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"joypad" Definitions
  1. a device used with some computer games, with buttons that you use to move images on the screen

60 Sentences With "joypad"

How to use joypad in a sentence? Find typical usage patterns (collocations)/phrases/context for "joypad" and check conjugation/comparative form for "joypad". Mastering all the usages of "joypad" from sentence examples published by news publications.

But It's still worth revisiting from time to time, to remember the first FPS that really evolved the formula, and felt right on a joypad.
If you've been playing single-player games as a multiplayer experience for a long time, you know the rules: every time you die, you pass off the joypad to your partner.
Bundled with just the remote, the 16GB Shield TV is now $179 – $20 cheaper than the Shield TV bundle that also includes the joypad, and in line with the pricing of the new 32GB Apple TV 4K that goes on sale tomorrow.
There are tweaked versions of the dual-screen TwinView dock and the clip-on AeroActive Cooler fan alongside a new gamepad attachment called the Kunai that looks extremely Nintendo Switch-inspired, with two split controllers that can be attached to the side of the phone or slid into a separate joypad-shaped grip.
The Los Angeles Times praised the game's use of Mode 7, describing the graphics as excellent and colorful. Joypad and Nintendo Magazine System both praised the music, with Joypad writing it was simple but still sounded good. Critics also commended the gameplay, with Joypad and Nintendo Magazine System calling Yoshi's Safari the best Super Scope title. Joypad praised the multiplayer mode and wrote that while the game was somewhat expensive, it was worth buying for Super Scope owners.
French magazine Joypad reviewed the PC-E version and gave it 97%.
On April 3, 2012, A Cappella Records launched its first sub-label, entitled Joypad Records. Dedicated to video game music covers, Joypad Records saw its debut single, a cover of the "Skyrim Main Theme" by Lindsey Stirling and Peter Hollens, chart worldwide, reaching #1 in the Netherlands and Sweden.
In response to criticism over ergonomic issues in the 7800's Pro-Line controllers, Atari later released a joypad controller with the European 7800. It was similar in style to controllers found on Nintendo and Sega Systems. The joypad was not available in the United States. There were few add-on peripherals for the 7800, though its backwards compatibility feature allowed it to use most Atari 2600 peripherals.
Famitsu gave the Saturn version a score of 22 out of 40. A reviewer from French magazine Joypad regarded the Saturn version as an "excellent shoot 'em up".
In the aftermath she has rejoined Delta Red. Cammy History, a two-volume light novel by Yuka Minakawa featuring Cammy as the main character, was published by Wani Books in 1995. Cammy artwork was featured on an officially licensed lenticular print Nubytech/UDON joypad for the PlayStation 2, and a Mad Catz wireless joypad for the PlayStation 3. She was also a subject of numerous figures from various manufacturers, including Funko, Kotobukiya, S.H. Figuarts, and many others.
Nihilumbra was released as part of the PlayStation Plus January 2016 offering on the PlayStation Vita. While this version used the joypad and keys, it offered the touchscreen as alternative control methods.
Cherax Destructor was one of the headlining acts of AVCon's 2015 JOYPAD after-dark party in Adelaide, Australia. AVCon described Hutley as "a conflicted soul", but said that her music fuses her passions "into something weird and wonderful".
Japanese magazine PC Engine Fan rated the PC Engine release an overall score of 23.5 out of 30. The PC DOS version's varied western review scores included 93% in Joypad, 80% in Megazin, 62% in PC Joker, 61% in PC Player, and 59% in Power Play.
David Hodgson of GameFan previewed the game prior to the launch of the system being cancelled and praised various aspects such as the graphics, audio and overall presentation. Ultra Game Players noted its level of attention to detail. Likewise, French magazine Joypad also gave praise to its visuals.
Previously, actress Miki Mizuno also dressed as Chun-Li in another promotional event as did pop singer Maki Miyamae to perform Chun-Li's official song on the television. In 1997, actress and pop star Rie Tomosaka played Chun-Li on television as well. A wide variety of Chun-Li figures have been produced by various manufacturers, including by Capcom itself, Ace Novelty, BigBoysToys, Funko, Kotobukiya, Pop Culture Shock Collectibles, S.H. Figuart, SOTA Toys, Storm Collectibles, Takara Tomy, and Tsume-Art, among many others. Artworks of her were also featured on an officially licensed animated Nubytech/UDON joypad for the PlayStation 2, and a Mad Catz wireless joypad for the PlayStation 3 and Xbox 360.
Next Generation gave it a score of 3 out of 5, noting that the game is very short, and that most secret items are not needed to complete the game. Joypad gave it a 79%. Nintendo Power praised the game, noting "excellent graphics, play control and game balance and sound".
SNES/Super Famicom gamepad (Japanese Super Famicom version shown), which popularized the layout used by most modern gamepads A gamepad, joypad, controller, is a type of game controller held in two hands, where the fingers (especially thumbs) are used to provide input. They are typically the main input device for video game consoles.
Famitsu gave it a score of 29 out of 40. Three reviewers for the Japanese Sega Saturn Magazine gave it a 9, 4, and a 6 score, for an average of 7. Grégoire Hellot of French magazine Joypad gave it a 98%. 1UP.coms Todd Ciolek called it one of the most gorgeous 2D games ever created.
Its composers included Romain Gauthier, Simon Périn, Richard Malot, Jérémie Périn, and Matthieu Malot. The team's initial intention was to develop a game dedicated to mobile platforms. After its initial release, Mobigame considered support for keyboard and joypad controllers. They increased the number of levels from 26 to 46 in a few months with free updates.
Laser Ghost for the Sega Master System is completely different from the arcade original. In the game, players must protect a young girl named Catherine who is being held captive in the haunted White Manor. Using either the joypad or the Light Phaser gun, players eliminate the various hazards Catherine encounters as she attempts to escape with her soul.
They also said that it would tide over fans until the release of Lufia II. MegaFun also praised the game giving it 80% score. French magazines were equally as positive. Joypad gave the game an 88, and Player One gave the game a 92. Spanish magazine Nintendo Accion gave it a 97 out of 100 score.
R-Type Leo was met with positive reception from reviewers since its release in arcades. Electronic Gaming Monthly praised the inclusion of cooperative multiplayer, visuals, sound design, gameplay and bosses. In Japan, Game Machine listed the game on their February 1, 1993 issue as being the eigteenth most popular arcade game at the time. French magazine Joypad praised the graphics and music highly.
Reception to the game on Steam was mixed. The French gaming website Joypad gave it a positive review. The game was notable enough to receive coverage on a TV report of La Une. The game won Best Mobile Game and Best Game Audio at the Tel Aviv Indie Game Awards 2016, and Best Game Narrative in the Asia Indie Game Awards 2016.
It was powered by 4 AA batteries, and screen's contrast could be adjusted by the user. Input and output controls included four buttons, an 8-way joypad, a contrast dial, and a sound on-off switch. The Game Pocket Computer failed in Japan, and was never released internationally. The device is extremely rare, and units on eBay can go for hundreds of US dollars.
Hsu said that while there were enough changes in the moves and timing to challenge Street Fighter veterans, he was disappointed that the new characters all used the traditional fireball and dragon punch joypad motions, and GamePro likewise opined that it made them feel like "Ken and Ryu clones." In 1998 PlayStation: The Official Magazine listed it as number 9 on their "best PlayStation games of all time".
In Japan, Game Machine listed Sexy Parodius on their April 15, 1996 issue as being the sixth most- successful arcade game of the year. Japanese gaming publication Famitsu gave both the PlayStation and Sega Saturn versions of Sexy Parodius a score of 24 out of 40. Intelligent Gamer gave it a B-. Super GamePower gave it 4.5/5 Sega Saturn Magazine (JP) 8.0/10. Joypad gave it 3/5.
An arcade stick is a large-format controller for use with home consoles or computers. They use the stick-and-button configuration of some arcade cabinets, such as those with particular multi-button arrangements. For example, the six button layout of the arcade games Street Fighter II or Mortal Kombat cannot be comfortably emulated on a console joypad, so licensed home arcade sticks for these games have been manufactured for home consoles and PCs.
Scary Larry of GamePro, in contrast to EW and EGM, said the standard joypad "works just as well" as the PlayStation Mouse. He praised the humorous graphics, extensive voice acting, and script which "will leave your sides aching from laughter", but found the gameplay too simplistic and lacking in challenge. He recommended it for players who were open to less serious gaming. IGN called Discworld challenging and long, but criticised the long loading times.
A Nintendo Switch Pro Controller :A gamepad, also known as a joypad, is held in both hands with thumbs and fingers used to provide input. Gamepads can have a number of action buttons combined with one or more omnidirectional control sticks or buttons. Action buttons are generally handled with the digits on the right hand, and the directional input handled with the left. Gamepads are the primary means of input on most modern video game consoles.
Olivier Prézeau of French magazine Joypad gave it a three out of five score. GameSetWatchs Todd Ciolek gave the game an overall mixed outlook, stating that "it's a true curiosity, even if its one unique idea doesn’t quite work. And it’s still one to try, as both a solid twitch- game and a glimpse of one shooter developer’s attempt at something different, if not necessarily better." Hardcore Gaming 101s Kurt Kalata gave it a mostly positive retrospective outlook.
Steve Davis Snooker allows players to play against themselves, or against a human opponent in either Snooker, or Pool. However, there is no opponent AI. The game could be controlled by either a Joypad or a Cursor and Keyboard control scheme. The game has two different modes, with a short game (a game of Ten-Red Snooker similar to power snooker), or long game, a game of traditional fifteen-red Snooker. Screenshot from ZX Spectrum version.
A Nintendo Entertainment System controller The Nintendo Entertainment System controller is an oblong brick-like design with a simple four button layout. It consists of two round buttons labeled "A" and "B", a "START" button, and a "SELECT" button. Additionally, the controllers utilized the cross-shaped joypad, designed to replace bulkier joysticks used in earlier gaming consoles’ controllers. The NES controller could also be unplugged as the NES featured two custom 7-pin ports on the front of the console.
" Although the gameplay was praised for being both hard and rewarding, some reviewers found it unnecessarily difficult and frustrating. GameSpot highlighted the game's different ships, stating that each offers a strategic use of their weapons and abilities. Edge, however, noted the lack of innovation, concluding: "Deltas central gameplay remains a product of the '80s. Your performance upon entering a new level depends largely on trial and error, and the game is as much a test of memory as it is joypad dexterity.
While Yoshi's Safari failed commercially, which IGN attributed to its reliance on the Super Scope and the Mortal Kombat debacle, it did receive praise from video game journalists. The presentation—particularly the visuals—were well received. , Electronic Gaming Monthly (EGM), and Nintendo Magazine System considered the graphics and smooth scrolling among the game's highlights. Joypad wrote the animation was fluid and Nintendo Magazine System wrote the graphics suited the Mario theme, while Nintendo Power called the characters colorful and bright.
Using the mouse and the control key, runes are drawn in mid-air with mouse gestures, which must be correctly drawn in order to successfully cast a spell. The player can find or buy different runes as gameplay progresses, combinations of which unlock new spells. This gestural interface was simplified in the Xbox version to account for the limitations of the joypad. Each direction of the directional pad corresponds to a different mouse direction and different combinations of directions are entered with the directional pad to draw runes and correspondingly cast spells.
A flamethrower is used to burn all types of enemies while the fireball serves the plane as deflection from crashing into another planes with swift pivotal circulation. The player's plane has a primary weapon that fires continuously at a constant velocity that can attack aerial enemies, land enemies except the train, and certain buildings. The plane is manipulated by moving it along screen, possibly using mouse, tilting the device, joypad and relative touch (manual input sensitivity). Double tapping the screen drops a bomb that can destroy land enemies and buildings in order to collect coins.
According to Game Machine, a Japanese arcade trade publication, Mr. Driller G performed well in arcades; its April 15, 2001 issue reported that it was the second best-selling arcade game in Japan, behind Capcom's Street Fighter Zero 3 Upper. The PlayStation version sold 10,938 copies during its first week on the market, and was awarded the Silver Hall of Fame award by Famitsu. Both at release and retrospectively, Mr. Driller G was well received. Greg, a writer for the French magazine Joypad, believed it was the best Mr. Driller game up to that point.
Slayers Royal 2 was commercially successful, having remained on Japan's Sega Saturn top ten list five weeks after its release.Sega Saturn Magazine (Japan) 35/1997 (17 October 1997) p.14. However, the game received mediocre review ratings in Japan, including 25/40 from Famitsu and 18/30 from Sega Saturn Magazine. In the West, French magazine Joypad scored the Saturn version a 7/10, while Spanish magazine Superjuegos opined that although Slayers Royal 2 "is not Vandal Hearts" it should please the fans of the series and noted the game's "spectacular" animation.
The world of Final Fantasy Tactics has been featured in several other Square video games. After the game's release, the development staff went on to develop Vagrant Story, which featured several subtle references to Final Fantasy Tactics. In an interview with the French video game magazine Joypad, Matsuno stated that both titles are set in the same fictional world of Ivalice. During the development of Vagrant Story, Matsuno and Sakaguchi initiated a sequel to Tactics, which would have used 2D graphics due to issues with 3D development at the time.
Sega also released a dedicated Saturn mouse and Saturn keyboard. In addition, to allow users to browse with just the Saturn joypad, Sega produced a series of CDs containing hundreds of website addresses. The browser included a space magnifying function. The Planetweb browser was written in C, and runs on just 570 KB, whereas a typical PC browser of the time used up about 6 MB. At the time most television screens ran at a lower resolution than computer monitors, so the browser used anti- aliasing to smooth out the edges of onscreen text characters.
A more conventional 4-Players Adapter for the Famicom was eventually released by Hori in 1990, which allowed up to four controllers to be plugged into the expansion port (allowing each player to utilize a specialized joypad if they desired). During the same year, Nintendo released their own first- party adapters for the Nintendo Entertainment System in North America: the NES Four Score and the NES Satellite. Despite the fact that the HVC-101 model of the Famicom uses the same controller ports as the NES, 4-player Famicom games are not compatible with the NES multitaps.
The analog stick's default setting is extremely sensitive, but that can be corrected in the options screen (except in the Japanese version). However, the game still does not handle exactly like the original arcade version of Daytona USA even when using a racing wheel. The physics, handling, and control are different from the arcade version. Though it is likely that the game has its game mechanics derived from Tokyo Xtreme Racer 2, and was designed with analog controls in mind and therefore does not play as easily on a joypad as the Sega Saturn versions which used a standard d-pad.
A selling point for the Sega Genesis/Mega Drive version was the J-Cart, a cartridge including two control ports, thus eliminating the need for a 4-player adaptor. It also included a 'pad-sharing' feature which allowed 2 players to share a single joypad; thus it enabled 8 players to compete simultaneously, on certain tracks. An updated version of Micro Machines 2: Turbo Tournament was only released in PAL regions for the Mega Drive entitled Micro Machines Turbo Tournament '96. The updated version featured new tracks combined with some updated tracks from Micro Machines 2.
Urban Freestyle Soccer is rather simple to play, as most sport-typed video games are. The player navigates his teammates via keyboard or controller/joypad, passing the ball, dribbling the opponents, and even playing dirty here and there. The player can clash at opposing teammates, knocking them down with kicks and punches, and can also use the objects from the environment of the playing field to throw at the opponents (like trash cans). The game itself offers a number of types of games to play, from classical Freestyle matches up to the rather longer Street Challenge mode.
" Baize remarked that while the graphics are not as good as the arcade version, they are still solid, and the unlimited continues gives it an advantage over the arcade version. AllGame praised the Saturn version's music and sound, and recommended that players use a light gun instead of a joypad. AllGame also wrote that the graphics were, "Not as crisp as the PS and PC versions but good for the Saturn." In 2001, Stephen Fulljames of Computer and Video Games reviewed the PlayStation version and wrote that it "plays as if it's on rails - the pre-rendered environments offering a totally predictable environment.
The Nvidia NV1, manufactured by SGS-Thomson Microelectronics under the model name STG2000, was a multimedia PCI card released in May 1995. It was sold to retail by Diamond as the Diamond Edge 3D. The NV1 featured a complete 2D/3D graphics core based upon quadratic texture mapping, VRAM or FPM DRAM memory, an integrated 32-channel 350 MIPS playback-only sound card, and a Sega Saturn compatible joypad port. As such, it was intended to replace the 2D graphics card, Sound Blaster-compatible audio systems, and 15-pin joystick ports, then prevalent on IBM PC compatibles.
They criticized the port's interface and low resolution graphics, which Dan Hsu felt were enough to ruin the game, but were unanimously pleased with the addictive simulation gameplay. A reviewer for Next Generation said the game is "a true, if uninspired, descendant" of the original SimCity. He praised the addition of the 3D "ride-through" feature in the PlayStation version, but complained of the clunky interface when using the PlayStation joypad. Scary Larry of GamePro contended that the slow and confusing interface of the PlayStation conversion ruin any enjoyment that might be found in the game.
Shoulder buttons ("bumpers") and triggers on an Xbox 360 controller. Gamepads generally feature a set of buttons handled with the right thumb and a direction controller handled with the left. The direction controller has traditionally been a four- way digital cross (also named a joypad, or alternatively a d-pad, and never called arrow keys), but most modern controllers additionally (or as a substitute) feature one or more analog sticks. Some common additions to the standard pad include shoulder buttons (also called "bumpers") and triggers placed along the edges of the pad (shoulder buttons are usually digital, i.e.
The game is also included in the second volume of Sega Mega Drive Classic Collection for PC, as well as in the box set of all volumes, Sega Mega Drive Classic Collection: Gold Edition. The game is also available as a standalone unit on the Arcade Legends Sega Genesis Volume 2 plug and play joypad, released by Radica, and the Sega Mega Drive Handheld, a portable game console containing twenty games. It has also been released for Microsoft Windows on Steam individually and as part of Sega Genesis Classics Pack 2. It is also one of the 42 games pre-installed in the Sega Genesis Mini console.
Most aspects of Kirby's Adventure were well received in contemporary reviews, and critics agreed that it was an improvement over Kirby's Dream Land. Some of the most common highlights by reviewers were the game's originality with its new copy ability and unique enemy designs, the size and variety of the levels, the tight controls, and the quality and cuteness of the graphics and animation. Nintendo Power thought the game was more difficult than its cute theme may lead gamers to believe. Joypad believed the game was aimed towards younger children and provided two review scores for gamers over and under 12 years old, with the score for children being higher.
The company originally produced joysticks like the infrared R.A.T. for the Commodore 64 and Sinclair ZX Spectrum computers and later branched out into music peripherals and stand-alone musical equipment for price conscious home users. Among their offerings were the SpecDrum (a sample-based drum machine), a Cheetah Sound Sampler, a Cheetah Midi Interface, and in the later, 8-bit/16-bit drum machines, music sequencer, and a range of music keyboards (including polyphonic analog / digital synthesizers and rack mount modules). Joysticks and peripherals included the Cheetah 125, Cheetah 125 Plus, Mach 1, and an infrared joypad. Cheetah's range of music products expanded quickly during the 1980s when they began to work with external designers.
Despite the controversy over Sega entrusting the Saturn conversion to an outside developer, upon its release critics agreed that it was an exemplary conversion of the arcade game. Dean Mortock, for example, admitted in Saturn Power: "... I was certainly sceptical as to the reasoning behind letting another team do the conversion. But, after playing the game inside out, I can honestly say that I believe that this is the finest conversion of Manx TT onto the Saturn possible." The game's smooth control was highly praised, with most critics commenting that all three controller options (standard joypad, analog controller, and steering wheel) work well, with the analog controller allowing the most exceptional precision of the three.
The Atari 7800's CX-24 Pro-Line joystick was designed to be backward compatible with the 2600 and its games. The Pro-Line was originally advertised specifically for the 2600 in 1983, but was not released until it was made the pack-in controller for the 7800. Its right fire button was designed to switch between functioning as a discrete button for 7800 games, and as a duplicate of the left fire button (which was functionally identical to the CX-40's lone fire button) for 2600 games. The Atari CX-78 Joypad, available in PAL markets in place of the CX-24, had the same compatibility as the Pro-Line stick.
Tecmo World Wrestling contains more than 20 moves per wrestler, by virtue of not having a dedicated grapple button. Instead, a grapple is initiated whenever the wrestlers walk into each other, and from there, combinations of the joypad and buttons can be used to perform a variety of holds and slams. There are also many situational moves (such as ground attacks, high-risk top-rope aerial attacks, and running attacks) to perform. In addition, the game was perhaps the first to feature action replays: when certain signature moves are performed on a weakened wrestler, the game introduces a quick cut-scene, showing the move being performed, as if in a close-up television replay.
The Atari 2600 in its 1986 cost-reduced version, nicknamed "2600 Jr." The 1986 model, unofficially referred to as "the 2600 Jr.", features a smaller, cost-reduced form factor with a modernized, Atari 7800-like appearance. The redesigned 2600 was advertised as a budget gaming system (under US$49.99) with the ability to run a large collection of classic games. Though released after the video game crash of 1983, and after the North American launch of the Nintendo Entertainment System, the 2600 was supported with new games and television commercials promoting "The fun is back!" Later European versions of the 2600 Jr. include a joypad, which is also featured with the European 7800.
Shooting gallery games include light gun games, although many can also be played using a regular joypad and an on-screen cursor to signify where the bullets are being aimed. When these debuted, they were typically played from a first-person perspective, with enemy fire that occurred anywhere on the screen damaging or killing the player. As they evolved away from the use of light guns, the player came to be represented by an on-screen avatar, usually someone on the bottom of the screen, who could move and avoid enemy attacks while returning fire. These sorts of shooters almost always utilize horizontal scrolling to the right to indicate level progression, with enemies appearing in waves from predestined locations in the background or from the sides.
Released alongside LMA 2005 and Manchester United Manager, this version was notable for two reasons - it was the first game in the series to be released on PC, and the first developed externally (by Kuju rather than Codemasters). The change of platform required a redesigned interface, with the straightforward joypad-based navigation of PS2 replaced by a mouse-driven control system more similar to a graphical user interface such as Microsoft Windows. Each screen the user progressed to was housed on a separate window, which made finding one's way from section to section rather awkward. Content-wise, the PC version contained the same playable leagues, 3D match engine and transfer system as the console version, although there were extra non-playable countries added from around the world to bolster the transfer market.
Virtual Xperience was a French video game development studio founded by Rodolphe Czuba on December 1993 after his previous company, Retour 2048, was closed due to management issues from two of their employees and would later be involved during the development of Shen Technologies' Super Burnout. The company had three projects under development for the Jaguar platform, two of which were Zzyorxx II and a platform game titled Indiana Jags. The game was first announced in early 1994 under the name Zozziorx and was touted for a Q2 1994 release, however GameFan and French magazine Joypad previewed some of the first screenshots for the game in the third quarter of 1994, now under the title Zzyorxx and planned for a Q3 1994 release instead. It remained to be previewed across multiple magazines through 1995 under its final name but had no concrete release date set.
The Game Gear and Master System versions were reviewed together by a reviewer from German magazine Mega Fun, who complimented their humour. The animation of the Game Gear version was described by Joypad as "breathtaking", and that of the Master System version was described as "excellent", but their sprites were criticised: they said the Master System version deletes sprites when there is an excess of vehicles on screen, and the Game Gear version's sprites suffer slowdowns and blinks. Critics had mixed opinions on the Amiga version's graphics and sound: Amiga Joker and French magazine Amiga Dream reviewers liked them, but CU Amiga criticised the graphics as "poorly detailed" and the sound as "simple". Other comments from critics included The One reviewer's lauding of the two-player mode, described as "the best two-player racing game we've ever seen", Stuart Campbell of Amiga Power praising of the locations and control, although he criticised the "limited" single-player mode and lack of parallax scrolling.
Super Burnout was previewed in a feature article on the September 1994 issue of French magazine Joypad under its original name Burn Out, featuring a completely different art style compared to the final version, along with Indiana Jag and Zzyorxx II. Burn Out was then shown in the Do The Math promotional recording sent by Atari to video game retail stores in an early but playable state on 14 November 1994, with the artwork now bearing resemblance to the final version, but featuring eight racers on the track during single-player instead of seven in the final version. In their November and December 1994 issues, French magazine CD Consoles stated that the game would support LAN play for multiplayer via JagLink, however Olivier Nallet later remarked that the feature was removed during development due to stability issues and time constrains, despite requests from Atari to implement it. The game was later advertised in EGM2 for a Q1 1995 release and on their next issue in 1995. Burn Out made its appearance on the showfloor of events such as WCES 1995, Spring ECTS '95 and E3 1995, with the latter being its last trade show appearance prior to launch and was now scheduled for a Q3 1995 release.

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