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29 Sentences With "lock pick"

How to use lock pick in a sentence? Find typical usage patterns (collocations)/phrases/context for "lock pick" and check conjugation/comparative form for "lock pick". Mastering all the usages of "lock pick" from sentence examples published by news publications.

Then I slid the lock pick through the hole, and pushed the pin upwards.
He then moseys his way around before stumbling upon a second door, which he easily opens like some kind of canine lock-pick.
Available from: Netgate For the fidgety types: a lock-pick training kit is a great gift for anyone who wants to learn the fundamentals of lock picking.
You start out in a safe house that has a few supplies — some bandages, bits of metal that can be turned into a lock pick — but from there you're on your own.
He stumbled to a lucky lock-pick win in the Electoral College, but the popular vote -- and all the current polling -- shows he decided to pick a fight to the death with the fast-growing segments of the electorate.
In this analogy, the vulnerability used to bypass the suspect's browser protections is the defect in a window's lock; the FBI then used an exploit, say, a lock-pick or another tool, to take advantage of that and break in.
After all those years at "SNL," she's an absolute master at rescuing laughs from overlong sketches that run themselves into the ground — she does more with a lock-pick and a banana in this movie than Henson accomplishes with 50 hypersexual puppets and all the hand-sewn vulvas an R-rating can buy.
In addition to the normal Def Con swag, there were innumerable lock pick sets for sale for under $20, a bevy of nefarious how-to guides, keylogging USB sticks (around $50), and Pineapple WiFi routers which will let users mimic a public WiFi network and read all unencrypted internet traffic passing through the network (a device which could be yours for the low, low price of $100).
In Poland, according to Article 129/1 of the Criminal Code: both (1) possessing, producing or obtaining a lock pick by a person whose profession and occupation does not require it; and (2) delivering a lock pick to a person whose profession and occupation does not require it is punishable with arrest, freedom limitation or fine - and (3) a lock pick is forfeited even if it was not the property of the principal.
His whole costume is a green-brown color while his partners' are standard Guardsmen colors. He has a powerful energy gun. There is a lock-pick tool kit inside his right glove.
Then, Nicholas unlocks the door to the toy production room with his pencil as a lock pick and explains everything to Santa. Victorian Santa notices this and locks them in the toy production room as well along with Tim-Tim. Nicholas comes up with a plan to make the little boy's Christmas wish come true, so Nicholas makes a remote control butterfly and uses a pencil as a lock pick attached to the butterfly to unlock the door of the toy production room. As they are freed at last, Nicholas rides on Waldorf to stop the Victorian Santa.
In 1997 Michael Poland's cell on Death Row was searched and found to include an escape plan, handcuff keys, a suicide drug, several knives and a lock pick. The plan was foiled when he offered $2 million to a prison guard to help him escape.
Another piece of dialogue spoken by Burton – "And, Jill, here's a lock pick. It might be handy if you, the master of unlocking, take it with you" – also gained notoriety. The quote has been parodied for containing an excessive amount of silence between words. It was removed from later editions.
A traditional snap gun with several parts TOOOL animation of pick gun usage A snap gun, also known as lock pick gun, pick gun, or electric lock pick, is a tool that can be used to open a mechanical pin tumbler lock (a common type of cylinder lock) without using the key. A steel rod is inserted into the lock and the snap gun briefly fires the rod against all of the lock pins simultaneously, momentarily freeing the cylinder and enabling it to be turned using a tension wrench. The snap gun is an alternative to a conventional lockpick, which requires other techniques such as raking to free the pins. A pin tumbler lock normally contains a set of bottom pins and a set of driver pins.
Armeekorps, a part of Army Group South, which was preparing for the attack on Poland. The Leibstandarte division's symbol was a skeleton key, in honor of its first commander, Josef "Sepp" Dietrich (Dietrich is German for skeleton key or lock pick); it was retained and modified to later serve as the symbol for I SS Panzer Corps.
Zombies that are defeated but not decapitated or burned eventually revive and mutate into deadlier forms. The player can control either Chris Redfield or Jill Valentine, each with advantages and disadvantages. For example, Chris can take and deal more damage than Jill, but Jill can carry more items and unlock certain doors with a lock pick. Both characters can equip defensive weapons that can save them from taking damage when seized by an enemy.
For example, if a player types "pick nose" in the first game, (or clicks the lockpick icon on the player in the new version), if their lock-picking skill is high enough, the game responds: "Success! You now have an open nose". If the skill is too low, the player could insert the lock pick too far, killing himself. Another example is Dr. Cranium, an allusion to The Castle of Dr. Brain, in the fourth game.
Chicago Lock Co. is a lock manufacturer, founded in Chicago in 1920. Since 1933, it has sold a tubular pin tumbler lock marketed under the registered trademark "Ace." Millions of Ace locks have been sold; for instance, these locks are used in Northwestern Corporation's Triple Play bulk vending machine. In 2004 it was widely publicized that the barrel of a cheap ballpoint pen would act as an effective lock pick for many brands of tubular lock.
A slim jim (more technically known as a lockout tool) is a thin strip of metal (usually spring steel) roughly long and about wide originally marketed under that name by HPC Inc., a manufacturer and supplier of specialty locksmithing tools. Slim jims are used to unlock automobile doors without use of a key or lock pick. It acts directly on the levers and interconnecting rods that operate the door, completely avoiding the complexity of dealing with the lock mechanism itself.
A tubular lock pick is a specialized lockpicking tool used for opening a tubular pin tumbler lock. Tubular lock picks are all very similar in design and come in sizes to fit all major tubular locks, including 6, 7, 8, and 10-pin locks. The tool is simply inserted into the lock and turned clockwise with medium torque. As the tool is pushed into the lock, each of the pins is slowly forced down until they stop, thus binding the driver pins behind the shear line of the lock.
A traditional lock pick uses trial-and-error methods to find the correct alignment of the locking pins. The snap gun uses a primary law of physics, the transfer of energy, to momentarily burst all of the driver pins out of the lock cylinder without sending the bottom pins up into it. The snap gun strikes all of the bottom pins at once with a strong impact, and then withdraws again. The bottom pins transfer their kinetic energy to the top pins and come to a complete stop without penetrating the lock housing.
Such locks can be picked by a special tubular lock pick with a minimum of effort in very little time; it is also possible to defeat them by drilling with a hole-saw drill bit. Standard tubular-lock drill bit diameters are and . To prevent drilling, many tubular locks have a middle pin made from hardened steel or contain a ball bearing in the middle pin. Some tubular locks, such as those used on older models of Kryptonite-brand bike locks, can be opened with the back end of a ball-point pen.
Suspects are handcuffed with the keyholes facing up (away from the hands) to make it difficult to open them even with a key or improvised lock-pick. Because a person's hands are used in breaking falls, being handcuffed introduces a significant risk of injury if the prisoner trips or stumbles, in addition to injuries sustained from overly tight handcuffs causing handcuff neuropathy. Police officers having custody of the person need to be ready to catch a stumbling prisoner. As soon as restraints go on, the officer has full liability.
This increases the game's tension, making it more scary to play. According to Guillaume, the team realized this potential when they implemented the lock-pick feature (when players must be aware of their surroundings while trying to unlock a door). To further immerse players in the game, the voice of the Prepper is channeled through the GamePad's speakers and players need to read text with the pad; since the GamePad is a real-world object, the experience is more intimate. The pad displayed most crucial information to the player, and the game did not have a user interface.
To avoid the sexual objectification of women in video games, Mikami refused to eroticize or portray women as submissive in Resident Evil; instead, Valentine was characterized as independent. Of Japanese and French descent, Valentine excelled at bomb disposal during her training with Delta Force, and later joined the Special Tactics and Rescue Service (STARS) special operations unit. Experienced with weapons, explosives material, and lock picking, she was intelligent, brave, and loyal. Although their storylines progress toward "the same general direction", the gameplay differs for Valentine and Redfield; her inventory is larger, and she has a lock pick, giving her early access to more health and ammunition.
On 17 February 2010 Cosentino, in honour of Harry Houdini’s jump off Queen’s Bridge in Melbourne on the same day in 1910, performed a tribute underwater escape act inside the Melbourne Aquarium. Chained, shackled, handcuffed and secured to a 60 kg concrete block, Cosentino was sunk to the bottom of the main tank in Melbourne Aquarium – approximately four and a half metres deep – and surrounded by various fish, sharks and rays, he had to free himself from his bonds using only a lock pick. Cosentino had hoped to complete the escape in 2 minutes 30 seconds, but due to problems with a padlock and his belly chain, the escape took 3 minutes 39 seconds.
That, along with the thought that the Sheriff is responsible for the murder and J.D.'s last words that it's all about her, causes others to partly blame her, until Madison tells the truth that the Sheriff is not the killer. It's eventually revealed that Henry is her half-brother, and is Wakefield's son and is working with his father to commit the murders. After Shea and Madison escape, Henry turns on Wakefield and kidnaps Abby and Jimmy, planning to frame Jimmy as Wakefield's accomplice and create his childhood fantasy life with Abby. She manages to engineer their escape by pretending to give in and slipping Jimmy a lock pick through a kiss before turning on Henry, and stabs Henry through the chest protecting herself and Jimmy.
For most of the first part of the series, Henry deals with several problems such as proving himself to Trish's disapproving father, dealing with his suspicions about Hunter, and helping his friends do something about the blooded money they found. Henry acts as the survivors' unofficial leader, but has, in actuality, orchestrated the whole situation with his father and committed some of the murders. He turns on his father to protect Abby then kidnaps her and Jimmy and fakes their three deaths, planning to force Jimmy to sign a confession so Abby and he can live alone together on the island. Despite her reaction to his confession and previous escape attempt, he believes she shares his dream and takes her to say goodbye to Jimmy, which she does in order to slip Jimmy a lock pick.
Since coming into contact with the mystical, she's had to hone her detective skill to compensate with varying degrees of success. As the host of the Witchblade, she was granted a vast array of supernatural abilities, such as; forming various weapons (swords, other stabbing weapons, hooks, chains, shields), jump to heights higher than most humans could jump to, generate a full body armor in order to protect herself, increase her strength to abnormal levels that exceed 500 pounds (should the situation arise, she can also form wings allowing flight), shoot energy blasts from the gauntlet, fire projectile darts, and whip-like grapples to attack or to climb. The Witchblade is also an excellent lock pick, and can heal wounds, even near- fatal ones. The Witchblade can re-animate the dead, empathically show the host scenes of great trauma, and allow the host to relive experiences from past hosts as dreams.

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