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38 Sentences With "graphics terminal"

How to use graphics terminal in a sentence? Find typical usage patterns (collocations)/phrases/context for "graphics terminal" and check conjugation/comparative form for "graphics terminal". Mastering all the usages of "graphics terminal" from sentence examples published by news publications.

The Blit, a graphics terminal, was developed at Bell Labs in 1982.
With the successful delivery of DAC-1, IBM turned to commercializing the system in "Project Alpine". The results of Alpine were the IBM 2250 graphics terminal, 2280 film recorder and 2281 film scanner. Unlike the DAC-1's 7090, the Alpine products were all aimed for use with the newly announced IBM 360 series of computers. The graphics terminal was quite successful and IBM became a major CAD vendor.
Teletype DMD 5620 connected to SDF Public Access Unix System In computing, the Blit was a programmable bitmap graphics terminal designed by Rob Pike and Bart Locanthi Jr. of Bell Labs in 1982.
The VAXstation 100 was a VAXstation-branded graphics terminal introduced in May 1983. It used a Motorola 68000 microprocessor and connected to its VAX host via Unibus. It was used for developing the X Window System.
This was joined in May 1978 by the 2647A programmable graphics terminal, which included its own BASIC interpreter. In October 1980, HP introduced the 2642A, which was like the 2645A, but instead of optional tape cartridges it had a standard 5.25-inch floppy disk drive storing 270 KB per diskette. The ultimate and final model in the 2640 series was the 2647F programmable graphics terminal introduced in June 1982, an improved replacement for the 2647A with the 2642A's floppy drive. Unlike the preceding terminals in the 264X family that had 8080A CPUs, the 2647F used the faster Intel 8085A running at 4.9 MHz.
The protocol included multicast support developed by Steve Deering as a graduate student in the group. The Internet Protocol layer to support this evolved into the IP multicast standard. The V system was used for graphical user interface (GUI) research. The Virtual Graphics Terminal Service (VGTS) provided a modular windowing system for both local and remote applications.
In some configurations, a Chromatics graphics terminal could be used as a stand-alone workstation, with disk drives and an operating system. Chromatics pursued the higher performance end of the graphics marketplace, including such applications as flight simulation and air traffic control. They sold many systems into military and government contracts. Several configurations received Tempest certification.
The Chromatics CT4100 graphics terminal displayed text and character-cell graphics in color. The CT series was a lower-cost product for Chromatics, designed around the recently introduced NEC µPD7220 graphics display controller chip. It was their only product built using a single circuit board. It was also the only series which could not be configured with disk storage and a disk-based operating system.
ASCII SI/SO characters were used to differentiate the text from graphic portions of a transmitted "page". These instructions were decoded by separate programs to produce graphics output, on a plotter for instance. Other work produced a fully interactive version. In 1975, the CRC gave a contract to Norpak to develop an interactive graphics terminal that could decode the instructions and display them on a color display.
Tektronix 4051 computer graphics terminal. The Tektronix 4050 was a series of three computer graphics microcomputers produced by Tektronix in the late 1970s through the early 1980s. The display technology was similar to the Tektronix 4010 terminal, using a storage tube display to avoid the need for video RAM. They were all-in-one designs with the display, keyboard, CPU and DC300 tape drive in a single desktop case.
Known as the Mirage 1, a version with a color monitor (and Palette Card) would be known as the Mirage 2."Scion's Mirage 1 stand-alone graphics computer/terminal", InfoWorld, 1 November 1982, pg. 10 However, there is no record of either version having shipped. Form and Function packaged a graphics terminal using a single MicroAngelo board placed inside an existing Ball monochrome monitor to produce the "IM-1".
The initial system consisted of three Data General Nova minicomputers with 12k words of memory, several VST 1200 terminals, a Tektronix 4002 graphics terminal, and an HP 7200 plotter. In September 1973 the CPUs were updated to 32k words of memory. The first version of FLOW was implemented by two graduate students at UCSD. The original version was implemented in FORTRAN but later ported to Nova assembler language.
Optionally, basic black and white plots can be displayed using TEKSRV, a Tektronix 4012-based graphics terminal. Before any data can be processed by AIPS, they must first be imported into the system's own data areas, usually in FITS format. The FITS standard was agreed in 1979 and its development is inseparable from that of AIPS. The data can henceforth be processed using a large number (>530) of individual programs, each of which performs a specific task e.g.
AutoCAD is a commercial computer-aided design (CAD) and drafting software application. Developed and marketed by Autodesk, AutoCAD was first released in December 1982 as a desktop app running on microcomputers with internal graphics controllers. Before AutoCAD was introduced, most commercial CAD programs ran on mainframe computers or minicomputers, with each CAD operator (user) working at a separate graphics terminal. Since 2010, AutoCAD was released as a mobile- and web app as well, marketed as AutoCAD 360.
Vismon was the work of Rob Pike and Dave Presotto.David L. Presotto - Research at Google It was based on some early experiments by Luca Cardelli. Many other scientists and engineers of the Computing Science Research Center of the Murray Hill facility were also involved. All had been spurred by the introduction in 1983 of the new Blit graphics terminal developed by Pike and Bart Locanthi and marketed by Teletype Corporation of Skokie, Illinois as the DMD 5620.
DAC had been designed with a workflow in mind; paper and pencil sketching, digitizing on the reader, minor manipulation on the terminals, and then printing or modeling. In spite of it being the centerpiece of the operation, the graphics terminal was given little thought during the design process.Origin, pg. 49 Performance issues limited diagrams to about 1,000 vectors; at this point the refresh time became so slow the display would become difficult to use due to flickering.
Ritchie gives the example chain of a terminal module chained with a Datakit network module to achieve remote login over a network. Aside from characters (bytes) going from program to device and vice versa, Streams could carry control messages such as "hangup" (drop connection) and ioctl messages. Streams could also be used for inter-process communication, by connecting two processes to pseudoterminals. This functionality was implemented in the mpx window system for the Blit graphics terminal, which could display multiple terminal emulator windows.
The Tektronix 4051 BASIC language desktop computer of the mid-1970s had a demo program called Artillery which used a storage-CRT for graphics. A similar program appeared on the HP 2647 graphics terminal demo tape in the late 1970s. Artillery Simulator for the Apple II was among the earliest graphical versions of the turn-based artillery video game. Graphical adaptions of the artillery game, such as Super Artillery and Artillery Simulator, emerged on the Apple II computer platform in 1980.
The 4952 joystick was used for graphics input. Because the direct view storage tubes do not flicker as do conventional CRTs, and because the BASIC programming interface allowed simple, rapid rendering of vector graphic displays, the 405x series were used in many theatrical contexts. In particular, 405x computers can frequently be seen in early Battlestar Galactica sets. The graphic display software was based upon software originally developed in the 1960s by Corning Glass Works for their Type 904 graphics terminal.
Although briefly known as RANCID, the eventual choice of name has led to a preponderance of primate- based humour in and around AIPS. The Cookbook contains "additional recipes", instructions for preparing food and drink which all feature bananas as an ingredient. The programmer's guide is called Going AIPS, the cover of which features a gorilla clutching a Tektronix 4012 graphics terminal whilst standing upon two IBM 3420 Magnetic Tape Units. Various cover designs of the Cookbook and icons also include images of primates.
Digigraphics was one of the first graphical computer aided design systems to go on sale. Originally developed at Itek on the PDP-1 as EDM (Electronic Drafting Machine), the efforts were purchased by Control Data Corporation and ported to their machines, along with a new graphics terminal to support it. Systems cost almost $500,000 and supported only a few users at a time, so in spite of a number of advantages it was not cost competitive with traditional manual methods and only a few systems were sold.
Lourie worked on the programming for the prototype graphics terminal. The 2250 Graphical Display Unit was released in 1964 with the new System/360 computer. Lourie had begun weaving at age seven and was an experienced weaver. In 1964 she proposed that IBM produce a CAD system for the textile industry. Lourie made a proposal to IBM management, which was accepted, to develop a working system to translate artists’ designs into loom control information, and to develop the hardware and software to control the loom.
Pong arcade version It was not long before major corporations started taking an interest in computer graphics. TRW, Lockheed-Georgia, General Electric and Sperry Rand are among the many companies that were getting started in computer graphics by the mid-1960s. IBM was quick to respond to this interest by releasing the IBM 2250 graphics terminal, the first commercially available graphics computer. Ralph Baer, a supervising engineer at Sanders Associates, came up with a home video game in 1966 that was later licensed to Magnavox and called the Odyssey.
SHRDLU was an early natural language understanding computer program, developed by Terry Winograd at MIT in 1968–1970. In the program, the user carries on a conversation with the computer, moving objects, naming collections and querying the state of a simplified "blocks world", essentially a virtual box filled with different blocks. SHRDLU was written in the Micro Planner and Lisp programming language on the DEC PDP-6 computer and a DEC graphics terminal. Later additions were made at the computer graphics labs at the University of Utah, adding a full 3D rendering of SHRDLU's "world".
GRASS (GRAphics Symbiosis System) is a programming language created to script 2D vector graphics animations. GRASS was similar to BASIC in syntax, but added numerous instructions for specifying 2D object animation, including scaling, translation and rotation over time. These functions were directly supported by the Vector General 3D graphics terminal GRASS was written for. It quickly became a hit with the artistic community who were experimenting with the new medium of computer graphics, and is most famous for its use by Larry Cuba to create the original "attacking the Death Star will not be easy" animation in Star Wars (1977).
The Tektronix 4105 was a video terminal introduced by Tektronix in 1983. It could be used as a conventional text terminal supporting the ANSI escape codes of the VT102 or the VT52, as well as a graphics terminal using their own Tektronix 4010 series vector graphics. In graphics mode resolution was relatively limited, at 480 by 360 pixels, but it added a wide variety of new commands to the original 4010 set, including up to eight colors on the screen. The color commands would become a standard in their own right, and is supported by most terminal emulators supporting the Tek 4010 series.
The aircraft position is then displayed on a high-resolution color graphics terminal that also shows the approach centerline and the glide path. A GCA controller is then able to use this screen for reference to issue GCA instructions to the pilot. The signal strength for the secondary surveillance radar subsystem of a non-traditional PAR is not attenuated by rain since the frequency is within the long range band, L-band. Therefore, a non-traditional PAR does not experience noticeable rain fade and in the case of the TLS has an operational range of 60 nm.
This in effect created two different versions of MEDUSA: CIS MEDUSA (owned by Computervision, which ran on Prime and VAX minicomputers and later on Sun workstations) and Prime MEDUSA (which ran on Prime minicomputers and was later made available on Sun workstations as well). The file format of the two versions drifted apart, as did the command syntax and therefore macro language, as the two versions were developed in slightly different directions. In Germany in the mid 1980s one MEDUSA workplace with a CV colour graphics terminal and a 19 inch colour screen including the software license cost around 145,000 German Marks (DM). The central computer would cost as much again.
All input/output requests, whether by the MTS job program itself or by a program running under MTS, is done using a common set of subroutine calls (GETFD, FREEFD, READ, WRITE, CONTROL, GDINFO, ATTNTRP, ...). The same subroutines are used no matter what program is doing the I/O and no matter what type of file or device is being used (typewriter or graphics terminal, line printer, card punch, disk file, magnetic and paper tape, etc.). No knowledge of the format or contents of system control blocks is required to use these subroutines. Programs may use specific characteristics of a particular device, but such programs will be somewhat less device independent.
In 1975, the CRC gave a contract to Norpak to develop an interactive graphics terminal that could decode the instructions and display them on a colour display, which was successfully up and running by 1977. Against the background of the developments in Europe, CRC was able to persuade the Canadian government to develop the system into a fully-fledged service. In August 1978 the Canadian Department of Communications publicly launched it as Telidon, a "second generation" videotex/teletext service, and committed to a four-year development plan to encourage rollout. Compared to the European systems, Telidon offered real graphics, as opposed to block-mosaic character graphics.
The 2645A was the first terminal in the 2640 series to use the Intel 8080A, rather than the 8008, as its CPU. Almost all subsequent 2640-family terminals would have 8080A CPUs, all running at 2.5 MHz. The 2645A was followed in November 1976 by the 2641A, a 2645A derivative designed for the APL programming language, and in April 1977 by the 2645R, a 2645 which supported right-to-left Arabic text as well as left-to-right text in Roman letters. In July 1977, Hewlett-Packard introduced the 2648A graphics terminal, a 2645A derivative which added 720×360 black-and-white raster graphics in a separate graphics page that could overlay the main text memory.
3B2 line of minicomputers was the porting base for SVR3 AT&T;'s UNIX System Development Laboratory (USDL) was succeeded by AT&T; Information Systems (ATTIS), which distributed UNIX System V, Release 3, in 1987. SVR3 included STREAMS, Remote File Sharing (RFS), the File System Switch (FSS) virtual file system mechanism, a restricted form of shared libraries, and the Transport Layer Interface (TLI) network API. The final version was Release 3.2 in 1988, which added binary compatibility to Xenix on Intel platforms (see Intel Binary Compatibility Standard). User interface improvements included the "layers" windowing system for the DMD 5620 graphics terminal, and the SVR3.2 curses libraries that offered eight or more color pairs and other at this time important features (forms, panels, menus, etc.).
The display for this system had characteristics to the similar to those of Tektronix storage tube display. It used small pixel regions composed of photosensitive glass, which could be darkened (forming a black line image) by writing, and would display this persistently until the entire display was erased. When Corning left the market this software base was sold to Tektronix. The original demo included an artillery game which was later adapted by high school students at Lindbergh High School in Renton, Washington to the HP 9830, and also adapted by Hewlett Packard for the HP 2647 intelligent graphics terminal demo tape and eventually similar games in Microsoft BASIC for the IBM PC. Other games for the Tektronix included Weather Wars, with users directing lightning bolts and tornados against opponents in an environment affected by wind.
DEC GT40 graphics terminal running Moonlander The Lunar Lander concept was initially created in 1969 as a text-based game called Lunar, or alternately the Lunar Landing Game. Many further versions of the game were developed over the course of the next decade; by 1979 the style of game was collectively seen as its own subgenre. The first graphical version of the subgenre, Moonlander, was released in 1973 by DEC, which commissioned a real-time, graphical Lunar Lander game to demonstrate the capabilities of its new DEC GT40 graphics terminals. After the release of the 1977 Cinematronics vector graphics game Space Wars, Atari began work on their own vector graphics engine, in which the graphics are constructed by drawn lines instead of pixels like in the more standard raster graphics engines.
It was based on an earlier trackball-like device (also named ') that was embedded into radar flight control desks. This trackball had been developed by a team led by Rainer Mallebrein at Telefunken for the German Bundesanstalt für Flugsicherung (Federal Air Traffic Control) as part of their TR 86 process computer system with its SIG 100-86 vector graphics terminal. The ball-based computer mouse with a Telefunken RKS 100-86 for the TR 86 computer system When the development for the Telefunken main frame began in 1965, Mallebrein and his team came up with the idea of "reversing" the existing into a moveable mouse-like device, so that customers did not have to be bothered with mounting holes for the earlier trackball device. Together with light pens and trackballs, it was offered as an optional input device for their system since 1968.
It consisted of an arrangement of metal plates, ceramic blocks and open space. An improved model called the M1IP was produced briefly in 1984 and contained small upgrades. The M1IP models were used in the Canadian Army Trophy NATO tank gunnery competition in 1985 and 1987. Ballistic Research Laboratory (BRL) used computerized tools during the development of the M1, which led to the development of BRL-CAD. Here, a Vector General 3D graphics terminal displays a model of the M1. About 5,000 M1A1 Abrams tanks were produced from 1986–92 and featured the M256 smoothbore cannon developed by Rheinmetall AG of Germany for the Leopard 2, improved armor, consisting of depleted uranium and other classified materials, and a CBRN protection system. Production of M1 and M1A1 tanks totaled some 9,000 tanks at a cost of approximately $4.3 million per unit.
An important technological advance that enabled practical computer graphics technology was the emergence of metal–oxide–semiconductor (MOS) large-scale integration (LSI) technology in the early 1970s. MOS LSI technology made possible large amounts of computational capability in small MOS integrated circuit chips, which led to the development of the Tektronix 4010 computer graphics terminal in 1972, as well as the microprocessor in 1971. MOS memory, particularly the dynamic random-access memory (DRAM) chip introduced in 1970, was also capable of holding kilobits of data on a single high-density memory chip, making it possible to hold an entire standard-definition (SD) raster graphics image in a digital frame buffer, which was used by Xerox PARC to develop SuperPaint, the first video-compatible, raster-based computer graphics system, in 1972. The Utah teapot by Martin Newell and its static renders became emblematic of CGI development during the 1970s.
SunRiver Data Systems was a division of SunRiver Corporation, a private company founded in 1986Mississippi Business Journal, September 1987Business Week, July 13, 1987 in Jackson, Mississippi by four electrical engineers (Ronnie Hughes, Bill Long, Kester Rice, and Gerald Youngblood), all former employees of Diversified Technology, Inc. Initially funded by a local businessman, the company moved to Austin, Texas in 1989 after acquiring venture capital financing from Sevin Rosen Funds and Austin Ventures.Austin American Statesman, March 10, 1989, Page C1Austin Business Journal, December 29, 1995 SunRiver developed the first Fiber Optic Station, a color graphics terminal which relied on a proprietary, patented, "bus extension" technology in which the parallel data bus of the multi-user computer is serialized and then reconstituted in the terminal device. Custom LSI chips handled both ends of the connection, which later was converted from fiber optic cable using ST connectors, to Category 5 cable.

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