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20 Sentences With "games rooms"

How to use games rooms in a sentence? Find typical usage patterns (collocations)/phrases/context for "games rooms" and check conjugation/comparative form for "games rooms". Mastering all the usages of "games rooms" from sentence examples published by news publications.

With so many employers to choose from, they can demand gyms, cafés and computer-games rooms, as well as higher pay.
The wrong kind, found in many offices, include free dinners, games rooms and snack bars, which are all devices to keep employees at the office for longer.
Down the road from Shanti Bari are the Grand Sultan and the Palace Luxury Resort, marble-clad complexes with swimming pools and games rooms stocked with Playstations.
As well as markets brimming with electronics products, there are more teahouses, computer games rooms, karaoke bars and billiard halls open longer after switching to solar from diesel generators, according to recent visitors and defectors.
All of the usual internship programs will also move forward in the online format, though it means 2020's interns won't get to make use of the games rooms, free food, or Mountain View's campus bikes.
In 1893-4 a Church of England Soldiers' Institute was built in the north-east corner of the site, providing a concert hall, library and reading room, music room, games rooms and other facilities.
The development also features an indoor swimming pool, outdoor swimming pool, fully functioning gymnasium, sauna, steam room, exercise studio, multiple games rooms, children's play area, banqueting hall and an Observation Deck on the 97th floor with Wifi access.
The main clubhouse has attractive lounges, games rooms, and a billiards room, as well as coffee rooms, dining rooms, and facilities for private study and work. The library houses a collection of over 15,000 books, and is one of the largest private collections in Sweden. Members enjoy reciprocal facilities at a number of similar clubs in other countries.One example of reciprocity, from London's Lansdowne Club.
Connichi offers a variety of attractions typical to anime conventions, such as shows and concerts, contests, video rooms, console games rooms, karaoke, vendors and exhibitors, and Bring'n'Buy flea markets; as well as workshops in Japanese language and culture such as how to wear a Kimono or how to draw manga-style. The latter are regularly held by Guests of Honour working in that area (see below for a list of guests).
The place is important in demonstrating the principal characteristics of a particular class of cultural places. The place demonstrates the principal characteristics of a building of its type, with provision for a reading room, library and games rooms. The inclusion of a verandah is also common to the design of Schools of Arts in Queensland. Most Schools of Arts in Queensland were of timber construction, with few substantial masonry buildings.
In the late 1970s and 1980s, there was a property boom fuelled by loans from the USA. The lower ground floor layout has remained in most houses, providing garage space, storage areas, games rooms, saunas and more. As before, these often have their own front door, so they can easily be converted into offices. The result is that most modern Polish houses are excellent, both for living in and for running a business.
He gave the credit for this to a management policy known as "Sociability", which included a social club and a welfare programme. The social club was located at Panteg House, which had previously been the residence of the Managing-Director, and offered a range of leisure facilities aimed at both workers and management. These included reading rooms, games rooms, bar, concert room, canteen and space for music and dramatic productions. Outside there were facilities for sports including football, cricket and tennis.
Most had their own stretch of beach. The Marmara Sea here has suffered from pollution in the 1980s and 1990s but now efforts have been made to clean it up and people do swim. Some of these places have sports centres, discos, go-kart tracks, games rooms for the kids etc. and many Istanbul families have pleasant memories of trips to Silivri in the 1970s and 1980s, sitting on the beach in the summer moonlight while the kids run about until they drop from tiredness.
Pipino used the cloned credit cards in games rooms and casinos, purchasing casino tokens, using a few on electronic gaming machines, then cashing out the remaining tokens. The group was put under investigation when a merchant complained of two individuals trying to use a fraudulent credit card to make a large purchase. They were found to be associated with a group that acquired magnetic stripe codes involving over 100 individuals, organized by a smaller group of 20, and led by a group of five including Pipino. One of the members was his brother.
The hall was officially opened by Keir Hardie MP on 14 June 1909. Designed by an Aberdare architect, Thomas Roderick, and built by John Morgan and Son, the hall's facilities included two billiards rooms, two games rooms, a swimming pool in the basement, Committee Room, a Lending Library and Reference Room, and a Lecture Hall. Its crowning glory was the main auditorium with seating for 1,800 people with a first floor offering additional capacity. Throughout the twentieth century the hall was the social and cultural centre for Aberaman.
The increased role of student associations was reflected in the creation of a student member's lounge, a cafeteria and kitchens in the west wing. Games Rooms were also formed out of classrooms at the western end of the south wing. The place has a strong or special association with a person, or group of persons, of importance of cultural or natural history of New South Wales's history. The C. B. Newling Centre is of State significance as physical evidence of the power and foresight of the Progressive Party (fore-runner of the Country Party).
At the Institute, the architect, Thomas Roderick, handed Hardie a gold key, suitably inscribed, with which he opened the door of the building. Designed by Thomas Roderick, and built by John Morgan and Son, the hall's facilities, included two billiards rooms, two games rooms, a swimming pool in the basement, Committee Room, a Lending Library and Reference Room, and a Lecture Hall. Its crowning glory was the main auditorium with seating for 1,800 people with a first floor offering additional capacity. Throughout the twentieth century the hall was the social and cultural centre for Aberaman.
In 1858, this name was changed to The Missions to Seamen, and the organisation adopted its Flying Angel logo, still in use to this day. As shipping transitioned from sail to steam methods, there became a need for places for seafarers to go while they were ashore, as ships could now dock at quaysides because they no longer had to anchor at sea waiting for a favourable wind. In response, the Mission gradually opened centres so that the men could be offered light refreshments, reading and games rooms, good cheap accommodation and a chapel. The Mission now operates over 250 centres in the world.
Prior to its closure in 2014 the hall accommodated just over 300 residents. The hall was open to students from all colleges, but because of its proximity to the colleges concerned students from UCL, King's and the LSE tended to dominate the student body. The hall was opened in 1969 and its design and facilities bore witness to the exigencies of that time: the thirteen-story tower block had shared bathroom facilities and there was little by way of communal kitchen arrangements (although the hall provided both breakfast and evening meals). There were squash courts, TV and games rooms, and an active student society, run by a committee drawn from the students.
The Main Building, which houses the Manchester United first team, was opened in the pre-season of 2000. It comprises two levels. The ground floor includes; a large gymnasium, indoor running tracks, rehabilitation training hall, squash and basketball courts, weights room, 25-metre swimming pool, remedial and hydrotherapy pools, spa pool, jacuzzi, underwater treadmills, sauna and steam rooms, sunbeds (for Vitamin D), yoga rooms, administration and executive offices, seven team changing rooms, staff changing rooms, laundry rooms and five kit/boot rooms. The first floor includes; the first team manager's office (overlooking outdoor training pitches), manager's personal assistant office, assistant manager's office, coaches offices, match and opposition analysis suite, physiotherapy treatment rooms (with 10 physio beds), massage rooms, first aid station, doctor's office, physio's office (overlooking swimming pools, rehab hall, and weight room), classrooms, conference rooms, charity staff offices (Manchester United Foundation), restaurant seating over 100 people, player's lounge, recreation and games rooms, as well as an elevated, covered viewing gallery overlooking the outdoor pitches.

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