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28 Sentences With "give the feeling of"

How to use give the feeling of in a sentence? Find typical usage patterns (collocations)/phrases/context for "give the feeling of" and check conjugation/comparative form for "give the feeling of". Mastering all the usages of "give the feeling of" from sentence examples published by news publications.

It's like shooting sports and using slow shutter speeds, blurring the action to try to give the feeling of speed and movement.
The 15- or 30-minute meditation sessions include a certified meditation instructor and weighted gravity blankets that give the feeling of being hugged.
It was not actually shot in one take, but rather a series of continuous, uncut shots that were then cleverly connected to give the feeling of one long take.
The teaser even included a moment of audience participation to really give the feeling of what made the musical iconic over thousands of midnight showings since its 1975 theatrical release.
Maria Hupfield: We share a studio space and seeing our work next to each other in there can sometimes give the feeling of a long-term, ever-changing dual exhibition.
Descending patterns on the piano give the feeling of a staircase that goes down and down without ever reaching the bottom, and the other instruments melt away into rustlings and breathing sounds.
We replicated state style CCTV and used home video cameras, as well as grainy black and white film and digital cameras to give the feeling of found footage pieced together to form an outside observer's idea of a place, almost nostalgic in form.
Business Insider spoke to Dr Vanoosthuyze ahead of the launch of the new Heated Razor from GilletteLabs, the company's latest razor which features a stainless steel warming bar that heats to either 43 or 50 degrees Celsius to give the feeling of a hot towel shave.
"The green roof was a major element of what we wanted for many reasons: to give the feeling of a yard, while still on a roof; to add interest in what otherwise could have been a bare, hallway-feeling space; for the green aspects," said Mrs.
He had the tree extend off the flag border to give the feeling of being in the forest looking out over the water. Maine Bicentennial Flag with off-center tree and lower blue field to give the feeling of looking out from the forest over water.The measure to change the state flag failed. However, the legislature approved creating a flag for Maine's Bicentennial in 2020.
Larry is the personal adviser to Donald Trump. He has unkempt orange hair, big bulgy eyes and has a cigarette in one hand. Jeff lightly shakes him to give the feeling of jitteriness. Larry is constantly on edge and is implied to be unnerved for having worked with Trump for "four hours".
Telepresence requires that the senses of the user, or users, are provided with such stimuli as to give the feeling of being in that other location. Additionally, the user(s) may be given the ability to affect the remote location. In this case, the user's position, movements, actions, voice, etc. may be sensed, transmitted and duplicated in the remote location to bring about this effect.
The production was shot in increments to give the feeling of seasons changing. The second shooting installment was in the spring of 2013, followed by a shoot in June. On August 19, 2013 the principal photography of the film wrapped in Long Beach, New York on the new boardwalk while it was being built in place of the one that was destroyed in Sandy.
Millen, p. 197. She is shown with the snakes of the caduceus emblem having uneasy movement and the forced escorting of the queen by Mercury into the Temple of Peace give the feeling of a strong will not to be defeated.Millen & Wolf, p. 197. It can also be debated that the painting is not really about peace or security, but really an unrelenting spirit that does not give into loss.
Drugs have different effects, some can be relaxing or harmful, or both, it depends on how much a person took; relaxing, narcotic like heroin and other opiates but also alcohol and sleeping pills. These drugs give the feeling of being more alert or having more energy like cocaine and amphetamine but also tobacco and coffee. Change of perception: the user sees and experiences the world differently. For example: LSD, has and weed, mushrooms and other trapping drugs.
Similar to Vigorboard (2003) : Constructed from two platforms, each supported by a single caster with a single wheel giving the board a total of two wheels. the two platforms are connected by heavy metal torsion bar that enables the board to twist in the centre. ; Street Skurfing : Similar to Caster board, but the rider can move both feet independently. ; Freeline skates (2000's) : A pair of skates designed to give the feeling of skateboarding, snowboarding, surfing, and inline skates all in one.
Telepresence refers to a set of technologies which allow a person to feel as if they were present, to give the appearance of being present, or to have an effect, via telerobotics, at a place other than their true location. Telepresence requires that the users' senses be provided with such stimuli as to give the feeling of being in that other location. Additionally, users may be given the ability to affect the remote location. In this case, the user's position, movements, actions, voice, etc.
"What we wanted to do was give the feeling of someone looking up from their grave. And you can tell that's exactly what's going on with the image we used," said Leslie West in 2013.Sleeve notes from remastered CD, Esoteric Recordings, ECLEC2390, 2013. The album features bassist Mark Clarke, who had been a member of Uriah Heep, Colosseum and Rainbow, and was produced by Pete Solley, who had worked with a diverse range of artists including The Rolling Stones, Oingo Boingo and The Allman Brothers Band.
In The Kitchen 'In the Hallway' features KatieJane at one end of a hallway as she proceeds to crawl on her hands and knees. The film is played back and forth rhythmically over and over again to give the feeling of perpetual movement without actually getting anywhere. The film is the longest and lasts 17 minutes and 13 seconds. 'In the Bedroom' is played in slow motion and has KatieJane dancing in the darkness of her room while holding a string of fairy lights that illuminate her body.
The Istorychnyi Myzei (; literally "Historic Museum") is a station on Kharkiv Metro's Saltivska Line. The station was opened on August 10, 1984 and is currently the southwesternmost terminus of the Saltivska Line. It is located beneath the Maidan Konstytutsii, literally Constitution square in the historical part of Kharkiv, and is named for the historical museum which is located on the square. The station, inspired by the history of Kharkiv, has shaped columns and a relief-type ceiling in the station vestibule which give the feeling of the protected fort, which stood at this location during the 17th and 18th centuries.
People are more likely to form relationships with those who are in close physical proximity of them. Individuals are also more likely to begin an interaction with someone who is seen on a regular basis, showing that familiarity also influences interactions. Communicating on the Internet can allow individuals to become familiar with those who frequent the pages they converse on by recognizing usernames and pages. Regardless of how far away these individuals may be from each other, they are all in one confined space on the Internet which can give the feeling of being in the same place.
It was to be used for both large- format film presentations and traditional planetarium shows. The dome would be tilted 25 degrees. The audience would be placed in tiered rows facing outward into the tilted dome to give the feeling of being suspended in space and looking forward, rather than looking upward into an overhead dome. The founders also wanted to eliminate the large dumbbell-shaped star projector used in traditional planetariums, which juts from the center of the room and blocks part of the view, and would interfere with the movies being projected onto the dome.
Telepresence requires that the senses of the user, or users, are provided with such stimuli as to give the feeling of being in that other location. Additionally, users may be given the ability to affect the remote location. As the analysts at IDC describe, the goal is to create a sensory experience that communicates the full range of human interactions in a live meeting. While many telepresence solutions have focused on the ambiance aspects of remote meeting environments and while most web conferencing solutions have focused on the integration of webinar and telephony features into collaboration software offerings/services, little has been done to simulate or reflect the asynchronous or simultaneous aspects of live meetings over the internet.
Both of these positions have been challenged. While it is conceded to be Villa-Lobos's most dissonant work, analysis shows this is a case of polytonality, rather than atonality, and while the use of short repeated motifs with variations and rhythmic transformations are the essence of primitivist rhythmic animation, these procedures are also the very definition of symphonic thematic development . The composer characterised the work as the "Dance Chôros", and construed the fragmented and contrapuntally intertwined opening themes as "sensually complex and atonal in order to deliberately give the feeling of nervousness of a crowd that is gathering to dance" . The work appears to be conceived as an exploration of the possibilities of concatenation of sound blocks assembled from ostinato figurations.
The game's world is mostly constructed of cubes and blocks, allowing them to quickly model the world, but giving them enough flexibility to play with those elements in later levels to give the feeling of different environments. Toxic Games wanted to have the player feel immersed in the puzzles, and spent more time emphasising that player's interaction. The game was planned to introduce each puzzle element in isolation to allow the player to learn how to use it without providing any specific instructions, building up to more complex puzzles in later sections of the game. The team originally had a story envisioned for the game, in which the player would hear infrequent narration by a feminine artificial intelligence in the game, voiced by Emily Love, a friend of the team members.
In their Dictionary of Basic Japanese Grammar, Seiichi Makino and Michio Tsutsui point out several other types of sound symbolism in Japanese, that relate phonemes and psychological states. For example, the nasal sound gives a more personal and speaker-oriented impression than the velars and ; this contrast can be easily noticed in pairs of synonyms such as and which both mean because, but with the first being perceived as more subjective. This relationship can be correlated with phenomimes containing nasal and velar sounds: While phenomimes containing nasals give the feeling of tactuality and warmth, those containing velars tend to represent hardness, sharpness, and suddenness. Similarly, i-type adjectives that contain the fricative in the group shi tend to represent human emotive states, such as in the words , , , and .
Piru, p. 169 Along with criticism, he considered literary history to be an art, writing that "it would be wonderful for the historian to be able to give the feeling of a novel". Many of his opinions regarding the pre-modern poets have been rendered obsolete by subsequent research: for instance, he did not know that Ienăchiță Văcărescu was familiar with Voltaire, or that Costache Conachi had translated a number of French authors. (Alexis Piron and Jean-Jacques Lefranc de Pompignan, whom he mentions as having influenced this group of writers, in fact had no impact in the Romanian lands.) He valued Vasile Alecsandri but accused him of falling into a great spiritual void; he was less enthusiastic about Mihail Eminescu because of his loose technique, pessimism and philosophical outlook, but nevertheless placed him between William Shakespeare and Johann Wolfgang von Goethe.
Motif Romanesque by Maurice Denis (1890), one of the earliest Nabi paintings The Nabis were a group of young artists of the Académie Julian in Paris, who wanted to transform the foundations of art. One of the artists, Paul Sérusier, had traveled to Pont-Aven in October 1888, where under the guidance of Paul Gauguin he made a small painting of the port on wood, composed of patches of vivid color assembled to give the feeling of the port. The students called this first Nabis painting The Talisman, and it eventually became an icon of 20th-century art. In 1889, the same year of the Paris International Exposition and the opening of the Eiffel Tower, the group held its first modest exposition at the Café des Arts, which was located without the grounds of the Exposition.

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