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39 Sentences With "embracer"

How to use embracer in a sentence? Find typical usage patterns (collocations)/phrases/context for "embracer" and check conjugation/comparative form for "embracer". Mastering all the usages of "embracer" from sentence examples published by news publications.

Embracer said it would pay $150 million initially for Saber, the maker of games such as World War Z, in a mix of cash and Embracer stock.
Embracer said it would pay $13 million initially for Saber, the maker of games such as World War Z, in a mix of cash and Embracer stock.
Embracer said it would pay $150 million initially for Saber, the maker of games such as World War Z, in a mix of cash and Embracer stock.
Embracer said it would pay $150 million initially in a mix of cash and Embracer stock, and thereafter an earn-out consideration of a maximum $375 million, "subject to fulfilment of agreed milestones".
Embracer shares climbed 22% by 0952 GMT, taking year-to-date gains to 54%.
Other high-profile investors have included the likes of musician and embracer of all things future technology, will.i.am.
Who knows — the man bun bearer of today may well turn out to be the manlo embracer of tomorrow.
Embracer also reported that earnings before interest, tax, depreciation and amortization (EBITDA) rose 59% to 518 million Swedish crowns ($53 million) in the October-December quarter.
STOCKHOLM, Feb 19 (Reuters) - Swedish video game group Embracer is buying U.S. game developer Saber Interactive for up to $525 million, the Swedish company said on Wednesday.
While the television star and model is a longtime embracer of the platinum buzz-cut look, Delevingne recently took the plunge for her dramatic role in the upcoming film Life in a Year.
But across Iowa on Saturday, Cruz began a closing pitch to unravel Trump's immigration cachet, portraying him as an embracer of "amnesty" masquerading as a restrictionist in order to win a Republican primary.
" Purdy's mom, Brenda, a middle-aged embracer of new media who stage-dived at her son's recent show in Madison, and whom he credits with his "happy-go-lucky" attitude, said "the energy of his positive vibe" exploded during that performance: "I believe the expression is, 'It was lit!
At the Tokyo Motor Show which opened to the public on Friday, Nissan Motor Co, an early embracer of EV technology and maker of the Leaf, the world's top-selling electric car, unveiled a concept model of its e-NV200 electric van with refrigeration capabilities, designed to transport chilled food to restaurants and homes.
Embracer acquired Saber Interactive and its five internal studios in February 2020 for a total of , making Saber the fifth direct subsidiary of Embracer. Embracer raised in April 2020, to be used for future expansion. Embracer Group announced seven acquisitions in August 2020: 4A Games and New World Interactive which will be under the Saber Interactive unit; Palindrome Interactive, Rare Earth Games and Vermila Studios which will be under Amplifier Game Invest; Pow Wow Entertainment which will be under THQ Nordic; and lastly DECA Games which became the sixth direct subsidiary under Embracer and will maintain autonomy under the deal. The group, under Koch Films, also acquired Sola Media, a Stuttgart-based television-and-film licensing group focusing on children and family properties.
The legal term "embracery" comes from the Old Fr. embraseour, an embracer, i.e., one who excites or instigates, literally one who sets on fire, from embraser, to kindle a fire. This is unrelated to the common word "embrace", i.e., to hold or clasp in the arms, which is from French embracer, from Latin bracchia, arms.
After joining Embracer, Saber became a platform for future acquisitions of other studios. In August 2020, Saber Interactive acquired 4A Games and New World Interactive.
In October 2019, Saber Interactive acquired Bigmoon Entertainment, a game development studio of forty people based in Porto, Portugal, and rebranded the studio as Saber Porto. In August 2019, id Software studio director Tim Willits joined Saber as chief creative officer. In February 2020, Embracer Group acquired Saber in a deal worth US$525 million. Saber became the fifth direct subsidiary under Embracer and will maintain autonomy under the deal.
In ancient Egyptian, she was known as Anuket, Anaka, or Anqet. Her name meant the "Clasper" or "Embracer". In Greek, this became Anoukis (), sometimes also spelled Anukis. In the interpretatio graeca, she was considered equivalent to Hestia or Vesta.
On 12 May 2014, amidst the Ukrainian crisis and following the annexation of Crimea by the Russian Federation, 4A Games announced that they were to expand by opening a new studio in and moving their headquarters to Sliema, Malta to allow for easier operations inside the European Union, with the Kyiv studio continuing to operate for Eastern European operations. The company was acquired by Saber Interactive under the Embracer Group for approximately in August 2020. The publisher of the Metro series, Deep Silver, was already a part of the Embracer Group via Koch Media, making the acquisition a sensible one for both groups.
According to Lars Wingefors, CEO of the Embracer Group, the parent company of Darksiders Genesis publishers THQ Nordic, Darksiders Genesis sold well at launch and is as of 2020 still selling well. Wingefors also said that the sales of the game exceeded the publisher's expectations.
At this time, it had 174 employees, and has close to 200 as of February 2020. In May 2020, Koch Media and THQ Nordic, by this time both part of Embracer Group, exchanged some intellectual property rights, including Red Faction, which was handed to Deep Silver.
In August 2016, Nordic Games, together with its Viennese office, was renamed THQ Nordic, using the "THQ" trademark that it had acquired in 2014, and in November 2016, the company became a public company listed on Nasdaq First North. Throughout 2018, THQ Nordic acquired Koch Media Holding (parent of Koch Media) and Coffee Stain Holding (parent of Coffee Stain Studios), both of which operate independently under THQ Nordic, complementary to THQ Nordic GmbH. To avoid confusion with THQ Nordic GmbH and to clarify its position as a holding company, THQ Nordic AB was renamed Embracer Group in September 2019, while THQ Nordic GmbH retained its name. Embracer Group has six operative groups as its direct subsidiaries: Amplifier Game Invest, Coffee Stain Holding, DECA Games, Koch Media, Saber Interactive, and THQ Nordic.
Saber Interactive Incorporated is an American video game developer founded in 2001 with headquarters in Fort Lauderdale, Florida. The company has regional offices in Saint Petersburg, Russia; Madrid, Spain; Minsk, Belarus; Porto, Portugal; Denver, Colorado; Sliema, Malta; Kiev, Ukraine and Sundsvall, Sweden and employs over 950 people. Saber was acquired by Embracer Group in February 2020, making the studio a direct subsidiary.
Founded in June 2011, THQ Nordic is an Austrian video game publisher based in Vienna that acts as the primary publishing arm of Swedish holding company Embracer Group. THQ Nordic GmbH, originally Nordic Games GmbH, changed its name to THQ Nordic in 2016 to better reflect its games portfolio. The company publishes original games, as well as ports and remasters of older intellectual property it acquired.
The name Mmaku, meaning welcomer or embracer, came into existence when as a little boy Ezianu, due to his welcoming heart, embraced a spirit in human form. From then on, the name was given to him in addition to his birth name. Mmaku-Ezianu, as he was now called, got married and had two sons, MMaku-Ukwu and Mmaku-Nta. Mmaku-Nta in his turn had five sons: Enugu-Afam, Eziama, Mkpurumkpu, Awo, and Agboneri.
In December 2019, the company, through GKGI, acquired Swedish developer Tarsier Studios for . The deal included the studio's 65 employees and intellectual property, excluding Little Nightmares and The Stretchers, which remained with their respective owners. GKGI was rebranded Amplifier Game Invest in January 2020 to better reflect its new ownership under Embracer Group. That same month, Amplifier opened River End Games, in Gothenburg, Sweden, and C77 Entertainment in Seattle, United States; two development studios, each with veterans from game studios of the respective areas.
Koch Media GmbH is a German-Austrian media company headquartered in Höfen, Tyrol, Austria, with an operating subsidiary based in Planegg, Germany. The company was founded in 1994 by Franz Koch and Klemens Kundratitz. The company operates video game publishing labels Deep Silver and Ravenscourt, the video game developers Warhorse Studios and Milestone, as well as a film distribution arm, Koch Films. Koch Media's parent company, Koch Media Holding, was acquired by Swedish holding company Embracer Group (then known as THQ Nordic AB) in February 2018.
As of February 2018, Koch Media is headquartered in Höfen, a municipality with a population of roughly 1,200 people that is located in Austria's Tyrol region and close to Bavaria, Germany. In Höfen, Koch Media occupies an office complex in which the company employs 150 people in various departments. The property, as well as an adjacent plot, is owned by Embracer Group. In Planegg, a municipality in Bavaria that is located close to Munich, Koch Media operates a subsidiary branch also called Koch Media GmbH.
Embracer Group AB (formerly Nordic Games Publishing AB and THQ Nordic AB) is a Swedish video game holding company based in Karlstad. The company was established under the name Nordic Games in December 2008, forming the video game publishing subsidiary of game retailer Game Outlet Europe. Co-founders include chief executive officer and Game Outlet Europe founder Lars Wingefors, Pelle Lundborg, and Nik Blower. In 2011, Nordic Games established a second office, Nordic Games GmbH, in Vienna, Austria, and soon shifted its publishing operations to the new office.
THQ Nordic GmbH (formerly Nordic Games GmbH) is an Austrian video game publisher based in Vienna. Formed in 2011, it is the primary publishing subsidiary of Embracer Group. Originally named Nordic Games, as was the parent company, both companies were renamed THQ Nordic in August 2016 after the parent company had acquired the "THQ" trademark in 2014. THQ Nordic's core portfolio comprises assets that were acquired from other developers and publishers, such as from JoWooD Entertainment and its subsidiaries DreamCatcher Interactive and The Adventure Company in 2011, THQ in 2013, and NovaLogic in 2016.
Khonsu's name reflects the fact that the Moon (referred to as Iah in Egyptian) travels across the night sky, for it means "traveller", and also had the titles "Embracer", "Pathfinder", and "Defender", as he was thought to watch over those who travel at night. As the god of light in the night, Khonsu was invoked to protect against wild animals, and aid with healing. It was said that when Khonsu caused the crescent moon to shine, women conceived, cattle became fertile, and all nostrils and every throat was filled with fresh air.
In August 2019, THQ Nordic acquired American developer Gunfire Games, which had worked with THQ Nordic on the release of Darksiders III. Nine Rocks Games, an in-house studio based in Bratislava, Slovakia, and led by David Durcak of DayZ, was established by THQ Nordic in February 2020 to work on "shooter/survival" games. In May 2020, THQ Nordic and Koch Media, another Embracer Group arm, exchanged several intellectual property rights: THQ Nordic received Risen, Rush for Berlin, Sacred, Second Sight, and Singles: Flirt Up Your Life, while handing off Red Faction and Painkiller to Koch Media's Deep Silver label.
In Japan, the PlayStation 4 version of Shenmue III sold 17,857 retail copies in its first week, making it the week's fourth- bestselling game and the bestselling new release. In the UK, Shenmue III entered the charts at number 17, selling half as many copies as the 2018 Shenmue remaster. GamesIndustry.biz and VG247 said the sales in both regions were likely lower than hoped, but noted that the chart excludes digital sales and copies given to Kickstarter backers. Lars Wingefors, CEO of Deep Silver parent company Embracer Group, said the game was "fine" financially and that it was a "core niche product".
GKGI held minority investments in five startup developers—Palindrome Interactive, Fall Damage, Neon Giant, Kavalri Games and Framebunker—as well as royalty rights to the THQ Nordic GmbH-published Biomutant. GKGI's investments in Bearded Dragons, Goodbye Kansas VR and IGDB were retained by its previous parent company, Goodbye Kansas. GKGI had been founded in 2016 and by the time of the acquisition had four full-time employees. To avoid further confusion with THQ Nordic GmbH and clarify its position as a holding company, THQ Nordic assumed the name "Embracer Group" at its annual general meeting on 17 September 2019, while the branch in Vienna retained its name.
In the video game industry, some game companies operate various publishing labels with Take-Two Interactive credited as "the father of label" in their case the labels are wholly owned incorporated entities with their own publishing and distributing, sales and marketing infrastructure and management teams and their own respective subsidiaries also incorporated (Rockstar North Limited, 2K Vegas, Inc.). This model has influenced rivals including Activision Blizzard, ZeniMax, Electronic Arts from 2008–2018, Warner Bros. Interactive, Embracer Group, and Koei Tecmo. Take-Two have had such models in place since 1997–1998, and is seen as "a game holding company with autonomous game publishing and development subsidiaries".
In July 2014, Deep Silver acquired the rights to Homefront and its in-development sequel, Homefront: The Revolution, from German developer Crytek. Dambuster Studios (officially, Deep Silver Dambuster Studios) was established to continue the development of The Revolution, succeeding Crytek UK. Later on the same day, Crytek announced that Crytek UK would be closed, and all of its staff transferred to Dambuster Studios. In August 2018, Koch Media acquired the rights to the TimeSplitters games, which would be overseen by Deep Silver. In May 2020, Koch Media and THQ Nordic, by this time both part of Embracer Group, exchanged several intellectual property rights: Deep Silver received Red Faction and Painkiller, while handing off Risen, Rush for Berlin, Sacred, Second Sight, and Singles: Flirt Up Your Life.
On 14 February 2018, Koch Media Holding was acquired by THQ Nordic AB (later known as Embracer Group), a Swedish video game holding company. The purchase agreement was signed at 8:00 AM, and the deal was announced that same day. The deal comprised a purchase price of , split into in cash paid at closure of the deal (which was expected to occur later on the same day), in stock to be paid by 15 June 2018, and another in cash to be paid by 14 August 2018. The total consideration for Koch Media's share capital amounted to on a cash and debt- free basis. Koch and Kundratitz had owned 90% and 10% in the company, respectively, and both of them sold their shares, and THQ Nordic AB became the sole owner of the company.
The company expanded its computer systems and customer service operations. In 1986, it became a publicly traded company. The 1990s saw continued growth, as the company began international expansion and became an early embracer of e-commerce, establishing a website and "live chat" customer service. In 1992, Lands' End was named among "The 100 Best Companies to Work for in America". In the late 1980s, Lands' End was also the jersey supplier of the United States national rugby union team. In 2002, Sears bought the company for $2 billion in cash."Sears buys Lands' End", CNN, May 13, 2002 In addition to operating mail order and online business and Lands' End Inlet stores (a reverse pun used for its outlet stores), Sears offered a Lands' End clothing line in a large number of its retail stores."Sears stores carrying Lands' End" , Internetretailer.com, October 17, 2003 In 2012, the company formed an "online partnership" with the UK's Debenhams and House of Fraser department stores; Corporate Overview, Corporate website, Undated. Retrieved: 10 October 2013 in 2016 it began selling on Amazon.
Although in the codices and in Classic Period art, goddess I is not clearly identified with the Maya moon goddess (who can be recognized by her rabbit pet and the lunar crescent), her main functions seem largely to coincide with those of the Moon (excepting the Moon's strong association with water and rain). Mythologically, she has been compared to the underworldly wife of Hun-Hunahpu, Xquic, in the Quichean Popol Vuh,Taube 1992 and to the wife of the deer-hunting hero of Qʼeqchiʼ Sun and Moon myth, Po 'Moon'.Thompson 1939; 1972:47 Thompson has pointed out that in the Qʼeqchiʼ myth—which is about the earthly life of a mountain deity's daughter before her final transformation into the Moon—the themes of eroticism, fertility, and marriage strongly come to the fore. In contemporary Maya religion generally, goddess I may possibly go under the cloak of the Virgin Mary, in the latter's various aspects and local manifestations, such as that of "guardian and embracer of the maize".

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