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21 Sentences With "glaives"

How to use glaives in a sentence? Find typical usage patterns (collocations)/phrases/context for "glaives" and check conjugation/comparative form for "glaives". Mastering all the usages of "glaives" from sentence examples published by news publications.

Characters can swap out standard boxing glove fists for other armaments, including propeller glaives and metal paddles that change the way you throw standard punches.
Emile Garabiol received numerous honors, both from France and abroad. He was Officer of the Legion d'Honneur, Commander of the Palmes Academiques, Officer of the Merite Civique, and Officer of the Merite Polonais avec Glaives (Polish equivalent of the Legion d'Honneur).
Each firearm has three different types of ammunition: standard, explosive, and silver, each with its own effect on different enemies. Blade is also equipped with a "multi-launcher" that can shoot all sorts of things to kill vampires, like silver glaives and UV grenades.
Illustrations in the 13th century Maciejowski Bible show a short staffed weapon with a long blade used by both infantry and cavalry.The Morgan Library & Museum Online Exhibitions - The Morgan Picture Bible Occasionally glaive blades were created with a small hook or spike on the reverse side.media:Battle from Holkham Bible.jpg Such glaives are named glaive-guisarme.
Numenera 2 has two core rule books titled, Numenera: Discovery and Numenera: Destiny. Discovery is essentially a revision of the original Numenera core book. The Jack character type was substantially revised to be more distinctive compared to Nanos and Glaives. Also added are player intrusions, a mechanism allowing players to alter the environment by spending an experience point.
Glaives (from Handbook of Weapon Knowledge: Weaponry in Its Historical Development from the Beginning of the Middle Ages to the End of the 18th Century by Wendelin Boeheim, 1890) A glaive (or glave) is a European polearm, consisting of a single-edged blade on the end of a pole. It is similar to the Japanese naginata, the Chinese guandao and pudao, the Korean woldo, the Russian sovnya and the Siberian .
Among other things, panda icons also appeared accompanying much of Didier's art, and could be seen in Warcraft III as the emblem on the Night Elf demon hunter's glaives, his name is written in the Paladin's book, when he casts a spell, and an unused Icon and two Models have the face of Didier's face, visible only in the Map Editor. In Starcraft II there is a multiplayer portrait, containing a "Panda Marine".
Darkon is full-contact padded weapons sport and therefore must be guaranteed safe for the players. Individual members of the club are trusted to build his or her own weapons in a manner consistent with the Club rules. The large selection of legal weapons available to players are one-handed swords, Two- handed swords, hand axes, battle axes, hammers, clubs, maces, spears, daggers, chained flails, quarterstaves, glaives, and halberds. Bows, crossbows, and specially-built javelins also may be used.
He instead rescues her, leading him to amicably defect from QUILL and set out on his own to protect her. He becomes a freelance agent, but still works jobs for QUILL from time to time. Six months after defecting from QUILL, Gunvolt is offered a freelance assignment by Moniqa, his handler from QUILL, to investigate and take out several agents of the Sumeragi Group. The Sumeragi agents are all adepts as well, but powered by strange Glaives, which house their septimal essences, and are representative of each of the Seven Deadly Sins.
Perhaps the simplest explanation is the natural development of polearms. Polearms are intended as mass weapons, to be used not just by individual warriors, but by formations of soldiers together on field battles and not for dueling. When fighting in close order, two-handed cut-and-thrust weapons, such as halberds and glaives, are much more efficient than mere spears or swords because of their versatility compared to spears and longer reach compared to swords. Fighting in massed formation does not require similar individual weapon-handling skills as required by a skilled swordsman.
Gunvolt finally encounters the leadership of Sumeragi, a young psychic adept named Nova. He uses Lumen in combat against Gunvolt, before summoning Joule and three Glaives into himself to transform into a monstrous beast. Gunvolt manages to kill Nova and escape with Joule. In the initial ending, Gunvolt runs into Asimov, his father figure and the leader of QUILL, who offers Gunvolt and Joule new places in QUILL, and reveals an ulterior motive: with Sumeragi in shambles, Asimov wishes to use Lumen, along with the Sumeragi satellite, to wipe out the human race as payback for suppression of adepts.
Konrad of Schleiden, builder of Castle Neuenstein, bore arms charged with golden glaives (a mediaeval pole weapon). The five “plates” (silver roundels, or in this case balls or orbs, as the German blazon has it) are taken from a seal used by a Johann von Neuenstein. The golden mount symbolizes the Goldberg, a mountain in the municipality whose name has the same meaning as the municipality's Latin- derived name, and the charge is therefore also canting. The dragon's head and the Latin cross are Saint Margaret's attributes, thus representing the municipality's and the church's patron saint.
Most SCA fighters use a one-handed weapon in combination with a shield of some kind. With centuries of historical examples to draw upon, shields may range from large rectangular Roman-style scuta to small bucklers, with common styles including the "kite", center-grip (round or oval), and "heater" (so called because it resembles the shape of a flatiron). Other popular weapon choices include two-weapons (one in each hand) or two- handed weapons such as greatswords, glaives, or katana. Some Kingdoms are also starting to experiment with thrown weapons such as javelins and throwing axes for use in melees and battles.
Also on display are a wide array of polearms (glaives, halberds, lances, hunting spears), firearms (muskets, blunderbusses, snaphaunces, flintlocks, pistols), axes, crossbows, and swords (rapiers, sabers, broadswords, and many others). Sala Mică de Arme (The Small Armory) is where predominantly Oriental (mostly Indo-Persian, Ottoman and Arab) arms and armor pieces are on exhibit, many of them made of gold and silver, and inlaid with precious stones. Included are chainmail armor, helmets, scimitars, yataghans, daggers, matchlocks, lances, pistols, shields, axes, and spears. Sala de Teatru (The Playhouse) is decorated in Louis XIV style, with sixty seats and a Royal Box.
Maces and axes have heads made of rubber or stiff foam, and pole weapons (resembling medieval pole-axes, glaives, halberds or bills, etc.) may or may not be required to be similarly padded, depending upon the regulations in a given SCA kingdom. For the purposes of calling blows, all heavy-weapons combatants are considered to be armored in a chain mail hauberk, with an open-faced helmet with a nasal. For that reason, a draw cut or glancing blow would have no effect, while a solid blow would. (Mail protects well against a slicing blade; it transmits most of the force of a blow.) Good strikes to the torso and head are treated as a 'killing blow'.
Upon reaching the Black Fortress, the player must penetrate the energy barrier surrounding Lyssa with the Glaive (of which the player has a limited number), while the Beast attempts to block the player's shots and hit him with fireballs. If the Glaive hits the Beast, or is not caught on the rebound by the player, that Glaive is lost. If all of the player's Glaives are lost, he is expelled from the Fortress and must return to the Widow of the Web level, discover the new location of the Black Fortress, and traverse the Iron Desert again. If the player manages to break through the barrier surrounding Lyssa, she transforms into a fireball which the player can throw at the Beast.
The shaft near the head was often reinforced with metal strips called "cheeks" or langets. When the troops of opposing armies both carried the pike, it often grew in a sort of arms race, getting longer in both shaft and head length to give one side's pikemen an edge in combat. The extreme length of such weapons required a strong wood such as well-seasoned ash for the pole, which was tapered towards the point to prevent the pike from sagging on the ends, although drooping or slight flection of the shaft was always a problem in pike handling. It is a common mistake to refer to a bladed polearm as a pike; such weapons are more generally halberds, glaives or voulges.
The German blazon reads: Schild geteilt, oben gespalten; oben vorne in Grün eine silberne Windmühle, hinten in Silber ein schwarzes Balkenkreuz, belegt mit zwei schräggekreuzten Glevestäben, wobei die Stäbe gold, die Lilien rot sind; unten in Rot ein schräglinker, silberner Bischofsstab, belegt mit einem liegenden rückwärtssehenden silbernen Wolf. The municipality's arms might in English heraldic language be described thus: Per fess, in chief per pale vert a windmill argent and argent a cross sable surmounted by two glaives per saltire staves Or and heads flory gules, in base gules a bishop's staff bendwise sinister surmounted by a wolf couchant reguardant of the second. A windmill once stood near where the sporting ground is today, thus explaining the first charge. The black cross represents a former overlord, the Electorate of Cologne.
The cost of training was minimal, since these conscripted farmers had spent most of their lives in the familiar use of these "weapons" in the fields. This made polearms the favored weapon of peasant levies and peasant rebellions the world over. Pole arms can be divided into three broad categories: those designed for extended reach and thrusting tactics used in pike square or phalanx combat; those designed to increase leverage (thanks to hands moving freely on a pole) to maximize centrifugal force against cavalry; and those designed for throwing tactics used in skirmish line combat. Because their versatility, high effectiveness and cheap cost, polearms experimentation led to many variants and were the most frequently used weapons on the battlefield: bills, spears, glaives, guandaos, pudaos, poleaxes, halberds, harpoons, sovnyas, tridents, naginatas, war scythes and javelins are all varieties of pole arms.
The two are suddenly ambushed, however, by Zonda, a bigender adept Copen thought he had killed months before, who reveals to them a new group of adepts called the Seven, members of a cult called Eden, all led by Zonda. Zonda has stolen Sumeragi technology with aims to create much more powerful versions of the Glaives, and reveals what they call their true form: a young, pink-haired girl. In this form, Zonda uses their septima to capture Joule in a mirror and shatter her to pieces, taking the shards to amplify the powers of the Seven's septimal forms, now housed in new containers known as Grimoires. Copen manages to snatch a shard from Zonda and gives chase, and Gunvolt finds one last piece of Joule has remained with him, albeit reverted to a much younger, childlike form and severely weakened in power.
The German blazon reads: Unter goldenem Zackenschildhaupt und über goldenem Bogenschildfuß (Berg), darin ein roter Drachenkopf, der mit einem roten Kreuzstab bedeckt ist, in Rot fünf (2:1:2) silberne Kugeln, begleitet rechts und links von je einer goldenen Gleve. The municipality's arms might in English heraldic language be described thus: Gules five plates, two, one and two, between two glaives Or in fess, the whole between a chief indented and in base a mount of the second, the latter charged with a dragon's head erased surmounted by a Latin cross of the first. Ormont and the outlying centre of Neuenstein belonged in feudal times to the County of Manderscheid. The “chief indented” – the stripe across the top of the escutcheon with the sawtooth lower edge – is a reference to the arms borne by those counts, whose arms were actually charged with a fess dancetty of four (see the article about the county to see the Manderscheid arms).

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