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10 Sentences With "ceased developing"

How to use ceased developing in a sentence? Find typical usage patterns (collocations)/phrases/context for "ceased developing" and check conjugation/comparative form for "ceased developing". Mastering all the usages of "ceased developing" from sentence examples published by news publications.

Indeed, As Zenkit CEO and co-founder Martin Welker told me, the company has now ceased developing native apps entirely.
The original trilogy has collectively sold 8,000,000 copies. The series continued after Insomniac ceased developing further Spyro games. Universal Studios outsourced the game development via Universal Interactive; two subseries, The Legend of Spyro and Skylanders, were then developed. Activision Blizzard is now the owner of the franchise.
Following low earnings of in 2012, Milestone ceased developing games on a work-for-hire basis and began publishing its games by itself. As a result of this strategy, the company's profits rose to by 2017. On August 14, 2019, media company Koch Media entered into an agreement to fully acquire Milestone and all of its intellectual property for paid in cash. The acquisition was completed later that day.
Georges Beuchat (1910–1992) was a French inventor, underwater diver, businessman and emblematic pioneer of underwater activities and founder of Beuchat. Throughout his lifetime, Beuchat never ceased developing products which have significantly enhanced underwater activity as we know it today. Many of his inventions and innovations have gone down in history, including the surface buoy in 1948, the first underwater camera housing in 1950, and the first vented fins (the Jetfins in 1964).
1969 also saw the introduction of wings in F1 and as there was no wet race that year, all the competitors ceased developing 4WD F1 cars as wings appeared as an easier way to increase grip. Team Lotus made a last attempt with the Ferguson system on the gas turbine powered Lotus 56B in 1971, but the car was uncompetitive. A new company called FF Developments was founded in 1971 by Rolt and continued to develop Ferguson's four-wheel drive systems.
Watt's design saved so much more fuel compared with earlier designs that they were licensed based on the amount of fuel they would save. Watt never ceased developing the steam engine, introducing double-acting designs (with two cylinders) and various systems for taking off rotary power. Watt's design became synonymous with steam engines, and it was many years before significantly new designs began to replace the basic Watt design. The first steam engines, introduced by Thomas Newcomen in 1712, were of the "atmospheric" design.
Maynard left the board in 1987 and Still went on to manage the launch of the Atari ST, Lynx handheld and Jaguar consoles in Europe, before stints with Electronic Arts and Nvidia. In 1996 the Audiogenic came to an arrangement with Codemasters as a result of which the latter acquired the development team behind the Brian Lara series of cricket games, and the following year the company ceased developing new titles. Peter Calver still owns Supersoft and Audiogenic, but now runs LostCousins, a family history website.
During the 1970s Matchbox created its own lines of action figures including Matchbox Fighting Furies - pirate and cowboy figures with separate costumes - in 1974 and Mobile Action Command, plastic figures with accessories and rescue-themed vehicles. From the 1980s onwards its action figure lines tied in with television and animations such as Ring Raiders, Robotech, Voltron, Parasites, Monster in My Pocket and Pee-Wee's Playhouse. They ceased developing most of such lines when Matchbox was absorbed into Tyco; some of the Robotech toys were later re-released by Playmates Toys under the Exosquad line.
Pangea Software is an Apple exclusive game company based in Austin, Texas that is owned and operated by Brian Greenstone. Founded in 1987, the company began as a developer of Apple IIGS games, with the first (and most notable) being Xenocide, which was published by Micro Revelations and sold in stores. In 1991, they switched to Macintosh development; notable titles included Power Pete, Nanosaur, Bugdom, Cro-Mag Rally, and Otto Matic. Since 2008, the company has mostly ceased developing Mac games and instead chosen to focus on iOS games, due to the latter being a more lucrative market.
In 1999, the company severed their licensing agreement with Iron Crown Enterprises (ICE) for role-playing games set in Middle-earth after ICE ceased developing new products for this line. This contributed to ICE filing for bankruptcy in 2001. Tolkien Enterprises then made a new licensing agreement with Decipher Inc. for their The Lord of the Rings Roleplaying Game, which published content from 2002–2006. Initially, Miramax was backing the production of Peter Jackson's The Lord of the Rings films in 1997, but was restricted by then-owner Disney, who demanded that they turn the story into one film instead of two films, thus Jackson brought the project to New Line Cinema, who acquired the rights to develop The Lord of the Rings and The Hobbit from Miramax for about $12 million. (Miramax retained a 5% stake in the gross.) Principal photography for Jackson's The Lord of the Rings film trilogy was conducted concurrently in New Zealand from 11 October 1999 through to 22 December 2000. Produced under license from Tolkien Enterprises and released by New Line between 2001 and 2003, the films met critical and commercial success. However, in August 2004, Tolkien Enterprises sued New Line for $20 million in unpaid royalties based on the difference between gross and net profits.

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