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24 Sentences With "member of the opposing team"

How to use member of the opposing team in a sentence? Find typical usage patterns (collocations)/phrases/context for "member of the opposing team" and check conjugation/comparative form for "member of the opposing team". Mastering all the usages of "member of the opposing team" from sentence examples published by news publications.

But for every man sending such a message, a member of the opposing team is usually watching, attempting to decrypt it.
The jam then goes for two minutes, with teams earning a point every time their jammer laps a member of the opposing team.
The jam then goes for two minutes, with teams earning a point every time their jammer laps a member of the opposing team.
A player who was selected 199th, and the seventh quarterback, in the 2000 draft, Brady is always looking for the slightest morsel of motivation a member of the opposing team may provide.
The extra man will run over to another pair who are locked in a grappling exchange and start beating the snot out of the member of the opposing team while he is tied up.
The opening signature is frequently played during NHL hockey games by the home team (Detroit is one example) whenever a member of the opposing team has drawn a penalty.
The teams were given a general category, such as science or sports. Teams then chose a member of the opposing team and placed a bet. The bet had to be a positive integer and a multiple of ten. The chosen players then were given a question.
Because players are not allowed to disclose to their own side which cards they hold, a member of the opposing team always sits between two players. Nevertheless, players are allowed to suggest their teammates should play a heart, for example, by saying something like "everyone has a heart".
In association football, marking is an organized defensive strategy which aims to prevent a member of the opposing team (usually a striker) from taking control of the ball. Several marking strategies exist in football, and they mostly differ from each other according to the duties assigned to defenders, positioning and off-the-ball style.
Every player joins either the Red team or the Blue team, and these two teams play one match continuously. In this mode, when a player is fragged, they immediately respawn as a member of the opposing team. This allows for continuous play, instead of having to wait for the next round. The game ends when one team no longer has any players.
Then the game starts again. In some variations, the pursuing team cannot station any player of their team within line of sight of the jail. This is called "babysitting" ("puppy-guarding" is used in some areas). The cry of "babysitting" can be made by anyone in the jail who feels that any member of the opposing team is lingering near the jail and blocking their rescue.
If the receiver (or a defending player) is touched by a member of the opposing team in a way that prevents him from catching the ball, it is ruled pass interference, resulting in a penalty against the touching player's team. The exception to this rule is if the ball is deemed "uncatchable" by the referees, in which case a pass interference penalty is impossible.
Materials needed for roundnet include a trampoline-like net, and a small ball with a 12-inch circumference. Players line up in a square around the net with their partner to one side, and a member of the opposing team on the other. Each partner is ninety degrees away from the next player. Before the point starts, players will always be across the net from an opponent and next to their teammate.
Fighting alongside Daredevil, the Chaste barely managed to escape and safeguard their master's reincarnated spirit. As part of All-New, All-Different Marvel, the Collector resurrects Stick to compete for him in the third iteration of the Contest of Champions. During the fourth on-panel battle, Stick secretly allies with the Sentry of Earth-1611, a reluctant member of the opposing team assembled by the Grandmaster. When their alliance is revealed, the two are vaporized by Punisher 2099's Molecular Disintegrator.
In quidditch, a power play occurs when a member of the opposing team is given a blue, yellow, or red card. A player serving time for a blue card or yellow card must remain in the penalty box for one minute or until the other team scores. If a player is assessed a red card, that player is ejected from the game and a substitute must remain in the penalty box for two minutes. This two minutes must be served in full, regardless of how many times the opposing team scores during the penalty.
On-the-ice celebration is usually reserved for the winners of a major tournament after winning the final game of the championship. It is completely unacceptable to attempt to throw opposing players off their game by way of negative comment, distraction or heckling. A match traditionally begins with players shaking hands with and saying "good curling" or "have a pleasant game" to each member of the opposing team. It is also traditional in some areas for the winning team to buy the losing team a drink after the game.
When two wrestlers execute a chokeslam on a single opponent at the same time it is referred to as a double chokeslam. Due to convenience of wording, a double chokeslam can also refer to two chokeslams being performed by one wrestler on two opponents at the same time (i.e.; single person double chokeslam), and occasionally in a tag team match where each member of one team will chokeslam a member of the opposing team (i.e.; two person simultaneous chokeslams) which can also be referred to as stereo chokeslams.
In the third game, he had three RBI (including a game-winning home run in the eighth inning against Justin Berg) in a 5-4 victory. In the finale, Burrell hit two home runs (including a grand slam) and had five RBI in an 8-7 victory. On August 17, Burrell returned to Philadelphia for his first regular season game there as a member of the opposing team, and he received a standing ovation. He hit a home run in his first at bat of the game, but the Giants lost, 9-3.
For this competition, HouseGuests faced off two at a time and were asked questions about the previously evicted HouseGuests; the winner of each round would select the next two HouseGuests to face off, with the last HouseGuest remaining being the winner. Kalia was the winner. The next day the Have/Have- Not competition involved mixing three ingredients and having a member of the opposing team guess the drink ingredient; if there was a tie, the contestant who drank the fastest would receive a point for their team. Jeff, Jordan, Rachel, and Shelly lost and became the Have-Nots for the week.
If the receiver catches the ball and has possession of it, then loses control of it for any reason and a player from the other team catches it a fumble is called. In the NFL, both feet must be in bounds and the player must have clear control of the ball and make a football move or have the ability to perform such an act. In other leagues, only one foot must be in bounds with clear possession carrying a lighter burden of proof. If a member of the opposing team gains possession of the ball before it hits the ground, it is ruled an interception.
The players are divided into teams, typically two. Players are assigned a call-sign, often a number, which is shared by a member of the opposing team. The teams line up on opposite edges of the playing area, at a distance enough to run across from each other, which has the "bacon" (a small object which can be grabbed and carried) in the center. A referee calls out the call-sign, and the team members who have that call-sign must run to the center, grab the bacon, and return to their teammates without being tagged by the other player(s) with that call-sign.
In gridiron football, a block in the back is an action in which a blocker contacts a non-ballcarrying member of the opposing team from behind and above the waist. The foul may be called when the area blocked is anywhere on the back. It is against the rules in most leagues, carrying a 10-yard penalty. Violations mostly occur on broken field plays such as on punt and kick returns when players come to help returners and fail to get a proper angle to block the opponent, or when a player running with the ball breaks through into the backfield and pursuing players are blocked illegally by other members of the offence.
In this case, the enemy is a member of the opposing team. Status effects are also implemented in the minigame as each player can learn techniques that are equivalent to abilities in the main game. Blitzball is first introduced in the beginning of the game during one of the early cinematic sequences in which Tidus, the main character who is described as a star blitzball player, is part of an intense game. It is the only minigame that plays a role in the overall plot line as it is not only a main part of Tidus's character, but it's also in the first scene where the game's main antagonist, Sin is shown.
At speed, this will often be sufficient to bring the ball-carrier down, allowing a teammate of the tackling player to retrieve the ball or provide sufficient delay for the defending team to organise a defence. Ten Metre Law The Ten Metre Law is a form of offside which is designed to prevent injury to a defending player who attempts to catch a ball that has been kicked ahead by the attacking side. In the normal Law of Offside in open play, it is possible for an offside player to be put onside by actions of the opposing team. This ability to be put onside by a member of the opposing team does not apply if the offside player was within 10 metres along the field of a defending player waiting to catch the ball and the offside player remains offside until either he/she retreats onside or is put onside by a member of their own team.

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