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102 Sentences With "gamest"

How to use gamest in a sentence? Find typical usage patterns (collocations)/phrases/context for "gamest" and check conjugation/comparative form for "gamest". Mastering all the usages of "gamest" from sentence examples published by news publications.

One of the gamest competitors on the UFC's book, the Stockton native always goes out on his shield.
So today, CEO Marissa Mayer and CFO Ken Goldman ginned up their gamest faces to appear on their hit talk show — okay, it looks more like a local cable program — to explain all that.
Our girl JoJo — by far the gamest of Ben Higgins' harem to get chased by a pig amidst dreadfully murky waters — is no longer heartbroken after last season's boy dumped her for Ms. Generic-o.
The character has received positive reception both from critics and the general public. In the Japanese Gamest magazine's "Best 100 games of the Year" in 1989, Hiryu ranked 3rd in the "Best Characters" category.Staff (December 27, 1989). "3RD Gamest Grand Prix". Gamest (41).
Arkanoid was a popular title in arcades, where it became one of Taito's most profitable coin-operated games. Game Machine listed it as being the most popular arcade game of August 1986 in Japan, while Euromax listed it as being the third most popular arcade game in Europe during 1987. Arkanoid and its home releases received several awards, including the "Silver Award" from Gamest,Gamest, The Best Game 2: Gamest Mook Vol. 112, pp.
"Top 30 Readers' Choice (+30)". Gamest Extra: The Best Game (60). Pg. 18. A couple years earlier, Strider ranked in 5 different categories in Gamest's annual video game awards, the Gamest Grand Prix: 4th in the overall "Gamest Grand Prix", 5th in "Best Graphics", 3rd in "Best VGM" and 1st in "Best Action" and "Best Direction"Staff (December 27, 1989). "3RD Gamest Grand Prix". Gamest (41). Pg. 68-79.. The game also ranked 22nd in "Best 100 games of the Year", and several characters from the game also placed well in the "Best Characters" category: Hiryu at the lead in 3rd place, followed by Tong Pooh (13th), the Option A robot (21th), Grandmaster Meio (25th), Ouroboros (30th) and Strobaya (39th) In 1992, Mega placed Strider at 31st spot in their list of top Mega Drive games of all time.Mega magazine issue 1, page 76, Future Publishing, October 1992.
Suishō no Dragon was adapted into a manga titled , published in the Gamest Comics collection from April 1999, and drawn by Kouta Hirano.
On the other hand, the 8-bit Commodore 64 conversion received a generally negative reception. At Japan's 1989 Gamest Awards, the arcade version was nominated for Hit Game of the Year, for which it was voted 10th place.Gamest, The Best Game 2: Gamest Mook Vol. 112, pages 6-26 According to an Ocean Software advert in 1989, the arcade version was voted Arcade Game of the Year.
Your Commodore labeled it as "quite a good blast", and retrospectively Hardcore Gaming 101 applauded its overall presentation and quality, saying that being Namco's first light gun shooter was impressive alone. The gameplay was heavily praised, with several complimenting its responsive controls and well-designed levels. In 1998, Gamest reviewed the game as part of its Gamest Mook Vol. 112, where the unique and entertaining gameplay was greatly applauded.
King's Knight is one of the video games to be adapted into a manga titled , published in the Gamest Comics collection from April 1999, and drawn by Kouta Hirano.
Upon its debut in arcades, Darius Gaiden received critical acclaim, and was a commercial success. The Japanese magazine Gamest handed the game several awards, including the 2nd "Best Graphic", 3rd "Best Shooting", and 7th "Grand Prize" awards. Readers also voted it as being the fourth best arcade game of the year. Gamest commended Taito for not focusing on gimmicks like the panoramic screen, but instead on the gameplay by making it fresh and interesting.
Blue Mary has been well received by gamers, having appeared in several popularity polls from video game journals. In the character popularity poll on Neo Geo Freak's website, her character was voted as the fifteenth favorite with a total of 857 votes. To decide what character should appear in The King of Fighters '97 as part of the Special Team, three video game journals: Gamest, Famitsu and Neo Geo Freak also made popularity polls. Blue Mary was first in the poll from Gamest.
The game was originally released in the Japanese arcades on July 30, 1998. A Gamest Book series guide book Soul Calibur Skill Up Manual (ソウルキャリバー スキルアップマニュアル) was published by Shinseisha on September 27, 1998.
"Slots of Fun". Your Sinclair (51). Pg. 85.. In 1991, the Japanese Gamest magazine ranked Strider 9th in the "Top 30 Readers' Choice" from their special issue "The Best Game".Staff (June 19, 1991).
For the Japanese special endings in The King of Fighters '97, three video game publications, Gamest, Famitsu and Neo Geo Freak, had to create a team composed of three characters for a special illustration. Gamest created a team composed of Terry, Blue Mary and Joe Higashi. In 2018, Terry was voted the most popular Neo Geo character. In his official blog, Falcoon reveals that both Meira brothers were initially conceptualized as the KOF counterparts to Fatal Fury stars given the game's setting is the same as their predecessors.
21 July 1989. It was officially released in Japan late in December 1988Gamest, The Best Game 2: Gamest Book Vol. 112, pp. 6–26 and later in Europe in January 1989, where it was presented at the Amusement Trades Exhibition International trade show in London.
In order to decide who would become the members of the '97 Special Team, three polls were conducted by the video game journals Weekly Famitsu, Gamest and Neo Geo Freak, in which readers voted who was the character they wanted to see in the team. The Neo Geo Freak's winner was Billy Kane and Famitsu's winner was Ryuji Yamazaki. Blue Mary was first in the Gamest poll, barely beating Duck King from the Fatal Fury series who was second in the poll via a few mere votes. Additionally, the three journals created a team, which players can view an image of them after beating the game in the Japanese version.
Gamest originated from the bi-monthly fanzine VG2 Newsletter from the early 1980s. The magazine ran for several years, with its final issue being released in September 1999. Following the bankruptcy of publisher Shinseisha, many editors would move to ASCII and create a successor magazine, Monthly Arcadia.
Gamest arose from the bimonthly fanzine which was also called edited by .消しゴムかけのおもひで at `nsknet.or.jp` On the cover of the first issue of read . Initially it covered arcade games with an emphasis on 2D Shoot 'em ups.
However, the Saturn release improves the explosion animation seen after defeating a boss and the packaging includes a strategy guide from video game magazine Gamest. In 2006, a nearly arcade perfect port was also included in the compilation Taito Legends 2 for Microsoft Windows, PlayStation 2 and Xbox.
Argus, is one of the video games was adapted by Manga titled , published in the Gamest Comics collection from April 1999, drawn by Kouta Hirano. Argus was released on the Nintendo Switch in the Nintendo eShop on 30 August 2018 by Hamster Corporation as part of their Arcade Archives series.
Valkyrie no Densetsu was critically acclaimed in its initial release by players and critics, and was widely successful. Japanese publication Gamest awarded the game the first-place "The Best Game" award in 1991 and listed it as one of the best arcade games of all time, simultaneously awarding it the 7th "Player Popularity" and 2nd "Best Action" awards. Gamest said that the unique characters, addictive role-playing-like gameplay and overall presentation made Valkyrie no Densetsu one of Namco's best arcade titles, greatly applauding the game's strong usage of the System 2 hardware and for providing an experience unmatched by most arcade titles at the time. They also claimed it was a significant improvement over its Famicom predecessor, and labeled it as being influential for the genre.
A manga adaptation based on the original Alpha and Alpha 2 by Masahiko Nakahira was published in Gamest game from 1995 to 1996, and was later adapted into English by UDON in 2007. Two different animated adaptations were also produced: Street Fighter Alpha: The Animation in 1999 and Street Fighter Alpha: Generations in 2005.
Snow Bros. was met with mostly positive reception from critics and players alike, earning an award from Gamest magazine and gaining a cult following since its initial release. In 1994, a sequel titled Snow Bros. 2: With New Elves was released by Hanafram, serving as the last game by Toaplan prior to their closure.
In Japan, Game Machine listed Face Off on their February 1, 1989 issue as being the eighteenth most-successful table arcade unit of the year. The July 1991 issue of Gamest magazine was highly positive of the game, calling its character designs "cute" and labeling it one of Namco's more impressive titles in their late 1980s game output.
A five-volume manga based on Soulcalibur was published in 1999. A two-volume novelization was written by Tobita Mandom (supervised by Project Soul), illustrated by JUNNY, and published by Shueisha in Japan in 2012. Several guide and art books were published in Japan for various installments of the series by Namco, Enterbrain, Gamest, Nintendo and V Jump.
Besides the Marvel vs. Capcom games, Captain Commando also appears in four other cross-over games: Capcom World 2, Namco × Capcom, Project X Zone 2 and the SNK vs. Capcom: Card Fighters Clash series. A two-volume manga was also published in Japan in 1994 in Gamest Comics, which was translated and published overseas by UDON.
Monthly Arcadia launched on December 8, 1999Date taken from page 50 of Monthly Arcadia issue June 6, 2000. and published by Enterbrain. It was the successor to the then popular magazine Gamest by the bankrupt publisher Shinseisha. The first issue of Monthly Arcadia was subtitled "Coin op'ed videogame magazine" and later issues "Arcade video game machine magazine".
Soul Edge was developed as an experiment by Namco to explore the possibilities of a weapon-based fighting game. It was the first motion capture based video game created by using passive optical system markers. Soul Edge was initially released in arcades in 1995. A Gamest Mook series guide book (GMC-30) was published by Shinseisha on April 30, 1996.
Ryo has been well received by gamers, ranking high on several popularity polls. In Gamests 1997 Heroes Collection, Ryo was voted by the staff's as their 24th favorite character. He shared the spot with Sie Kensou and Toru Kurosawa, a character from the game series Last Bronx. Gamest also placed Ryo at number 24 on their Top 50 Characters of 1994 list.
Guardian's development process and history were recounted between 1990 and 2009 through Japanese publications such as Gamest. (Translation by Gamengai. ). Kōetsu Iwabuchi designed the game's graphics in his first video game role prior to Twin Cobra and Hellfire. Former Toaplan composer Tatsuya Uemura stated that the title was developed alongside another project intended for the Sega System 1 that was ultimately scrapped.
His headstone reads most appropriately, "Here lies the fleetest of runners the American Turf has ever known, and one of the gamest and most generous of horses." In 1890 Major Thomas fell on hard times. Due to disappointing sale prices and unsettled debts, Thomas found himself forced to sell the farm named for his beloved mare. Dixiana was sold to Jaco S. Coxey on November 23, 1897.
Many publications enjoyed its colorful graphics, with detailed and interactive environments. Hardcore Gaming 101 applauded its sprite-scaling effects and amount of shootable background objects, which add depth and realism to the levels. Gamest said its level designs were creative and unique, and of better quality than those found in games like Space Gun. Your Commodore enjoyed the comical cutscenes depicting the player's police chief berating them.
Two books about the game were published in Japan. The first one, titled All About War-Zard, is an in-depth look at the creation of the game. It contains many pages of concept art and screenshots, details on technical and musical aspects of the game as well as gameplay strategies. The other book, titled Gamest Mook #65: War-Zard, was a similar, although unofficial book.
In Japan, Genpei Tōma Den received acclaim, being seen among Namco's best and most-beloved arcade games. The Japanese arcade trade publication Game Machine reported it as being among the best-selling arcade games of the year. It received multiple awards from Gamest magazine, including the sixth Grand Prize, third Best Ending, and third Best Graphic awards. The character of Kagekiyo won third place in the Best Character award.
From issue 6 on, it appeared monthly and from issue 116 (1994) the magazine was published twice a month. In the mid-90s, the magazine covered mainly the then booming beat 'em ups. In 1999, the magazine was discontinued without a final issue due to the sudden bankruptcy of the publisher Shinseisha. Thereafter, much of the Gamest staff transferred to the publisher ASCII (currently Enterbrain) who launched the arcade game magazine .
An English-language fan-translation was made available for the SG-1000 version by back-porting from the abandoned source files for a similar hobby conversion project for the ColecoVision system. Another group later used those same source files to complete the project and released an unofficial English-language ColecoVision game in 2013. The Black Onyx was adapted as a manga titled , published in the Gamest Comics collection from April 1999, drawn by Kouta Hirano.
In a 1917 game against Fordham, Gilroy was not playing "with his usual pep," and it was discovered after the game that he had been playing with a broken shoulder, leading one writer to call him "one of the gamest players of the game." Gilroy finished his college career holding school records for career scoring (307 points), touchdowns (63), and points after touchdown (49). Gilroy graduated from Georgetown's dental school in 1919.
Gamers have well-received Kim's character, appearing in various polls developed by journals and websites. In Gamest's 1997 Heroes Collection, Kim was voted as the staff's tenth favorite character. In a 2005 poll made by SNK-Playmore USA, he was voted as the tenth fan favorite character with a total of 119 votes. Gamest magazine ranked Kim at No. 44 in Top 50 Characters of 1994 (sharing the spot with three other characters).
Cosmo Gang the Puzzle was only a moderate success in arcades. It was awarded the 16th Annual Hit Game award from Gamest based on reader vote. A writer for Sinclair User enjoyed the game for its addictive quality and mechanics. They wrote that while it wasn't an original concept by any means, Cosmo Gang the Puzzle was still an enjoyable game in its own right, and made for a solid take on the Tetris formula.
After the race Mack Garner described the colt as "the gamest horse I have ever ridden." During the summer of 1934 there were proposals for special international race at either Saratoga Springs or Belmont Park between Cavalcade, the English champion Windsor Lad and the leading French colt Admiral Drake (Brantôme, probably the best European three- year old of 1934 was a sick horse during the summer) but the plans did not come to fruition.
Performan was created by most of the same team that previously worked on several projects at Orca and Crux before both companies declared bankruptcy, after which a group of employees from the two gaming divisions would go on to form Toaplan and among them were composers Masahiro Yuge and Tatsuya Uemura, both of which recounted the project's development process and history between 1990 and 2012 through Japanese publications such as Gamest and Shooting Gameside.
Performan was created by most of the same team that previously worked on several projects at Orca and Crux before both companies declared bankruptcy, after which a group of employees from the two gaming divisions would go on to form Toaplan and among them were composers Masahiro Yuge and Tatsuya Uemura, both of which recounted the project's development process and history between 1990 and 2012 through Japanese publications such as Gamest and Shooting Gameside.
"[Northern Dancer] is a game, hard trying little horse," he said. "He was always in good position and he ran real strong on the turns. He really did some running from the quarter pole to the eighth pole, and he was running his gamest at the wire." With the Preakness Stakes being run just two weeks later, Luro was concerned that Northern Dancer would find the race more demanding, especially because the track at Pimlico was deep and taxing.
Yuri has been well received by Japanese gamers, having been voted as the 19th favorite character in the 1997 character popularity poll on Neo Geo Freak's website. In 1995, Japanese magazine Gamest ranked her as number seven in the list of the top characters of 1994. In 2018, Yuri was voted as the tenth most popular Neo Geo character. Yuri's character has received mixed responses from English-language video games publication based on her role in Art of Fighting.
Gamers have well-received Ralf's character as he was voted as the staff's 12th favorite character in Gamest's 1997 Heroes Collection. In the character popularity poll on Neo Geo Freak's website, he was voted as the eighth favorite character with a total of 1,038 votes. In the January 30, 1995 issue of Gamest magazine in Japan, Ralf ranked at No. 19 in Top 50 Characters of 1994. His character has received various positive reviews from video games publications.
Bravoman received high praise when it was first released in arcades. The video game publication Gamest gave it several awards, including 3rd Grand Prize, 3rd Best Ending, and 12th Annual Hit Game. In their 1991 mook The Best Game, they commended its gameplay for being fun and balanced in terms of its difficulty, and also praised the parodies and spoofs of Japanese pop culture and movies. They also liked the game's level variety, randomness, and colorful graphics.
He described Spearmint as "the gamest horse I think I ever was on" and claimed that "the farther we had to go the farther he would have won". Spearmint received a warmer reception from the French crowd than was customary for a British winner, and was even kissed by several "fashionable French ladies". Major Loder was personally congratulated by French President Armand Fallières, who also paid a visit to the racecourse stables to view the winner.
Uemura also stated that the main reason the game crashes after reaching the fifth loop is due to nobody in the development team being able to complete all loops. Junya Inoue designed the game's graphics in his first video game role prior to Knuckle Bash. Inoue was first introduced to the gaming industry during his youth with Capcom's Ghosts 'n Goblins and joined Toaplan in 1991 after looking at a recruitment ad from the company on Gamest.
Steel Gunner was well-received by publications, and was successful in arcades. being noted for its action film-like presentation and violence. In 1991, Japanese publication Gamest awarded the game several awards based on reader vote, including "Grand Prize 9th", "Best Shooting Prize 10th", "Best Directing 6th", and "Annual Hit Game 31st". According to Electronic Games magazine, Steel Gunner is the eighth most popular arcade game of June 1992 and the tenth most-successful overall of that month.
Gamest stated its amount of action was comparable to films such as The Terminator, and said it helped make it one of the best light gun shooters of the era. Zzap!64 found its quality and gameplay superior to Sega's Laser Ghost, claiming it to be "more attractive" than Sega's offering for its mature- oriented approach. Some reviewers have also drawn comparisons between Steel Gunner and Taito's Operation Wolf (1987). The visuals and presentation of Steel Gunner were praised.
Tobe! Polystars was met with mixed reception from players, as well as various publications and reviewers alike since its launch. Polystars was ranked by Gamest as the seventeenth most popular title during its demonstration at the 1997 AOU Show. Edge magazine praised the animations and lack of slowdown despite the intensity onscreen but criticized the lack of gameplay innovation, stating that "it's another addition to the shooting genre which merely looks more advanced than its predecessors".
He is featured in the fourth episode of the animated series, in which he has a noncanonical assistant named Klaus, but he is not seen again on the show thereafter until the series finale with all the other Darkstalkers characters. An action figure set featuring Victor (with a "pop-out brain" feature) and an unnamed glow-in-the-dark "ghost assistant" was released by Toy Biz in 1999. Gamest named him the 39th-best character in their 1994 year-end awards.
While Solvalou saw success in its first few months on the market, it was a commercial failure. Despite this, the game was well-received by critics for its impressive visuals and faithfulness to the original. In 1992, Japanese publication Gamest awarded it the third "Best Graphic Award" based on reader vote, citing its impressive 3D visuals and fast-paced gameplay. GamePro magazine labeled it a "must play" for its realistic combat scenarios and "pulse-pounding" shooting gameplay, alongside its impressive visual effects.
Valkyrie no Densetsu was released in arcades to critical acclaim for its gameplay, characters and world, winning several awards from Gamest magazine. Namco ported the game to the PC Engine in 1990, a conversion that was met with a more mixed response for its difficulty, downgraded graphics and altered gameplay. The game was mostly unknown outside Japan until the release of Namco Museum Vol. 5 in 1997, which renamed the game to The Legend of Valkyrie and was fully translated into English.
Yasuyuki Honne was born on March 5, 1971. When he was young, Honne enjoyed video games and playing fighting games in video arcades, but wanted to become a freelance illustrator. However, after graduating and moving to Tokyo, he saw a recruitment ad for Square in the magazine Gamest, with a picture of Final Fantasy VI. Since his design studies had made him interested in the relationship between a person's life and fantasy art, Honne decided to apply for a job at the company.
Zangief placed 18th in the Top 50 Characters of 1996 poll in the Gamest magazine in Japan. IGN ranked Zangief at 13th place in their list of top Street Fighter characters, stating "he's a bit of a stereotype, a hulking lug from Mother Russia, but he plays the type so well, though. Between the Mohawk, the muttonchops, and the all-over bear-wrestling scars, it is hard to imagine a more perfect embodiment of the muscle-bound grappling goon."Top 25 Street Fighter Characters - Day III. IGN.
Uemura and members of the team struggled with various aspects of designing a horizontal shoot 'em up title that proved to be frustrating for them like the terrain and collision detection, as their previous experience with vertical shoot 'em up did not carried over a horizontal format. Artist Kōetsu Iwabuchi, who previously worked on Twin Cobra, was responsible for the artwork, stating in a 1990 interview with Gamest that he had no limitation when creating the designs. (Translation by Shmuplations. ). Uemura also requested for the project to have a puzzle element to be integrated.
Although first launched in arcades, it was later ported across multiple platforms, each one being created by different third-party developers and featuring several changes or additions compared with the original version. Twin Cobra proved to be a success for Toaplan among players, garnering positive reception from western critics and earning several awards from Gamest, however the game was met with mixed response from magazines, specifically the home conversions. In 1995, a sequel titled Twin Cobra II was released. The rights to the title are owned by Tatsujin, a Japanese company formed by Masahiro Yuge.
The character of Joe also became Neo Geo Freak's main mascot for reviews and new regarding games from SNK. For the special endings in The King of Fighters '97, three video games journals, Gamest, Famitsu and Neo Geo Freak, had to create a team composed of three characters from the game so that they would be featured in an image after passing the arcade mode. The Gamest's team created a team composed of Terry Bogard, Blue Mary and Joe. The special ending only appears in Japanese versions of the game.
Computer and Video Games called it a "truly exhilarating experience", highly praising its cinematic atmosphere and 3D graphics. They also praised the game's vibrating seat and cabinet design, although would criticize the game for being unable to manually control the ship and its short length. Japanese publication Gamest ranked it as one of the greatest arcade games of all time in 1998, praising its revolutionary 3D graphics and presentation. Cashbox claimed it would take its players "on an exciting journey into space where you become totally ab- sorbed in a challenging battle against enemy starships".
In 1992, Dhalsim ranked at number five in the list of Best Characters of 1991 by the Gamest magazine in Japan. IGN ranked Dhalsim at number eight in their list of top Street Fighter characters, noting his unique gameplay and role as a "popular oddball".Top 25 Street Fighter Characters – Day IV. IGN. Retrieved 15 August 2008 The Guardian ranked him as the 15th-top Street Fighter character in 2010, with writer Ryan Hart saying his abilities to extend his limbs "changed the way you see fighting game characters".
Haohmaru was well received, often regarded as a classic character or an "old favorite." In the Japanese Gamest magazine's 1997 Heroes Collection, Haohmaru was tied with Ukyo for their 29th spot (out of 50) in the staff's list of favorite arcade gaming characters. Greg Kasavin from GameSpot listed his "Crescent Moon Slash" move as one of the best special attacks in fighting games' history. Complex cited Haohmaru while including Samurai Shodown V on their list of top games with Fatality-like special moves, and included him among the fighters with most humiliating quotes.
Batsugun has been met with mixed critical reception from critics and reviewers alike since its release on both the arcades and Sega Saturn. In Japan, Game Machine listed it on their February 1, 1994 issue as being the seventh most-successful table arcade unit of the year, outperforming titles such as Puyo Puyo and Samurai Shodown. In the April 1994 issue of Japanese publication Micom BASIC Magazine, the game was ranked on the number nine spot in popularity. Gamest simultaneously awarded the title with both the 6th "Best Shooting" and 36th "Best Character '94" awards.
Game Machine listed the game on their Quester issue as being the seventeenth most-successful table arcade unit of the year. Mari Yamakawa of Gamest noted that the game was easier than other similar block breaker games, which made it more accessible for newer players. In a retrospective, Retro Gamer magazine listed it among the best Breakout clones, although would refer to the game's difficulty as "bloody hard" and for not doing anything ambitious with the genre, claiming it was likely the reason for its confinement in Japan.
Kyo has been well-received by gamers; he has appeared in several popularity polls. In Gamest's 1997 Heroes Collection, Kyo was voted as the staff's second-favorite character behind Iori. In a 2005 poll by SNK-Playmore USA, he was voted the sixth fan-favorite character with 176 votes, which led to him having less inclusion on the cover of Maximum Impact in the North American release. Additionally, in the January 30, 1995, issue of Gamest magazine in Japan, Kyo was featured at No. 4 in the Top 50 Characters of 1994.
Weir received around $500 for the bout which was likely the largest purse he had yet received for a fight, and as the actual fight time was only eighteen minutes, it was a welcomed windfall for Weir. According to one source, the match was held in a somewhat private venue to keep its existence from the attention of the authorities who may have had issue with its legality. Weir took a few good shots in the bout himself and subsequently had a bad cut over his right eye. He later described Farrell as the "gamest man he ever met".
Famitsu would dislike the PC- Engine version's difficulty for being too drastic early on, although would praise its aesthetic and tight controls. PC-Engine Fan magazine had a similar response, applauding its controls, visuals and soundtrack while disliking its uninteresting boss fights and high difficulty level, notably on the first stage of the game. Japanese magazine Gamest awarded the arcade version the 7th "Best Graphic" and 8th "Best VGM", as well as the 31st "Annual Hit Game" award in January 1998. They would go on to praise the game's faithfulness to the source material, saying that it was "superbly expressed".
Cosmo Gang the Video was widely successful in Japan, being praised for its graphics, gameplay and music. Game Machine listed it on their April 15, 1992 issue as being the sixth most-successful table arcade game of the year. Gamest awarded it both the 8th Best Shooting and 17th Annual Hit Game awards, citing its colorful visuals, cute character designs and gameplay reminiscent of Galaga. In a 2007 retrospective review, Retro Gamer praised the title's colorful visuals and quick-paced gameplay, saying that it was as addictive and well-designed as Namco's earlier arcade title Galaga '88.
In Japan, Game Machine listed Assault on their May 15, 1988 issue as being the second most- successful table arcade unit of the year. The game was met with a favorable reception from critics, who praised the game's graphics, controls and sprite- scaling techniques. Japanese video game magazine Gamest awarded the title the eighth "Best Shooting Award" and "Best Ending Award", as well as the eleventh "Annual Hit Game" award in January 1998. Nick Kelly of Commodore User was impressed with the game's technological capabilities, notably the use of sprite scaling and rotation, saying that it features "impressive multi- directional scrolling".
Reiko Nagase has been very well received by gamers and journalists alike. Japanese arcade magazine Gamest named her as the 20th best character of 1995 just for her cameo in Rave Racer and German magazine Mega Fun included Reiko in R4: Ridge Racer Type 4 among the five nominees for the title of "Videogame Babe 1999".Mega Fun 3/2000 page 88. Including the "stylish, sassy and supercool" Reiko among the top five "cyberbabes" (defined as female video game characters "who appeal to both boys and girls") in 1999, the Daily Mirror noted "she's become an icon" in Japan.
The character of Athena has been very popular within gamers; in the character popularity poll on Neo Geo Freak's website in 2000, she was voted as the tenth favorite character with a total of 1,020 votes. Japanese magazine Gamest ranked Athena at No. 3 in the list of Top 50 Characters of 1994. In June 2018 it was revealed Athena would become a virtual Youtuber retaining Haruna Ikezawa's voice. Athena's transformation into a virtual Youtuber has been noted to be as sign of high popularity of both the character and the company that created her, SNK.
In Japan, Game Machine listed Xexex on their November 15, 1991 issue as being the fifth most-successful table arcade game of the year. In the January 1992 issue of Japanese publication Micom BASIC Magazine, the game was ranked on the number ten spot in popularity. At the 1992 Gamest Awards, Xexex was awarded Best Graphics (beating Virtua Racing) and Best VGM (beating Metal Black). Xexex was also nominated for Game of the Year (ranked 4th), Best Shooter (ranked 2nd), and Best Direction (ranked 6th), but lost to Street Fighter II′: Champion Edition, Sonic Wings, and Art of Fighting, respectively.
Heihachi has been a popular character. In 1996, Japanese magazine Gamest magazine named Heihachi the 15th best character of the preceding year, and in December 1997 he placed 40th on their list of the best video game characters. Sites have noted him as one of the best Tekken fighters citing his recognizable strength despite his old age.Heihachi Mishima Tekken Tag guide . IGN. Retrieved on 21 July 2008 In the official poll by Namco, Heihachi is currently ranked as the 24th most requested Tekken character to be playable in Tekken X Street Fighter, at 6.12% of votes.
He took the lead from the pacemaker Pom early in the straight and established a clear advantage. In the closing stages he was strongly challenged by White Eagle, but ran on under strong pressure to win by half a length with a gap of four lengths back to Santo Strato in third. Despite the winner being heavily backed by the public, Griggs and Your Majesty returned to the winner's enclosure in what was described as "a chilling silence". Griggs, who regularly rode the colt in training, described Your Majesty after the race as "the gamest horse I ever rode".
For the special endings in The King of Fighters '97, the three journals had to create a team composed of three characters from the game so that they would be featured in an image after completion of the Arcade Mode; the Gamest employees created a team composed of Terry Bogard, Blue Mary and Joe. This special ending only appears in Japanese versions of the game. A sign of her popularity was the Blue Mary action figure released by SNK Playmore, depicted in her original outfit. The character of Blue Mary has received praise and criticism from video game publications, regarding her fighting style and traits.
GameDaily additionally named him one of their favorite Capcom characters of all time, praising his hairstyle as one of the weirdest in gaming by stating "It's not big, puffy and round, but big, puffy and MIGHTY." In the February 1992 issue of Gamest magazine in Japan, Guile ranked at No. 4 in the list of Best Characters of 1991. Writing for The Guardian, Ryan Hart listed Guile as the fourteenth-best Street Fighter character, placing Charlie in a higher spot when comparing their movesets. Alongside Hart, UGO Networks's Paul Furfari commented that Guile was one of the most important characters from the series behind Ryu and Ken.
Retrieved 2013 - Bass Fishing Information - Smallmouth and Largemouth Specific In addition to wild populations, the smallmouth bass is stocked in cool rivers and lakes throughout Canada and the United States. In shallow streams, it is a wary fish, though usually not to the extent of most trout. The smallmouth is highly regarded for its topwater fighting ability when hooked – old fishing journals referred to the smallmouth bass as "ounce for ounce and pound for pound the gamest fish that swims".Henshall, James (Dr.), Book of the Black Bass (1881) Smallmouth bass are not usually taken for the table, but rather are caught and released by most anglers.
In the January 30, 1995 issue of Gamest, Super Street Fighter II X (known as Super Turbo internationally) placed fourth place in the award for Best Game of 1994 and Best Fighting Game, but did not rank in any of the other awards. The Super Famicom (SNES) version was critically acclaimed. Famitsus panel of four reviewers gave it scores of 9, 9, 9, and 8, adding up to 35 out of 40. This made it one of their five highest-rated games of 1992, along with Dragon Quest V: Hand of the Heavenly Bride, Shin Megami Tensei, World of Illusion Starring Mickey Mouse and Donald Duck, and Mario Paint.
Japanese magazine Gamest called it one of the greatest arcade games of all time in 1998, applauding its addictiveness and for breaking the traditional "dot-eater" gameplay used in titles such as Pac- Man and Rally-X. In a 2007 retrospective, Eurogamer praised its "perfect" gameplay and strategy, saying it is one of "the most memorable and legendary videogame releases of the past 30 years". The Killer List of Videogames rated it the sixth most popular coin-op game on their website. Electronic Fun with Computers & Games praised the Atari 8-bit version for retaining the entertaining gameplay from the arcade version and its simple controls.
Billy's character has been well received by gamers as he has appeared in several popularity polls developed by video games journals. In Gamest's 1997 Heroes Collection, Billy was voted as the staff's fourth favorite character. In the character popularity poll on Neo Geo Freak's website, he was voted as the seventeenth favorite character with a total of 757 votes. For the special endings in The King of Fighters '97, three video games journals, Gamest, Famitsu and Neo Geo Freak, had to create a team composed of three characters from the game so that they would be featured in an image after passing the arcade mode.
The character of Yamazaki has been well received by gamers from the games in which he appears, having ranked high in popularity polls from various journals. In Gamest's 1997 Heroes Collection, Yamazaki was voted as the staff's fifteenth favorite character. He shared the spot with Samurai Shodown character, Galford, and Street Fighter character, Ken. In order to decide who would become the members of the '97 Special Team from The King of Fighters '97, three polls were conducted by the video game journals Famitsu, Gamest and Neo Geo freak, in which readers voted who was the character they wanted to see in the team.
Though first launched for the arcades, the game was later ported to the Sega Saturn by Gazelle and published exclusively in Japan by Banpresto on 25 October 1996, featuring various changes and additions compared with the original version. Batsugun has been met with mixed critical reception from critics and reviewers alike since its initial release in arcades and later on the Saturn as an import title. Nevertheless, the game garnered awards from Gamest magazine. It has been heralded by many as the first manic shooter due to its evolution of various gameplay features in the shoot 'em up genre and as an inspiration for other similar titles.
In the character-popularity poll on the website of Neo Geo Freak magazine, he was voted the third-favorite character with 2,574 votes. In another poll from 1997, Kyo took first place with 2,160 votes. At a museum of videogames sponsored by the municipality of Rome, a special illustration listed Kyo as the mascot of the mid-1990s era of Neo Geo. For the special endings in The King of Fighters '97, the video game journals Gamest, Famitsu and Neo Geo Freak created a team composed of three characters from the game so they would be featured in an image after passing the arcade mode.
In 1996, Next Generation ranked it at #90 in their "Top 100 Games of All Time", praising its art direction, intense gameplay and layer of strategy. Gamest magazine ranked it the second greatest arcade game of all time in 1997 based on reader vote, applauding its pre-rendered visuals, addictive nature and historical significance. Japanese publication Yuge found the Famicom home port to be one of the system's best and most memorable titles for its faithful portrayal of the original. Hardcore Gaming 101 applauded the game for setting up the template for future games of the genre, namely TwinBee, RayForce and Raiden DX. They also praised the game's detailed graphics, difficulty and impressive enemy intelligence for the time.
Japanese magazine Gamest awarded the arcade version the "37th Annual Hit Game" award, praising its intense action and detailed graphics. Raze criticized the game for being frustrating to play, as well as disliking many of the game's earlier backgrounds for being unappealing and ugly, while Famitsu stated that the game lacked originality and had a difficult time standing out among other similar games of its genre. Raze also disliked the game's graphics for blending into the background, making it difficult to decipher enemy projectiles and the player's ship. In contrast to Famitsus review, Computer + Video Games magazine thought that the game was too easy, saying that only "extremely inexperienced" gamers would find the game to be a challenge.
Demitri and Morrigan on the contents page of the original Japanese release of Darkstalkers/Red Earth: Maleficarum (1997) Jedah joined the other series characters in multiple Darkstalkers 3 art and guide mooks written by the staff of Japanese magazine Gamest and published by Shinseisha. In Mayumi Azuma's 1997 manga Vampire Savior: Tamashii no Mayoigo, which focuses on the Darkstalkers 3 storyline, Jedah is the main antagonist who observes the machinations of the other series characters from the confines of his castle. His connection to Lilith (the comic's main character) is explored in depth, while Q-Bee serves as his second-in-command, addressing him as Jedah-samaMayumi Azuma, Vampire Savior: Tamashii no Mayoigo (1997). Chapter 3, p.
Sagat ranked at number 22 in the list of Best Characters of 1991 from the February 1992 issue of Gamest magazine in Japan. IGN ranked Sagat at number eleven in their "Top 25 Street Fighter Characters" article, noting him as one of the few characters in the original Street Fighter and adding "The shaved head, the scarred chest, and most of all the eyepatch, they come together to make a guy who means business."Top 25 Street Fighter Characters - Day III. IGN. Retrieved on 2008-08-15 GameDaily listed him at number eight on their "Top 20 Street Fighter Characters of All Time" article, citing his role as the first boss in the series and praising his appearance.
Japanese publication Gamest called it a "Namco shooting masterpiece" for its graphics, realism and soundtrack, awarding it the 5th "Grand Prize", 2nd "Best Ending" and 5th "Player Popularity" awards in 1998. In a retrospective review, Hardcore Gaming 101 praised the game's graphics, challenging gameplay and iconic opening cutscene. Reviewing the TurboGrafx-16 conversion, IGN praised the game's vibrant graphics, unique setting and challenge, recommending the title to fans of Xevious and other similar vertical-scrolling shooters, while Eurogamer liked its lack of a one-hit player kill and colorful visuals. Nintendo Life was the most critical of the conversion, disliking its sudden difficulty spike towards the end and inferior quality compared to the arcade version.
In Japan, Game Machine listed Super Street Fighter II on their November 1, 1993 issue as being the most-successful table arcade unit of the year, outperforming titles like Fatal Fury Special and Samurai Shodown. In the February 1994 issue of Gamest, Super Street Fighter II was nominated for Best Game of 1993, ultimately ranked at third. In the category of Best Fighting Games, Super won three more third-place prizes in the categories of "Best Fighting Games", "Best Graphics", and "Best VGM" (video game music). Cammy, who was introduced in Super, placed fifth in the list of Best Characters of 1993, with Dee Jay and T. Hawk at 36 and 37.
Due to its small success in Japan, Undercover Cops also got its own manga by Waita Uziga, which was published in the Gamest Comics series by Shinseisha in 1993. The game was later followed by a Game Boy spin-off titled Undercover Cops: Hakaishin Garumaa, and a more accurate translation called , which retains the details of the original arcade version. A few years later after its release, a lot of the team (artists, programmers, composers, designers, etc.) who made Undercover Cops went on to form the Nazca Corporation, who created the Metal Slug game series. The team have also worked on the Hammerin' Harry series, Superior Soldiers, In the Hunt and GunForce 2.
Despite the very difficult conditions ("mud and water flying in all directions"), and conceding at least thirty pounds to his opponents, he won impressively by eight lengths. John Porter, Isonomy's trainer In September he attempted to become the first horse to complete the stayers' Triple Crown in the Doncaster Cup, although there was some disappointment that the undefeated Hungarian mare Kincsem was ruled out of the race by injury. In a rough race he defeated the filly Jannette, despite being badly cut by the spurs of the runner-up's jockey, Fred Archer when he moved up to challenge for the lead along the rails. The Duke of Portland said of Isonomy's performance marked him as "one of the best and gamest horses that ever ran".
Noted as the star of the Final Fight series, Haggar has been described as both iconic and one of the most unforgettable characters in gaming history. Haggar was named by Gamest magazine the best video game character of 1990, placing first in their top fifty characters list and appearing on the issue's cover, and later named the forty-fifth best character of 1993. In 2006, he was cited by Retro Gamer as one of the heroes of classic video gaming. In August 2009, GamesTM featured him in their "Hall of Fame", describing his character background as "wonderfully layered", with his aspects of being a father, a hard-working mayor, and former wrestler giving him "a sense of humanity" and "instantly memorable".
Dan's character has received mostly positive reception from video game publications. IGN ranked him twelfth in their selection of the "Top 25 Street Fighter Characters", noting his role as a "fan favorite" despite his status as a joke character. GameDaily listed Dan eighteenth in their "Top 20 Street Fighter Characters of All Time" article, and the second-most "bizarre" fighting game character of all time, calling him "fun" despite his handicaps.Top 20 Street Fighter Characters of All Time. GameDaily. Retrieved on 13 November 2008Top 25 Most Bizarre Fighting Characters. GameDaily. Retrieved on 30 December 2008 Japanese magazine Gamest rated Dan the top video game character of 1996, and tied him with Darkstalkers character Jedah for the fifth-best out of fifty in 1997.
Famicom Tsūshin, issue 22 (October 27, 1989) It would be nominated for "Best Graphics" in the 1989 Gamest awards, losing to Taito's shooter Darius II. The European release was also acclaimed. In the March 1989 issue of Computer and Video Games, both Clare Edgeley and Julian Rignall would give it a positive review, favorably comparing it to Atari's Hard Drivin – they would label the game's graphics as "simply stunning", concluding that it is "easily the best racing game yet seen – it's thoroughly realistic and totally exhilarating." The Games Machine was also positive in their review, calling it one of the most impressive arcade games of the era, referring it as "an astonishing coin-op". Praise was also given to its sense of realism to Formula One racing.
A cosplay of Sakura at the 2016 Comic Con Brussels The character was mostly well received. Sakura has quickly achieved and retained an extreme popularity in Japanese gaming community and globally among the fans of Street Fighter. She ranked third in the poll for the best characters of 1996 in the Japanese arcade game magazine Gamest and was voted the third most popular Street Fighter character in Capcom's own 2002 poll for the 15th anniversary of the original Street Fighter, after only Chun-Li and Cammy. She came second in Capcom's official poll "Which character would you most like to see in Street Fighter IV?" with 15% of votes, this time beating Chun-Li. She then came first in a Street Fighter character popularity poll held in 2017.
While Xevious 3D/G saw success in its first few months on the market, it was seen as being inferior to other shooters already on the market, and wasn't nearly as successful as Namco hoped it would be. According to the May 1996 issue of Japanese publication Gamest, Xevious fans disliked 3D/G for straying from they felt made the original game so famous and well-designed, particularly in the inclusion of highly-destructive power-ups and pre-placed enemies, which was a stark contrast from the original's "no power-up" idea and for having different enemies appear as the players got better at the game. Edge magazine claimed that, aside from a well-made presentation, 3D/G was an average shooter at best, and was not as polished as other games available. The PlayStation version also had a mixed reception.
Hsien-Ko was well received by Westen critics as one of the most remarkable characters in the series already filled with unusual characters, and have been noted as a popular fan favourite by many publications such as Complex, Eurogamer, Hardcore Gaming 101, and Siliconera, as well as by individuals such as Hi Score Girl author Rensuke Oshikiri. Japanese arcade gaming magazine Gamest named Lei-Lei as the seventh best character of 1995, as well as 32nd in 1997. Also in 1997, Japanese Sega Saturn Magazine ranked her as the 35th best female character on the Sega Saturn.Sega Saturn Magazine (Japan) 25/1997 (1997-07-25) p.129. Described as "scary but also sort of hilarious, a highly tactical fighter" by GamesRadar and as "one of the funniest characters around" by EGM2,EGM2 issue 50 (August 1998) page 129.
Truxton is a 1988 vertically scrolling shooter arcade video game originally developed by Toaplan and published in Japan and Europe by Taito, as well in North America by Midway. Set in a future where the Gidans alien race led by Dogurava invaded the fictional planet Borogo, players assume the role of fighter pilot Tatsuo taking control of the Super Fighter ship on a last-ditch effort to overthrow the alien invaders. Truxton was conceived by Masahiro Yuge during his time working at Toaplan, who wanted to create a scrolling shooter where memorization was its main focus, inheriting previously established ideas from Slap Fight and was developed in conjunction with Hellfire, although work on the project had already started privately during production of Twin Cobra. Truxton proved to be a commercial success for Toaplan among players in Japanese arcades, earning several awards from Gamest magazine, however it was less successful in western regions and was met with mixed reception from game magazines.
Despite Dunk Star being previewed in magazines such as Gamest and demoed across various trade shows, it was ultimately shelved for unknown reasons, however several possible factors have been given as to why the title was never released in recent years, though Sammy would later publish a game called Super Dunk Star for the Super Famicom on April 28, 1993 in Japan, sharing various similarities with the unreleased title. The only known gameplay footage of the project was featured on a 1996 VHS tape sent to subscribers of the Neo Geo DHP mailing list called Neo Geo Collector's Tape. In 2002, an official promotional flyer of the game that was printed for arcade distributors and operators on January 1991 was discovered. Between 2002 and 2005, emulated screenshots from a prototype cartridge also surfaced online, indicating that the ROM image of the game has been preserved but not made widely available to public.
Since his debut in 1989, Guy became a popular character in the fighting game fandom. In the Japanese coin-operated video game magazine Gamest, Guy was ranked second in the top characters of the year poll for 1990 (with Cody at seventh, Poison at 26th, Sodom at 33rd, and Jessica at 40th) and ranked at 26th place in the same poll for 1996. In 2001, an editor of GameSpot named Guy as his personal favourite and called him "the best character in the world". In 2002, Guy was voted the 16th most popular out of 85 Street Fighter characters in Capcom's own poll for the 15th anniversary of Street Fighter. IGN ranked Guy 24th in their top Street Fighter characters list in 2009,Top 25 Street Fighter Characters - Day I. IGN. Retrieved on 2008-08-15 while UGO.com ranked him 30th on a similar list in 2010, and The Guardian gave him the high seventh place in the list compiled by Ryan Hart, the UK's top SF player. In 2012, Complex ranked him as the seventh swiftest ninja in games.
As an iconic Samurai Shodown and SNK character, Nakoruru has been well received worldwide, becoming especially popular in Japan. According to The King of Fighters XIV producer Yasuyuki Oda, this surprised even the company as no one at SNK had "expected that Nakoruru would become a popular character to that extent." Her great popularity has made many in Japan interested in the modern Ainu people. Japanese arcade gaming magazine Gamest named her as the best character of 1993, later also placing her sixth in 1995 and 1996, 13th in 1997, and tenth in 1998. Japanese Sega Saturn Magazine ranked her as the eight best female character on the Sega Saturn in 1997, with her sister Rimururu placing 31st.Sega Saturn Magazine, 25/1997 p.148. Japanese magazine Neo Geo Freak ranked her as the fifth best character on the Neo Geo in 1998, where Rimururu was eight; Nakoruru and Rimururu have been also voted as respectively first and third most popular female characters by the male readers of Neo Geo Freak in 1997. Retrospectively, Japanese magazine Famitsu declared Nakoruru as overally the 37th top video game heroine of the 1990s, with her being one of the only three non-Capcom fighting game characters on this list.

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