necromancers sometimes prefer to learn to counteract the effects of magical curses.
Dina severs all the ties between Synternis and Nash on account of his betrayal. She also claims that he was misled and the virus that killed Helena was indeed launched by Necromancers and that Helena was a mole of Synternis inside the Necromancers; he doesn't know which version to believe. To escape his painful memories Nash becomes one of the Connected using his fortune to add features and comforts to his online avatar. He reasons that since his brain can't distinguish between real and virtual, the online life is as good as real.
This arrangement leads him closer and closer to accepting the demon's offer in subsequent books. With Halloween fast approaching, Dresden learns that three different groups of necromancers are planning to try and use the two books in a ritual that will turn them into a minor god. Seeking to stop the ritual, Harry contacts the White Council and prepares to summon the Erlking himself, to prevent any of the necromancers from doing so. While the summoning goes as planned, the two cloaked figures manage to free the Erlking.
Cyborg is a game in which a princess and her loyal followers fights her way to the Holy City to assume the throne while her evil aunt and her Necromancers want to throw the princess into a volcano.
The Modo are the human necromancers. Incredibly versatile, they are generally unpredictable in the three ways that they can strike. As a human, they can transform into two forms: Demonic, and Modon. They are a class that values dark enlightenment.
Necrobarista is a visual novel set in a Melbourne coffee shop that serves both the living and dead, and is visited by gangsters, hipsters, and necromancers. Unlike the 2D art typical to the genre, it is presented through cinematic 3D sequences.
His face is described as asymmetrical and wild, but possessing a certain striking nobility. In Dead Beat, he is the subject of a ritual used to instigate a Wild Hunt. A book describing the summoning is sought after by a number of necromancers, intent upon using it along with a necromantic ritual to gain the power of a minor god. Harry summons the Erlking in an attempt to keep him bound and unavailable to lead the hunt until the time for the ritual has passed, but he is ambushed by one of the necromancers and the Erlking set free.
The Complete Book of Necromancers was written by Steve Kurtz for TSR. Published in 1995, the editing was by Matt Forbeck, black and white art by Karl Waller, and color art by Brom, Jeff Easley, and John and Laura Lakey, and Robh Ruppel.
Some exceptions exist as to Necromancers being different than Wizards, as in Dungeons And Dragons, Necromancer is a subclass of Wizard. Wizards are primarily based on wizards from assorted fantasy literature. Other terms used to describe the classification include Mage, Magician, and Magic User.
Garric—the Prince of Haft and future Lord of the Isles. His ancestor, King Carus, has taken up residence in his head and aids him in matters of sword and state. Sharina—Garric’s half-sister. The Dragon seeks her help in escaping bondage to seven necromancers.
They fear Warp, corrupt magic used by necromancers to debase and destroy. Warp can blight a land, poisoning water and tainting the soil. It twists living things into warpspawn and plague beasts, insane monsters who kill for pleasure. Stormlanders are superstitious, tough and resigned to their fate.
However, two local guides who brought Manser across the jungles of Sarawak were found. In desperation, fortune tellers and Penan necromancers were called. All of them agreed Manser was still alive. On 18 November 2000, BMF requested that the Swiss Federal Department of Foreign Affairs (FDFA) search for Manser.
Women of the Otherworld is the name of a fantasy series by Canadian author Kelley Armstrong. The books feature werewolves, witches, necromancers, sorcerers, and vampires struggling to fit as "normal" in today's world. The series also includes novellas and short stories, published online (and one in an anthology).
The "Zothique Cycle" consists of sixteen completed short stories, a one-act play, and assorted incomplete story-fragments and story-sketches. The Tales of Zothique was also referenced in other mythos stories such as Derleth's "The Dweller in Darkness" and in Ramsey Campbell's "The Tomb-Herd" (an early version of "The Church in High Street", published in Crypt of Cthulhu #43). In chronological order of writing, the short stories are: "The Garden of Adompha" was the cover story in the April 1938 Weird Tales #"Empire of the Necromancers" (Weird Tales, September 1932) — EN #:Setting: The city of Yethlyreom in the realm of Cincor. Characters: Mmatmuor and Sodosma, necromancers; Illeiro and Hestaiyon, dead emperors of Cincor.
It is also revealed that Curwen has been engaged in a long-term conspiracy with certain other necromancers, associates from his previous life who have somehow escaped death, to resurrect and torture the world's wisest people to gain knowledge that will make them powerful and threaten the future of mankind. While in Curwen's laboratory, Willett accidentally summons an ancient entity who is an enemy of Curwen and his fellow necromancers. The doctor faints, awakening much later in the bungalow. The entrance to the vaults has been sealed as if it had never existed, but Willett finds a note from the being written in Latin instructing him to kill Curwen and destroy his body.
Healers could be Clerics, Monks, Druids, or Enchanters. Mages discarded personal safety in favour of large amounts of damage, in addition to buffing other players. Mages could be Illustionists, Necromancers, or Wizards. Progression in Dark and Light experience points gained in three separate systems, or "axes": Combat, Crafting, and Social.
Doyle is the owner of Gamers Cave Comic Book Store. He spends a great deal of time in the back of his store, which also doubles as a meeting place for the secretive club of Necromancers. Lance and Cally have a suspicion that he is somehow connected to the strange comic book.
Melissa is the 10-year-old head of the Maelstrom family, a group of Necromancers. Because of a curse of infertility, they are going extinct. She believes that if she has children with Haruto the curse will be broken so she kidnaps him. When that fails she decides to move next door.
The Complete Book of Necromancers is a sourcebook for the second edition of the Advanced Dungeons & Dragons fantasy adventure role-playing game. As part of the DMGR series, the information in this book is intended for use by the Dungeon Master to develop villains and NPCs, and is not recommended for use by players.
The Masque of the Red Death setting combines real-world history with legends and literature. Thus, necromancers practice dark arts among the slave traders of New Orleans, while Buenos Aires agricultural barons attempt to squelch rumors of monstrous winged serpents. Spirit creatures stalk the settlers of the American West. Sherlock Holmes shares a railroad car with Count Dracula.
The selection of guilds reflects the cross-genre setting, ranging from fantasy commonplaces such as knights, priests (formerly called clerics), mages, and necromancers to Jedi, cyborgs, Fremen and changelings (formerly called the animal guild). 3Ks Web site features ongoing news about the MUD; at one time this news feed was called the 3K New York Times.
Clockwork Mechs - Operating on fine mechanics, this mech can support itself with power, only needing a recharge about once a week. It is one of the most effective mech designs around. Undead Mechs - These rare mechs are constructed from dead bodies and animated by great necromancers. Animated Mechs - A special kind of golem used similar to mechs.
Animators are said to be very rare, though not as rare as necromancers. There are three animating firms in the US according to Anita, and the firm she works for, Animators Inc., has about 6 different animators working there. Animators are born with their powers, and Anita is not sure she was ever human, even from birth.
Dragon Bones is a dungeon pack and includes two new dungeons - "Fang Lair" and "Scalecaller Peak". Both include cabals of necromancers, an undead dragon raised by their leader, and an awakened Dragon Priest intending to release a deadly plague. The pack was released for Windows on February 12, 2018, with consoles receiving it on February 27.
Camylle asks Nash to help in her plan to free everyone by helping in inserting the virus through a server at Synternis headquarters. This virus will systematically shut down all the verses forcing people to confront the real world. Nash contemplates whether it is wise to force the unwilling populace into freedom. A furious mob of disconnected people lynches the necromancers.
Since the late 1970s, batteries have been added to Skeletons to give them extra durability. How this works is still a mystery, well protected by Necromancers around the world. Skeletons are playable defenders in the game and are qualified as a medium unit. Their high life and resistance to physical damage make Skeletons a great choice for taking on various enemies.
Sharina and Dalar are locked out, but at that moment Cashel appears and uses his quarterstaff to punch open the door. When they come through, though, instead of the seven necromancers, they find Garric and Tenoctris. Purlio has escaped. Tenoctris casts a spell which takes them to the frozen time where they encounter Purlio as well as Ilna and her companions.
Nerull is the patron of those who seek the greatest evil for their own enjoyment or gain. His worshipers, who include evil necromancers and rogues, depict him as an almost skeletal cloaked figure who bears a scythe. He is known as the Reaper, the Foe of All Good, Hater of Life, Bringer of Darkness, King of All Gloom, and Reaper of Flesh.
Capital: Benshâl. Ruled by: Ashnazai family, who bear the title "Overlord" rather than "King". Location: a peninsula east of Skala and the Inner Sea, south-east of Mycena, only the Gatchwayd Ocean lies to the east and south. Repeatedly at war with Skala, it is the home to a harsh people who keep slaves and among whom necromancers practice dark rites.
She lives in East Harlem, New York. She and Kotis have two children: India (born 1997) and Milo (born 2000). Halliday and Kotis are co-founders of Theater of the Apes. Halliday created and hosts Necromancers of the Public Domain, a monthly performance series in New York City, wherein a dusty book from the New York Society Library is turned in a low budget variety show.
Quoted in Synan 1997, p. 145. Famous holiness preacher W. B. Godbey characterized those at Azusa Street as "Satan's preachers, jugglers, necromancers, enchanters, magicians, and all sorts of mendicants". To Dr. G. Campbell Morgan, Pentecostalism was "the last vomit of Satan", while Dr. R. A. Torrey thought it was "emphatically not of God, and founded by a Sodomite".Quotes taken from Synan 1997, p. 146.
Its King is bound by two incompatible Oaths. That of A King to his People, and that of his family's hereditary Slayer Oath, neither of which he can successfully fulfill without failing in the other. Cripple Peak is the mountain spire in the south overlooking the Sour Sea. It is riddled with the tainted rock known as Warpstone, which is highly prized by the Skaven and Necromancers.
Witch of Endor by Adam Elsheimer When Samuel dies, he is buried in Ramah. Saul, the current king of Israel, seeks wisdom from God in choosing a course of action against the assembled forces of the Philistines. He receives no answer from dreams, prophets, or the Urim and Thummim. Having driven out all necromancers and magicians from Israel, Saul searches for a witch anonymously and in disguise.
The Gronk and Feral were teamed up, and went out for revenge against the necromancers who'd killed Alpha in The Darkest Star. In the process, Feral found out he was the son of the lead necromancer and both he and the Gronk discovered that the necromancers drew their power from torturing the people they had killed – including Johnny Alpha. To destroy the enemy, the Gronk killed the captives – including, at his friend's request, Alpha himself, who couldn't live on in such excruciating pain. From prog 897, Peter Hogan became the regular writer on the strip and in prog 898 he resurrected the Search Destroy Agency: an agent named Bullmoose revealed that the Galactic Crime Commission had cut ties with Earth (who had pressed for the Agency to be closed and mutants purged), moved to Ganymede, and recreated the agency as they needed mutants to "clean their dirty laundry for them".
Death also appears in the 2018 crossover fighting game Super Smash Bros. Ultimate as a stage character. The character of Zobek, Lord of the Dead (voiced by Patrick Stewart) in the reboot Castlevania: Lords of Shadow has been speculated to be the version of Death of this universe, due to his relationship with Dracula. Additionally, the Lord of the Necromancers is at one point referred to as "Death itself".
Menelag apparently is unable to continue his search without the Crystal. To guide him on his way, a spirit named Xana will reside in Sareth's mind. Shortly after arriving in Stonehelm, Sareth witnesses an undead cyclops and a small army of ghouls sent by the Necromancers breach Stonehelm's defenses and begin to overwhelm the guards. Sareth is recruited to help in the defense effort by taking control of a ballista.
Lives of the necromancers or An account of the most eminent persons in successive ages who have claimed for themselves or to whom has been imputed by others the exercise of magical powers (1834) was the final book written by English journalist, political philosopher and novelist William Godwin. The book concerns paranormal legends from western and Middle Eastern history. In 1835 it was reviewed by Edgar Allan Poe of the Southern Literary Messenger.
However, rivals also seek to plunder all of Nithia, including Jade, empress of the thieves' guild, Toj the assassin, and two necromancers (one of whom is Conan's recurring foe, Thoth-Amon) convinced that the statue will give them the power to restore their reign of darkness over the world, as in the days of ancient Acheron. The climax involves an ancient warrior restored to life and a world- wide threat which only Conan can overcome.
Baron Zemo, Madame Masque, Constructor, and Daimon Hellstrom begin plotting their next move regarding the heroes.Avengers Undercover #3 Back at Massacrer Casino, Cammi realizes Deathlocket never took out the cameras as Miss Coriander is devastated at wh. They try to flee while evading the other guest, but S.H.I.E.L.D. has already arrived in S.H.I.E.L.D. Helicarrier Circe. Thanks to their Necromancers jamming Nico's spells, the group is taken down by the S.H.I.E.L.D. Agents and imprisoned quickly.
In addition to the chaos-worshiping Warriors of Chaos who live in strange Chaos Wastes north of the other faction's lands, chaos cults often arise within human and elven nations. Beastmen are depicted as mutants dwelling deep in forests and impossible to fully eradicate. Vampires and necromancers raising armies of undead are also depicted often as an internal threat. Chaos Daemons are restricted to manifesting themselves where magical energy is strongest, but this could be almost anywhere.
The Complete Book of Necromancers follows the format of the previous "Complete" books, covering character creation, kits, proficiencies, and devices. Unlike most "Complete" books, which are written for players as much as Dungeon Masters, the Complete Necromancer is intended for DMs. Character kits introduced include the Anatomist, Philosopher, and Deathslayer. The book presents history (the differences between Roman and Celtic witches, how Eastern societies viewed death) and sociology (the cultural stigma of necromancy, how wizards deal with discrimination).
The avowed purpose of the Great White Lodge is to ensure that magicians do not use their powers to increase their influence, wealth or social position and does not harm the balance of the world through the use of magic. The members of such an order, very limited and highly selective, are the natural enemies of sorcerers, Necromancers and by extension any user of black magick which aims to get more power through knowledge and use of magic.
Necroscope is the title of a series of horror novels by British author Brian Lumley. The term necroscope, as defined in the series, describes someone who can communicate with the dead (coined Deadspeak later in the series). Unlike necromancers, who here extract the knowledge they seek by brutal eviscerations of corpses, a necroscope can communicate with them as equals: peacefully and without any physical interference. The abilities of a necroscope are defined as a type of ESP.
Necrobarista is a 2020 visual novel game developed by Australian development studio Route 59. The player follows a cast of characters around a Melbourne back-alley coffeehouse staffed by necromancers, named the 'Terminal'. In the Terminal, the souls of the recently departed are given a final 24 hours to reside in the world alongside the living. The game was released on July 17, 2020 for macOS and iOS via Apple Arcade, and July 22, 2020 for Microsoft Windows.
Johann Weyer also connects Gaap to necromancers, and states that he was first called upon by Noah's son Ham, along with Beleth. He was of the order of potestates. Gaap (or Goap) is also one of the four cardinal spirits, of the south in the Lesser Key of Solomon, the west in the Pseudomonarchia Daemonum. In the Livre des Esperitz,"Les who's who démonologiques de la Renaissance et leurs ancêtres médiévaux" by Jean-Patrice Boudet, Médiévales 44, Spring 2003, (online link). pars.
The Greater Dead: The souls of dead necromancers who have used their dark knowledge to rise from Death. These creatures are the strongest of the Dead and with their necromantic powers they can raise and command the lesser dead. The most powerful of the Greater Dead is Kerrigor, who is the only undead creature to retain his full potential for Free magic after death. Sabriel implies that the true home of the greater dead is beyond the Seventh Gate of Death.
The Seven Secret Orders of the Great School of Magic are the Alchemists, Dracologists, Elementalists, Illusionists, Necromancers, Cryptomancers (runemasters), and Witches. Ken Rolston commented that "Glantri City is the best-developed AD&D; or D&D; game city" he had seen, with the exception of Lankhmar as presented in TSR's Lankhmar: City of Adventure, noting that his favorite part is the similarity to Venice: "Glantri City has canals rather than streets, and travel is by bridge, gondola, or private boat".
"The One You've Been Waiting For" is the fifth episode of the paranormal drama television series Supernaturals season 12, and the 246th overall. The episode was written by Meredith Glynn and directed by Nina Lopez-Corrado. It was first broadcast on November 10, 2016, on The CW. In the episode, Sam and Dean must stop a group of Nazi necromancers, who have control of a pocket watch which holds the soul of Adolf Hitler. The episode received mixed reviews, with critics finding the episode too predictable.
Cities of Bone is an Al-Qadim boxed set that includes six dungeon crawls, mostly portable anywhere in Zakhara, half for beginning characters and the rest for mid-to high levels. The text offers advice for creating a spooky atmosphere, and the historical reasons behind the construction of each dungeon. Half the text makes up the adventure, "Court of the Necromancers", where in the undead city of Ysawis, the player characters get involved in the intrigues of a couple of repugnant wizards and a senile lich.
The storyline of Beyond Divinity takes place 20 years after the original game. The player takes on the role of a servant of the divine one, a paladin who hates and hunts necromancers. During the battle with one particularly vile necromancer, the paladin is grabbed by a demon, Samuel, and dragged into another universe where he is soul-forged to a death-knight, a creature of evil. Together another paladin and death-knight must venture forth to find a way to break that forging.
Acererak is the son and ally of the balor Tarnhem, a worshipper of Orcus, and an apprentice of Vecna. In life, he was the enemy of a paladin of Pelor named Pentivel, and the wizard-architect who designs his tomb is called Morghadam. He is revered by a group of wizards known as the Covenenticle of Acererak. The necromancers of Skull City, former followers of Acererak, go on to form a group known as the Votaries of Vecna, making a new home in the Black Spire on the Plane of Shadow.
According to the book, the entire White Council (not just the Wardens) banded together to hunt him down and kill him, twice. Harry notes that Black Court vampires are vulnerable to necromancy in an unspecified fashion, though it is not explained in the books if such use would constitute a breaking of the Law. Harry exploits a loophole in the fifth law in order to defeat a group of necromancers in Dead Beat. The sixth law is mentioned a number of times, but not much is explained about it.
Other than the private rituals of the priests, no other rites in honor of Mordiggian are practised. (CG) Of the less licit deities and demons known in Zothique, Thasaidon "black god of evil", "the archfiend", "lord of the seven hells beneath the earth" is the chief. He is depicted in the form of a warrior in full armor, wielding a spiky mace; he is also said to have "dark horns" and to sit on a "throne of ever- burning brass". Thasaidon gives help and power to those necromancers who put themselves at his service.
Although their life and damage are similar to the Werewolf, their Zombie nature makes them extra squishy. Zombies are resistant to Magic Damage, receiving only 50% damage when faced against it but receive 50% more damage from Physical Attacks. Skeleton: Skeletons are cousins to both Mummies and Zombies, but are still different enough to have their own seat and representative in the M.E.M.E.. Skeletons are usually created by Necromancers or Warlocks by reanimating corpses. Because of the intrinsic details of the spell used by them, Skeletons lose all flesh and rise as pure bone.
Since 1993 the area has been part of the Parco Nazionale dei Monti Sibillini (Sibillini Mountains National Park). The current morphology, largely dominated by U-shaped valleys and glacial depressions, is due to the action of glaciers in the Quaternary period. Legend says that in a cave (today named the Sibyl cave), a necromancer who survived Christian persecutions against paganism at later Roman age, housed a male prophet who rarely revealed secrets of the future. Necromancers and knights, came from across Europe, after exhausting journeys trying to seize an oracle of Sybil.
In later books, there is some effort at creating a more nuanced picture: Some Plenimarans greatly dislike the necromancers employed by their Overlord, Princess Klia is heard speaking of some honorable Plenimaran officers. In Casket of Souls, the Plenimarans sue for peace and it is the Skalan Queen Phoria who rejects these overtures and prolongs the fighting. In the final book, Shards of Time is introduced a wholly positive Plenimaran character, the woman doctor who is humane and dedicated to healing people and who is opposed to slavery and descended from a like-minded family.
Rick Swan reviewed The Complete Book of Necromancers for Dragon magazine #222 (October 1995). He comments that "Kurtz's literate, no-nonsense style makes this one of the most readable entries in the series. He employs, however, a pair of premises that may not sit well with everyone, especially those who like their AD&D; in-your-face and unconditional." He found the character kits "intriguing but tame", especially the Anatomist and Philosopher, and noted that even the Deathslayer, "a selfless enemy of dangerous undead, comes off as a pussycat".
Lundin wrote side stories centering on two necromancers and their butler, characters he introduced in Memories of Ice, the third novel in the Malazan Book of the Fallen series. These side stories take place in the Malazan world, but have no connection to the series' overall plot. As of 2018, six novellas have been published, the first in 2002, titled Blood Follows, and the latest in 2016, tilted The Fiends of Nightmaria. In 2009, the first three novellas were collected and published together as The Tales of Bauchelain and Korbal Broach.
Allegations of the re-using of graves of long-dead mostly infants and small children from the mid-to-late 19th century, for re- sale to recent Russian Jewish immigrants, were made against the owners of Mokom Sholom. In addition, Mokom Sholom and Bayside had also been damaged by a combination of vandals, grave-robbers, and self-styled necromancers, though the former was affected to a greater extent. WABC-TV reported on damage to Mokom Sholom, while damage to Bayside was repaired through philanthropic efforts, headed by the late city councilman Al C. Stabile.
Towards the last few books Anita can also control vampires while they are alive, in daytime. Necromancers, as a Vampire's human servant, add greatly to the creation of a power triad, called a triumvirate. A triumvirate includes master vampire, a human servant, and an animal servant. When a triumvirate includes a necromancer as human servant and a lycanthrope as animal servant, the necromancer may act as the bridge between the vampire and the lycanthrope, since a necromancer is a living being (like lycanthrope) and possesses death magic (like a vampire).
Witch of Endor by Adam Elsheimer The Witch of Endor is a woman who summons the prophet Samuel's spirit, at the demand of King Saul of the Kingdom of Israel in the 28th chapter of the First Book of Samuel. Saul, the current King of Israel, seeks wisdom from God in choosing a course of action against the assembled forces of the Philistines. He receives no answer from dreams, prophets, or the Urim and Thummim. Having driven out all necromancers and magicians from Israel, Saul searches for a witch anonymously and in disguise.
Some of them are full Turing-complete languages while others are simple jokes, often based upon the idea of how a given group (e.g. chefs, orangutans, or necromancers) would be expected to program. Morgan-Mar has also created esoteric algorithms, particularly sorting algorithms. His “intelligent sort” algorithm (a parody of intelligent design) which does no actual sorting, but simply suggests that any sufficiently complicated list is already sorted according to the whims of a sorter implying any further sorting is unnecessary, was referenced in the "Feedback" section of New Scientist.
Maxim questions Boy about the Book, believing Valerian had it. When Boy is unable to answer, Maxim grows frustrated and leaves. It emerges that Maxim is seeking the Book because Frederick, determined not to die, as he has no heir to the throne, and is the last in line for his family, is attempting to find a way to become immortal, and is relying on astrologers, alchemists and necromancers to help him, and if a person does not impress him, he has them killed. Maxim hopes that the Book will provide the answer.
The game follows the main protagonist, Nine Asfel, whose homeland was ravaged by civil war nine years ago, leading to the land becoming a nesting ground for the Belzeds. A group of Sorcerers, Necromancers, and Wizards had created a barrier surrounding the kingdom to prevent a massacre by the Belzeds. In order to solve the problem of the Belzeds, King Arzelide summoned Nine whose skills are widely recognized as the best of the blades and Aisha, whose Sealer powers have isolated her from the rest of kingdom, to eliminate the Belzeds.
In the year 2047 more than 75% of the population, known as the Connected, spend the majority of their lives living in online virtual games (called verses). The world is dominated by a few corporations and politicians are happy to keep the masses docile through online games. After 148 gamers are killed in a computer virus attack perpetrated by terrorist group Necromancers, shadow agent Nash (Mike Dopud) is hired by Synternis Corporation operative Dina (Jane Badler) to track and eliminate the attackers. Nash is a hybrid, spending half his time online and half in the real world.
During her search for the demon, Liliana was beset by the Planeswalker Garruk Wildspeaker, on whom she had used the Chain Veil to bestow a curse in a previous encounter. However, she managed to fend him off due to the dampening properties of the Veil's curse upon Garruk's nature magic. In the end, Garruk was overwhelmed by a small army of undead raised by Liliana and left for dead. Upon reaching the great city of Thraben, Liliana uncovers a plot by two rival sibling necromancers to besiege the holy city, the blue-oriented stitcher Geralf, and his black-oriented ghoulcaller sister Gisa.
Archaeron is a fantasy system similar to Chivalry & Sorcery, for which only two rulebooks were ever published. Mage, the first book, is a fantasy magic system with complex rules for spellcasting, creation of magician characters, and various types of magic and spells. There are three types of spellcasters: Psychics (divided into Mediums, Seers, and Natural Psychics); Magic Users (Conjurers, Thaumaturges, and Enchanters); and Theurgists ("cleric" types: Symbolists, Mystics, and Necromancers). Warrior, the second book, is a fantasy combat system for medieval European-style combat, with rules for creation of warrior characters; detailed weapon skills; melee, missile, and mounted combat; wounds and healing; etc.
Among the families guarding the Old Kingdom from disaster, and the only family guarding it from disasters from Death, Abhorsens are unique in their ability to sense Death. They are able to identify undead creatures and differentiate them from the living, and cross over into Death to fight undead minions there and banish them to a final death. They are also the only ones who have the proper authority to enter Death, and therefore the only Necromancers who retain uncorrupted charter marks and mage powers. Their symbol is a silver key on a background of blue.
With help from a handful of Wardens, Butters, his half-brother Thomas Raith, and a zombiefied Sue the Tyrannosaurus Rex, the now Warden Dresden puts a stop to the necromancers' plans. When the dust settles, Harry finally has his hand on a copy of The Word of Kemmler. He gives it to Mavra along with a warning: Threaten his friends again and he will pull out all the stops, seizing whatever power he can (including the power in the book, Lasciel's coin, and an offer from the Queen of the Winter Court) and make a mission of putting Mavra down for good.
A second cluster of Retha'noi communities were located in the mountains north of Mycena, where they formed an alliance with the Hâzadrielfaie—both groups having their own reasons to distrust and avoid outsiders. Though cut off from each other for centuries, Retha'noi from Mycena and Skala were easily able to interact when coming in contact with each other, speaking the same language and having the same magic and customs. There is no reference to any Retha'noi surviving in Plenimar. Plenimaran necromancers sometimes appropriated and abused Retha'noi sacred sites for their own dark rites, as described in Stalking Darkness.
This ability is used to obtain privileged intelligence from long-defunct wise men. To this end his agents scour the graveyards and tombs of the world for the corpses of illustrious persons which are then smuggled back to Providence, where Curwen temporarily raises them to torture their secrets out of them. In this endeavour he is assisted by two fellow necromancers and Salem exiles; Jedediah/Simon Orne, alias Joseph Nadek, who lives in Prague, and Edward Hutchinson, who masquerades as Baron Ferenczy in Transylvania. He is able to summon entities such as Yog-Sothoth to assist him in his magic.
Raiden had become furious with the way Earthrealm's inhabitants had treated their realm, which increased once he learned that Shujinko had foolishly unleashed the Dragon King. With his patience exhausted, Raiden chose to take matters into his own hands. Removing Liu Kang's body from its grave, he took it to an underground temple that belonged to the Houan, an ancient sect of necromancers whom he had destroyed centuries earlier, and revived his former ally. Liu Kang's reanimated corpse became the enforcer of Raiden's will as he sent it on a mission to wreak havoc on those he believed did harm to Earthrealm.
GT pt III, ch7: OWC p180 On visiting Glubbdubdrib, Gulliver had the occasion, thanks to the power of their necromancers, to speak with Brutus of ancient Rome, whom Gulliver greatly admired, among many other famous historical personages, including Socrates. Many ideas of historians were corrected this way. Gulliver spends five days doing this, then three days looking at some of the 'modern' dead, trying to find the greatest figure in the past 200 or 300 years in his country and others in Europe. Gulliver gets a new view of historians and heroes, claiming 'I was chiefly disgusted with modern History'.
In fantasy fiction, a lich (; This entry includes only obsolete senses of "dead body". from Old English līċ meaning "corpse") is a type of undead creature. Various works of fantasy fiction, such as Clark Ashton Smith's "Empire of the Necromancers" (1936), had used lich as a general term for any corpse, animated or inanimate, before the term's specific use in fantasy role- playing games. The more recent use of the term lich for a specific type of undead creature originates from the 1976 Dungeons & Dragons role-playing game booklet Greyhawk, written by Gary Gygax and Rob Kuntz.
Harry's 'final' ability possessed by all wizards is that of the death curse. While it is typically targeted at the being that kills them, it may be employed upon anyone within line of sight (such as when Harry was readying to send the Death Curse at one of the Necromancers in Dead Beat when he anticipated Morgan's attack), and the wizard must have time to use it (a few seconds). Death curses can be incredibly powerful. Harry believes that the force of his curse could wipe every living thing off the island of Demonreach, and others agree.
The knights encounter several enemies along the way, including, but not limited to, other knights, multiple encounters with a cyclops and his friend, thieves, a giant "catfish", factory workers, monstrous oceans with ninja pirates, demons, necromancers, and alien invaders. As the knights progress they succeed in rescuing the princesses, and ultimately the journey culminates in a final showdown with the wizard. The knights emerge victorious from the confrontation, having defeated the dark wizard, rescuing all of the king's daughters, and recovering the mystical gem. The knights then ride the reclaimed gem through several empty battlefields on their trip back to the castle.
The cosmology for the original setting consists of the prime material plane and two other transitive planes: the Gray and the Black. The Black is roughly equivalent to the Plane of Shadows and contains a mysterious realm of absolute nothingness called the Hollow that serves as a prison for Rajaat. The Gray is roughly equivalent to the Ethereal Plane in that it surrounds Athas, forming a massive buffer between the prime material plane and the Astral Plane and so cutting it off from Outer Planes. The Gray in this edition is the realm of the dead where undead creatures and necromancers draw their power.
In Columbus, Ohio, an elderly woman attempts to buy an antique pocket watch only to be murdered along with the owner of the antique store by the Thule Society, an organization of Nazi necromancers. They later begin chasing a young woman named Ellie Grant. The murders draw the attention of Sam (Jared Padalecki) and Dean (Jensen Ackles) who learn from a young Thule member named Christoph that the watch holds the soul of Adolf Hitler and the Thule intend to use Ellie to resurrect Hitler. The Thule succeed in abducting Ellie and resurrecting Hitler in the body of the Thule leader, but Christoph aids the Winchesters in finding the Thule.
Even his simplest magic is beyond them, so they now want what he has. Haplo and Alfred meet Prince Edmund, who is leading his ragged band of people to the "greener" pastures around Abarrach's capital city (Necropolis), and his chief necromancer, Baltazar. In the realm of Kairn Necros, they meet minor nobles and necromancers Jonathan and Jera, just married and very clearly in love with each other. Haplo and Edmund meet with the Dynast Kleitus XIV, who is not a pleasant man; he orders Edmund executed on a whim and imprisons Haplo when it becomes clear that he, too, still knows the secrets of rune-magic.
" Swan found the death gods to be "masterful inventions; the Queen of the Noose rules as the patron of premeditated killing, and followers of the God of Pestilence foster disease by harvesting slime from corpses." Swan concludes in his evaluation: "If you're a DM who runs an ordered campaign, and you're in the market for necromancer NPCs, this is the book for you. But if you're a player interested in ruling a kingdom of zombies or sewing tentacles to your chest, keep looking. Reserved and brainy, The Complete Book of Necromancers is the role-playing equivalent of a college text, an erudite collection of provocative ideas.
This role would turn out to be her biggest starring role to date. In this film she played an independent and spirited young woman who, after surviving a car accident in which her parents are seemingly killed, is taken in by her uncle and cousin (played by Michael Gough and Martin Potter), unaware that they are both necromancers who intend to sacrifice her to resurrect the spirit of a supernaturally-gifted ancestor. Despite the production value and good script, the content in certain scenes still fell into the category of exploitation. The films title was also later changed and downgraded to Satan’s Slave (1976).
Engraving of occultists John Dee and Edward Kelley "in the act of invoking the spirit of a deceased person"; from Astrology (1806) by Ebenezer Sibly. In the wake of inconsistencies of judgment, necromancers and other practitioners of the magic arts were able to utilize spells featuring holy names with impunity, as any biblical references in such rituals could be construed as prayers rather than spells. As a consequence, the necromancy that appears in the Munich Manual is an evolution of these theoretical understandings. It has been suggested that the authors of the Manual knowingly designed the book to be in discord with ecclesiastical law.
He began, speaking of "latter days" — following which, Christ would return to Earth, and peace would reign for 1,000 years — and how, as the second advent neared, "satanic agency amongst men" would become ever more obvious; and, then, moving into a confusing admixture of philippic (against both Lafontaine and Braid, as, among other things, "necromancers"), and polemic (against animal magnetism), where he concluded that all mesmeric phenomena were due to "satanic agency". The sermon was reported on at some length in the Liverpool Standard, two days later;"The Rev. Hugh M‘Neile on Mesmerism", The Liverpool Standard, No.970, (Tuesday, 12 April 1842), p.3, col.
Glantri is a country ruled by and for magicians. Designer Ken Rolston called Glantri "Quite an unusual D&D; game setting", as it is a nation run by an aristocracy of magic-users, numbered among them disguised lycanthropes, vampires, necromancers, liches, and Immortals; and "a nation where religion is prohibited, and where being a cleric is a capital offense". In Glantri, various aristocratic clans and houses struggle for control of the Council of Princes. Included among the political factions are medieval Scottish refugees from beyond space and time, blood-sucking nosferatu, liches, albino werewolves, dark-skinned elves in the manner of 17th-century Spanish nobles, expatriate Mongol princes, and Immortals incognito.
Having little other recourse, Queen Catherine is forced to ally herself with the necromancers and together they set out to destroy the lich of King Gryphonheart before he becomes too powerful. A final bonus campaign, accessible only after the main campaigns are complete, tells the story of separatists living in the Contested Lands, a war-torn border between Erathia and AvLee. Tired of the skirmishes that bring unrest to their homelands, they join together to fight for independence from the two large kingdoms. It is later implied that this rising was orchestrated by Archibald Ironfist, the antagonist of Heroes of Might and Magic II.
According to Smith's stories, the future continent of Zothique is bounded by sea to the west, south, and east, while its northern boundaries are dubious. West of Zothique lies the island of Iribos (MC), and, at a great distance, the necromantic isle of Naat (NN). Beyond Naat an oceanic current, called the Black River, is said to sweep all travelers to their doom beyond the world's edge (DE, NN, MC). Many notable necromancers and sorcerers come from Naat, including Mmatmuor and Sodosma, sometime rulers of Cincor (EN); Narghai and Vemba-Tsith, the assistants of Abnon-Tha (CG); Sarcand, the rival of Mior Lumivix (MC); and the necromantic household of Vacharn, Vokal, and Uldulla (NN).
Gideon the Ninth is a science fantasy set in a galactic empire with nine planets, each ruled by a house that practices its own unique type of necromancy. Although advanced technology exists, the Nine Houses primarily rely on necromancy and wars are fought with archaic close combat weapons (very few people actually know what firearms are and they appear to be ancient artifacts). The emperor, who rules the First House, uses his most powerful necromancers (known as "Lyctors") and his army (known as the "Cohort") to wage a war against an unknown enemy. The Emperor invites the heirs and their bodyguards (called cavaliers) of the Nine Houses to compete to become new Lyctors.
The player determines which skills to increase. The species choice determines the aptitudes of the character for each of the skills, which represent how much experience is needed to raise the skill to higher levels and adds species- specific abilities. In the 0.20 version, 27 species are available, from those with little deviation from the common mechanics such as humans and hill orcs, to species such as mummies and octopodes which have unusual gameplay mechanics. The background choice determines the starting skills and equipment, with about 24 choices such as fighters, necromancers, and berserkers; unlike species choice, background choice only affects the start of the game - the player is not prevented from pursuing any skills and using any equipment.
Several of the cast have achieved notoriety since the period depicted in the film, including Paul D'Amour, the original bassist for the band Tool, circus sideshow performer Zamora the Torture King, and the creator of Internet meme Keyboard Cat. The film is not credited to a single director, but to the core production team of David W. Halsell, Erica K. Schisler, Jon Swanstrom, Heather Swanstrom, Theresa Halsell, and Cory Wees. SpokAnarchy! is available on DVD, and a soundtrack was released by Flat Field Records featuring musical performances by Sweet Madness, PP-Ku, The Doubtful Nonagenarians, Terror Couple, Strangulon, The Necromancers, S&M;, Vampire Lezbos, M’NA M’NA, Social Bondage, TFL, The Moo Cow Orchestra, and Cattle Prod.
Most of the layman guilds available in the game are original, including the "Ancient Order of the Dragon", "Cadets of Gelan", "Tricksters", "Elemental Worshippers of Calia", "Gardeners of Gont", "August Order of Minstrels", "Blademasters of Khalakhor" and the "Necromancers of Vile Darkness". While some are based in literature environments (like the "Shieldbearers of Iron Delving", "Cabal Thieves of Hiddukel", "Thornlin Militia", "Heralds of the Valar", "Ansalon Elvish Archers" (which, together with the Thornlin Militia, can also be considered an occupational guild), "Minotaurs of the Bloodsea", "Pirates of the Bloodsea" and the "Templar Knights of Takhisis"), they are not directly based on existing guilds in Tolkien's Lord of the Rings or Weis and Hickman's Dragonlance.
Armstrong's Women of the Otherworld series is part of a recently popular contemporary fantasy subgenre of the fantasy genre that superimposes supernatural characters upon a backdrop of contemporary North American life, with strong romantic elements. Within that subgenre, she is notable for including many types of supernatural characters, including witches, sorcerers, werewolves, necromancers, ghosts, shamans, demons and vampires, rather than limiting herself primarily to a single type of supernatural creature. Most of her works have a mystery genre plot, with leading characters investigating some novel situation or unsolved question. In the Otherworld novels, most supernatural powers are either hereditary, or arise from the act of an existing supernatural of the same type.
The game takes place in the fictional Might and Magic universe, upon the world of Ardon. The prologue depicts the burning of a small village in the Fairfield Lowlands by the Legion of the Fallen, an undead army under the command of Necros, a paragon among Necromancers who sold his soul to the dark gods in exchange for unparalleled sorcerous aptitude. A young boy named Drake, the only survivor of the massacre, escapes into the forests of Duskwood and roams Ardon for years, seeking revenge against the undead. During an attack on his camp by Ogres, Drake is saved by the blind hermit Nomandi, who becomes Drake's mentor over the next few years.
Though Athera may be free, the fight is far from over… The heartstopping conclusion to the Alliance of Light series brings Lysaer's army of Light to besiege the great citadel of Alestron. Master of Shadow, Arithon, with barely a moment's recuperation from his victory over the necromancers, has discovered that young Jeynsa s'Valerient whom he has sworn to protect, has joined the ranks of his disowned allies within the threatened citadel. Worse, following a failed rescue attempt, his beloved Elaira, his double, Fionn Areth, and the spellbinder Dakar are also trapped within Alestron's walls. The chancy wiles of Davien the betrayer must spirit Arithon across the enemy lines to attempt a bold and perilous rescue mission.
Wizard101 is an RPG for PC. All attacks and defenses are based on some traditional elements as well as other additional elements. The practitioner of each element has a different general play style. Fire Wizards (Pyromancers) focus on spells that deal damage over time; Storm Wizards (Diviners) have spells that have high damage, but low accuracy, while also having low health; Ice Wizards (Thaumaturges) focus on damage absorption and defense, having the highest health; Life Wizards (Theurgists) are healers, with their spells having the highest unchanged accuracy; Myth Wizards (Conjurers) mainly summon other beings to help them in battle; Death Wizards (Necromancers) have spells that not only damage enemies, but also heal themselves; Balance Wizards (Sorcerers) are unspecialized, focusing on buffing themselves or others.
Aided by sinister Necromancers, they capture Skala's capital Ero which was weakened by rampant plague, and proceed to indiscriminately torture, enslave and massacre its population and burn down the entire city, making of it a wasteland. The desperate and severely wounded King Erius, besieged with the few remaining soldiers at the palace compound, sends Prince Tobin to rally troops from the city of Atyion to the north, the hereditary fief of Tobin's father. A treacherous noble who had seized control of Atyion tries to bar him, but Tobin rallies the people who rebel and hang the traitor. Thereupon comes the moment for Tobin to enact the magic which would restore his/her true shape as a girl and the long-awaited Rightful Queen of Skala.
The first reaction to the publication of Scott's book came in a flurry of letters from readers wishing to inform him of obscure witches of the past or of the correspondent's own supernatural experiences. This was followed by the appearance of a number of treatises on kindred subjects, including Charles Upham's Lectures on Witchcraft (1831), David Brewster's Letters on Natural Magic (1832), and William Godwin's Lives of the Necromancers (1834). Scott's book has also been credited with provoking the long line of Victorian novels on necromantic themes that includes Harrison Ainsworth's The Lancashire Witches and Bram Stoker's Dracula. Though the book was a rapid seller, its reception by the critics was mixed, some praising its sceptical attitude to the supernatural and some thinking it not sceptical enough.
Nox is an action role-playing game developed by Westwood Pacific and published by Electronic Arts in 2000 for Microsoft Windows. It details the story of Jack, a young man from Earth who is pulled into a high fantasy parallel universe and has to defeat the evil sorceress Hecubah and her army of Necromancers to return home. Depending on the player's choice of character class at the beginning of the game (warrior, conjurer, or wizard), the game follows three largely different linear storylines, each leading to its unique ending. In the multiplayer, players can compete against each other in various game modes such as deathmatch and capture the flag, while the freely downloadable expansion pack NoxQuest added a cooperative multiplayer mode.
Dark can easily be applied to them as "gloomy" or "morbid", for such is their temperament. Dunmer are said to have been punished with their red eyes and dark-bluish skin colour by Azura, one of the most prominent Daedra, either for disobeying her in one of the most crucial moments of their history or for turning to worship the Tribunal, along with the Tribunal killing Nerevar, the savior of the Dunmer. Many Imperial scholars prefer the theory that the bluish-grey skin is an adaptive response to the frequent volcanic eruptions on Vvardenfell. A long lifespan is common among members of the race, most living up to 200-300 years, with the exception of wizards and necromancers who may live anywhere up to the thousands.
The scenarios are from five to nine pages each, and include the following: "Skeletons", by Deborah Christian; "Zombies", by Michael Stackpole; "Ghouls and Ghasts", by Paul Jaquays; "The Tombs of Deckon Thar", by Steve Perrin; "Shadows", by Christian; "Mummies", by Jaquays; "Vampires", by Vince Garcia and Jean Rabe; "Ghosts", by Garcia; "Oriental Spectres", by Christian; and "The Dread Lair of Alokkair", by Greenwood. "The Night Gallery" (pages 75–84) details the main character or creature of each adventure and can be used to plan a series of encounters. "A Mundane Guide to Wards", by Greenwood (pages 85–91), explores the magic and lore of dealing with undead. "The Lords of Darkness", by Greenwood (pages 92–96), presents new spells for necromancers.
At some point, a group of necromancers settle the area outside the tomb, creating a community of sorts known as Skull City. Acererak's tomb is revealed to be a mere antechamber to the demilich's true dwelling, the lost city of Moil on the border of the Negative Energy Plane, where he had spent thousands of years working on a process to fuse his essence with the plane and gain control over all undead throughout the multiverse. According to the 3rd edition Tome of Magic, Acererak, following his destruction by adventurers completing the Tomb of Horrors, passes on to become a vestige - an ineffable, amoral entity which can be summoned and bound by characters known as Binders. Acererak grants his summoner lich-like powers, including immunity to cold and the ability to speak with the dead.
Despite considering himself a coward, Butters saves Harry's life during the events of Dead Beat; when Butters realizes that Harry's plan requires a drummer, he dons his polka suit and follows Harry into battle against a zombie army raised by necromancers. In spite of his fear, he retains enough presence of mind during the battle to successfully raise a magical circle around himself for protection so he can keep his drumbeat going. He then uses his medical skills to save Captain Luccio of the Wardens from what would have been a fatal wound, and to patch up Morgan from less serious injuries. He also discovers that the unnaturally long lifespan of wizards is due to an uncharted regenerative capabilities, and that Harry should one day recover the use of his horribly-burned hand.
In the imperial period, it is evident from many Latin authors and from the historians that Rome swarmed with occultists and diviners, many of whom in spite of the Lex Cornelia almost openly traded in poisons, and not infrequently in assassination to boot. Paradoxical as it may appear, such emperors as Augustus, Tiberius, and Septimius Severus, while banishing from their realms all seers and necromancers, and putting them to death, in private entertained astrologers and wizards among their retinue, consulting their art upon each important occasion, and often even in the everyday and ordinary affairs of life. These prosecutions are significant, as they establish that and the prohibition under severest penalties, the sentence of death itself of witchcraft was demonstrably not a product of Christianity, but had long been employed among polytheistic societies. The ecclesiastical legislation followed a similar but milder course.
These living Dead are raised by Necromancers, diviners of the dead who roam the Old Kingdom or live in Death, using Hands to do their bidding. To remedy the problem of dangerous living dead, a necromancer under the title of Abhorsen uses a bandolier of Bells and a sword to put the dead to rest. At the time of Sabriel, it is her father Terciel who has the job of putting the dead to rest in the Old Kingdom, especially difficult since a new evil is rising. When the current Abhorsen is overcome by one such evil and beyond the Seventh Gate, he sends his bells (the primary tools of a necromancer and used in various ways to control the Dead) and sword to his daughter Sabriel via an undead messenger bound and under his control.
Those who don't follow Serimaius consider the uttering of his name as unlucky and dangerous, and various euphemisms are used instead: "The Empty God", "The Dark One", "The Evil One". Serimaius' followers sometimes call him "The Beautiful One"; when under the malignant influence of a fragment of Serimaius' helmet, Seregil heard a deceptively beautiful singing which apparently came from Serimaius. In early books of the series is given the impression that Serimaius is the sole god of Plenimar, but with the closer glimpse of Plenimaran society in Shadows Return and The White Road it is shown that in fact worship of Serimaius is mainly concentrated at the Overlord's court where necromancers are very active, and many other Plenimarans frown at it. Ordinary Plenimarans are mentioned as sometimes worshipping Sakor (which would be natural in a warlike nation) though probably not Illior.
They recorded their first session in 1968 for Ron Geesin which was released under the pseudonym of The National- Balkan Ensemble on one side of a Standard Music Library disc. Their first album, Alchemy, was released on the EMI Harvest label in 1969 and featured John Peel, the BBC disc jockey who did much to publicise the group, playing jaw harp on one track. This was followed by an eponymous second album containing four tracks, "Air", "Earth", "Fire" and "Water", which reached wider attention due to the inclusion of one track on the Harvest sampler "Picnic". They recorded two soundtracks, the first in 1970 for an animated film by Herbert Fuchs of Abelard and Heloise (which first saw release as part of Luca Ferrari's Necromancers of the Drifting West Sonic Book in 1997) and then in 1971 for Roman Polanski's film of Macbeth.
The book presents the city's assortment of guilds and brotherhoods, such as Beggar's Court, the Elven Liberation Front, the Free Fundamentalist Farmers, the Monster Handler's Syndicate, and the Thousand Fists of Khan, each with conflicting interests and political machinations. The Gazetteer offers an elaborate view of the magic- user's career, focusing on enrollment in the Glantrian School of Magic, which permits a magic-user character to learn new skills, like quick spell-casting and the ability to combine spells. The Gazetteer also provides player character (PC) spell-casting specialties: The Seven Secret Orders of the Great School of Magic are the Alchemists, Dracologists, Elementalists, Illusionists, Necromancers, Cryptomancers (runemasters), and Witches. Also provided are twenty suggested scenario ideas tied to distinctive features of the Glantrian campaign, including a four-page "graduation test"—a complete dungeon adventure designed to test magic-users hoping to graduate from the Great School of Magic.
The Strontium Dog world was eventually spun out to encompass a wider field, gaining the plural name Strontium Dogs – characters such as female vampire Durham Red, the albino Feral Jackson, and former Johnny Alpha sidekick The Gronk – the latter, normally a timid creature with weak 'heartses', became a gung-ho action character upon learning of Alpha's death. However, in the 12-parter The Darkest Star, it transpires that the one to actually kill him was the Gronk himself; changed into a form designed by a cadre of Lyran necromancers to bring him endless agony, Alpha asked his friend to end his torment. The "Summer Offensive" was an eight-week experiment in 1993, when new editor Alan McKenzie gave free rein to writers Grant Morrison, Mark Millar and John Smith, to a mixed reception. Morrison wrote a Dredd story, "Inferno", and a drug- influenced comedy adventure, Really & Truly.
The Council of Leptinnes in 744 drew up a "List of Superstitions", which prohibited sacrifice to saints and created a baptismal formula that required one to renounce works of demons, specifically naming Thor and Odin. Persecution of witchcraft nevertheless persisted throughout most of the Early Middle Ages, into the 10th century. When Charlemagne imposed Christianity upon the people of Saxony in 789, he proclaimed: The earliest known portrait of Saint Augustine in a 6th-century fresco, Lateran, Rome Similarly, the Lombard code of 643 states: This conforms to the thoughts of Saint Augustine of Hippo, who taught that witchcraft did not exist and that the belief in it was heretical.The Canon Episcopi In 814, Louis the Pious upon his accession to the throne began to take very active measures against all sorcerers and necromancers, and it was owing to his influence and authority that the Council of Paris in 829 appealed to the secular courts to carry out any such sentences as the Bishops might pronounce.
This elevated concern was slowly expanded to include the common witch, but clerics needed an explanation for why uneducated commoners could perform feats of diabolical sorcery that rivaled those of the most seasoned and learned necromancers. The idea that witches gained their powers through a pact with the Devil provided a satisfactory explanation, and allowed authorities to develop a mythology through which they could project accusations of crimes formerly associated with various heretical sects (incestuous orgies, cannibalism, ritual infanticide, and the worship of demonic familiars) onto the newly emerging threat of diabolical witchcraft. This pact and the ceremony that accompanied it became widely known as the witches' sabbath. The Malleus Maleficarum was influential in 17th-century European witch trials By 1300, the elements were in place for a witch hunt, and for the next century and a half, fear of witches spread gradually throughout Europe. At the end of the Middle Ages (about 1450), the fear became a craze that lasted more than 200 years.
Satan's Slave (also known as Evil Heritage) is a 1976 British independent supernatural horror film written by David McGillivray and directed by Norman J. Warren. It stars Candace Glendenning as a young woman who, after surviving a car accident in which her parents are seemingly killed, is taken in by her uncle and cousin (Michael Gough and Martin Potter), unaware that they are both necromancers who intend to sacrifice her to resurrect the spirit of a supernaturally-gifted ancestor. The film, a production of Warren's newly- formed company Monumental Pictures, was funded by producers Les Young and Richard Crafter with their own money and shot almost entirely on location in Pirbright, Surrey and Shepherd's Bush, London in late 1975. The following year, re-shoots were undertaken to film additional material and more violent, alternative versions of existing scenes with the aim of increasing the film's appeal to audiences in the Far East.
Ken Rolston reviewed The Principalities of Glantri for Dragon magazine #129 (January 1988). Rolston called Glantri "Quite an unusual D&D; game setting", as it is a nation run by an aristocracy of magic-users, numbered among them disguised lycanthropes, vampires, necromancers, liches, and Immortals; and "a nation where religion is prohibited, and where being a cleric is a capital offense". Rolston commented that "Glantri City is the best-developed AD&D; or D&D; game city" he had seen, with the exception of Lankhmar as presented in TSR's Lankhmar: City of Adventure, noting that his favorite part is the similarity to Venice: "Glantri City has canals rather than streets, and travel is by bridge, gondola, or private boat". He also felt that the setting was visually "one of the nicest things from TSR in a long time", with its color map and the interior illustrations by Stephen Fabian, which Rolston called "strikingly ornamented and full of character".
Taking place in the fictional land of Vertiel in the middle of a war between the Elves and Red Scribes against an assembly of immortal necromancers known as the Ice Lords and their undead empire, the Frozen Shadows, the story follows an unnamed mercenary known only by the pseudonym of Vulcan, a demolition specialist in service to the illustrious sellsword company, the Freeborn Blades. Vulcan is a mysterious person whose past is largely forgotten by him/her, as his/her past is largely mere invention to stave off questions regarding his/her past. The Freeborn Blades are under the employment of the Red Scribes in their attempt to hold back the army of undead Deadwalkers in service to the Ice Lords. During a mysterious ritual conducted by the Red Scribes, something goes wrong and Vulcan is possessed by a fiery demon, endowing him/her with inhuman powers of strength and magical abilities of pyromancy, which he/she then uses to overpower and defeat an undead Juggernaut beast.
The Mother and Illior are both Moon deities, but are clearly not identical: The Mother is unquestionably female while Illior is usually depicted as a male; Illior's emblem is the Crescent Moon while The Mother's most propitious time is the Full Moon; most significant, the wizards who are Illior's followers are barren and unable to have children, while the witches who follow The Mother are incredibly fertile, male witches remaining virile even after being a hundred years old and each of them might sire hundreds of children in a lifetime (which is greatly encouraged by the Retha'noi society's sexual mores). Distinct and antithetical to other gods is Serimaius, worshiped in Plenimar. Serimaius is a harsh and cruel god who requires human sacrifice and who encourages his followers to acts of cruelty and the perpetration of atrocities; such ruthless acts, for example by Plenimaran troops in wartime, might serve concrete political and strategic aims, but are pleasing to Serimaius in themselves. Necromancers are Serimaius' followers as wizards are those of Illior; the two gods and their respective followers are mortal enemies.
Lorenzo d'Anania, diuisa in quattro Trattati: ne' quali distintamente si misura il Cielo, e la Terra, & si descriuono particolarmente le Prouincie, Città, Castella, Monti, Mari, Laghi, Fiumi, & Fonti. Et si tratta delle Leggi, & Costumi di molti Popoli : de gli Alberi, & dell'Herbe, e d'altre cose pretiose, & Medicinali, & de gl'inuentori di tutte le cose, Di nuouo posta in luce, Con privilegio, In Venetia : ad instanza di Aniello San Vito di Napoli, 1576 (on-line) The longest volume of the four treatises is the first, dedicated to Europe (the regions are discussed in this order: Ireland, England, Scotland, Portugal, Spain, France and Switzerland, Reno and Holland, Germany, Denmark, Italy, Slavonia, Bosnia and Raška, Albania, Bulgaria, Romania, Greece, Poland, Estonia, Latvia, Lithuania, Norway, Sweden, Finland, Russia, Ukraine, and the Arctic); while the remaining three treatises cover Asia, Africa and West Indies. D'Anania also authored a theological work titled De natura daemonum, first published in Venice in 1570. In it, d'Anania posits the existence of demons, malevolent beings behind the works of astrologers and necromancers and who are responsible for any diseases which can be cured by the intercession of saints.
Heroes VI takes place on the continent of Thallan in the fictional world of Ashan, a setting developed by Ubisoft between 2004 and 2008 for use in all of its Might and Magic-related projects, starting with Heroes of Might and Magic V in 2006. Ashan is populated by approximately eleven factions inspired by those appearing in previous Heroes games and real-life cultures, five of which are showcased in Heroes VI. Many of those factions have deified dragons, with their worship system centralized around one or more dragon gods linked to the classical elements (however, some factions like Orcs and the Spider Cult of Necromancers, do not worship dragons, while the Wizards of the Seven Cities are alluded to be atheist and rather regard the dragons as some magical creation); the conflict between the followers of Elrath, the Dragon of Light, and Malassa, the Dragon of Darkness, provides the background for the events of the game. Demon invaders periodically invade and terrorize Ashan during eclipses, which weaken the magical barrier trapping them in Sheogh, an otherworldly prison. Heroes VI also re-introduces passing references to the Ancients, a super advanced society of beings which narratively connected previous worlds featured in the Might and Magic franchise.

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