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149 Sentences With "lack of variety"

How to use lack of variety in a sentence? Find typical usage patterns (collocations)/phrases/context for "lack of variety" and check conjugation/comparative form for "lack of variety". Mastering all the usages of "lack of variety" from sentence examples published by news publications.

The challenges to the category have not been for lack of variety.
But over two acts and 140 minutes, you sorely feel the lack of variety.
Cons: Critics point out a lack of variety with slot machines and a ho-hum buffet.
That lack of variety, she and others argue, is part of what hollowed out American manufacturing and sent jobs overseas.
One thing which really stood out as the rounds progressed was that Holm has a real lack of variety to her striking.
The Wallabies were criticized for showing a lack of variety on attack and lacking a plan B when England shut them down.
The good news is that if your moon and rising signs happen to match, this lack of variety can be a good thing.
The lack of variety in the types of law practiced and a shortage of legal resources in rural areas have also been concerns.
Business Insider released a video this week addressing that very topic, while simultaneously addressing the lack of variety in the world's cat breed population.
With a lack of variety, it's easy to fall into a cookie-cutter trap with an expected, universally flattering, and "safe" (read: boring) option.
Mr. Martin pondered the possibilities through the first four takes, and then proposed a solution for the song's two biggest problems, its brevity and lack of variety.
Wilson tries drinking a Soylent-like powdered meal-replacement at lunch for a week; it effectively tamps down her hunger, but the lack of variety is dispiriting.
Often noted for their lack of variety, including in their own self-mocking references, they exemplified instead another, less frequently celebrated, aspect of the popular music continuum – reliability.
Ultimately, unless you're an Express super fan, it was unclear to me what the value add was for this type of mono-brand program, given its lack of variety.
It's done a great job of making the experience of installing and using these gadgets really easy, but it's been limited by a lack of variety when it comes to what you can buy.
The surprise release of Beyoncé"Formation" may have caused everyone and their mother to drop everything and run to Red Lobster, but it also highlighted the lack of variety in depictions of Black culture in the mainstream.
Though I enjoyed the vibes and the people at Vaper Expo 2016, I couldn't really deal with my nostrils becoming moistened each time I exhaled through them, and the lack of variety in the more adult flavors.
The collection received more praise than the original trilogy for solving issues with the gameplay and presentation but was criticized for the lack of variety in dungeons.
Ryan Davis of GameSpot gave both versions of the game a 5.2/10, disliking the lack of variety in the minigames and the slow pace on the boards.
However, McCaffery was disappointed by the lack of variety of game modes and commented that most players usually neglect the mode's objectives and opted to simply eliminate their opponents. Terrorist Hunt received divisive opinions from critics. Carter thought that it was more relaxing, and Butterworth thought it was exhilarating. However, Bertz criticized its lack of variety, weak artificial intelligence, and its less- intense nature when compared with the player-versus-player modes.
IGN awarded PowerUp Forever a 6.5 of 10, praising its unique look, calling it "part Schizoid, part Geometry Wars, and part Flow", but criticized the relative lack of variety in gameplay.
" Gameswelts André Linken also scored it 82%, citing "lack of variety" as the biggest problem, particularly in relation to mission objectives. Although he acknowledged the simple mission objectives echoed those of the original, he lamented the designers' "unwillingness to restructure." However, he praised the graphics, sound effects, and multiplayer mode, calling it "a terrific remake, [which] has lost none of the original's playfulness or gentleness." 4players Marcel Kleffmann scored it 80%, also criticising the lack of variety; "every map is the same.
Much criticism has been due to ATV's lack of variety in programming, including television dramas that are largely out of touch with Hong Kong locals, and a pro-Beijing government stance.Survival drama , The Standard, 2008.
GameSpot reviewer Greg Kasavin awarded the game an 8.3/10, giving credit to the driving, the action, the presentation and the story. However, he criticized the lack of polish and lack of variety in mission design.
Jason Ocampo of IGN felt that the hand-to-hand combat was "a bit clumsy, but wholly satisfying at the same time." Brett Todd of GameSpot was less favorable, calling it "simplistic" and "monotonous," citing its lack of variety in gameplay.
Star Ixiom received a mixed reception, with many criticizing its simplicity and lack of variety in missions. German magazine Video Games labeled its presentation “extremely boring”, although would complement its simplistic controls, while Mega Fun disliked its lack of variety and bland storyline, unfavorable comparing it to Colony Wars. Swedish publication Super PLAY stated the game was too easy, only recommending it to players overwhelmed with games like Colony Wars. In a more positive light, Next Generation highly praised its graphics and atmosphere, stating they “offer a convincing illusion of speed and scale”, while also applauding its depth and innovation.
Adams's bowling action was highly unorthodox and Mike Gatting likened it to a "frog in a blender". Though his action initially caught world batsmen by surprise, he was soon exposed for lack of variety by the Australians. As such, he became less effective.
Some reviewers described the record as "repetitive" and "samey", with "never enough distinction between the album's tracks" which they found sound too similar to each other. Other critics reflected that "the lack of variety", "the lack of surprise elements and adventurous sound in the music itself mars some efforts".
The graphics and music, despite a few critics citing a lack of variety in the former and sparse use for the latter, were generally praised as strong points. A general consensus was that the game features strong ideas, but suffered from poor execution and a lack of polish.
The album received mostly positive reviews, with some mixed responses. Positive critics noted the album's emotionally powerful lyrics in addition to its aggressive instrumentation—particularly the guitar. Ambivalent reviewers criticized the lack of variety between this album and Magnapop's previous efforts, as well as a lack of focus in the production.
Priyanka Sundar of Hindustan Times called the soundtrack "rustic" and "highlights the backdrop of the film well", with the song "Yentha Sakkagunnave" being the soundtrack's highlight. In contrast, Suhas Yellapantula of The Times of India called the soundtrack "one-dimensional", criticising for its lack of variety despite being in sync with the film's theme.
Reviewers noted graphical difficulties even with the extra memory, such as frame rate slowdowns and distant features not appearing in any detail, though overall they considered the added graphical flourishes commendable. GameSpot also saw a lack of variety in the game's environment. The characters have Rare's emblematic humor, and reviewers praised their individual personalities.
GameFreaks 365 heavily criticised the game, citing the background, "worthless" bosses, and the game being too generic, but complimented the "nicely done" colourful presentation. IMPLANTgames criticised the lack of variety, the mediocre enemies, but complimented the music. German magazine Happy Computer praised the graphics, calling them truly remarkable, and saying the system's colourful sprite varieties are exploited.
While Brittain Dining Hall caters to the nutritional needs of thousands of students weekly, it is largely regarded as the most inferior eatery on campus. Despite the generally cordial staff, an overwhelming lack of variety contributes to this perception. Students will often seek dining alternatives such as Buzzby, the Student Center food court, and various other dining locations on and off campus.
" A. Harmony from Exclaim! criticized the album for having a lack of variety, saying "It's fun enough but, save for a few keepers, has the lifespan of a mayfly. Rock to it for the summer and forget most of it by September." Riley Wallace of HipHopDX stated, "Through a more respectable body of work—is unlikely to win over any naysayers.
Allmusic gave the album three stars out of five and said that although "Pacifier has garnered unfair comparisons to Korn", the band "show a bright flair that could very well lead them to stardom." Mark Jenkins from The Washington Post criticized Holt's harsh vocals and a lack of variety on the album, although he acknowledged the technical skill and musicianship of the band.
Some reviews criticised the lack of variety: only one faction is playable, the campaign features no distinctive story line and the gameplay may feel repetitive. The soundtrack, which has been composed by former Command & Conquer composer Frank Klepacki, has been noted positively. As conclusion, reviews described the game as a nostalgic flashback which falls short in variety and long-time motivation.
IGN gave the game a score of 7.5, praising the inventive platforming but showing concern for the high price point. Game Informer gave the game a score of 8 out of 10. GamesRadar gave the game 7/10, praising its mechanics but criticising its fluctuating difficulty, along with the high price point. 1up.com gave it a C+ grade, criticising its lack of variety.
Always looking for the unusual ride, Ronda started in Stock, driving Hudsons and Buicks, early in the 1950s, in Southern California.Waldron, Alex, National Dragster editor. "Gas Ronda", written 18 February 2016, at NHRA.com (retrieved 24 May 2017) He switched to a Corvette, like other racers,Ultimateracinghistory (retrieved 6 October 2018) but was disappointed by the lack of variety from his competition, which also mainly drove Chevrolets.
VanOrd thought that Turtle Rock had successfully captured an unsettling atmosphere, and applauded the verticality of the maps. Lathi agreed that the maps were well-designed. However, he criticized them for being "homogeneous", as all the maps felt too similar to each other, and none offered a particularly unique experience that required players to change their tactics. He added that the lack of variety had significantly lowered Evolves replayability.
FCB Pinball received generally positive reviews. Jake of Brutal Gamer found the game "well presented", noting that it is enjoyable to play in short periods. Adam Roffell of GamesReviews described the game as "bright and vibrant", praising the implementation of football mechanics within the pinball machine. Amy Nelson of Games Fiends appreciated the game's art and sound, as well as its lack of technical problems, but critiqued its lack of variety.
Retrieved July 28, 2017. A Mxdown writer described Outside as an album that "simply exists," calling it "tired," "formulaic," "lazy," and "uninspired."Hall, June (October 24, 2013). "CFCF – Outside". Mxdown. Retrieved July 28, 2017. Reviewing for In Your Speakers, Ashley Pike criticized Outside for not having enough "broad creativity," writing that its overuse of synthesizers led to a lack of variety between each track.Pike, Ashley (October 21, 2013). "CFCF: Outside".
The Allmusic review by Scott Yanow awarded the album 3½ stars stating "The performances are concise with all but four songs being under three minutes and seven under two, but the interpretations are unremittingly violent. The lack of variety in either mood or routine quickly wears one out".Yanow, S. Allmusic Review accessed July 22, 2011 The album was included in the book 1001 Albums You Must Hear Before You Die.
According to review aggregating website Metacritic, the game received an average review score of 70 out of 100 based on 15 reviews. CNET gave Dead Trigger an 8.7 out of 10, praising many gameplay elements but criticizing how long it takes to collect gold without using in- app purchase. Modojo gave Dead Trigger a 4.5 out of 5, praising the game's graphics and gameplay but noting the lack of variety as the game goes on.
Mark Patterson of CU Amiga-64 stated that Red Heat "isn't the best game ever to come out of Ocean, but it's by no means the worst," calling it an enjoyable game that was "marred slightly by a lack of variety on the main levels." Gary Barrett of ST Format considered the film good but stated that it did not translate into a good game. Reviewers for Zzap!64 found the gameplay to be repetitive.
Lucy Tyler from the Sydney Anglican Network says that though the album is well-produced; it is unbalanced and bland, and "its lack of variety means that it gives listeners little to think about". Tyler notes that Where We Land focuses on the melancholic aspects of life and remarks that "Leith appears to have forgotten that life can sometimes be happy, too".Tyler, Lucy. "Where We Land – Damien Leith", Sydney Anglican Network, 10 September 2007.
Super R.C. Pro-Am received moderate coverage from some video gaming magazines. It was praised for its graphics and sound, controls, challenge, and ability for up to four players to play the game simultaneously. Criticisms included repetitiveness in gameplay, lack of variety, and rapid scrolling on the Game Boy that may cause players to miss some items. It was featured on Nintendo Powers "Top 20" Game Boy list for most of 1992.
He also lauded the ability to play simultaneously with two to four human players, saying that "this transforms the game from a fun diversion into an addictive obsession". Criticisms included lack of variety in the tracks and an "annoyingly grating sound". GamePro praised the game for its easy-to-see graphics and multiplayer ability, but it criticized the lack of speed. German magazine Power Play primarily praised the game for the multiplayer features.
The story divided opinion; many praised its style and writing, while others found fault in those same elements or called it overly derivative. The graphics earned high praise despite a lack of variety in battle arenas, while the music and voice acting met with a mixed reaction. There was praise on its implementation of RTS elements on consoles despite the limited scope; common complaints arose from rough controls and a lack of meaningful progress.
Jack loves eating turkey for every meal. His parents loathe the lack of variety but Jack can detect whenever his mother attempts to sneak different but similar-looking meat into her shopping basket. Jack enjoys turkey enough to go on holidays to Greece to see the world's best turkeys. Determined to end his son's turkey obsession for good, on Christmas Eve, Jack's father climbs the roof of a neighbour's house and waits for Father Christmas.
Josh Torres of RPGSite praised the main narrative and improvements to the graphics. Garri Bagdasarov of PlayStation Universe lamented the lack of variety in dungeons in the first title but welcomed more replay value when facing other enemies. Peter Triezenberg of RPGFan echoed these criticisms but noted that Haseo's character arc was one of the strongest parts of the narrative. Aarón Rodríguez of Meristation also praised the narrative but felt the graphics were still lacking.
The game was sold with a Rumble Pak accessory for the Nintendo DS, marking the first time the accessory was available for the Nintendo DS. Metroid Prime Pinball received generally positive reviews. Critics praised the game's transposition of the Metroid series into a pinball video game, but criticized its lack of variety. Metroid Prime Pinball sold 6,228 copies during its debut month of October 2005 in the United States, and over 15,000 units in Japan as of May 2008.
It features numerous homages to the history of Atari and its games. Atari Karts received mixed reception when it was released. While it received praise for its graphics, sound and controls, many were divided in regards to the gameplay and others criticized its lack of offensive power-ups during both single and multiplayer modes, and lack of variety. Critics also compared the game with Super Mario Kart, which was released three years prior on the SNES.
The utility of this form became apparent for what he now set out to accomplish. In a traditional concerto format, structural complexities and dramatic issues that would have clashed with the 18th-century detachment and finesse could not have been avoided. A neater and easier solution was, in each variation, to retain the melodic outlines and harmonic support outlined in his initial theme. The potential problem with this approach could be a lack of variety between variations.
McNabb's version was pressed as a promo single. The album was moderately received critically, with reviewers complaining of a lack of variety in the rock bombast of the record as compared to its two predecessors. 2001 also saw the issue of a demos and outtakes collection, Waifs and Strays, which included previously unreleased material and alternate versions of familiar McNabb chestnuts. McNabb returned to his own Fairfield label in 2002, and issued the low-key The Gentleman Adventurer.
The game is part of the fictional United Galaxy Space Force universe, which combines many earlier Namco games into a flowing timeline. Much of the game's playable ships and enemies are based on those from other Namco games such as Galaga and Bosconian. Upon release, Star Ixiom received mixed reviews - while many applauded its visuals and controls, it was criticized for its simplicity and lack of variety in missions, with several outlets unfavorably comparing it to Colony Wars.
Jon Dickinson of GameZone wrote that there "could have been a lot more time and effort" put into the game. Some critics stated that the game quickly became boring due to its lack of variety. The limited course selection was particularly criticized. William Abner of Computer Games Strategy Plus praised the Mojo Bay course for being adequately difficult, while Edgar Dupree of IGN considered it superior to Dimension X, which Dupree called "a joke of a course" in comparison.
The game received mixed reviews among critics. IGN gave the Xbox 360 version a score of 7.0 commenting on the game's high quality graphics. IGN also gave the Wii version a 7.0, commenting on the game's simple controls but felt that the game has nothing really special about it. "The story mode is missing the clever writing that was enjoyed in some of the previous MySims games, and the lack of variety in the missions makes most of them feel like a chore".
The show's host, RuPaul, announced that contestants had to create a gown that was inspired by Madonna's iconic looks. Four drag queen contestants wore the geisha look, including one sporting a similar look from the singer's music video "Paradise (Not for Me)". A fifth contestant decided on wearing a kimono from the video of "Nothing Really Matters", but changed. This runway show was criticized by Vulture, for the lack of variety of Madonna's iconic looks outside of "Nothing Really Matters".
Nick Smith of AllGame considered the sounds to be "very realistic" and stated that they "do not get in the way of the gameplay as they sometimes do in other golf games." Goble criticized the ambient audio for including "annoying, perpetually chirping birds and crickets". Doug Pierce of Sports Gaming Network criticized the audio for its lack of variety and its repetitive sounds of birds and sprinklers. Smith enjoyed the commentary and called it "relevant and even sympathetic at times".
The original Mr. Driller was originally intended as a third entry in Namco's own Dig Dug series, aptly titled Dig Dug 3. Technical restrains caused the project to be shelved, however Namco executives expressed interest in the project, causing the game to be revived as an official project. The series has received mostly mixed reviews from critics, who praised its addictive gameplay and characters, although some would criticize some entries for a poor presentation or lack of variety compared to other games.
He also complained about the lack of variety, and said that the rides are repeated across the four worlds. Daniel Erickson of Next Generation stated that "Hardcore sim fans might miss having to trade stocks and manage land grants, but everyone else is in for a treat." James Hannigan, Richard Joseph and Nick Laviers after receiving the award on stage for Sound at the BAFTA Interactive Awards, 2000. The PlayStation version was described by IGN's Sam Bishop as "a fantastic game".
Arkadian Warriors met with an icy reception at IGN, where it earned a grade of "Mediocre" (5.7/10). The review concludes, "We can handle repetitious gameplay in our dungeon crawlers -- it’s generally mindless fun. When you add in a total lack of variety in dungeon and mission design and toss a bunch of generic monsters our way, it just becomes mindless." The GameSpot review also blasted the title for its generic and repetitive gameplay, earning it a similar "Mediocre" (5.0/10) score. Trigames.
Upon release, the arcade game was critically acclaimed. In Japan, Game Machine listed Wonder Boy on their May 15, 1986 issue as being the fifth most-successful table arcade unit of the year. In the July 1986 issue of Computer and Video Games, the game was lauded by reviewer Clare Edgeley for the detailed, bright, colorful graphics and simple addictive gameplay, whilst some criticism was leveled towards the lack of variety. She also stated it reminds her of Super Mario Bros.
Hence, the introduction of supermarkets, where customers have variety of choices for different household products, into localities are proving to be extremely convenient to the customers. Some of the most common stores in India are: Reliance Retail, Big Bazaar, D-Mart, Easy day, MORE, Spencer’s, Spar, HyperCity, and Star Bazaar. Although the operations of supermarkets are profitable, local grocery stores are suffering due to lack of variety of products. Unlike other emerging FMCG industry around the world, FMCG sector in India is still quite conventional.
Amy Sciarretto of Ultimate Guitar Archive praised the genre-defying and "twist[ing] and turn[ing]" nature of the songs. Some reviewers did, however, criticise the lack of variety on the album. Blabbermouth.net's review criticised Carver City for featuring many songs which are similar to those released on previous albums, concluding that it has "just a couple too many uninspired songs". Similarly, Rock Sound noted that the album's style was "a familiar realm", but continued by describing it as "better focused, clearer sounding rock".
He felt use of strategy to be "limited" but the action "enormous amounts of explosive fun" and enjoyed the gratification of destroying enemies and buildings with rifles and tanks. The writer found the game a "little repetitive" with a "tendency to grate", which he blamed on somewhat tedious level design, a lack of variety in objectives, a poor camera and long loading times. The lack of a tutorial or mini-map proved sometimes confusing. He noted the "welcome" but limited on- line cooperative mode.
Developed by Steve Cain and Graham Everett, the original concept was a racing game based on the three-dimensional tunnel mode, but this idea was scrapped after the designers became unsatisfied with the results. Originally priced at £19.95, the game received mixed reviews for its Amiga release, and negative ones for the Atari ST version, with reviewers praising the graphics, but criticizing the lack of variety in the gameplay, its difficulty, and the audio. Re-releases in 1991 at budget prices were better received.
The game has generally been received negative. GameSpot gave the game a 2.5/10 and criticized the game for its lack of variety, "wildly uneven difficulty" said that some minigames have "overly sensitive controls" while "others are completely unresponsive".Emergency Mayhem Review for Wii - GameSpot IGN gave the game a 5.0/10 and thought that the graphics were "generic and dated" and the gameplay was "Fun, but shallow and repetitive. And there's nothing besides the gimmicky minis that hasn't already been done by Crazy Taxi".
Rendering and animating a large number of agents realistically, especially in real time, is challenging. To reduce the complexity of 3D rendering of large-scale crowds, techniques like culling (discarding unimportant objects), impostors (image-based rendering) and decreasing levels of detail have been used. Variations in appearance, body shape and size, accessories and behavior (social or cultural) exist in real crowds, and lack of variety affects the realism of visual simulations. Existing systems can create virtual crowds with varying texture, color, size, shape and animation.
He noted that the contracts helped players to unlock new items, but he felt they were not "exciting". Warr criticized the lack of variety featured in the missions, with different scenarios only presenting minor modifications and adjusting the difficult slightly. She also disliked the contracts for occasionally forcing players to complete missions that do not make sense, such as releasing a dinosaur to kill guests. Swinbanks also criticized three contract factions, adding that players' need to satisfy and balance all three parties demands as "arbitrary".
When the game was first announced, it was described as a 'spiritual successor' to Descent and Descent II. On release, the game received positive coverage from Rock, Paper, Shotgun and Engadget, with Dominic Tarason of the former calling it "very good". Metacritic states that the game received "generally favorable reviews". 4Players praised the music as well as the level and sound design, while criticizing the lack of variety. GameStar was less positive, criticizing the repetitive gameplay and the excessive difficulty of the later levels.
The center of complaint replying to Heelys' new styling was the lack of variety; nearly all of the shoes had the same lower half, and even their upper sections were somewhat similar, more or less from model to model. In some cases, the designs were direct recycles from older Heelys shoes, except sporting a different grindplate and trademark. Heelys stock had sunk down to $2.25 per share and was sold to Sequential Brand Group for $63.2 million, taking the soap and other grind shoe patents with it.
The concerns were partially realized; the features, although not cut, were reduced, leaving Freelancer with a virtual world that did not live up to the industry's expectations. It presented a static galaxy, where territories of various factions never change despite the groups' frequent raids and attacks on each other, and commodity prices remain fixed. Nonetheless, reviewers from video game sites, such as Eurogamer and GameSpy, accepted the limitations and focused on other areas of the game. They found the lack of variety a greater detraction from the game than the compromised dynamic world.
While praising the character models and goal animations, GameSpot bemoaned the absence of a "Mario feel" when appraising the menu and settings. IGN noted "blurry textures, uninspired stadium designs, and almost incomprehensibly a sometimes sluggish framerate", despite enjoying the characters art style. The audio received a mediocre response, with critics praising the use of character and audience chants while criticising a lack of variety and repetitiveness. GameSpot thought the menu music had "some nice flair to it", despite noting sounds such as Luigi's goal celebration that, while charming when first heard, became tedious.
The four reviewers of Electronic Gaming Monthly praised the animation in the Game Gear version but gave it an otherwise negative assessment, lambasting the poor controls and lack of variety in the levels. GameSpot, reviewing the Saturn version, said that "every aspect of Heavy Metal is a letdown — the graphics, sound, and gameplay", and concluded that the game "feels as though it was hastily thrown together. The result is a game that could have easily used another six months of development. People looking for a good action scroller should look elsewhere".
On Metacritic, a review aggregator, Space Colony has a score of 75/100 based on 21 reviews. Dan Adams of IGN rated it 7.5/10 and wrote that it is "almost great" but has too many annoyances, such as the characters' irritatingly quirky personalities. In his review for GameSpot, Andrew Park called it "an interesting game but not a truly compelling one". In rating it 6.7/10, Park criticized the lack of variety in gameplay, as each problem can be solved in very similar ways, and there are few spontaneous interactions between the colonists.
Bizimkiler (Ours, Our People) was a Turkish drama, represented the lives of the people who shared the same neighborhood. It is also the name of musical project run by ANS TV. The show is development of the movie Kapıcılar Kralı for which Umur Bugay who is the creator of the tv series, was the screenwriter. It is one of the longest-running series in Turkish television drama history. Due to lack of variety of television stations when series was first broadcast, the show attracted most of the audiences in Turkey and had huge cultural impact.
It was a commercial success with nearly 100,000 copies being sold, and was awarded the "Silver Hall of Fame" award from Famitsu magazine, but was noted as being inferior to the shoot'em up catalog already present on the console. Critics showed distaste towards its short length and lack of variety with its power-ups. Next Generation expressed disappointment towards the small amount of levels, claiming it can be finished in under an hour. GameSpot echoed a similar response, adding that the game's relatively low difficulty made it easy to beat it in a day.
" Although he praised the graphics, the tutorials, and the variety of mission objectives, he was critical of the bugs, writing, "in typical Blue Byte fashion, the game has appeared in time for the first patch." He concluded, "anyone who is, like me, a fan of the series, will be disappointed." PC Gamers Jim Preston scored it 72%. Although he praised the economic system on which the game is built, he criticised the lack of variety within it, writing, "you're forced to create the entire supporting infrastructure for your settlement the same way every time.
Bronstring called the game generally amusing, but felt it "very tiresome" at times where it lasted too long. Rose commented, "the dialogue is suitably authentic and funny in that slightly irritating I-know-it's-funny way that Pratchett writes", while Davies criticised the game for not living up to Pratchett's humour. Bronstring felt the voices sounded "artificial", placing the blame on either poor editing of the various sound sources or a lack of variety in the four voice actors. Barrick, however, praised the voice actors, feeling that every line came across "convincingly".
The scaffold apparatus failed three times and Lee survived to spend much of his life in penal servitude). The result gained the band some mainstream attention, including a BBC TV programme devoted to the work, but was a mixed artistic achievement, with critics noting the lack of variety in the album. When Simon Nicol quit the band in 1971, Swarbrick was the longest- standing member and responsible for keeping the group afloat through a bewildering series of line-up changes and problematic projects.P. Frame, Rock Family Trees (Omnibus, 3rd edn.
A large number of people commute to Cardiff, particularly in Caerphilly, Torfaen and Rhondda Cynon Taf. Though the rail network into Cardiff is extensive, train times and frequencies beyond Caerphilly and Pontypridd impede the development of a significant commuter market to city centre jobs. Although the housing stock is not of significantly worse quality than elsewhere in Wales, there is a lack of variety in terms of private dwellings. Many homes are low-priced, older and terraced, concentrated in the lowest Council Tax bands; few are higher-priced detached homes.
Bhadrambhadra is considered a classic of Gujarati literature and it was received well by readers and a number of critics. However, the Encyclopedia of Indian Literature states that there is no development of character, and because of a lack of variety of situations and of behavior by the protagonist, the humour is not sustained throughout and the latter half of the book becomes uninteresting. K. M. Munshi gave a mixed review. He noted in Gujarat and Its Literature: > The story is poorly told in places and lacks organic unity.
Already frustrated with the combat, Clark said frame rate drops and frequent loading screens worsened the experience. He found that the narrative became weaker in the final chapters. Hurley viewed the combat as "functional at best"; "solid if uninventive", and chastised how small decisions led to big mistakes, which he felt forfeited responsibility for one's actions. Tyrrel cited lip syncing as a primary concern of the animation, criticised the lack of variety in combat, and experienced the same technical difficulties as Mersereau, Utley, and Clark, albeit noting that they amounted to minor annoyances.
Good Games reviewers stated that while the plot was confusing, and made little sense for players new to the series, it still drew the player in and filled in the gaps of the storyline for continuing players of the series. They surmised that the repetition of worlds and missions, and overall lack of variety, combined with lengthy storytelling really hurt the gaming experience. Kingdom Hearts 358/2 Days was the top-selling game during May 2009 in Japan at 291,000 copies, even though it was released during the final week of the month.
In late 2005 pacemen Sreesanth and R. P. Singh made their international debuts and became regular members of the Indian team making it difficult for Zaheer to retain his position in the playing eleven. The Board of Control for Cricket in India demoted Zaheer from a B-grade to a C-grade contract at the end of the year. He returned for the 2005 tour of Pakistan, where India fielded three left arm pacemen and had difficulty dismissing Pakistan with a lack of variety in the bowling attack.
GamePro criticized the repetitive music and lack of variety in enemy attacks, but praised the macabre graphics and complexity of the gameplay, particularly the use of the acquired abilities. They summarized that "Demon's Crest brings depth and artistry to the action/adventure genre, making it one of the season's top SNES games". Electronic Gaming Monthly scored it an 8.25 out of 10, with their four reviewers applauding the game's beautiful graphics and complex gameplay. Japanese video game magazine Famitsu gave it a score of 28 out of 40.
The precursor of The Tart was a Bristol University newspaper edited by Tobes Kelly in the first six months of 2007. The Tart was set up as a response to a perceived lack of variety in the student newspaper market, and Kelly's desire to revive student satire through enabling and encouraging students to collaborate regardless of university campus borders. The Tart's tone was satirical, and has been described as "tolerant, witty and parodying the folly of those in the public eye". The newspaper was part of the TartMedia Group, which is owned by Kelly.
The classic RTS gameplay has been praised as the core strength of the game. Some reviews criticized the lack of variety: the campaign features no distinctive storyline and the gameplay may feel repetitive, as simple aggressive rush tactics usually lead to a fast victory. The lopsided AI opponents that are merely just enough for warm-up play as well as sometimes bad pathfinding were also criticized. It has also been noted that the game is essentially a reskinned version of 8-Bit Armies, now with dragons instead of tanks.
Hector Guzman of GameSpy found the clashing mechanic to be amusing and entertaining, but derided the platforming camera for its "horrific clumsiness". Justin Speer of G4 felt that while the platforming and racing elements were decent, the game was short and shallow. Karl Castaneda of Nintendo World Report condemned the bland races, lack of variety in weapons and vehicles, and the presence of fetch-quests in a racing game, though he considered the stunt mode to be entertaining. The low difficulty was criticized, and the absence of online multiplayer play was lamented.
The game received "unfavorable" reviews on both platforms according to the review aggregation website Metacritic. David Clayman of IGN criticized the Xbox version's buggy gameplay and "lack of variety". Clayman also commented that there was a haze on the map, which TeamXbox's Matthew Fisher first called logical due to the first race taking place at dusk, but Fisher then noted that it appears in every level. Fisher also criticized the audio, stating that whenever the drivers crash, it sounds like a water bottle getting crushed, and as a result, called it the "water bottle effect".
Car Mechanic Simulator received average reviews from critics, with a 68% positive rating according to Metacritic. PCWorld rated the game 3.5 stars out of 5, praising the detail but criticizing the lack of variety as a "grind". Polygon editor Griffin McElroy received the game positively in a video demo, but the website did not give an official review. PCGamer's Christopher Livingston reviewed the game satirically, complaining that "it doesn't offer the most advanced simulation gameplay experience ever" as it lacks argumentative customers, slow computer systems, and the ability to frustrate clients by altering small details of their cars' interiors.
A reviewer for Next Generation concluded that "this half-hearted, rough-shod conversion is exactly what Nintendo 64 doesn't need". GameSpots Jeff Gerstmann and GamePros Air Hendrix had more mixed reactions than most. Gerstmann praised the controls when using the Nintendo 64 controller's analog stick, but concluded the game to be a major disappointment. Air Hendrix, while heavily criticizing elements like the pop-up in the two-player mode and lack of variety in general, said it is essentially a faithful conversion of the arcade game and worth trying out as a rental, though not an outright purchase.
It is the source of beauty, which Hogarth shows us by the contrary notion of "sameness": "sameness", a lack of variety, offends the senses. "The ear is as much offended with one even continued note, as the eye is with being fix'd to a point, or to the view of a dead wall."Hogarth, William, The Analysis of Beauty, Ch. 2 In contrast, our senses find relief in discovering a certain amount of "sameness" within a varietal experience. The third notion of regularity is understood as a form of "composed variety": it only pleases us when it is suggestive to fitness.
Nelson noted a lack of variety and growing fatigue as the game progressed, while Balicki noted its unique approach to the survival horror genre despite difficult movement controls. Jastrzab faulted the lack of innovation in gameplay and lack of collectables, but otherwise praised the experience. A common complaint from all reviewers was a lack of responsiveness from the motion controls, with a few saying they were unusable at some points. Reviewing the Windows port in 2013, John Coxsey of website Adventure Classic Gaming was generally positive and gave it a score of three out of five stars.
In 1962, one of Warwickshire's most successful bowlers from the previous season, the off-spinner Basil Bridge, was restricted by illness to no more than a few games, and, in the absence of spin alternatives, the county regularly fielded three medium-pacers, Jack Bannister, Tom Cartwright and Wright as its main bowling attack. The move was quite successful as all three took more 100 wickets each and Warwickshire rose nine places to third in the County Championship, though Wisden Cricketers' Almanack took the view that lack of variety in the attack was the reason the county had not won the title.
The critics had mixed opinions about three prominent features of the game: voice acting, artwork, and faithfulness to Howard's writings. Perlman earned acclaim for his vocal performance and gravely voice that matched the game's dialogue, but he also received criticism for not sounding like a barbarian. A few applauded Nihilistic for capturing the oil painting feel of Frazetta's art, but several others said the graphics consisted of drab-looking environments that were jagged-edged and pixelated when zoomed in. Although the animations were rated to be smooth and vivid, the lack of variety among enemy character models was criticized.
In the 1950s, a second movement of expressionist architecture developed, initiated by the Ronchamp Chapel Notre- Dame-du-Haut (1950–1955) by Le Corbusier. The style was individualistic, but tendencies include Distortion of form for an emotional effect, efforts at achieving the new, original, and visionary, and a conception of architecture as a work of art. Postmodern architecture emerged in the 1960s as a reaction against the austerity, formality, and lack of variety of modern architecture, particularly in the international style advocated by Le Corbusier and Ludwig Mies van der Rohe. Embraced in the USA first, it spread to Europe.
The game received mixed reception from critics. Destructoid and Nintendo Life both praised the overall cheerful dog-themed graphics and aesthetics, but criticized the lack of variety in the gameplay, feeling that the game needed more challenges and obstacles. Nintendo World Report similarly appreciated the dog theme, but felt that the game lacked in other presentation areas, namely that the entire game consisted of a single graphical environment and one single background song. The outlet was more positive about the challenge presented in the gameplay, but similarly felt that the game needed more variety and content.
Gamepro's Nathan Grayson was more critical of the game's lack of features, considering the number of questions "painfully short" compared to the Buzz! trivia game series, the "absolute bare-bones basics" presentation, and the game's somewhat juvenile sense of humor. Though the Toronto Suns Steve Tilley generally praised the game's humor, he noted the lack of variety of gameplay modes, and that playing with people online may be spoiled by those that had already run through all the game's episodes. Both the Microsoft Windows and Nintendo DS versions were criticized for limiting the number of players to two.
A description of Lofton in performance is provided by William Russell, in his essay "Boogie Woogie": > No one can complain of Clarence's lack of variety or versatility. When he > really gets going he's a three-ring circus. During one number, he plays, > sings, whistles a chorus, and snaps his fingers with the technique of a > Spanish dancer to give further percussive accompaniment to his blues. At > times he turns sideways, almost with his back to the piano as he keeps > pounding away at the keyboard and stomping his feet, meanwhile continuing to > sing and shout at his audience or his drummer.
The fiscal deficit grows as a result of suburbanization, mainly because in less densely populated areas, property taxes tend to be lower. Also, because of the typical spread pattern of suburban housing, the lack of variety of housing types, and the greater distance between homes, real estate development and public service costs increase, which in turn increase the deficit of upper levels of government. Conversely, for the cities it meant lower tax incomes, which meant less money for amenities, including libraries and schools, because the people who stayed were lower-income, and because of relative depopulation.
Chains of Olympus was criticized by G4, who stated that the game "occasionally suffers from screen tearing and framerate drops", and that some of the puzzles "are so maddeningly difficult to solve". The game was also criticized for its lack of variety in enemies, its continued use of puzzles that require players to move boxes, and its relatively short story. God of War III also received some criticism. GameFront's Phil Hornshaw said it had an overly cruel protagonist, and the game assumed that the players reveled in the misery and violence as much as Kratos did.
RPGFans Alana Hagues was disappointed with the game overall due to its gameplay shortfalls and narrative, a feeling magnified by her wish to enjoy her time. Journalists generally agreed that the game's dark setting and theme of how people coped with death was intriguing, but faulted the writing as either long-winded or poor. The gameplay met with a mixed response; some praised it, others found it boring, but a common complaint was a lack of variety over the course of the game. The Daemon system and its customization were praised, but many felt it lacked depth and several Daemons were underwhelming.
" Thompson further stated that the game had low replay value because of its lack of diverse characters, game modes, and tracks. IGN Craig Harris also criticized the GBC version for its lack of variety, and stated that the game was fun for only a limited period. Frank Provo of GameSpot stated that the GBC version had good replay value. Provo believed that Wacky Races and Woody Woodpecker Racing were "much better" alternatives, but wrote that the 3D graphics and "cartoon-style charm" of Toy Story Racer "make it an excellent choice for children, Disney fans, or Game Boy fanatics who enjoy visual gimmicks.
The album has received generally positive reviews from music critics, with some commending Lights' vocal performance as well as the album's heavier and more mature sound, while others criticized its lack of variety. It debuted at number three on the Canadian Albums Chart, selling more than 10,000 in its first week, while also peaking at number 47 on the US Billboard 200 in the United States. It received a Juno Award nomination for Pop Album of the Year on February 7, 2012. It was certified gold on April 27, 2012 in Canada, denoting sales in excess of 40,000.
However, also praised the combat animation and load times of the game. GameSpot criticized the dialogue in the game, stating that conversations with NPCs feel more like "consulting a travel guidebook for Calradia than actually speaking to a human being", as well as calling much of the landscape "very, very ugly". In addition, GameSpot saw faults in the lack of variety among NPC types and towns, saying that "one medieval architect seems to have designed the entire land." Eurogamer had similar criticisms, stating that the towns and villages all look like copies and the NPCs all share the same line of text.
Overall, he found that 911 Operator had potential and a "winning formula" in its gameplay, but was ultimately limited by the lack of variety. Johnathan Irwin of Hooked Gamers gave the game a 7.0/10, praising its gameplay and the options for various maps, but noting that the game eventually became repetitive. Game Grin's Nathan Saretzky also gave 911 Operator a 7/10 rating, concluding that it was an "wonderfully executed arcade game" that succeeded at being "simple and fun." However, Saretzky criticized the repeated calls and felt that the gameplay would be better suited for a touch-based system.
Meunier felt that the game combined the best elements of old and new Sonic games well, and concluded that "Sonic Generations doesn't skimp on the speed or the fun". In contrast to the console and PC versions, reviews for the 3DS version were "mixed or average", according to Metacritic. James Newton of Nintendo Life described it as "short and unambitious" and compared it unfavorably to the then-recently released Super Mario 3D Land. Dan Whitehead of Eurogamer agreed, criticizing the handheld game's lack of variety, replay value, and inconsistent design and calling its levels "a pain to explore", though he offered praise for its visuals and recreations of classic Sonic moments.
Postmodern architecture is a style or movement which emerged in the 1960s as a reaction against the austerity, formality, and lack of variety of modern architecture, particularly in the international style advocated by Philip Johnson and Henry-Russell Hitchcock. The movement was introduced by the architect and urban planner Denise Scott Brown and architectural theorist Robert Venturi in their book Learning from Las Vegas. The style flourished from the 1980s through the 1990s, particularly in the work of Scott Brown & Venturi, Philip Johnson, Charles Moore and Michael Graves. In the late 1990s, it divided into a multitude of new tendencies, including high-tech architecture, neo-futurism and deconstructivism.
Mister Blister of GamePro praised the unique concept, fluid and well-rendered visuals and "incredible" heavy metal soundtrack, though he noticed that the controls were slightly sluggish. Rob Bright and Steve Merrett of Mean Machines Sega commended the visuals and ramp trick system, but felt that the lack of variety in tracks led to the gameplay becoming monotonous, and dismissed the thrash soundtrack as "lukewarm" and for "those with defective tastes". The reviewers of Electronic Gaming Monthly commented that "The graphics are nice and the game has tons of options (like the nice two-player mode), but play it once and you get the idea".
MacKenzie Wilson of Allmusic criticized the lack of variety between tracks but praised the release in general, writing that Darude "builds upon the dynamics of Before the Storm, raises the pressure, and fuels the flame for an electrifying dozen-track set. Darude's talent in keeping the energy at an elevated level without losing touch with the album's overall ambience is what makes him a star and an integral part of the new-millennium dance scene. His classy of mix of techno and trance is perfected into a fashionably slick spiral of synthesized heat." After the release of Rush Darude maintained a heavy touring schedule, particularly the United States and Eastern Europe.
MacKenzie Wilson of Allmusic praised the release in general, writing that Darude "builds upon the dynamics of Before the Storm, raises the pressure, and fuels the flame for an electrifying dozen-track set. Darude's talent in keeping the energy at an elevated level without losing touch with the album's overall ambience is what makes him a star and an integral part of the new- millennium dance scene. His classy mix of techno and trance is perfected into a fashionably slick spiral of synthesized heat." However, the review criticized the lack of variety between tracks, and gave it a generally low score of 2/5.
Scott Alan Marriott of G4 TV was disappointed with the shortage of options in multiplayer modes, in particular the inability to play against others online. The game's leaderboard feature was another source of criticism, with several reviewers noting severe lag issues. The Daily Telegraph Martin Gaston said "it would also have been nice to see the game give dedicated players the opportunity to study from the world's finest by implementing online replays", an option not originally included; the decision not to allow sharing custom courses with users outside the player's friend's list was labelled "questionable" and "obtuse". Minor criticisms related to the lack of variety in sound design and background scenery.
This game show did not rate very well because it lacked the elements such as skills, knowledge, risk taking (unlike the much more successful Deal or No Deal, which also requires a great deal of luck) and variety which makes a gameshow exciting. Winning on this game involves very little else other than luck. Another flaw in this gameshow was the lack of variety; the same games were played at the same time in each show, unlike The Price is Right (the Australian version was also hosted by Larry Emdur), where there were dozens of games that seemed to appear randomly on each show.
The 400 houses and large amounts of vacant land that were previously owned by the Westinghouse Air Brake Company were transferred to the new company. The new homes were specifically built with different variations to avoid the lack of variety commonly seen in industrial housing at the time. The Westinghouse Air Brake Home Building Company was so successful that within ten years, there were no vacant lots left on the southern side of Turtle Creek. The extensive town-building, employment, and prosperity that George Westinghouse brought to Wilmerding is still celebrated today in the community, with a festival called "George Westinghouse Days", which takes place in early June each year.
The work is said by Kárpáti to have "technical bravura and at the same time...poetic versatility". In contrast, E.R., assumes that appreciation of the work suffers from its "lack of variety of mood" though "Bartók's genius consists in gifts of rhetoric so rich that he can spread this one mood, and spread it interestingly, over a score or more of large-scale works". He argues that the "contrasts" in the piece are "of speed rather than of mood." Seiber considers it "a less weighty, less important work in Bartók's whole œuvre" though the "writing for both violin and clarinet" is "most effective throughout".
While liking the game, Game Informer recommended players to skip the cutscenes. Despite these complaints, Smith considered it one of the best mecha games he had ever played. The combat was also considered too easy due to poor enemy AI, lack of variety, and an excessive number of tactical options, and the game has been found to be too short without an increase in challenge on higher difficulty settings. Gaming Age writer Patrick Klepek criticized the game's open ending, suggesting that the project had been rushed and that it would have been better to increase the game's length and fill in missing plot elements.
Meunier felt the game was still incomplete, giving the example of the tutorial which abruptly ends half-way through with only the promise of future chapters. He found the character choices "painfully limiting" and the process to unlock customisation options sluggish and poorly explained. Uhl too believed this lack of variety in characters and weapons is a weak point, though he found it mitigated through the game's support of user- generated content through integration of the Steam Workshop, where one could even download an enhanced tutorial. Chris Thursten, deputy editor at PC Gamer, wrote a player diary detailing his experience learning the game, his interaction with the community, and his rise through its online ranks.
Jan Valenta of Czech magazine Excalibur praised its originality and atmosphere. Game Players praised the 3D polygon visuals and music, touting it as one of the "best Jaguar games yet", though the lack of variety in missions and additional texture mapping were criticized. Hobby Consolass Antonio Caravaca praised the sound design, gameplay and replay value but in terms of visuals, he remarked that "maybe the bar has been placed very high, but even so, flat sprites cannot be shown, without shading or texture in the virtual era." Spanish magazine Hobby Hi-Tech noted similarities in its plot with both Vortex and Mazinger Z, praising the visuals, music, length, mission variety and addictive gameplay.
For the Diamonds World Tour, Rihanna performed "Man Down" in a Caribbean-theme section of the show, which also included "You da One", "No Love Allowed", "What's My Name?" and "Rude Boy". James Lachno of The Telegraph highlight the Caribbean-themed section as the show's highlight. Manchester Evening News writer Katie Fitzpatrick commented that Rihanna transported the audience to the Caribbean with a "grinding groove". However, Gary Graff of The Oakland Press was disappointed with the lack of variety in the section, writing that it was "addled by a sonic sameness, even with Nuno Bettencourt of Extreme, whose guitar was buried in the bass-heavy mix, playing some intriguing licks and accents".
The game world received criticism that focused on Spider-Mans inability to innovate as an open-world game, instead relying on familiar and repetitive tropes found in other free-roaming titles. Game Revolution disliked the way many of the side activities became monotonous after a short time and criticized the lack of variety in the collectibles quests. EGMNOW wrote that they were more tolerant than most for collectibles and side-content but thought there was still too much of it in Spider-Man. Reviewers were disappointed with the game's inclusion of towers that reveal portions of the map and identify waypoints, which had become standard features in a number of earlier open-world games.
Although they criticised the graphical glitches and slowdown, the game was recommended. Next Generation applauded the conversion's faithful recreation of the arcade version, smooth graphics, and additional cars. Although they noted the lack of variety in the different cars' performance and the absence of a multiplayer mode as downsides, they found the game remarkable overall and commented that Ridge Racer was an early game for the PlayStation, and a rushed project at that, making it "an excellent harbinger of what's to come". GamePros review of the later North American release judged that the game surpassed competitor Daytona USA in graphics, audio, and control responsiveness, and called it "The best racing game to date for home systems".
The lack of variety of housing types, such as detached and semi- detached house types created a somewhat monotonous and bland townscape. This along with a lack of any stable pre-existing community structure and unemployment in the area contributed to the rise of youth gang culture. This became so notorious in the 1960s that celebrities including Frankie Vaughan became involved in community issues in an attempt to bring order and attract resources to the area. The late 1960s and 1970s saw the construction of a large indoor shopping centre, later named Shandwick Square, local area shops, Easterhouse Library, pool and community centre, local schools (both primary and secondary) churches and in the early 1980s, the health centre (GP surgery and dentist).
2 p. 25 note] One yeomanry officer reported "[a]nother sweltering day" on 16 May 1917, during a heatwave when a temperature of 120 degrees was recorded inside a tent.Lieutenant A. M. McGrigor, 1/1st Gloucestershire (Royal G. Hussars) Yeomanry, 5th Mounted Brigade, Diary entry 16 May 1917 in Woodward 2006 pp. 23–4Although the 5th Mounted Brigade is said to be 'stationed at Ballah near the canal, [Woodward 2006 pp 23–4] the brigade was according to the Royal Gloucestershire Hussars war diary for May 1917 based at Deir el Belah. [1st Royal Gloucestershire Hussars Yeomanry Imperial Mounted Division (5th Mounted Brigade) AWM4-9-6-4 Part 1] The EEF's rations were noted for their lack of variety and poor quality.
The complex history and lack of variety in study of artistic integrity is reflected by the multifurcation of artist perception on artistic integrity. From interviews conducted under academia common features emerged that involved the importance of artistic integrity to creators and the presence of an internal framework in which they defined it; contextually, to their perception of what they expected of themselves and what the public perception was within their personal ideology. Interpretations and general definitions of artistic integrity however differed radically from artist to artist and sometimes were considered contradictory. These findings brought into question the validity of the modern usage of the term itself; arguing for more representation of artists to define the legitimacy and connotations of their own integrity.
64 was even lower, highlighting the game's general presentation as positive, but criticizing the graphics and gameplay for a lack of variety and the sound for its lack of originality, with an overall rating of 37%. In November 1988, Matt Bielby of Computer and Video Games gave the game a 72%, but held the graphics and music in low esteem and referred to the game overall as one with good potential that "botches the job". In giving the game a 68% in November 1988, ST/Amiga Format praised its graphics, but criticized the gameplay and the audio, while ST Action scored it at 71% the same month. Star Goose was re-released by Prism Leisure Corporation in late 1991 for £2.99 and received more favourable reviews.
In spite of being criticized for its lack of variety, the EP was a perfect showcase of the band's continuous development of both musicianship and songwriting. With more sophisticated lyrics, a heavier undertone in the instrumentation and a discreet nod to contemporary screamo in the vocals, it served as a promising prelude to their following full-length album. In mid-2004, Hidden in Plain View went into the studio with producer Jim Wirt to record their full-length debut Life in Dreaming. Song structures were far more diverse on this effort -- featuring riff heavy anthems as well as melancholy ballads -- as were the lyrical topics, dealing with the pressure of growing up ("American Classic"), the experience of losing a close friend ("In Memory") and the controversial subject of date rape ("Bleed for You").
Protector received positive reviews since its release. Eric Mylonas of GameFan gave a positive outlook to the game, remarking that "While i'm not going to tell you it's a 'gotta have it' kind of game, it still makes a pretty cool collector's item and a solid game in its own right". Bruce Clarke of The Atari Times also gave a positive review to the game, praising the graphics, controls, music and sound effects but criticized the unbalanced difficulty levels and the lack of variety in both the backgrounds and foregrounds but stated that he was "very pleased with Protector, and would rate it as one of the better games for the Jaguar. I don't think it's quite at the level of Tempest 2000 or Doom, but it is pretty close".
Martin felt the game was "best played in short bursts" and summarised: "Provided you're not expecting a game with much depth or that's oozing innovation, Cannon Fodder 3 proves that virtual war can still be a lot of fun." Nathan Cocks of PC PowerPlay complained the need for secondary weapons proves frustrating: "It is not uncommon to run out of the weapons needed for the job, forcing the player to engage in a tedious game of hide and seek as they scour the map in the hopes of finding another cache." He wrote: "In fact, tedium is a frequent bedfellow in Cannon Fodder 3", due to the lack of variety in the gameplay and mission objectives. He felt the player's vehicles to be of limited effectiveness as is the ability to split the squad.
Bloomsbury Arden 2010. . p. 262 The sonnet seems to be sincerely self-denigrating about the poet's lack of variety, and lack of incorporating the latest fashions, but at the same time there is a sense that the self-effacing pose doesn't ring true. There is instead a self-asserting quality being implied: that when the poet compares himself with others in the first quatrain they appear to be mere followers of fashion, and (in the second quatrain) that his way of writing is a way for a writer to achieve a style that is distinct. There is also the assertion implied in the sestet that the poet requires fidelity to his subject in order to arrive at a proper style, as opposed to the fickle valuing of constantly changing fashions.Hammond.
However, he also criticized the repeated attacks by AI cars, opining that they ruin the single-player experience, and the lack of difficulty options. Luke Reilly of IGN gave the game a 7.9/10, describing it as "the best-looking racing game ever seen on a console", but also criticized the AI drivers, and the difficult drifting when compared to the accessible handling. He summarized the game as "a modest, conventional arcade racer rather than the sprawling, open-world types we commonly see today". John Robertson from Computer and Video Games gave the game an 8/10, also praising its graphics and the Clubs system, but criticizing the lack of variety in race types and challenges, as well as the arcade handling, stating it "sits at odds with the purity of available events".
To avoid menu fatigue resulting from lack of variety in the ration, all 24-hour operational rations should, at a minimum, include: # Main courses (breakfast, lunch, dinner, or unspecified) generally intended to be eaten heated # Snacks, savoury and sweet (bars, chocolates, caramels, dried meat, nuts, crackers, cookie etc.) # Beverages, hot and cold (coffee, tea, hot chocolate, sports drinks, etc.) # Spreads (cheese, jam, peanut butter, etc.) and breads. The 21-meal, 7-day menu cycle shall offer sufficient variety to at least allow a soldier to have two different meals each day for a period of 7 days, without repetition, although a breakfast meal and a variety of small snack and beverage items may be repeated. It is recommended that coffee and/or tea be provided for each meal.
The Stigler diet is an optimization problem named for George Stigler, a 1982 Nobel Laureate in economics, who posed the following problem: The nutrient RDAs required to be met in Stigler’s experiment were calories, protein, calcium, iron, as well as vitamins A, B1, B2, B3, and C. The result was an annual budget allocated to foods such as evaporated milk, cabbage, dried navy beans, and beef liver at a cost of approximately $0.11 a day in 1939 U.S. dollars. While the name “Stigler Diet” was applied after the experiment by outsiders, according to Stigler, “No one recommends these diets for anyone, let alone everyone.” The Stigler diet has been much ridiculed for its lack of variety and palatability; however, his methodology has received praise and is considered to be some of the earliest work in linear programming.
Child reviews sent into CBBC were mixed, some citing boredom and an inadequate storyline. Patrick J. Ford of The American Conservative said WALL-Es conservative critics missed lessons in the film that he felt appealed to traditional conservatism. He argued that the mass consumerism in the film was not shown to be a product of big business, but of too close a tie between big business and big government: "The government unilaterally provided its citizens with everything they needed, and this lack of variety led to Earth's downfall." Responding to Coffin's claim that the film points out the evils of mankind, Ford argued the only evils depicted were those that resulted from losing touch with our own humanity and that fundamental conservative representations such as the farm, the family unit, and wholesome entertainment were in the end held aloft by the human characters.
In 2000, U.S. toy retailer Toys "R" Us entered into a 10-year agreement with Amazon, valued at $50 million per year plus a cut of sales, under which Toys "R" Us would be the exclusive supplier of toys and baby products on the service, and the chain's website would redirect to Amazon's Toys & Games category. In 2004, Toys "R" Us sued Amazon, claiming that because of a perceived lack of variety in Toys "R" Us stock, Amazon had knowingly allowed third-party sellers to offer items on the service in categories that Toys "R" Us had been granted exclusivity. In 2006, a court ruled in favor of Toys "R" Us, giving it the right to unwind its agreement with Amazon and establish its own independent e-commerce website. The company was later awarded $51 million in damages.
"Can the Can", "48 Crash" and "Devil Gate Drive" each sold over one million copies and were awarded gold discs, although they met with little success in her native United States, where she had toured as a support act for Alice Cooper. Rak artists had generally not succeeded in the US and her first album, Suzi Quatro, was criticised by Alan Betrock for its lack of variety, for its Quatro-written "second-rate fillers" and for her voice, described as "often too high and shrill, lacking punch or distinctive phrasing." Writing for Rolling Stone, Greg Shaw was also downbeat, saying that the album "may be a necessary beginning". In 1973, Quatro played on the Cozy Powell hit "Dance With the Devil", a track written by Mickie Most while Cozy Powell was part of the Rak roster.
Crash Nitro Kart is a racing mobile game published and developed by I-play and released on September 20, 2004. The game's plot centers on Crash Bandicoot, Doctor Neo Cortex, Coco Bandicoot and Crunch Bandicoot as they are kidnapped by the ruthless Emperor Velo XXVII and forced to race in his galactic coliseum. The game features three selectable racetracks (City, Beach and Castle) and four playable characters (Crash, Cortex, Crunch and Coco), each with unique characteristics. Power-ups scattered on the racetracks can be used to accelerate the performance of the player's kart or hinder opponents. Damon Brown of GameSpot, giving the game a score of 6.1 out of 10, commended the game for its fast gameplay, solid graphics and funny characters, but criticized the small visuals, confusing items, lack of variety, controls that are "hard on the thumb" and the fact that the game "gets boring quickly".
Similarly, Edge remarked that the game's checkpoints were wrongly positioned and that the scenery can obstruct the player's view of the gameplay. GameSpot was far less enthusiastic with the game, stating "The whole play mechanic of using the rig to move objects and enemies about may seem pretty interesting at first, but soon gets rather tiring...Wild 9 is one of those games that purports to have a unique concept behind it, yet falls flat in its implementation." Next Generation shared similar sentiments, saying, "As unique and fun as this is [...] the game's rocky development history shows in its occasionally sloppy control, clichéd platform structure (kill enemies, solve puzzles, fight boss, repeat), general lack of variety, and fairly short playing time." In Japan, where the game was ported and published by Sony Computer Entertainment Japan under the name on February 10, 2000, Famitsu gave it a score of 28 out of 40.
Such complainants had told media outlets they were considering a class action lawsuit but it never materialized. The 2014 concert achieved controversy during the planning stages. The town frequently delayed making an official announcement in regards to who would headline the show. Mayor Al Hawkins appeared on local radio commenting that the date would not be changed from a planned July 9th date. But despite this only a week later the concert was officially announced to take place on July 16th and would be headlined by Maroon 5. Many complained about the date change and were unimpressed with the lineup, expecting a more "legendary" act as in the past 3 years and cited lack of variety of types of music. as a result attendance was only 8,500 (less than 1/3 of the previous year) and the town reported a near $500,000 loss. the town denied any belief the date change lead to a low turnout instead blaming it on the media backlash from the previous year.
An reviewer from MTV said that "Latin pop innovator Shakira represents the kind of eventuality for which Alanis Morissette, Bob Dylan and Beck are all precedents", however also noted that "Those expecting polite recreations of Latin styles past will be sorely disappointed, but listeners for whom crossover is the norm will find a wealth of satisfaction in Donde Estan los Ladrones, whether or not they understand the words". Leila Cobo Hanlon from Miami Herald was positive, saying that the album "retains Shakira's trademark sound — rock-laced pop melodies backed by acoustic guitars — as well as her deeply personal approach to music-making", but also noting that "ironically, the album's only failures occur when it looks too closely at its predecessor". Sputnikmusic website gave a positive review saying "¿Dónde Están Los Ladrones? is the gem of Shakira's discography, and one of the best Spanish pop releases of the past decade", although criticized its "slight lack of variety".
The gameplay is its most criticized aspect due to not being an evolution of the battle system used in Ar tonelico II, and instead being what players have come to call a "half-baked attempt at a real-time combat system", between the few attacks the players can use, the absence of multiple kinds of Song Magic and the lack of variety in enemy models. Its localization hasn't been as severely criticized as Ar tonelico 2's due to the script being more polished in general, although it still has some flaws, such as translating some terms inconsistently, the translators and editors not following their word of correcting all the Hymmnos terms mistakes they had committed previously, and finally, a bug that causes the final level of a Cosmosphere to have desynchronization between the voiceovers and the written text due to having introduced an additional text box when playing through that section with the Japanese voices on.
Noda, who was secretary consulate in both Peru and Brazil, as well as an expert adviser to the Japanese government on matters of immigration to South America, was entrusted with the mission to survey Colombia. On his return to Japan, he presented a report of his tour of Colombia to the Ministry of Foreign Affairs of his government. Noda refrained from recommending emigration to Colombia for several reasons, among others: the lack of a direct navigation route, which would make the trip very long and expensive; the poor internal communication conditions in Colombia, which would make it difficult to enter and leave the country; the enormous expanse occupied by rugged mountains; the lack of variety of agricultural products, and the periodic floods in the fertile zones of the Magdalena and Cauca rivers. Noda predicted, however, that if emigration to Colombia were to be achieved in the future, he would see the south of the Cauca Valley, especially the part between Santander de Quilichao to the south and Cartago to the north, as a promising region.
Fitness Boxing received "mixed or average" reviews from critics according to Metacritic with a current Metascore of 66/100. Nintendo Life gave Fitness Boxing a 8/10; calling it "no substitute for hard hours at the gym", but still recommended the game as a workout regimen for being energetic, entertaining, and cheaper than a gym membership. Nintendo World Report gave Fitness Boxing a 7.5/10; praising it for having multiple exercises for various skill levels, but criticized the limited number of musical tracks. Nintendo Wire gave Fitness Boxing a 7.0/10, praising it for having a "decent selection of punches to throw" and for allowing the user to track their progress day-to-day, but criticized the game for its "lack of variety" and for having "repetitive music and trainer dialog". DualShockers gave Fitness Boxing a 6.5/10, saying that the game "just suffers from feeling inaccurate, even more so when punches and dodges aren’t correctly registered by the Joy-Cons", but praised the game for being "perfect for those who want to lead a healthy and active lifestyle".
Super Mario 3D Land received critical acclaim. It received an aggregated score of 90.09% on GameRankings and 90/100 on Metacritic. The game sold over 343,000 copies in its first week in Japan, helping to move over 145,000 Nintendo 3DS units. Famitsu awarded Super Mario 3D Land a score of 38/40, praising level design, accessibility for beginners and the use of 3D. IGN gave the game a score of 9.5 and an Editor's Choice award, calling it "brilliant and addictive" and stating that "3D gaming has never been fully realized before this". GamesRadar gave the game a score of 9/10, praising its wealth of content, although criticising the inclusion of a run button and some easy difficulty. Game Informer gave 3D Land a 9.5/10, saying "it lives up to the level of quality set by previous entries and is easily the best reason to own a 3DS". They also complimented the use of both a run button and the 3D effects while criticising the "lack of variety in boss battles". 1UP.
" Nate Patrin of Pitchfork Media was less positive, saying, "This generation-crossing collaboration feels like a record lodged in a sort of chronological rut, one where a young artist fronts an old- sounding record that sounds like it could've been released at any point in his lifetime—and helmed by any number of MCs that could've sounded like him." Michael Madden of Consequence of Sound said, "It's promising that a kid as talented and hungry as Bishop already has the experience of working with someone with several classics under his belt. And, while NehruvianDoom is solid on its own, he’s still working toward his destination." Henry Mansell of XXL said, "Weighing in at a terse 32 minutes in length, spanning eight tracks plus an introduction, the album is a cohesive and methodical offering yet because of the constrained spin time, neither Bishop Nehru nor MF Doom have the space to flex their creative impulses and push the envelope in their respective spheres. While it’s gratifying to hear the duo stick to their established formulas and not poorly attempting to conform to pop platitudes, NehruvianDoom suffers from monotonous chants (see “Coming For You”) and a simple lack of variety.
Blyton worked in a wide range of fictional genres, from fairy tales to animal, nature, detective, mystery, and circus stories, but she often "blurred the boundaries" in her books, and encompassed a range of genres even in her short stories. In a 1958 article published in The Author, she wrote that there were a "dozen or more different types of stories for children", and she had tried them all, but her favourites were those with a family at their centre. In a letter to the psychologist Peter McKellar, Blyton describes her writing technique: In another letter to McKellar she describes how in just five days she wrote the 60,000-word book The River of Adventure, the eighth in her Adventure Series, by listening to what she referred to as her "under-mind", which she contrasted with her "upper conscious mind". Blyton was unwilling to conduct any research or planning before beginning work on a new book, which coupled with the lack of variety in her life according to Druce almost inevitably presented the danger that she might unconsciously, and clearly did, plagiarise the books she had read, including her own.
Ghostbusters received strongly negative reviews, holding aggregate review scores of 30 (PlayStation 4) and 32 (Xbox One) on Metacritic; the site acknowledged it as being the worst-reviewed game of 2016, noting that unlike the film (which "somewhat delivered what it promised"), the game "asks that you fork over even more cash for what reviewers described as a humorless slog.". Polygons Justin McElroy gave Ghostbusters a score of 2 out of 10, arguing that it was "the most gruelingly insipid dual-stick shooter" he had ever reviewed, lacking variety insofar that it was a "perfect prison of monotony from which no fun could ever escape." He criticized the game's poor characterization and humor—joking that it made a commercial for Ghostbusters cereal "look like a 4K Blu-ray transfer of the 1984 film by comparison", and concluded that the game was a "deplorable, cynical bit of licensed drivel that wouldn't be worth the $50 asking price if the instruction manual were printed on a $50 bill." GameSpot was similarly critical, noting a lack of variety in gameplay, environments, and enemy design, but did praise the soundtrack for "[evoking] the proper nostalgia".

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