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30 Sentences With "exchange cards"

How to use exchange cards in a sentence? Find typical usage patterns (collocations)/phrases/context for "exchange cards" and check conjugation/comparative form for "exchange cards". Mastering all the usages of "exchange cards" from sentence examples published by news publications.

In it, users exchange cards with sets of available dates and times until a session is agreed upon.
To start the game, three cards are dealt to each player. In the four-player game, in some variants the players of each pair exchange cards to find out which three cards their partner has. If there are six players they can also exchange cards within their team of three.
Digital cameras with flash drive slots allow users to rapidly exchange cards when full, and allow rapid transfer of pictures to a computer or printer.
Each player having announced to join the game (either by "chratze" or "metcho") can exchange cards from the remaining deck (decision to join has to be made first, one cannot exchange cards and then decide to join in). The first one with the possibility to exchange is the Chratzer, afterwards counter-clockwise on. The dealer asks each player in sequence how many cards he would like to exchange. The asked player lays down the cards he would like to exchange and gets the same number of cards out of the deck from the dealer.
Each player, in clockwise order beginning with forehand, may now exchange cards from the hand for cards in the talon. In addition, the dealer may exchange with the trump upcard. If rearhand has schleckt when cutting the pack, he may not exchange.
The dealer hands everyone 25 cards with three remaining cards as the stock. The dealer can exchange cards with the stock. The discarded cards (scarto) will join his trick pile. The dealer cannot discard any card worth 5 points or the Fool.
There are several hundred known collectors of business cards, especially antique cards, celebrity cards, or cards made of unusual materials. One of the major business card collectors' clubs is the International Business Card Collectors, IBCC. IBCC members exchange cards with other members, simply for the price of postage.
The action round progression follows an audio track, included in the game components, that narrates the different events in each phase. These events include enemy activity, incoming data, data transfers, and the end of each phase. Incoming data allows players to draw cards. Data transfers allow players to exchange cards.
Terziglio is for three players and the only version to include bidding. Each player is dealt 18 or 19 cards with 8 or 5 going to the stock. During bidding, players can pass, bid gioco, or bid solo which is the highest bid. In gioco, the declarer can exchange cards with the stock but cannot discard 5-point cards.
It is played with a standard deck of 52 cards by two people, designated the dealer and the receiver. King is ranked high and ace low. To play, the dealer gives one card to the receiver and one to the dealer. The receiver may choose to exchange cards with the dealer, unless the dealer has a king, in which case no exchange occurs.
Avaz is an augmentative and alternative communication (AAC) tool, notable for being India's first successful AAC intervention. It is an electronic version of picture exchange cards, used primarily for children with autism spectrum disorders, cerebral palsy, Angelman's syndrome, Downs syndrome, and other non- verbal disabilities. Avaz was invented by Ajit Narayanan, an invention for which he was on MIT's TR35 list for 2011.
When playing 8 handed all cards are left in the deck. 6 cards are dealt to each player and five cards are left in the blinds, or "sleeping". (they are not played or used by anyone). But some use 3 cards to make a kiddy which the winning bidder gets to exchange cards with and 2 are left "sleeping" or unused.
The players now have the opportunity, in turn beginning with forehand, to exchange cards with the talon. Players may stick with the hand they were dealt or exchange one, two or three cards. A player who wants to exchange gives his discards to the dealer who replaces them from the stock. There are two rounds of exchanges, so players may exchange a second time.
If no-one has the mouche, once everyone has had the chance to stick or exchange cards, play begins with the eldest hand (premier en cartes) leading to the first trick. Players must follow suit or trump and overtrump if unable to follow. If they can neither follow nor trump they may discard. In addition, if a player is unable to beat an earlier trump, they may discard.
The dealer will have two cards in his hand, called "sand cards", and these will be dealt face up to the middle of the table. Usually, the trump caller will exchange these cards for two cards which he does not need. Although he can exchange cards of any suit, He would usually not need low value cards of non-trump suit. At the same time, he would not want others to guess the trump.
If they want to exchange cards, they select their discards and place them face down on the table announcing the number of cards being exchanged e.g. "all cards", "four cards", etc. The dealer then places the discards on the table face to his right and gives the player the same number of cards from the top of the talon. If a player believes he has a good hand, he may stick by saying e.g.
Arguably the most interesting form of Napoleon. After the deal, and before any bid, the dealer goes round and serves out fresh cards from the pack in exchange of as many cards as the players wish to throw away from their original hands. For every fresh card, the players pay one chip to the pool. They must not exchange cards more than once in each round, but they can either refuse or buy any quantity up to five.
Dreierschnapsen ("Three-Player Schnapsen"), Talonschnapsen or Staperlschnapsen is a three-hand variant of the popular Austrian card game, Bauernschnapsen (also called Viererschnapsen). The rules are very similar to those for Bauernschnapsen except that, instead of two teams of two players, one player bids to become the soloist against the other two who form a temporary alliance. Another difference is that the game makes use of a talon with which the soloist may exchange cards to improve his hand, hence its alternative name of Talonschnapsen. The game is usually played with William Tell cards.
A large number of real-time card games are in the Slapjack family: players take turns playing cards and then race to "slap" a jack or face card when it is turned up. In this family are Spit, Egyptian Ratscrew, and Nertz. Another group of real-time card games are related to Spoons, in which players exchange cards asynchronously until one or more players have a certain hand; then the first player to perform a certain action wins. In this family are the 52-card game Pig and Parker Brothers' Chicago Commodities Exchange-themed Pit.
Partners sit opposite to each other and cannot see each other's hands. If communication between the partners is allowed at all, then it is usually restricted to a specific list of permitted signs and signals. 17th-century French partnership games such as triomphe were special in that partners sat next to each other and were allowed to communicate freely so long as they did not exchange cards or play out of order. Another way of extending a two-player game to more players is as a cut-throat game, in which all players fight on their own, and win or lose alone.
On 14 September 1735, the French Crown approved an issue of card money up to 200,000 livres, with a quota of 150,000 livres for letters of exchange. Cards were prepared and signed by the Crown's comptroller in Louisiana, with higher denominations requiring the countersignatures of the governor and ordonnateur. For the next two years the value of the card money remained stable, sustained by ordonnateur Edmé Gatien Salmon's issuance of letters of exchange in excess of the quota. By 1739, however, value of the card money had decreased, as attempts to redeem the cards for letters of exchange went unfilled.
Springfield participates in IIME Project of mural exchange since 2012. In this project half of the mural is made by Japanese students and half by Pakistani/Springfield students. It is almost a year long project in which students not only exchange mural but also have video conferences, exchange cards, letters and gifts. An achievement was attained for producing a case study of BEST USE OF TECHNOLOGY IN BUILDING AN INQUIRY BASED LEARNING ENVIRONMENT in Intel Education Awards 2004 - 2005 conducted in collaboration with the Ministry of Education Government of Pakistan and Education Department Federal Directorate of Education.
Often, the players are allowed to check and exchange cards with the skat, or decline to do so and pass the skat on to the next player, doubling the score (known as Schieberamsch). Jacks are not allowed to be passed on in this variation. The two cards in the Skat are usually added to the tricks of the player who takes the last trick. After all ten tricks are played, the player with the highest number of card points (or alternatively, every player) has their card points amount deducted from their score as negative game points.
With an odd number of players, such as nine, the person in the middle will not trade any cards. A variant sometimes seen in Western versions of the game is similar, but the middle pair or three players do not exchange cards: so, with 9 players, the daifugō and daihinmin will trade three cards, the fugō and hinmin will trade two, and the top and bottom heimin will trade one. Sometimes additional titles for heimin that trade cards are introduced. ;Three of Clubs Start:The person with the three of clubs starts the first round in the game by placing down that card.
In a limited deck format, all cards not in the playing deck are part of the sideboard, and the playing deck must have at least 40 cards. Constructed Tournaments require a minimum 60 cards in the playing deck, and up to 15 cards in the sideboard. In tournaments, use of the sideboard is the only permitted form of deck alteration, and the list of cards in the sideboard must be registered. A player may exchange cards between the playing deck and sideboard after any game in a match, but the "deck and sideboard must each be returned to their original composition" before a new match.
The World of Warcraft Trading Card Game allows players to use an optional side deck of up to ten cards in some Constructed deck tournaments, and exactly ten cards in Classic Constructed tournament play. The side deck may contain any card allowed in the playing deck for the tournament, and may be used to exchange cards with the main deck. A maximum of four copies of a card having the same name may be included between the playing deck and side deck except for those that are "unlimited". In a Limited tournament, the side deck consists of all cards "in a player’s card pool that are not being played in the main deck".
In other games, the winner of an auction-bidding process (the taker or declarer) may get to exchange cards from his hand with the stock, either by integrating the stock into his hand and then discarding equal cards as in Skat, Rook and French tarot, or in a "blind" fashion by discarding and drawing as in Ombre. The stock, either in its original or discarded form, may additionally form part of one or more players' "scoring piles" of tricks taken; it may be kept by the declarer, may be won by the player of the first trick, or may go to an opposing player or partnership. In some games, especially two-player games, after each trick every player draws a new card. This continues while the stock lasts.
So with help from Marc and Amanda, albeit reluctant, Betty does gets some good tips, even after Marc and Amanda abandon her at a local bar, where she succeeds, despite passing on helping Hilda again that same evening, leaving Hilda disappointed. Things go from bad to worse when she encounters Teri O'Shaughnessy (guest star Nikki Blonsky), an assistant at ELLE magazine, just as the long-running Mode/ELLE rivalry heats up. As Betty and Teri exchange cards, the two made small talk about each other, but when Betty went to the bathroom Teri eyes her Blackberry that was left on the table and managed to scoop enough info for ELLE. Thanks to Teri, not only does she gets Knightley for ELLE, but also steals the dress for their party by using Betty's name.
The Stock Exchange add-on was later redesigned and re-released in 1992 under license by Chessex, this time including a larger number of new Chance and Community Chest cards. This version included ten new Chance cards (five "Advance to Stock Exchange" and five other related cards) and eleven new Community Chest cards (five "Advance to Stock Exchange" and six other related cards; the regular Community Chest card "From sale of stock you get $45" is removed from play when using these cards). Many of the original rules applied to this new version (in fact, one optional play choice allows for playing in the original form by only adding the "Advance to Stock Exchange" cards to each deck). A Monopoly Stock Exchange Edition was released in 2001 (although not in the U.S.), this time adding an electronic calculator-like device to keep track of the complex stock figures.
At the end of a turn, the player draws another card to replace any played during his or her turn, and the next player takes their turn. Most of the track cards have a number between 1 and 6, in additional to 10 and 12, as well as the direction for the player to travel. The track is a loop; as pawns travel counterclockwise along the loop, "ahead" cards move the pawn forward, and "back" cards move in reverse. Other cards include "Roll Again", "Go to Nearest 'Score'", "Go to Start", and "Exchange Cards" (in which the player swaps the Exchange card for any other card currently on the track.) If a space is occupied by another pawn, the player rolls again (except for the Lose space), while disregarding any instructions on any adjacent track card (but still scoring a point on Score spaces).

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