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21 Sentences With "most beat"

How to use most beat in a sentence? Find typical usage patterns (collocations)/phrases/context for "most beat" and check conjugation/comparative form for "most beat". Mastering all the usages of "most beat" from sentence examples published by news publications.

She seems to be getting the most beat up over all this.
Investors sold healthcare stocks and "started buying the most beat-up names," he said.
The good news is, he says, even the most beat-up skillets can be rescued.
He understood that most beat reporters were less interested in the truth than a good tale.
All Saudi banks, except for Samba Financial Group, have reported earnings; while results were mixed, most beat expectations.
"This is the bean that can most beat the drought," he said, pointing to the hard black seeds inside.
In his defense, he said, his shoes are not the most beat-up pair that he has seen in competition.
Naturally, the collection has minimal hardware and software requirements so even the most beat-up of Windows laptops should be able to enjoy the 8-bit classics.
As earnings rolled out this past week, stocks took a rest from their record-setting streak, as some companies lowered forecasts and most beat earnings and revenue estimates.
BlackRock found that over the period from March 2012 to April 2016, the firms that had reduced their carbon emissions most beat the MSCI World Index by 4%; those that had shown the smallest improvement underperformed the index by nearly 5% (see chart).
If "Filthy" feels regressive, it may be because it is one of a handful of tracks produced by JT's longtime collaborator, Timbaland — something one might easily divine from the distinctive vocal patterns that mimic Timbaland's own or the beats that are slightly higher pitched and more infused with vibrato than most beat makers today prefer.
Wieners was a Beat poet, and his poems combine accounts of sexual and drug-related experimentations. Like most Beat writers. Wieners included improvised influences of jazz in the lyrical structure of his works. As a Beat writer, he used his writings to express his opinions on certain issues.
In the first phase, the player approaches an enemy and attempts to punch them, as with most beat 'em up games. If the player successfully hits the enemy, the game enters attack mode. If the player misses and is instead attacked themselves, the game enters defense mode. Both modes are identical insofar as the player must enter a sequence of button presses before the timer runs out.
Kien consequently invites the boy to see his library. He immediately regrets the invitation and when the boy comes, Kien's housekeeper, Therese, boots the boy out of the apartment. Kien is grateful to her and admires such staunch enforcement of the rules surrounding his library. She shows interest in learning, and he begrudgingly lends her the most beat up book in his collection, believing she would defile the nicer editions.
The first stage The four men of the game's hero gang, The Cobras, fight through waves of enemies to rescue Kate, The Cobras' fifth member, who was kidnapped by the Dead End Gang. As with most beat-em-ups, the game features primarily side-scrolling action. Player score is based on number of opponents eliminated. The option of attacking an enemy while they are knocked down was new to the genre.
These moves act like those from most beat 'em up games and are performed by pressing all three punch buttons. There are also "Super Bomber" moves (also called "Final Attacks" in the US version) which can only performed while the player's vitality gauge is flashing. The player can also jump unto trees or cranes to avoid attacks by pressing all three kick buttons. The player can attack an opponent who is lying on the ground, as well as do an emergency escape roll when their character is knocked to the ground.
However, if no one strikes the player's character while holding the block, they will tire and drop their guard, making them vulnerable to attack. Blocking is vital in certain cases, since some bosses will be vulnerable only after their attack has been blocked by the player. As in most beat 'em ups, a desperation attack is performed by pressing both the attack and jump buttons simultaneously. This knocks out most enemies on the screen, but the player loses a little bit of health every time he uses it.
The bonus levels are an adaptation of the arcade version. The major difference is that since there is no punch pad, the player must charge strength by repeatedly rotating the d-pad. Like with most beat 'em-ups of the era, the Japanese version had female enemies (especially to the dominatrices in the other game of beat 'em up Silent Dragon in stage 1) which were replaced by male ones in the American and European versions, mostly because of Nintendo of America's strict censorship issues at the time. Only the first two stages of the game feature human enemies.
Due to production demands, war priorities, subcontractor issues, and material shortages, demand for the M1918A2 frequently exceeded supply, and as late as 1945 some Army units were sent into combat still carrying older, unmodified M1918 weapons.: The U.S. 1st Cavalry Division preparing to assault Lingayen Gulf at Luzon in the Philippines in January 1945 was just one example, an ordnance sergeant reporting that the division had "the most beat-down batch of BARs in the army. A few were the original [M1918] models." After a period of service, ordnance personnel began to receive BARs with inoperable or malfunctioning recoil buffer mechanisms.
The game's first stage, with the advertising sign having been damaged The arcade version of Ninja Gaiden is a side-scrolling beat-'em-up where the player controls a ninja hired to defeat an evil cult led by Bladedamus, a descendant of Nostradamus who seeks to fulfill his end of the world prophecies and flooded the streets of the United States with criminals. The first player controls a ninja dressed in blue, while the second player controls one dressed in orange. Like most beat-'em-ups, the player proceed through stages by defeating enemies scattered through each area. The controls consist of an eight-way joystick with a button installed on top and two additional action buttons for attacking and jumping.
The gameplay is a beat 'em up where the player can move in all eight directions in an arena fight and the player can kick, punch or do special moves. Unlike most beat 'em ups, the players fight in an enclosed arena space similar to the gameplay of Technos Japan's Nekketsu Kōha Kunio-kun and players can choose to fight as any of the two playable characters listed down below. Street Smart contributes to the genre by adding co-operative multiplayer for team battles against boss characters; however, the players will always have a "Grudge Match" in the next round to determine who gets a bonus life/points, but the two players can play through the entire game together. It also contributes to the genre by adding a simple combo system, the first of its kind, in which players can make normal moves that become part of a string of attacks, much like in some beat 'em ups that predate it.

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