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"bear off" Definitions
  1. to ward off
  2. to remove to a distance : to keep off or clear from rubbing against anything
  3. GAIN : carry off (something, such as a prize)
  4. to steer away
  5. to remove the backgammon pieces finally from the board after they are all home

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"bear off" Antonyms

30 Sentences With "bear off"

How to use bear off in a sentence? Find typical usage patterns (collocations)/phrases/context for "bear off" and check conjugation/comparative form for "bear off". Mastering all the usages of "bear off" from sentence examples published by news publications.

Their fire, along with Petronino's barking dog, scared the bear off, ABC News reports.
Once I was sure they were safe, I went back and scared the bear off, but Pete was gravely injured.
We're told Dan already dropped the bear off with Justin, and the Biebs is gonna hand-deliver it to Kylie!
After letting the bear have their early morning moment of peace, a hotel employee was able to scare the bear off the property.
During the rape, he accidentally knocks a yellow teddy bear off her desk in her bedroom, and DNA is later pulled off of that.
In the clip, you can see the 3-year-old Labrador continually bark the bear off the driveway, until the wild animal finally gets the message.
ZINKE: YELLOWSTONE GRIZZLY HAS RECOVERED: The Trump administration said Thursday it is taking the Yellowstone grizzly bear off the threatened species list because it has sufficiently recovered.
After startling the bear off the porch, the bear attempts to return, so this guy actually exited his house, armed with nothing but a broom, of course.  Badass?
It also penalizes you for losing those same types of games if you get gammoned or bear off only one or two men at the end.
When all of a player's checkers are in that player's home board, that player may start removing them; this is called "bearing off". A roll of 1 may be used to bear off a checker from the 1-point, a 2 from the 2-point, and so on. If all of a player's checkers are on points lower than the number showing on a particular die, the player must use that die to bear off one checker from the highest occupied point. For example, if a player rolls a 6 and a 5, but has no checkers on the 6-point and two on the 5-point, then the 6 and the 5 must be used to bear off the two checkers from the 5-point.
As soon as the wind exceeds light breeze, the boat must be steered for balance by agile crew work and tiller work by the helmsman. It is not possible to ‘force’ the boat doing anything it doesn’t want to. In a moderate breeze, under downwind, there must always be room to bear off - should a gust suddenly hit, the only option to keep the boat from capsizing is to bear off. This makes overtaking close to windward of another boat interesting.
After a player moves all of their 15 checkers to their home board, they can begin bearing off by taking the checkers outside the board. A player can bear off checkers from points that correspond to the numbers on the rolled dice. If a player don't have checkers on these points but have ones on higher points, then they must play the move. If a player don't have checkers on the points indicated by the dice and don't have checkers on higher points, then they bear off from the highest point that has a checker.
Yale University Press. 230-240. During a portage around the Missouri River Falls in July 1805, Alexander Willard was attacked by a "White Bear", Clark gathered three men and chased the bear off. The island nearby later became known as White Bear Island in memory of that event.Meriwether Lewis.
Secure the sail ties with a reef (square) knot. # Once the sail is reefed, raise the main, stow the boom crutch, raise the jib, and bear off. If the reefing is done while moored or in sheltered waters, the sail to be reefed need not be lowered entirely. One crewman must pull the reefing line as another crewman lowers the sail.
Alex, trying to protect her, is attacked too. Jen briefly wards the bear off with bear spray but it returns and drags Alex out of the tent, and begins eating him alive. Jen flees. Now without any food or shelter, Jen sleeps in a tree and wakes up to the sound of a helicopter overhead, but fails to get its attention.
The player that manages to bear off all checkers first wins and scores 1 point in the match. If the opponent hasn't borne off any checkers, then the player scores 2 match points; this is called mars and corresponds to gammon. There is no backgammon and doubling cubes in Tapa, so a player can't win more than 2 match points with a single game.
Backgammon is one of the oldest known board games. Its history can be traced back nearly 5,000 years to archaeological discoveries in Mesopotamia. It is a two-player game where each player has fifteen pieces (checkers or men) that move between twenty-four triangles (points) according to the roll of two dice. The objective of the game is to be first to bear off, i.e.
The board was the same, with 24 points, 12 on each side. Like today, each player had 15 checkers and used cubical dice with sides numbered one to six. The object of the game, to be the first to bear off all of one's checkers, was also the same. Hitting a blot, reentering a piece from the bar, and bearing off all followed the modern rules.
The first player to bear off all fifteen of their own checkers wins the game. If the opponent has not yet borne off any checkers when the game ends, the winner scores a gammon, which counts for double stakes. If the opponent has not yet borne off any checkers and has some on the bar or in the winner's home board, the winner scores a backgammon, which counts for triple stakes.
It is then put on a y-shaped stick and turned to face the mountains in the east. This part of the ritual is to send the bear off to the mountains. After another feast, the skull is turned back towards the village to symbolize the kamuy's return to its world. In Ainu mythology, the kamuy are believed to return home after the ritual and find their houses filled with gifts from the humans.
He climbs it alone and sees a relatively smooth path in front of him, but cannot hoist the woman up using ropes. As a result, he must change their route, which adds at least three days to their travel along a path that is exposed to the wind. When they take refuge one night in a cave, a polar bear is attracted to the scent of cooking fish. He drives the bear off with a distress flare.
Bearing off in the game of Plakoto starts after a player has moved all of his fifteen checkers on his home board. A player can bear off by rolling a number that corresponds to the point on which the checker is placed. If there is no checker on the point indicated by the roll, then the player has to make a legal move using a checker on a higher-numbered point. If there are no checkers on higher-numbered points, the player must remove a checker from the highest point that has a checker.
Bearing off can start once a player has moved all of his/her fifteen checkers into their home board. A player can bear off a checker by rolling a number that corresponds to the point on which it resides, then removing the checker from the board. If no checker is present on the point indicated by the roll, the player must make a legal move using a checker positioned on a higher-numbered point. If no checkers are present higher-numbered points, the player must remove a checker from the highest point that has a checker.
The development of theodemocracy was continued along with the development of Smith's community. Nauvoo was governed by a combination of LDS church leaders and friendly non-Mormons who had been elected to serve in civil office might mark the city as a theodemocracy in embryo. Further, Smith had anticipated that the Mormons would move west long before his murder, and he may have believed that he could create a theodemocratic polity somewhere outside of the United States in anticipation of Christ's return to earth. Smith's "last charge" to the Council of Fifty before his death was to "bear ... off the Kingdom of God to all the world.".
As in backgammon the object of the game was to be the first to bear off all of one's checkers, of which there were, as in backgammon, fifteen per player. Hitting a blot, reentering a piece from the bar, and bearing off, all had the same rules as today. The chief differences with modern backgammon were the use of three rather than two dice, the starting of all pieces off the board (with them entering in the same way that pieces on the bar enter in modern backgammon), and naturally no doubling cube (which was introduced in the 1920s).Robert Charles Bell, Board and table games from many civilizations, Courier Dover Publications, 1979, , pp. 33-35.
"Draughts and Backgammon", 1895, Berkeley Players start with no checkers on the board, and both players move in the same direction to bear off in a common home board. In this variant, doubles are more powerful: four moves are played as in standard backgammon, followed by four moves according to the difference of the dice value from 7, and then the player has another turn (with the caveat that the turn ends if any portion of it cannot be completed). Gul bara and Tapa are also variants of the game popular in southeastern Europe and Turkey. The play will iterate among Backgammon, Gul Bara, and Tapa until one of the players reaches a score of 7 or 5.
Board in starting position with two dice and doubling cube Paths of movement for red and black, with checkers in the starting position; viewed from the black side, with home or inner board at lower right Backgammon is not controlled by a dominating authority, yet the "rules of play" are agreed on by the international tournaments. Backgammon playing pieces may be termed checkers, draughts, stones, men, counters, pawns, discs, pips, chips, or nips. The objective is for players to remove (bear off) all their checkers from the board before their opponent can do the same. As the playing time for each individual game is short, it is often played in matches where victory is awarded to the first player to reach a certain number of points.
After it turns just prior to reaching the railroad tracks, a short spur goes over a grade crossing to Route 133, from which the Bridge Street intersection is a short distance to the north. On southbound 97, a sign directs Pennsylvania-bound drivers to bear off the road at Fremont Street, the north end of Route 133, which they then follow to the spur over the grade crossing. Access is much simpler from the Pennsylvania side, as the community there is smaller. Vehicles follow either Callicoon Road from the north or River Road from the south, both part of unsigned State Route 1016 which makes a long loop from State Route 191 to the northwest and State Route 371 at the Cochecton–Damascus Bridge, the next crossing downstream.
Hearing Granny returning, Sylvester runs out of the apartment and hides in a nearby alley. The Hitchcock-bear (off-screen) taunts Sylvester's success in finally eating Tweety, stating that he had to commit murder to do it, but Sylvester, breaking the fourth wall, laughs off the Hitchcock-bear's suggestion. But the Hitchcock-bear begins to play on Sylvester's nerves, suggesting that there is a good chance that nobody will ever find out about it; then, when Sylvester sees a newspaper headline saying "Police Hunt The Cat", he hides in a nearby house and attempts to get what he did off his mind, but to no avail. He tries to get some sleep but, after staying awake all night haunted by his guilt, jumps up screaming, runs into the bathroom and both swallows, and showers himself with, multiple sleeping pills, which also fail to help.
When bearing off, a player may also move a lower die roll before the higher even if that means the full value of the higher die is not fully utilized. For example, if a player has exactly one checker remaining on the 6-point, and rolls a 6 and a 1, the player may move the 6-point checker one place to the 5-point with the lower die roll of 1, and then bear that checker off the 5-point using the die roll of 6; this is sometimes useful tactically. As before, if there is a way to use all moves showing on the dice by moving checkers within the home board or by bearing them off, the player must do so. If a player's checker is hit while in the process of bearing off, that player may not bear off any others until it has been re-entered into the game and moved into the player's home board, according to the normal movement rules.

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