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72 Sentences With "brain teasers"

How to use brain teasers in a sentence? Find typical usage patterns (collocations)/phrases/context for "brain teasers" and check conjugation/comparative form for "brain teasers". Mastering all the usages of "brain teasers" from sentence examples published by news publications.

Yet technology is offering solutions to both of these brain-teasers.
Treated as brain teasers increasing in scope over time, they proved satisfying.
Mental Concentration, which forced celebrity contestants to solve brain teasers under extreme pressure.
Gorogoa has slowly escalated the complexity of its brain teasers, but always at a manageable pace.
Over time, Google's leadership realized that brain teasers and algorithmic puzzles have little correlation with one's performance.
It's supposedly got a ton of '80s pop culture references in it and a lot of brain teasers.
Test your memory with the classic find-the-penny quiz and some brain teasers from the World Memory Championships.
The idea of taxing brain-teasers against such a delightfully creepy canvas is really appealing, and I want more.
While most children like brain teasers, puzzles and games, the mathematics they encounter in school often consists of repetitive exercises.
The My Personality test utilizes actual brain teasers designed by PhD researchers to calculate your IQ — just like the real deal.
You'll get some of that in Obduction, but for the most part its puzzles are the brain-teasers of the mundane.
If there's anything Apple is great at, it's making consumer electronics that are as much painful brain teasers as they are objects of desire.
Today, it's much more common for psychologists to use brain teasers that create internal, cognitive conflicts that participants have to use willpower to overcome.
When I interviewed at Google, one of my interviewers told me that for a long time Google focused heavily on brain-teasers and algorithmic puzzles.
In a new pair of illustrations reminiscent of these two brain teasers, a couple people took Dudolf's lead and made their own infuriating picture hunts.
They're brain teasers with often-impossible answers designed to reward out-of-the-box thinking with gainful employment at one of tech's blue chip companies.
As a result, during lunch with his team, the predominantly white and Asian male engineers with backgrounds in coding would discuss brain teasers and algorithmic puzzles.
When artificial intelligence designers seek to pit their creations against humans in games, they tend to stick to those with reputations as brain teasers spanning millennia.
Because of the enormous popularity of the surreal and meditative blockbuster MYST, the adventure game genre—with its digital journeys, brain-teasers, and immersive worlds—was booming.
It's all laid out there before you—this beautiful, inviting play space of brain teasers, the suggestion of an open world, a wordless protagonist that belies youth and curiosity.
Since Judge Leon and I are about the same age, my guess is that he, like me, grew up with Rube Goldberg-inspired toy models that were fun brain-teasers.
Mr. Moffat's "Doctor Who" was like an hour spent hanging out with clever undergraduates whose imaginations were on overdrive, saturated in both canonical and pop culture and enamored of wordplay and brain teasers.
Today we have seven theme entries, at 2345A, 20A, 12345456789A, 66A, 80A, 94A and 117A, that are all visual brain teasers where you need to look at words a little sideways, or read between the lines.
Small groups of audience members make their way through the headquarters of a sinister corporation by solving assorted brain-teasers, encountering actors along the way who interact with them and fill in the outlines of a thin narrative.
Large large / skip skip TOO BIG TO IGNORE 56A: When I solve brain teasers, I sometimes lunge in the wrong direction; here, I figured that AT and RA was the razor brand, a crossword stalwart, broken up by — a couple of dachshunds?
What remains is a faint shadow of its former glory, which we remember and praise with eulogies from MoviePass super-users around the country: Since joining in July of 2015, I have seen hundreds of films in theaters from a wide range of genres, from intellectual brain teasers like mother!
We're looking for the following: Excellent writing skills Passion for and familiarity with a range of lifestyle subjects, including celebrities and entertainment; optical illusions, brain teasers and Photoshop scandals; health and fitness; food; travel; relationships and general wellness; and more Ability to be creative and package stories in exciting ways, and work at a fast pace A journalism background Our interns are an integral part of our team.
Solve brain-teasers, enigmas and puzzles to get acquainted with mathematical notions.
The difficulty of many brain teasers relies on a certain degree of fallacy in human intuitiveness. This is most common in brain teasers relating to conditional probability, because the causal human mind tends to consider absolute probability instead. As a result, controversial discussions emerge from such problems, the most famous probably being the Monty Hall problem. Another (simpler) example of such a brain teaser is the Boy or Girl paradox.
The new wrapper will include brain teasers, instructions, and codes that can be used to unlock videos and video games. The company stated that Bazooka Joe and other characters will occasionally appear on the new packaging.
Aurora Feint II: Tower Puzzles was released in December 2008 and provided dozens of visual brain teasers based on the "tower" locations in the other titles. All versions of Aurora Feint have been removed from AppStore since July 14, 2012.
In addition to traveling exhibits such as Titanic: The Artifact Exhibition and Mazes, the Science Center is home to the following permanent exhibits: Conservation Station, Everglades Exhibit, River of Grass, Hurricane Simulator, over 50 brain teasers, interactive outdoor science trail. miniature golf and States of Matter.
Brain Teasers: Glenn wraps up the failure of the mission by saying, "Were you genuinely stumped? Or was it that moles thrive underground?" During the mission, David is the one giving the correct answers. Episode 5 Intro: The players were shown alphabetically by first name, except for David.
At the beginning each issue had 28 pages, but it expanded to 50 pages by 1985 when membership exceeded 30,000. The content included hints, program listings, hardware and software reviews, brain teasers and competitions. Illustrations were rudimentary. The magazine sometimes included special members' offers for items such as operating system upgrades.
The Franz Kafka Videogame features gameplay similar to previous mif2000's game. The player interacts with the world with simple point and click interface. The goal of The Franz Kafka Videogame is to solve a series of puzzles and brain teasers. The puzzles are sequentially linked forming an adventure story.
A brain teaser is a form of puzzle that requires thought to solve. It often requires thinking in unconventional ways with given constraints in mind; sometimes it also involves lateral thinking. Logic puzzles and riddles are specific types of brain teasers. One of the earliest known brain teaser enthusiasts was the Greek mathematician Archimedes.
Gladney 1996 , p. 341.Lipman 1996 , p. 299. The Chinese government assisted them and gave into their demands because Hui do not have a separatist movement, unlike the Uyghurs, A collection of brain teasers published in Sichuan in 1993 caused similar effects, and the three editors of the book were sentenced to 2–5 years.
The player interacts with the world with simple point and click interface directing a small hero. The goal of Hamlet is to solve a series of puzzles and brain teasers. The puzzles are sequentially linked forming an adventure story. The game contains no inventory or dialogue, and the solving of puzzles mainly consists of clicking onscreen elements in the correct order.
Gameplay is similar to the previous game. The player interacts with the world with a simple point and click interface directing a small, white-clad humanoid with a little cap and brown boots (called simply "gnome" by Dvorsky). The goal of the Samorost games is to solve a series of puzzles and brain teasers. The puzzles are sequentially linked forming an adventure story.
Allen Divers of Anime News Network said that while The Kindaichi Case Files "presents some whoppers", the series also has mysteries that are very "familiar", calling it "the Japanese version of the Hardy Boys or Nancy Drew." In Manga: The Complete Guide Jason Thompson described the mystery scenarios as "inventive and intricate, offering genuine brain teasers", but criticised the artwork as "bland".
Along with completing many different types of puzzles, players must explore different areas, solve mysteries, and aid the Professor on his quest. The puzzle menus for this game are very similar to those in Curious Village. Puzzles include brain teasers, sliding puzzles, logic puzzles and others. The player is presented with each puzzle and its value in "picarats", and is given unlimited time to solve it.
A screenshot from Machinarium, demonstrating the hand-drawn backgrounds and the communication of objectives through pictorial thought bubbles. The goal of Machinarium is to solve a series of puzzles and brain teasers. The puzzles are linked together by an overworld consisting of a traditional "point and click" adventure story. The overworld's most radical departure is that only objects within the player character's reach can be clicked on.
Another example is Marlboro's "Outwit the West", a "by-invitation if you're a smoker" four-member team-based 'competition' with a series of cryptic brain teasers. The top twenty teams get invited to the Marlboro ranch, a location where it's "okay to smoke" and food, drinks and activities are paid for by the company. The team with the most correct answers shares a one million dollar prize. Thousands of teams participate.
Puzzles include brain teasers, sliding puzzles, logic puzzles, and others. The player is presented with each puzzle and its value in "picarats", and is given an unlimited amount of time to solve it. Each puzzle has three hints available for it, but the player must spend one "hint coin" to see each hint. Hint coins are limited; the player starts with ten, and more can be found by examining suspicious objects around the village.
Puzzle video games owe their origins to brain teasers and puzzles throughout human history. The mathematical strategy game Nim, and other traditional, thinking games, such as Hangman and Bulls and Cows (commercialized as Mastermind), were popular targets for computer implementation. The University of Tokyo's 1979 Heiankyo Alien for the PC-8001 and arcades was an early "trap 'em up" puzzle action game. It was a precursor to later puzzle action games such as Lode Runner.
To escape, the player is tasked with finding various items and solving puzzles, reminiscent of escape-the-room games. At some points, the player may need to combine objects with each other to create the necessary tool to complete a puzzle. The puzzles include various brain teasers, such as baccarat and magic squares. An in-game calculator is provided for math-related problems, and the player can ask characters for hints if they find an Escape room too difficult.
The player interacts with the world with a simple point and click interface directing a small, white-clad humanoid with a little cap and brown boots (called simply "gnome" by Dvorsky). The goal of the Samorost games is to solve a series of puzzles and brain teasers. The puzzles are sequentially linked forming an adventure story. The game contains no inventory or dialogue, and the solving of puzzles mainly consists of clicking on-screen elements in the correct order.
Bob Lodge (October 6,1940 – December 21, 2008) lived in Washington state, US. He created many puzzles and contests for Games magazine. Lodge often placed many layers of red herrings within his creations for puzzlers to decipher. Over the years, he made several acrostic puzzles and other challenges, including elements from U.S. geography, presidential history, stamp collecting, and mathematical brain teasers. One of his most ambitious contests included the number-based scavenger hunt Ultimate Calculatrivia in late 2003.
The game challenges the player with a series of puzzles and brain teasers presented as a traditional point and click adventure game. The puzzles are embedded in an adventure story that takes most players an average of 20 hours to complete. There are 60 locations to explore with a total of 40 non-player characters and about 250 interactible items. A notable feature of The Book of Unwritten Tales is that the player controls four different characters.
One of KenKen's main uses is in the classroom as a means of teaching basic arithmetic and logic skills. In 2009, KenKen LLC began the KenKen Classroom (KKCR) Program, which allowed teachers to subscribe to a weekly newsletter providing KenKen puzzle sets, as well as other brain teasers, and KenKen news. Today, over 25,000 educators are a part of the KKCR Program. In addition to KKCR, KenKen also helps educators organize their own KenKen clubs and tournaments in their schools.
Often, they encounter people who require the player to solve puzzles or brain teasers in exchange for small trinkets or picarats, which is the score system used within the games. Currently there are six games in the main series, all of which have been released outside Japan. Additionally, there have been three novels as well as an animated movie, Professor Layton and the Eternal Diva. The series has been financially successful, with over 15 million units having been shipped of the games alone.
Kijivu and Tatu The Revealed: A slightly different reality show is a nature documentary webcast, following the lives of western lowland gorillas living in Prague Zoo, Czech Republic. It is a joint project of Czech Radio, Prague Zoo and telecommunication company Visual Connection. Presented as a parody of human reality television, the objective of the broadcast is to show the behaviour of gorillas living in captivity, and the gorillas have been seen eating, sleeping, socialising, solving brain-teasers and giving birth.
After the war Hunter became an advertising copywriter. In the 1930s he performed as a stage magician in Bournemouth. He also wrote popular books on writing for advertising, brain-teasers and conjuring, among many other topics, but his best-known works were about the character Professor Branestawm, originally written for radio. The first book, The Incredible Adventures of Professor Branestawm, was published in hardback in 1933 with illustrations by W. Heath Robinson; the second, Professor Branestawm's Treasure Hunt in 1937 with drawings by James Arnold.
Raft Escape: Alan tipped the raft over moments after it left shore. Brainteasers: Alan did almost nothing to help Beverley and Jan solve the brain teasers, instead he encouraged them to double check their answers even when he was sure they were correct in order to waste time. However, when he knew they were going to succeed, he calculated the answer to make him look like the hero. However, Abby, Ben, and Linda failed to complete theirs, so Alan was left off less suspicious.
Idiotest was then renewed for a 65-episode fourth season, which premiered January 19, 2017, alongside GSN's new show, Divided. The series has also produced some special editions featuring contestants from a preexisting rivalry. These episodes have included competitions between USC and UCLA graduates, as well as an Election Day special between pairs of Democrats and Republicans. This theme was revived with a special episode entitled Political Idiotest, which both taped and aired April 20, 2016, and featured brain teasers referring to political subjects.
In addition to the many fiction pieces and illustrations, The Strand has been also known for some time as the source of ground-breaking brain teasers, under a column called "Perplexities", first written by Henry Dudeney. Dudeney introduced many new concepts to the puzzle world, including the first known crossnumber puzzle, in 1926. In that same year, Dudeney produced an article, "The Psychology of Puzzle Crazes", reflecting and analysing the demand for such works. He edited Perplexities from 1910 until he died in 1930.
In the same vein, there were puzzles and brain teasers and many do-it-yourself columns for making toys and gadgets, origami and art, again based on home-made dyes and materials. It was felt that such content would awaken the creativity and problem solving abilities of children. Children were also encouraged to send in their poems, writings and drawings and several pages were devoted to publishing their contributions, again to encourage creativity in writing and art and to give them a sense of ownership and closeness with the magazine.
David Breyer Singmaster (born 1938, USA) is a retired professor of mathematics at London South Bank University, England, UK. A self-described metagrobologist, he has a huge personal collection of mechanical puzzles and books of brain teasers. He is most famous for being an early adopter and enthusiastic promoter of the Rubik's Cube. His Notes on Rubik's "Magic Cube" which he began compiling in 1979 provided the first mathematical analysis of the Cube as well as providing one of the first published solutions. The book contained his cube notation which allowed the recording of Rubik's Cube moves, and which quickly became the standard.
A UCLA research study published in the June 2008 issue of the American Journal of Geriatric Psychiatry found that people can improve cognitive function and brain efficiency through simple lifestyle changes such as incorporating memory exercises, healthy eating, physical fitness and stress reduction into their daily lives. This study examined 17 subjects, (average age 53) with normal memory performance. Eight subjects were asked to follow a "brain healthy" diet, relaxation, physical, and mental exercise (brain teasers and verbal memory training techniques). After 14 days, they showed greater word fluency (not memory) compared to their baseline performance.
Contestants were divided into competing teams of three based upon career, at first three teams and later in the series just two teams. They were dressed in their regular work clothes. The winning team went on an exotic holiday where they had to work, to learn how their jobs were performed in other locations. The format of the programme consisted of multiple rounds of quizzing: world geography, questions of the other's profession or brain teasers, questions of their own profession—sometimes quite embarrassing, and questions on a final destination— revealing which team had conducted the best research prior to the match.
One of its writers, David Jagneaux, praised the Tall Tales and its riddles in his second review, which he described as "brain teasers that really challenge [player's] detective skills". In his summary, he wrote that the game is a "pirate fantasy sandbox with an enormous amount of things to do, made unpredictable and exciting by the addition of other players". Nicole Carpenter from Polygon praised the post-launch updates for making the title more "curated" with more structure and direction. The game also received PC Gamers Best Ongoing Game 2019 award, and was listed by Gameindustry.
Each correct answer advances the player or team along a track printed on the scorecard; they win by being the first to reach the end. The original game contained only logic and lateral thinking puzzles, while later editions added other types of brain teasers including tangrams and stick puzzles. Lateral thinking problems are identified by a diamond on the question side of the card, indicating that answering team are allowed to ask "yes/no" questions about the puzzle scenario. These puzzles often give unnecessary information in order to distract the answerer from a simple, common sense solution, and play on common assumptions.
Gianni A. Sarcone (born 20 March 1962) is a visual artist and an author of columns and articles for newspapers and magazines featuring visual puzzles and mathematical brain teasers. He is a contributing editor to Focus JuniorIl Club della Magia, Sarcone’s column in Focus Junior magazine (June 2014). (Italy), Query-CICAP (Italy), Rivista Magia (Italy), Alice & Bob / Bocconi University (Italy), Brain Games (USA), and TangenteIllusions et trucages, Sarcone’s column in Tangente magazine (June 2013). (France). Sarcone is also a designer and a researcher with more than thirty years of experience in the fields of visual creativity, recreational mathematics and educational games.
The book was published by Marshall Cavendish in December 2014 with a foreword written by internationally acclaimed author, Neil Gaiman. Cai called the book a eulogy of sorts to her famous stage character, Magic Babe Ning. It was shortlisted in 2016 for the Singapore Literature Prize in the English nonfiction category. Cai has also collaborated with her longtime friend and mentor, John Teo, president of the International Brotherhood of Magicians (Singapore) in creating a dual-cover activity book Game of Thoughts: Understanding Creativity Through Mind Games, a book that invokes creativity within readers through a series of 'brain teasers, puzzles conundrums, thought experiments and writing exercises'.
While Lee moves on to the next challenge, Bonesaw shoots one of the men and knocks the other out while declaring, "I still need you." Pat Roberts, a self-proclaimed psychic, calls the Wannell County Police Station to report his precognitive flashes of Bonesaw's murders, but his visions are dismissed by the skeptical Detective Brown. Bonesaw's next game involves a caged man who will be released if Lee can solve at least two out of three brain teasers. Lee correctly answers only a single question, but is given a second chance to free the hostage, one that involves bringing the man to orgasm in less than fifteen minutes.
Specific order of events in the game will vary depending on choices that the player has made during the game, but the overall plot remains unchanged. The game opens with archaeologist Hershel Layton and his young assistant Luke driving to the town of St. Mystere, summoned by a letter from Lady Dahlia, widow of Baron Augustus Reinhold. The Baron stated in his last will and testament that whoever solves the mystery of the Golden Apple will inherit his fortune, and several people have attempted and failed. The two enter the town and find that most of the population is fond of puzzles and brain teasers, which both Layton and Luke are adept at solving.
" However, Game Revolution said that the game soon "becomes a chore" to play, and some reviewers were unhappy with the decision to remove the game from European versions of Professor Layton and the Last Specter. The Escapist gave Last Specter a score of four-and-a-half stars out of five, saying, "Another Professor Layton game, another bit of puzzling brilliance. Some of the brain teasers feel a bit recycled - instead of foxes and chickens, you're shuttling dogs and cats across the river, for example - but there's more than enough variety to warrant doggedly tracking down every last one. But if you only solve the ones you need to move the story forward, that's ok, too.
During the show's continuous evolution, it trimmed down its segments from six to five, and bumpers from the original three to only one or two (mostly Special Q Reports, Paid Advertisements, and additional Brain Teasers trivia) depending on the occasion. Also Q reporters are now assigned to a specific 'specialty' story, and usually has an attached moniker or gimmick that matches his/her personality. For example, Renford is now known as "The Taste Buddy" and is assigned mostly on food segments, while Romina is the "Resident Fashionista", and usually reports about kiddie fashion. Although they have 'specialty' stories, they are not limited to it and can still report on different topics depending on the situation.
There are over 170 puzzles in the game, including brain teasers, sliding puzzles, logic puzzles, peg solitaire, and several other varieties. When a puzzle begins, the player is briefly presented with the puzzle's name, number, and value in "Picarats", the game's system of points as well as an estimation of the puzzle's difficulty. These points are not used during the main game, but if a player collects enough of these Picarats, they gain access to bonuses accessible from the main menu. After this first screen, players are taken the main puzzle solving interface, which provides instructions for the current puzzle on the top screen while allowing the player to interact directly with the touch screen in order to solve the puzzle.
Curious Village contains a total of 135 regular puzzles, while Diabolical Box contains 153, Unwound Future 168 (the latter two having another special puzzle obtained via the use of codes found in the previous game), Last Specter 170, Miracle Mask 150 (165 in the "Plus" edition), Azran Legacy 165, and Millionaires' Conspiracy 185. The puzzles take the form of brain teasers, most of which are only loosely tied to the plot, developed for the first six games under the oversight of Akira Tago, famous for his best- selling Mental Gymnastics series. They encompass a diverse range of styles, from logic puzzles to lateral thinking problems, mazes, math problems, sliding-block puzzles, and various others. The games give the player the opportunity to bring up a translucent memo screen they can write on using the stylus to work out their answer before submission.
In 1913, Russian bookshops began carrying Physics for Entertainment. The educationalist's new book attracted young readers seeking answers to scientific questions. Physics for Entertainment had a unique layout as well as an instructive style. In the preface (11th ed.) Perelman wrote: "The main objective of Physics for Entertainment is to arouse the activity of scientific imagination, to teach the reader to think in the spirit of the science of physics and to create in his mind a wide variety of associations of physical knowledge with the widely differing facts of life, with all that he normally comes into contact with." In the foreword, Perelman describes the contents as “conundrums, brain- teasers, entertaining anecdotes, and unexpected comparisons,” adding, “I have quoted extensively from Jules Verne, H. G. Wells, Mark Twain and other writers, because, besides providing entertainment, the fantastic experiments these writers describe may well serve as instructive illustrations at physics classes.” The 13th edition (1936) would be the last published during the author's lifetime.
Hoyt is the inventor of numerous well-known puzzles, games and brain teasers including USA Today Word Roundup, USA Today Up & Down Words, Jumble Crosswords, TV Jumble and more. He is the current co-author of Jumble, the most syndicated daily word game in the world."I Love My Job: The Daily Jumble," You & Me This Morning Show, WICU , Retrieved 19 June 2012Tribune Content Agency Biography - David L. HoytTribune Content Agency - Jumble , Retrieved 8 October 2018Uclick Games - Jumble , Retrieved 2 May 2012Tribune Content Agency Biography - David L. Hoyt & Jeff Knurek , Retrieved 8 October 2018 His print puzzles and games are syndicated by Tribune Content Agency and Universal Uclick and are carried in more than 700 newspapers, including USA Today, New York Daily News, Chicago Tribune, Los Angeles Times and The Washington Post.Nester, Mike, "WC 4th Graders Test ‘One of the Best Word Games Ever’ in the Classroom" , The Prairie Advocate News, Retrieved 2 May 2012 Hoyt’s online games are featured on sites such as Shockwave.

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