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12 Sentences With "grew tiresome"

How to use grew tiresome in a sentence? Find typical usage patterns (collocations)/phrases/context for "grew tiresome" and check conjugation/comparative form for "grew tiresome". Mastering all the usages of "grew tiresome" from sentence examples published by news publications.

But it also alerted me whenever one of my neighbors was walking their dog on my street, which grew tiresome quickly.
Jeffrey Dean Morgan is electric in his performance, which is unfortunately also full of affected mannerisms — wild exclamations, an odd backbend-type move — that quickly grew tiresome.
But some of the game's customs there grew tiresome, like the emphasis on bunting and the practice of dressing in full uniform at the hotel before road games.
" Hal Boedeker of the Orlando Sentinel wrote, "Harris headlined a blah production number to start the show. His running shtick about Oscar predictions grew tiresome." He concluded his review saying, "The music saved this Oscar telecast, but it was still a long, tedious show. The highlight reel will make it look better than it was.
The game was criticised for its simplistic gameplay and lack of innovation. Gifford noted that the game's "biggest problem" was its unchallenging gameplay, stating that it was "repetitive"; he compared it to gameplay of the 16-bit era. Game Revolution stated that the gameplay appeared "interesting" at first, but grew tiresome the longer the game is played, despite its short length. Jennings noted that the gameplay was not "groundbreaking" and similarly stated that the game relied heavily on "what is practically 16-bit gameplay".
Josh Harmon from Electronic Gaming Monthly thought that the characters in this game had more depth, and that the choices made by players throughout the game were meaningful. Aoife Wilson from Eurogamer thought that the game's characters were memorable, but was disappointed by the story. Nick Tan, from Game Revolution, also praised Min's personality, but he complained that the character appeared too seldom in the game. Edwin Evans-Thirlwell, writing for GamesRadar, thought that the story grew tiresome as players progressed, even though some of its characters were interesting.
Sepinwall said Samberg's character was "a little too broad for the show's buttoned-down style" but led to some funny moments. Steve Heisler of The A.V. Club called Jerry's presentation "one of the most amazing scenes in Parks & Rec history". Heisler also praised Pratt's performance and felt Ann was unusually sympathetic in "Park Safety", but felt Samberg was poorly used and his loud talking quickly grew tiresome. New York magazine writer Steve Kandell said "Park Safety" continued an ongoing development of the mythology of the Pawnee community, comparing it to "a live- action Springfield", the setting of the animated comedy series The Simpsons.
Mick LaSalle wrote in the San Francisco Chronicle that the commentators seemed monotonous and formulaic in debating freedom of speech, and criticized the film's repetition of the word "fuck". Peter Keough reviewed the film for the Boston Phoenix; giving it a rating of two out of four stars, he also said that the repeated use of "fuck" grew tiresome. In a critical review for The Observer Philip French wrote that the film had low comedic value, calling it arrogant, puerile and tedious. Peter Bradshaw of The Guardian gave the film two out of five stars, criticizing its lack of originality.
" Others media publications were more critical of the show. Television critic Rob Owen of the Pittsburgh Post-Gazette wrote that Stewart was more "amusing than funny". He added, "Many of his jokes fell flat with the stars in the Kodak Theatre, and his tendency to bow down before celebrities quickly grew tiresome." Tom Shales from The Washington Post commented, "It's hard to believe that professional entertainers could have put together a show less entertaining than this year's Oscars, hosted with a smug humorlessness by comic Jon Stewart, a sad and pale shadow of great hosts gone by.
Feedback from creative director Paul Hellquist, Neumann, and art director Jeramy Cooke led to rewrites, as they felt Jack seemed one-dimensional and his humor quickly grew tiresome. Neumann and Burch each did a pass through Jack's dialogue after Angel's death, now rephrased as Jack's "breaking point", removing some of the more silly lines Jack aimed at the player and making his dialogue angrier and darker with a "vengeful streak". In doing so, it was also hoped to give Jack an arc throughout the game, growing from treating the player characters as irrelevant to hating them. One of the earliest concepts for Jack's design was that he'd look like the hero of a different game.
The etymology of the name ketoprak is unknown, and its name similarity to the Javanese folk-drama is peculiar. However, according to popular Betawi tradition, ketoprak was actually derived from the acronym of its ingredients; which are ket from ketupat, to from tahu and toge, and prak from digeprak (Betawi for: "mashed" or "crushed"), which describes the method on grounding garlic, chili pepper and peanut granules together to create the peanut sauce. It is also believed that a man who loved eating invented the dish because he grew tiresome of the food he had normally eaten. When he dropped the dish on to the floor, the plate made the sound "ketuprak", which is where he got the idea for the name.
The main point of criticism was the environmental interaction, which grew tiresome once the player grew used to all the skills. Van Duine said that, while not perfect, the battle transition "[provided] a greater sense of environment rather than shifting to an instanced zone", while Dengeki PlayStation positively noted smooth gameplay, "seamless" transition from navigation to battle, and the ability to retry battles after being defeated. Wallace was pleased with the battle system and praised Armitization despite a general slow pace, while Remi found the gameplay deeper than in previous titles and echoed Wallace's praise for the battle system. This praise and similar notes surrounding Armitization were shared by multiple other western reviewers, although a few minor criticisms arose concerning old-fashioned gameplay mechanics, and item and equipment management.

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