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31 Sentences With "gains an advantage"

How to use gains an advantage in a sentence? Find typical usage patterns (collocations)/phrases/context for "gains an advantage" and check conjugation/comparative form for "gains an advantage". Mastering all the usages of "gains an advantage" from sentence examples published by news publications.

Gillum gains an advantage among voters ages 18-34, 46 percent of whom support the Democrat.
She soon gains an advantage over her male competitors after she suffers a head injury and starts hearing their thoughts.
With their help, Link gains new abilities and gains an advantage over Calamity Ganon, which turns making allies into a key part of the game.
The European Commission says that a company which receives government support gains an advantage over competitors and it would generally prohibit aid unless it is justified by reasons of general economic development.
Brashness may draw more attention on television, but my wife and I can always find moments to point out the effectiveness of "soft power," when a player gains an advantage through a timely conversation or a gesture of good faith.
Each week, the teams also have a challenge to compete in (sometimes relating to the kitchen, and sometimes relating to front-of-house), the winner of which gains an advantage during the subsequent service. The format of the American version differs markedly to that of the original Australian version.
Spouses have a fiduciary duty to one another so premarital agreements come under a special category of agreements. There is a presumption that the postmarital agreement was obtained by undue influence if one party gains an advantage. Disclosure cannot be waived in the context of a postmarital agreement.
As the game progresses, the levels become more complex, demanding more skill to control all units effectively, and the computer gains an advantage in starting units. For example, the CPU's fort usually has substantially more powerful guard turrets. The computer also gains more logistic advantages. Combat takes place on several planets, with 4 missions on each.
Because Muhlenbergia rigens uses C4 carbon fixation, it gains an advantage in conditions of drought and high temperature. This characteristic, along with its attractiveness, has gained the plant recent attention as an ornamental in xeriscape gardens. Studies have also demonstrated a high tolerance to salt suggesting possible irrigation using low quality reclaimed waste-water sources at very low cost.Hunter, KAM, Wu, L. (2005).
The first company to release a product in a given market often gains an advantage. It can set the standard for similar future products, attract a large number of customers, and establish its brand before competitor's products are released. Public relations firm Coakley-Heagerty used an early announcement in 1984 to build interest among potential customers. Its client was Nolan Bushnell, formerly of Atari Inc.
Common techniques of gamesmanship include: # Breaking the flow of an opponent's play (Potter insisted 'There is only one rule; BREAK THE FLOW.')Potter, p. 56 # Causing an opponent to take the game less seriously or to overthink his position # Intentionally making a "mistake" which gains an advantage over an opponent While the first method is more common at higher levels of sports, the last two are more powerful in amateur games.
Kirsten decides to show affection towards Ned and brands the Timmins family as criminals, knowing Janae is watching. Taylor-Cotter added that "just as you'd expect, Janae loses it and throws a drink in her face." Kirsten gains an advantage in the custody battle as she reports Janae to the police for assaulting her. Kirsten returns to Erinsborough following a break and claims to have changed her behaviour.
Doping in sport has been cited as an example of a prisoner's dilemma. Two competing athletes have the option to use an illegal and/or dangerous drug to boost their performance. If neither athlete takes the drug, then neither gains an advantage. If only one does, then that athlete gains a significant advantage over their competitor, reduced by the legal and/or medical dangers of having taken the drug.
The Black Queen Hypothesis (BQH) is a theory of reductive evolution which suggests that, in some cases, gene loss is driven by natural selection instead of genetic drift. A gene that produces a vital biological function may become dispensable for an individual organism if the community members around it performs that function in a "leaky" fashion. Therefore, the organism gains an advantage by conserving limited resources while still acquiring necessary products like metabolites.
Professional poker player Annie Duke. Eye contact may be a sign that a player is trying to disguise a weak hand. A tell in poker is a change in a player's behavior or demeanor that is claimed by some to give clues to that player's assessment of their hand. A player gains an advantage if they observe and understand the meaning of another player's tell, particularly if the tell is unconscious and reliable.
By parasitizing the honest warning signal of the model, the Batesian mimic gains an advantage, without having to go to the expense of arming itself. The model, on the other hand, is disadvantaged, along with the dupe. If impostors appear in high numbers, positive experiences with the mimic may result in the model being treated as harmless. At higher frequency there is also a stronger selective advantage for the predator to distinguish mimic from model.
The Legion is attacked by the Fatal Five, five of the most dangerous criminals in the galaxy; and the ones responsible for Xanthu's destruction. Due to his weakness against magic, Emerald Empress gains an advantage over Superboy with her powerful talisman, the Emerald Eye. Mano, a mutant born with an anti-matter touch, burns Star Boy's face. Cosmic Boy has his right arm cut off by the Persuader's atomic axe, and Colossal Boy is killed in battle with the giant Validus.
Four 12-oz cups of beer should be placed on opposing sides of the table, one for each of the four players. The placement may be six inches from both the end and the side of the table, but it is most important that it remain uniform for all four players, ensuring that no team gains an advantage. Typically, one side of the table is declared “Winners’ Side”, and the team that wins the previous match will play on that side while the challengers will use “Losers’ Side”.
During the race, Stoney gains an advantage, but loses it when Michael uses his extreme skill to catch up to Stoney, handing the victory to Michael. Afterwards, Stoney releases Samyuktha and says that he does not want the Raven without winning it. He tells Michael that one day he will come back to challenge him again for the Raven, and that until then, Michael is the only other person worthy to possess the Raven. He lets Michael and Samyuktha go, who then leave on the Raven, heading back home.
Ithaca: Cornell Lab of Ornithology. Raptorial birds in general tend to have large, conspicuous nests which may make them easier for a hunting owl to locate. The great horned owl gains an advantage by nesting earlier than any other raptor in its range (indeed any bird), as it is able to exploit the other raptors as food while in a more vulnerable state as their own nestlings have become well developed. On average, great horned owls begin nesting about three weeks before red-tailed hawks begin to build nests, although some raptors may locally breed as much as two months after the owls.
The Final Wars begin between the NJPW and GWM. During the first fight NJPW gains an advantage but Miracle 3 interferes, causing Tiger Mask to intercept the Miracles' foul combo and rendering the match a no contest. Immediately after as per the contract with the GWM, Tiger Mask is forced to fight on final fight against Miracle 3 who is GWM's coach O'Connor in a Lumberjack match where, any fighter outside the ring must be returned by seconds. However the match becomes vicious quick as Miracle 3 continuously pushes Tiger outside the ring, to be mercilessly punished by GWM's seconds, effectively making it a 4 on 1 fight.
Any pure strategy in this game has a simple counter-strategy where the opponent bids one rank higher, or as low as possible against the King bid. As an example, consider the strategy of matching the upturned card value mentioned in the previous section. The final score will be 78 - 13 with the King being the only lost prize. In general, making a very low bid can be advantageous if the player has correctly guessed that the opponent is making a high bid; despite losing a (presumably high-scoring) prize, the player gains an advantage in bidding power that can last for multiple turns.
"Remorting" (also known as "rebirth", "ascending/ascension", "reincarnating", or "new game plus") is a game mechanic in some role-playing games whereby, once the player character reaches a specified level limit, the player can elect to start over with a new version of his or her character. The bonuses that are given are dependent on several factors, which generally involve the stats of the character before the reincarnation occurs. The remorting character generally loses all levels, but gains an advantage that was previously unavailable, usually access to different races, avatars, classes, skills, or otherwise inaccessible play areas within the game. A symbol often identifies a remorted character.
The following criteria is applied to break ties between two teams: # Results of head-to-head competition between the two tied teams. # Comparison of each tied team's record against the team occupying the highest position in the standings continuing down through the standings until a team gains an advantage. # When arriving at another group of tied teams while comparing records, use each team's record against the collective tied teams as a group (prior to that group's own tie-breaking procedure) rather than the performance against individual tied teams. # If a tie still cannot be broken after applying criteria (1), (2) and (3), it will be broken by comparing each tied team's Ratings Percentage Index (RPI) (based upon the RPIratings.
The following criteria is applied to break ties between more than two teams: # Results of each tied team's collective record against the other teams tied for the same position. # If multiple ties still remain, then each tied team's record shall be compared to the team or group (if two or more are tied) occupying the highest position in the standings continuing down through the standings until a team gains an advantage. # If the above results in two teams remaining, the two-team tiebreaker is used. # If a tie involving three or more teams still cannot be broken after applying criteria (1) and (2), it will be broken by comparing each tied team's RPI (based upon the RPIratings.
The following criteria is applied to break ties between two teams: # Results of head-to-head competition between the two tied teams. # Comparison of each tied team's record against the team occupying the highest position in the standings continuing down through the standings until a team gains an advantage. # When arriving at another group of tied teams while comparing records, use each team's record against the collective tied teams as a group (prior to that group's own tie-breaking procedure) rather than the performance against individual tied teams. # If a tie still cannot be broken after applying criteria (1), (2) and (3), it will be broken by comparing each tied team's Ratings Percentage Index (RPI) (based upon the RPIratings.
The following criteria is applied to break ties between more than two teams: # Results of each tied team's collective record against the other teams tied for the same position. # If multiple ties still remain, then each tied team's record shall be compared to the team or group (if two or more are tied) occupying the highest position in the standings continuing down through the standings until a team gains an advantage. # If the above results in two teams remaining, the two-team tiebreaker is used. # If a tie involving three or more teams still cannot be broken after applying criteria (1) and (2), it will be broken by comparing each tied team's RPI (based upon the RPIratings.
The following criteria is applied to break ties between two teams: # Results of head-to-head competition between the two tied teams. # Comparison of each tied team's record against the team occupying the highest position in the standings continuing down through the standings until a team gains an advantage. # When arriving at another group of tied teams while comparing records, use each team's record against the collective tied teams as a group (prior to that group's own tie-breaking procedure) rather than the performance against individual tied teams. # If a tie still cannot be broken after applying criteria (1), (2) and (3), it will be broken by comparing each tied team's Ratings Percentage Index (RPI) (based upon the RPIratings.
The following criteria is applied to break ties between more than two teams: # Results of each tied team's collective record against the other teams tied for the same position. # If multiple ties still remain, then each tied team's record shall be compared to the team or group (if two or more are tied) occupying the highest position in the standings continuing down through the standings until a team gains an advantage. # If the above results in two teams remaining, the two-team tiebreaker is used. # If a tie involving three or more teams still cannot be broken after applying criteria (1) and (2), it will be broken by comparing each tied team's RPI (based upon the RPIratings.
The flat scissors continues until either one fighter (usually the fighter with better rolling or instantaneous turning characteristics) gains an advantage (usually due to an ability to reduce speed effectively while retaining sufficient roll and turn response from his aircraft) and gets behind his opponent and successfully shoots him down (with either a snap shot or tracking shot), or one of the pilots maneuvers successfully to disengage from the scissors, and gets to a safe distance to make an escape, or attempt a new attack. The flat scissor if flown to its conclusion is usually a contest of who can fly more slowly while maintaining sufficient controlled maneuverability to get into position for a kill as quickly as possible.
Out of the league's 10 teams, the top eight in the standings qualified for the conference tournament. Teams were seeded by conference record, with the following tiebreakers used if necessary: # Head-to-head competition # Comparison of each tied team's record against the team occupying the highest position in the standings continuing down through the standings until a team gains an advantage. # When arriving at another group of tied teams while comparing records, use each team's record against the collective tied teams as a group (prior to that group's own tie- breaking procedure) rather than the performance against individual tied teams. # If a tie still cannot be broken after applying criteria (1), (2) and (3), it will be broken by comparing each tied team's RPI (based upon the RPIRankings.

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