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58 Sentences With "keyframe"

How to use keyframe in a sentence? Find typical usage patterns (collocations)/phrases/context for "keyframe" and check conjugation/comparative form for "keyframe". Mastering all the usages of "keyframe" from sentence examples published by news publications.

When you're done, you simply tell the drone to fly and it'll automatically go from keyframe to keyframe and smoothly move between them (and move and tilt the camera as needed, as well).
I have five guys that do amazing keyframe motion where they can make it look real.
There are lectures covering everything from keyframe animation, color correction, and grading, to speed manipulation, ramping, and transitions.
Then you fly to the next spot, frame the shot again and set a new keyframe for your video.
It covers topics like keyframe animation, color correction and grading, speed manipulation, custom transitions, and other tricks of the trade.
Michael Garza (MG): Sometimes that camera movement could be beneficial, sometimes not when dealing with the animation with every keyframe.
To what degree do you need to rely on procedural generation versus having animators keyframe certain moments or entire scenes?
Click here to see more of Jacob T. Swinney's work, and here to check out more video essays at Fandor Keyframe.
The new keyframe feature will let the characters move around the screen and give artists more control over what's happening in the scene.
It is all keyframe-based and even adds ease in and ease out transitions to create polished moves between your keyframes within the 360-degree capture.
Even if you do wiggle a little, the iPhone will pick a keyframe for sharpness and fill in the details with a composite of additional frames.
Where we had to take over, where he's like, "I can't jump from the ground three levels up," we had to keyframe that stuff, and that's it.
To create him, the filmmakers chose to ignore modern mo-cap techniques in favor of empowering the film's animators to create his distinct movement by hand using traditional keyframe animation.
The Xgimi H21 has automatic keyframe adjustment, and it's effective enough that I was able to get a clear, aligned picture working pretty much out of the box with minimal fuss.
It shut down its digital magazine, Keyframe, and in the process parted ways with the reporter and film-news-on-the-internet compiler David Hudson, who is now at the Criterion website.
"Every perfromance was keyframe animated the same way that they did back in the time of 'Bambi,' except with the computers using it for lighting and for rendering, it creates this beautiful photoreal naturalism." 
Yes, its new editorial component features video essays that aren't as exciting as the ones from Keyframe, and on the whole seems less robust, but there's still that great movie library, which is continually expanding.
"Every performance was keyframe animated the same way that they did back in the time of &aposBambi,&apos except with the computers using it for lighting and for rendering, it creates this beautiful photoreal naturalism." 
I spoke with Gail Gendler, the programming head, about the end of Keyframe and all editorial falling under the Fandor shingle; she said the streamlining was mainly to help users connect more quickly to the film library.
This quick-hitting video from Dominick Nero for Fandor Keyframe shows fight scenes from various movies like Goldeneye, X-Men, Mission Impossible: Rogue Nation, a couple of the Fast and Furious movies, and more and they all include that move.
Julian Reyes of Keyframe Entertainment, a producer of films, books and music on transformational culture based in San Francisco, reckons that the number attending such festivals has nearly doubled in little more than three years, a period that almost dovetails with Mr Trump's political ascent.
Joel Bocko made this really fun video for Fandor Keyframe that compares all the different Hill Valleys and links together similar scenes so you can see how settings and situations that happened decades apart (the clock tower, the town square, Marty fighting various Biffs, etc.) call back to each other across the movies.
According to visual-effects supervisor Jeff White (Warcraft, The Avengers), the key to bringing the new Kong to life was a combination of old-school and new-school techniques: using keyframe animation to give the gargantuan creature the scale it needed, while drawing inspiration from motion-captured facial performances to add personality and humanity to Kong the character.
Keyframes, which place markers on the timeline to signify the beginning of a transition, will bring the app's features closer to those offered by other Adobe apps, like After Effects or Animate CC. The video above shows some examples of the kinds of keyframe parameters that are available, like changing the scale, position, and rotation of the character.
Keyframe was the digital magazine of independent and international film hosted on the Fandor site.. (Press Release) It published interviews, film criticism, video essays, and other scholarly works pertaining to the art of filmmaking. On May 1, 2012, journalist David Hudson, formerly of GreenCine and Mubi, joined Keyframe as chief correspondent. In May 2017, Fandor ceased all Keyframe operations. David Hudson and other editorial staff left the company.
A keyframe is created with the object in the desired position. A second keyframe is then created and the object is moved to the new desired position. One can then preview this with the convenient Preview button. Many scenes could be put into a collection called an xpression.
Other works include keyframe animation and storyboards for Chevrolet commercial, illustration for Cartoon Network, product design and illustration for Universal's The Mummy.
It debuted on CBC Kids, Canada on February 18, 2017. The second season premiered on February 2, 2019. It is produced by Keyframe Animation Inc. who created Tee and Mo and Pinky Dinky Doo.
Let Each One Go Where He May is a 2009 film directed by American filmmaker Ben Russell.Cronk, Jordan. "Ethnography Measures: The Films of Ben Russell", Keyframe, 10 November 2013. Retrieved on 8 January 2015.
Daktronics acquired Keyframe Inc., a video production and consulting company, in 2000. Today, Daktronics Creative Services designs digital content in HD video, 3D animation and motion graphics, specializing in media networks and large-scale LED displays.
She produced the animation of St. Catherine by placing a mathematically derived wireframe around the performer which allowed every stride made by the performer. A keyframe was captured allowed for the illusion of a continuous movement of the dancer.
By the start of post-production over 200 hours of footage had been collected, 100 of which were formal interviews. In 2010, a successful Kickstarter campaign granted Johner finishing funds as well as a partnership with Keyframe-Entertainment to complete production.
Choset has recently developed a modular robot that can mimic several snake gaits, but it cannot perform concertina motion.R. Hatton and H. Choset, "Generating gaits for snake robots: annealed chain fitting and keyframe wave extraction," Autonomous Robots, vol. 28, no. 3, pp.
Well known video personality Zach King made a video with Videoleap. Uses of the app increased during COVID-19 outbreak. Videoleap allows the user to combine, overlay and edit videos. Editing options include keyframe animation, layers, chroma key, blending and masking as well as color adjustments.
The DivX 3.11 Alpha codec allowed a user to control three aspects of the encoding process: the average bitrate, keyframe interval, and whether the codec preserved smoother motion or more detailed images. DivX attempted to encode an entire movie at an average bitrate the user specified, varying the quality of the video in order to achieve the target bitrate. This meant that a simple section of video, such as a still image, would look very good, but complex video, such as an action scene, would look very bad. DivX's keyframe placement was also very simplistic, it would place keyframes only on the interval that the user selected, every 300 frames (10 seconds at 30 frame/s) by default.
MotionBuilder is a 3D character animation software produced by Autodesk. It is used for virtual cinematography, motion capture, and traditional keyframe animation. It was originally named Filmbox when it was first created by Canadian company Kaydara, later acquired by Alias and renamed to MotionBuilder. Alias in turn was acquired by Autodesk.
Lost Girl is a Canadian supernatural drama television series that premiered on Showcase on September 12, 2010. The series was created by Michelle Lovretta and is produced by Jay Firestone, Prodigy Pictures Inc., and Keyframe Digital Productions, Inc., with the participation of the Canadian Television Fund (Canada Media Fund), and in association with Shaw Media.
Post-production was carried out under AC Johner's Federation Of Earth Productions LLC. It also involved collaboration with Advanced Multimedia Operatives (AMMO), Julian Reyes of Keyframe-Entertainment joining as an executive producer, and Drew Martinez of Beechwood Cottage Films as editor. All editing, on-line, titles and effects were utilizing Final Cut Pro, Adobe After Effects, and Motion.
StrataVision 3D was a comprehensive 3D computer graphics software package by Strata. Features include primitives-based modeling with texturising, keyframe animation, raytrace and later radiosity rendering. It is notable for being part of the first wave of 3D graphics in desktop publishing. One particular milestone was rendering the environment in the blockbuster game Myst entirely using StrataVision.
As well as supporting traditional keyframe animation, Motion introduced a system of pre-set 'behaviors' which can be combined to create realistic animations. For instance, the 'throw' behaviour will move an object across the screen. Combined with the 'gravity' behavior, it will simulate a realistic arc of motion. The effects can be tweaked utilizing various parameters, varying the strength of the bounces, the amount of gravity to apply and so on.
There are advantages to using morph target animation over skeletal animation. The artist has more control over the movements because they can define the individual positions of the vertices within a keyframe, rather than being constrained by skeletons. This can be useful for animating cloth, skin, and facial expressions because it can be difficult to conform those things to the bones that are required for skeletal animation. However, there are also disadvantages.
Clips and sequences can be copied and pasted between instances of Vegas. One instance can be rendering a sequence in the background while the user continues to edit in a different instance of Vegas in the foreground. VEGAS provides sophisticated compositing including green screen, masking, and keyframe animation. Nesting allows a prior project to be included in another project modularizing the editing process so that an array of tracks and edits become one track for further editing.
The animator poses a device manually for each keyframe, while the character in the animation is set up with a mechanical structure equivalent to the armature. The device is connected to the animation software through a driver program and each move is recorded for a particular frame in time. Real-time armatures are similar, but they are puppeteered by one or more people and captured in real-time. Inside of every puppet stop motion character is an Armature.
K. Schoeffmann, M. A. Hudelist, and J. Huber. 2015. are usually provided, such as sophisticated navigation in video or search by a content-based query. Video browsing tools often build on lower-level video content analysis, such as shot transition detection, keyframe extraction, semantic concept detection, and create a structured content overview of the video file or video archive. Furthermore, they usually provide sophisticated navigation features, such as advanced timelines,Interfaces for timeline-based mobile video browsing.
In animation applications, such as Adobe Flash and Synfig, Bézier curves are used to outline, for example, movement. Users outline the wanted path in Bézier curves, and the application creates the needed frames for the object to move along the path. In 3D animation, Bézier curves are often used to define 3D paths as well as 2D curves for keyframe interpolation. Bézier curves are now very frequently used to control the animation easing in CSS, JavaScript and JavaFx.
On June 22, 2010, Keyframe Digital Productions reported that they had been given the contract for visual effects on the first thirteen episodes of Lost Girl. As part of the promotion of the series, an official site was opened at the beginning of August 2010 at www.lostgirlseries.com. It contained a short trailer for the series and a summary of information on the show and its characters. On August 20, 2010, "Lost Girl: The Interactive Motion Comic" was released as a lead-in to the series.
While marketed separately, it is frequently bundled for added value with Adobe Photoshop Elements. In 2006, it was identified as the number one selling consumer video editing software. Its main competitors are Final Cut Express (no longer sold), AVS Video Editor, PowerDirector, Pinnacle Studio, Sony Vegas Movie Studio, Sony Vegas, Corel VideoStudio, and iMovie. Unlike many of its competitors, Premiere Elements can handle unlimited video and audio tracks, with multiple keyframe effects applied to each clip, as well as picture-in-picture and chroma key capabilities.
There can be a set of warping parameters for a whole frame offered in the bitstream, or blocks can use a set of implicit local parameters that get computed based on surrounding blocks. Switch frames (S-frame) are a new inter-frame type that can be predicted using already decoded reference frames from a higher-resolution version of the same video to allow switching to a lower resolution without the need for a full keyframe at the beginning of a video segment in the adaptive bitrate streaming use case.
Each method has its advantages and as of 2007, games and films are using either or both of these methods in productions. Keyframe animation can produce motions that would be difficult or impossible to act out, while motion capture can reproduce the subtleties of a particular actor. For example, in the 2006 film Pirates of the Caribbean: Dead Man's Chest, Bill Nighy provided the performance for the character Davy Jones. Even though Nighy doesn't appear in the movie himself, the movie benefited from his performance by recording the nuances of his body language, posture, facial expressions, etc.
The project had two main "tracks": the development and deployment of keyframe annotation tools (performed by CMU and Columbia), and the development of the Large-Scale Concept Ontology for Multimedia concept hierarchy itself. The second track was executed in two phases: The first consisted in the manual construction of an 884 concept hierarchy, was performed collaboratively among the research and user community representatives. The second track, performed by knowledge representation experts at Cycorp, Inc., involved the mapping of the concepts into the Cyc knowledge base and the use of the Cyc inference engine to semi-automatically refine, correct, and expand the concept hierarchy.
A still frame is a single static image taken from a film or video, which are kinetic (moving) images. Still frames are also called freeze frame, video prompt, preview or misleadingly thumbnail, keyframe, poster frame,Microsoft: Add a poster frame to your video, retrieved 29 June 2014Indezine: Poster Frames for Videos in PowerPoint 2010 for Windows, retrieved 29 June 2014 or screen shot/grab/capture/dump. Freeze frames are widely used on video platforms and in video galleries, to show viewers a preview or a teaser. Many video platforms have a standard to display a frame from mid-time of the video.
A key frame (or keyframe) in animation and filmmaking is a drawing or shot that defines the starting and ending points of any smooth transition. These are called frames because their position in time is measured in frames on a strip of film or on a digital video editing timeline. A sequence of key frames defines which movement the viewer will see, whereas the position of the key frames on the film, video, or animation defines the timing of the movement. Because only two or three key frames over the span of a second do not create the illusion of movement, the remaining frames are filled with "inbetweens".
According to Qube, Q ships with a range of features including: arbitrary scene rendering algorithm support, arbitrary shader program support (HLSL 2 – 4, GLSL, Cg, shader states), keyframe animation, simultaneous n-dimensional animation blending, animation state machines, multi-gigabyte texture manager, background data streaming, hierarchical LOD and scene management schemes, collision detection, network-enabled media pipeline, live editing of game content, scripting across all core and custom components, cross-platform data formats and APIs, platform-specific extended data formats and APIs, 2D and 3D audio with effects, background texture compression / decompression, user input, hardware accelerated math, Max and Maya exporters, application framework, command line tool framework, and cross-platform build.
Adi Granov (;"Heroes of Ruin Interview with Adi Granov") is a Bosnian-American comic book artist and conceptual designer. He is best known for his painted work with Marvel Comics, for whom most of his comics work is produced, in particular his work on Iron Man. He is especially known for illustrating the miniseries Iron Man: Extremis, and for doing concept and keyframe artwork for the 2008 film Iron Man, a job for which director Jon Favreau personally selected him. Granov has also done concept work for the films The Avengers and The Amazing Spider-Man 2, has designed packaging for the DVDs and toys based on those properties, and has also done design work for video games.
Smart Bitrate Control, commonly referred to as SBC, was a technique for achieving greatly improved video compression efficiency using the DivX 3.11 Alpha video codec or Microsoft's proprietary MPEG4v2 video codec and the Nandub video encoder. SBC relied on two main technologies to achieve this improved efficiency: Multipass encoding and Variable Keyframe Intervals (VKI). SBC ceased to be commonly used after XviD and DivX development progressed to a point where they incorporated the same features that SBC pioneered and could offer even more efficient video compression without the need for a specialized application. Files created by SBC are compatible with DivX 3.11 Alpha and can be decoded by most codecs that support ISO MPEG4 video.
Over 450 graphic designers were chosen for the project, the largest team ever assembled for a Sony Pictures Imageworks-produced movie as of 2007. Designers at Imageworks generated new animation tools for facial, body and cloth design especially for the movie, and elements of keyframe animation were incorporated into the film in order to capture the facial expressions of the actors and actresses. The mead hall battle scene near the beginning of the film, among others, required numerous props that served as additional markers; these markers allowed for a more accurate manifestation of a battlefield setting as the battle progressed. However, the data being collected by the markers slowed down the studios' computer equipment and five months were spent developing a new save/load system that would increase the efficiency of the studios' resources.
Blender, these "handles" (in blue) have been scaled down to bend the fingers. The bones are still controlling the deformation, but the animator only sees the handles. Skeletal animation or rigging is a technique in computer animation in which a character (or other articulated object) is represented in two parts: a surface representation used to draw the character (called the mesh or skin) and a hierarchical set of interconnected parts (called bones, and collectively forming the skeleton or rig), a virtual armature used to animate (pose and keyframe) the mesh. While this technique is often used to animate humans and other organic figures, it only serves to make the animation process more intuitive, and the same technique can be used to control the deformation of any object—such as a door, a spoon, a building, or a galaxy.
Multiple methods of achieving animation exist; the rudimentary form is based on the creation and editing of keyframes, each storing a value at a given time, per attribute to be animated. The 2D/3D graphics software will change with each keyframe, creating an editable curve of a value mapped over time, in which results in animation. Other methods of animation include procedural and expression-based techniques: the former consolidates related elements of animated entities into sets of attributes, useful for creating particle effects and crowd simulations; the latter allows an evaluated result returned from a user-defined logical expression, coupled with mathematics, to automate animation in a predictable way (convenient for controlling bone behavior beyond what a hierarchy offers in skeletal system set up). To create the illusion of movement, an image is displayed on the computer screen then quickly replaced by a new image that is similar to the previous image, but shifted slightly.

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