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"axonometric" Definitions
  1. being or prepared by the projection of objects on the drawing surface so that they appear inclined with three sides showing and with horizontal and vertical distances drawn to scale but diagonal and curved lines distorted
"axonometric" Antonyms

53 Sentences With "axonometric"

How to use axonometric in a sentence? Find typical usage patterns (collocations)/phrases/context for "axonometric" and check conjugation/comparative form for "axonometric". Mastering all the usages of "axonometric" from sentence examples published by news publications.

Lissitzky developed his own unique synthesis of geometric abstraction and axonometric architectural rendering in his Proun (an acronym in Russian for "projects for asserting the new in art") series.
An axonometric rendering here shows massive, Tokyo-style LED screens promoting GeoCities, Lycos and other children of the dot-com bubble, as well as a live broadcast from the stock exchange floor by a young Maria Bartiromo.
Downstairs, vivid renderings of Manhattan serve as time capsules of the city's perpetual ebb and flow, like an axonometric map from 5003 for which the German cartographer Hermann Bollmann translated 67,000 photographs into a minutely detailed bird's-eye view of Midtown.
It didn't have interiors, though the wasted minutes I've spent trying to click on objects stuck behind walls on all four of Commandos 2's axonometric cameras have tempered my enthusiasm for them ( somehow both mouse pointers are out of their element indoors).
Disconnected vistas scroll across the long screen, recalling the axonometric compositions of Chinese landscapes, though the gruff, energetic paintings that line the walls of the darkened gallery recall the vigorous work of William Kentridge even more than the literati style of classical Chinese art.
The term "isometric" is often mistakenly used to refer to axonometric projections, generally. There are, however, actually three types of axonometric projections: isometric, dimetric and trimetric.
Comparison of several types of graphical projection Various projections and how they are produced The three axonometric views. The percentages show the amount of foreshortening. The three types of axonometric projection are isometric projection, dimetric projection, and trimetric projection, depending on the exact angle at which the view deviates from the orthogonal. Typically in axonometric drawing, as in other types of pictorials, one axis of space is shown as the vertical.
Examples of axonometric projection include SimCity 2000, and the role-playing games Diablo and Baldur's Gate.
When the principal planes or axes of an object are not parallel with the projection plane, but are rather tilted to some degree to reveal multiple sides of the object, it is called an axonometric projection. Axonometric projection (not to be confused with the closely related principle of axonometry, as described in Pohlke's theorem) is further subdivided into three groups: isometric, dimetric and trimetric projection, depending on the exact angle at which the view deviates from the orthogonal. A typical (but not obligatory) characteristic of axonometric pictorials is that one axis of space is usually displayed as vertical.
Furthermore, when the principal planes or axes of an object in an orthographic projection are not parallel with the projection plane, but are rather tilted to reveal multiple sides of the object, the projection is called an axonometric projection. Sub-types of multiview projection include plans, elevations and sections. Sub-types of axonometric projection include isometric, dimetric and trimetric projections. A lens providing an orthographic projection is known as an object-space telecentric lens.
Examples of games that make use of pseudo-3D techniques include Zaxxon, The Sims and Diablo (isometric/axonometric projection); Ultima VII and Paperboy (oblique projection); Sonic the Hedgehog and Street Fighter II (parallax scrolling); Fonz and Space Harrier (scaling); and Half-Life 2 (skyboxes). In addition to axonometric projection, games such as The Sims and Final Fantasy Tactics also make use of a combination of pre-drawn 2D sprites and real-time polygonal graphics instead of relying entirely on 2D sprites as is the norm.
It is further subdivided into three groups: isometric, dimetric and trimetric projection, depending on the exact angle at which the view deviates from the orthogonal. A typical characteristic of axonometric projection (and other pictorials) is that one axis of space is usually displayed as vertical.
Isometric projection is a method for visually representing three-dimensional objects in two dimensions in technical and engineering drawings. It is an axonometric projection in which the three coordinate axes appear equally foreshortened and the angle between any two of them is 120 degrees.
In addition to the Villa dei Papiri he recovered much of the Theatre at Herculaneum, the Praedia of Julia Felix on the Via dell'Abbondanza at Pompeii, for which he drew up an axonometric plan, and several villas at Stabiae, bringing the first professionalism to the Royal digs.
However, orthographic and orthogonal more correctly refer to the right angle formed between the projection rays and the projection plane, versus the angle formed between the subject of the drawing and the projection plane. Thus, orthographic projections include axonometric or auxiliary views in addition to multiviews.
Shapers rely on their creations for protection. Players can also convince certain non-player characters to join them. The game is played in 45° axonometric perspective, movement through the game's environs is real- time, combat is turn-based. The game world is divided into 84 areas accessible through a world map.
The player controlling the party must hunt down the assassin Dorikas while dealing with numerous other obstacles such as spies and betrayal. Meanwhile, characters in the party are trained in over fifty spells and battle disciplines. Battle disciplines are applied on an axonometric game grid sharing an interface with Avernum 4.
Though not strictly axonometric, M. C. Escher's Waterfall (1961) is a well-known image, in which a channel of water seems to travel unaided along a downward path, only to then paradoxically fall once again as it returns to its source. The water thus appears to disobey the law of conservation of energy.
Lincity tiles 2D axonometric graphical elements to form a 2.5D game environment. In axonometric projection and oblique projection, two forms of parallel projection, the viewpoint is rotated slightly to reveal other facets of the environment than what are visible in a top-down perspective or side view, thereby producing a three- dimensional effect. An object is "considered to be in an inclined position resulting in foreshortening of all three axes", and the image is a "representation on a single plane (as a drawing surface) of a three- dimensional object placed at an angle to the plane of projection." Lines perpendicular to the plane become points, lines parallel to the plane have true length, and lines inclined to the plane are foreshortened.
Axonometric sketch of the house in its urban context La Roche- Jeanneret house, is a pair of semi-detached houses that was Corbusier's third commission in Paris. They are laid out at right angles to each other. The house exhibits cubist art and purism. The house is designed to be experiential and viewed from a single, fixed point.
Tilings combinatorially equivalent to the rhombille tiling can also be realized by parallelograms, and interpreted as axonometric projections of three dimensional cubic steps. There are only eight edge tessellations, tilings of the plane with the property that reflecting any tile across any one of its edges produces another tile; one of them is the rhombille tiling..
The true size and shape of any feature in an engineering drawing can only be known when the Line of Sight (LOS) is perpendicular to the plane being referenced. It is shown like a three-dimensional object. Auxiliary views tend to make use of axonometric projection. When existing all by themselves, auxiliary views are sometimes known as pictorials.
Axonometric projection is a type of orthographic projection used for creating a pictorial drawing of an object, where the lines of sight are perpendicular to the plane of projection, and the object is rotated around one or more of its axes to reveal multiple sides.Gary R. Bertoline et al. (2002) Technical Graphics Communication. McGraw–Hill Professional, 2002.
The type of axonometric projection is isometric projection: this effect simulates three dimensions from a third-person viewpoint. It was also the first arcade game to be advertised on television,Mark J. P. Wolf (2008), The video game explosion: a history from PONG to Playstation and beyond , p. xviii, ABC-CLIO, with a commercial produced by Paramount Pictures for $150,000.
192-193) Guevrekian uses the metal sphere as both representative of the moon and tree, a technique he uses in later designs. The tree feeds the "water" in the pools below and the plants beyond. Dodds also reads the form as being a "straight-up" axonometric rather than the "shallow and compressed" perspective that Wesley draws directly from Picasso. (Dodds 2002 p.
The games are played in a 45° axonometric view and feature turn-based combat. The lands are split up into small areas, which can be traveled through using a world map. During combat, each warrior gets a certain amount of action points, which are spent moving, attacking, casting spells, and using items. At the beginning of the game, the player chooses a type of Shaper to be.
The games are played in a 45° axonometric view. "Real-time" adventure mode switches to a turn-based combat, reminiscent of classic RPGs such as Ultima VI. The lands are split up into small areas, which can be traveled through using a world map. Once a certain objective has been completed in an area, it can be skipped through on the world map, allowing the player's party to move very quickly throughout the land.
The Map. The Buonsignori Map (Italian - Pianta del Buonsignori or Carta del Buonsignori) was an axonometric map of the city of Florence, produced as an etching in 1584 and later reissued in 1594. It was drawn by and named after the Olivetan monk Stefano Buonsignori, etched by Bonaventura Billocardi and edited by Girolamo Franceschi. One of the 1594 copies belongs to the Museo di Firenze com'era and hangs in the local history rooms at the Palazzo Vecchio.
On the other hand, it has also been praised for allowing many new possibilities using said script system, which couldn't be achieved with the Blades of Exile system. Spiderweb Software has released the source code for the editor and allows others to make enhanced versions and add-ons, which a number of players have done. The most notable adaptation of the editor is a 3D editor, which allows the user to view and edit a project using axonometric in-game view.
He was also a statistician, he founded the Swiss Statistical Society and the Statistical- economic society in Basel and led the 1870 and 1880 Federal census in Basel. Kinkelin's works dealt with the gamma function, infinite series, and solid geometry of the axonometric. Kinkelin produced more than 60 publications in actuarial mathematics and statistics. He was a founder of the Basel "mortality and age checkout" (later "Patria, Swiss life insurance company Mutual") and the Swiss Statistical Society, of which he was a member during 1877–86.
After graduating at the outset of war, she used her knowledge of watercolor and gouache, with her architecture education to create drawings that tell stories. She created images illustrating pieces of traditional and modernist modes of representation, between lyricism and rationalism. She often organized these stories into little cartoons, resembling medieval horror vacui composition with little blank spaces between them. She would limit the texture of the drawings while also using a single-point perspective, axonometric and cavalier representations, as well as bird's-eye views.
Doctor of History V. S. Sobolev and director of Russian State Navy Archive Doctor of History E. V. Anisimov, who is a senior research assistant of Saint- Petersburg Institute of the Russian Academy of Sciences, support that point of view: "his collection, including 'The Song of Igor's Campaign', was exactly in the annex which faced the Moyka embankment".The Axonometric Plan of Saint- Petersburg in Years 1765-1773 (by the P. de Saint-Hilaire, I. Sokolov, A. Gorikhvostov, et al.) Supplement. Saint-Petersburg, 2003. P. 93.
Players create a character and travel around Sucia Island, a location Barred to the members of the player character's sect. Whilst searching for a way off the island, the game's ultimate goal, players can form alliances with the island's inhabitants and complete quests through combat or other means. Geneforge is played in 45° axonometric perspective, movement through the game's environs is real-time but switches to turn-based combat in the game's playing field. The game world is divided up into 77 areas accessible through a world map.
The original Exile games used a top-down perspective tile-based graphical system, effectively displayed as an X-Y axis wherein each tile in the grid was filled by a base graphic and perhaps an item or character icon. Avernum features a 45-degree axonometric display that appears three-dimensional. The game also adds varying terrain height, allowing for more interesting map layouts. As the first three games in the series are remakes of the Exile series, the primary plot devices remain relatively unchanged, while many new encounters and side-quests are added.
Axonometric view of a reconstruction of the Temple of Veiovis in its last reconstruction The remains of a temple were excavated in 1939 under Benito Mussolini, during the excavation underneath Piazza del Campidoglio for the creation of the Gallery Junction. This may now be seen in the tabularium under the Capitoline Museums. It had been saved by being superimposed underneath the foundation of later buildings on the site on the Capitoline Hill. It was identified as the temple of Veiovis from the ancient sources and from the discovery of a marble cult statue in its cella.
Although six different sides can be drawn, usually three views of a drawing give enough information to make a three-dimensional object. These views are known as front view, top view and end view. Other names for these views include plan, elevation and section. The term axonometric projection (not to be confused with the related principle of axonometry, as described in Pohlke's theorem) is used to describe the type of orthographic projection where the plane or axis of the object depicted is not parallel to the projection plane, and where multiple sides of an object are visible in the same image.
As with all types of parallel projection, objects drawn with axonometric projection do not appear larger or smaller as they lie closer to or farther away from the viewer. While advantageous for architectural drawings, where measurements must be taken directly from the image, the result is a perceived distortion, since unlike perspective projection, this is not how human vision or photography normally works. It also can easily result in situations where depth and altitude are difficult to gauge, as is shown in the illustration to the right. This visual ambiguity has been exploited in op art, as well as "impossible object" drawings.
In this case, the warping would simulate curves and steering. To make the road appear to move towards the player, per-line color changes were used, though many console versions opted for palette animation instead. Zaxxon, a shooter introduced by Sega in 1982, was the first game to use isometric axonometric projection, from which its name is derived. Though Zaxxon's playing field is semantically 3D, the game has many constraints which classify it as 2.5D: a fixed point of view, scene composition from sprites, and movements such as bullet shots restricted to straight lines along the axes.
AMP Tower Axonometric Drawing AMP Square William Street Elevation The AMP Tower is located on the North-Eastern corner of the AMP Square site sitting on the William Street-Bourke Street intersection. This location places it in a precinct of significant post-war commercial office skyscrapers from the same era which includes the BHP Tower (now 140 William Street) opposite and the adjoining Estates House at 114-128 William Street, both by Yuncken Freeman. This collection has been described as a heritage precinct at the end of Bourke Street: though it does not have an office designation as such., all three are now heritage listed.
An axonometric projection of the inside of the satellite pyramid A satellite pyramid, suggested by some Egyptologists to have been built to house the pharaoh's ka, is located 55 metres south of the Bent Pyramid. The satellite pyramid originally measured 26 metres in height and 52.80 metres in length, with faces inclining 44°30'.Nearly identical to the inclination of the Red Pyramid The structure is made of limestone blocks, relatively thick, arranged in horizontal rows and covered with a layer of fine limestone from Tura. The burial chamber is accessible from a descending corridor with its entrance located 1.10 metres above the ground in the middle of the north face.
In cavalier projection (sometimes cavalier perspective or high view point) a point of the object is represented by three coordinates, x, y and z. On the drawing, it is represented by only two coordinates, x″ and y″. On the flat drawing, two axes, x and z on the figure, are perpendicular and the length on these axes are drawn with a 1:1 scale; it is thus similar to the dimetric projections, although it is not an axonometric projection, as the third axis, here y, is drawn in diagonal, making an arbitrary angle with the x″ axis, usually 30 or 45°. The length of the third axis is not scaled.[/content/draftsman/14276/css/14276_307.
His famous axonometric map of Florence was created under the patronage of Francesco between 1576 and 1584 and etched by Bonaventura Billocardi. The prominence of the Arno River and the detailed depiction of a variety of often quite minor water-related structures is telling of the way in which water management had been an important aspect of the policies of Francesco's father, Cosimo I, whose achievements had transformed the city's landscape. In 1588 his role as Grand Ducal cartographer was confirmed by Francesco's successor, Ferdinando I. Stefano Bonsignori died in 1589 and was buried in the church of Santi Michele e Gaetano, but his tomb disappeared during the seventeenth-century reconstruction of the building.
An axonometric drawing detailing the sidestepping walls of the Woolley House in Mosman. At the completion of the Woolley House in Mosman in 1962, a work he would become most famous for, Ken Woolley emerged as a leading figure in a regional romantic movement often referred to as Sydney School. This new movement combined the influence of organic architecture, brutalism and the arts and crafts movement together with elements of the International Style, and came to embody the harmonious relationships between man and nature as intimate domestic spaces in the Australian bushland. The basis of the Woolley House design was derived from a series of garden terraces, most of which were covered by sections of timber roof sloping parallel to the land.
After 10 years he returned in 1845 to Berlin, where he got 1849 at the Königlichen Bauakademie an appointment as lecturer and in 1860 was promoted to Professor for Descriptive Geometry and Perspective. Between 1860 and 1876 he published a textbook on descriptive geometry, consisting of two volumes, where he introduced (in the 1st volume) his statement, later called "Pohlke's theorem" on axonometric projections: "Any three line segments \overline O\overline U,\overline O\overline V,\overline O\overline W in a plane but not on a line can be considered as the parallel projection of three edges OU,OV,OW of a cube." This theorem is the mathematical justification of a commonly used drawing method and is a remarkable contribution of an artist to mathematics.
The Plot of the 104, Moyka River Embankmen on the Shubert Plan, 1828 The view of the mansion with the garden was shown for the first time on Saint-Hilaire's plan: "a wooden house on a stone foundation with two risalits ("risalit" is a projection of a house) at the garden side is depicted in the back of the plot. On the right- hand part of the plot one can see that a one-storeyed stone annex facing the Moyka embankment is joined with the main house with a passage. There is a garden with a summerhouse, pavilions and a pond."The Axonometric Plan of Saint-Petersburg in Years 1765-1773 (by the P. de Saint-Hilaire, I. Sokolov, A. Gorikhvostov, et al.) Supplement. Saint-Petersburg, 2003.
In isometric projection, the most commonly used form of axonometric projection in engineering drawing, the direction of viewing is such that the three axes of space appear equally foreshortened, and there is a common angle of 120° between them. As the distortion caused by foreshortening is uniform, the proportionality between lengths is preserved, and the axes share a common scale; this eases the ability to take measurements directly from the drawing. Another advantage is that 120° angles are easily constructed using only a compass and straightedge. In dimetric projection, the direction of viewing is such that two of the three axes of space appear equally foreshortened, of which the attendant scale and angles of presentation are determined according to the angle of viewing; the scale of the third direction is determined separately.
Foxhole is a cooperative sandbox massively-multiplayer action-strategy video game being developed and published by Canadian video game company Clapfoot, who are based in Toronto, Ontario. The game uses Unreal Engine 4, utilizing an axonometric projection perspective, much like that of a conventional real-time strategy video game with a top-down view. The game allows the user to join one of two factions as a soldier, having the choice of contributing to a persistent war by organizing, acquiring and transporting resources as well as supplies, providing manpower and vehicles in combat, building and managing fortifications and upgrading production facilities with the end goal of annihilating the opposition. The game has been in alpha-stage since 28 July 2017, with a planned full release on Microsoft Windows.
2.5D ("two-and-a-half-dimensional"), 3/4 perspective and pseudo-3D are informal terms used to describe graphical projections and techniques that try to "fake" three-dimensionality, typically by using some form of parallel projection, wherein the point of view is from a fixed perspective, but also reveals multiple facets of an object. Examples of pseudo-3D techniques include isometric/axonometric projection, oblique projection, orthographic projection, billboarding, parallax scrolling, scaling, skyboxes, and skydomes. In addition, 3D graphical techniques such as bump mapping and parallax mapping are often used to extend the illusion of three-dimensionality without substantially increasing the resulting computational overhead introduced by increasing the polygon count. The terms sometimes possess a second meaning, wherein the gameplay in an otherwise 3D game is forcibly restricted to a two-dimensional plane.
18th-century axonometric plan, Port-Royal-des-Champs An architectural drawing or architect's drawing is a technical drawing of a building (or building project) that falls within the definition of architecture. Architectural drawings are used by architects and others for a number of purposes: to develop a design idea into a coherent proposal, to communicate ideas and concepts, to convince clients of the merits of a design, to assist a building contractor to construct it based on design intent, as a record of the design and planned development, or to make a record of a building that already exists. Architectural drawings are made according to a set of conventions, which include particular views (floor plan, section etc.), sheet sizes, units of measurement and scales, annotation and cross referencing. Historically, drawings were made in ink on paper or a similar material, and any copies required had to be laboriously made by hand.
He played an important role in Suprematism’s historical development by applying its precepts to both practical architectural projects and imaginary floating structures for the future. He was instrumental in the transition from planar Suprematism to volumetric Suprematism, creating axonometric projections (The Aero-club: Horizontal architecton, 1922–23), making three-dimensional models, such as the architectons, designing objects (model of an "Ashtray", 1922–23), and producing the first Suprematist architectural project (The Workers’ Club, 1926). In the mid-1920s, he began his journey into the realm of visionary architecture. Directly inspired by Suprematism and its notion of an organic form-creation continuum, he explored new philosophical, scientific and technological futuristic approaches, and proposed innovative solutions for the creation of new urban environments, where people would live in harmony with nature and would be protected from man-made and natural disasters (his still topical proposal for flood protection - the City on the Water, 1925, etc.).
The Maxentius 3D Project, undertaken by the Sapienza University located in Italy, is a research project involving the 3D reconstruction of the Circus of Maxentius in Rome. The Circus of Maxentius, situated in the Appion way regional park, is a structure commissioned by the Roman Emperor Maxentius towards the beginning of the 4th century A.D. However, due to its position within a regionally protected area, the vegetation preventing the reconnaissance of the structure by researchers cannot be removed in order to preserve the local ecosystem. Although the site is largely covered by this vegetation, the study of archaeological data collected through cartography, axonometric drawings, archaeological plans and historical illustrations, has allowed archaeologists to construct a 3D model of the monument used to document, analyse and hypothesise its reconstruction. The project involved the archaeological analysis of the two towers of the Oppidum, the Carceres, the Stands, the Tribunal, the Pulvina, the Spina, the Porta Libitinensis, the Porta Triumphalis and the terrain to create a scientifically correct 3D model of the site.
In order to understand the urban village more, one can refer to Stefan's Villages in the City: A Guide to China's Informal Settlements, which explores five cities (Shenzhen, Dongguan, Guangzhou, Foshan and Zhuhai), and their unique urban villages, via illustrations inspired by Terasawa Hitomi's graphics in the Japanese book Daizukan Kyuryujyou. Info diagrams and an abundance of photographs give an immediate "snapshot" of the village, adopting an emphasis on low-tech "lomography" to capture the vibrant and saturated colors, accompanied by highly detailed axonometric drawings and sections that underscores the density, the liveliness, the exuberant activities that permeate these communities. Since so much of participatory design and community building can only be understood from a subjective standpoint, the book also features "profiles" of residents of local communities that showcase insiders' perspectives of an understudied and overlooked topic. Rather than incorporating only the views and the analysis from experts or scholars, the book offers opinions of the actual participants in the movement of place- making in order to offer its readers a richer understanding of these unique urban phenomena.
They are popular camera perspectives among 2D video games, most commonly those released for 16-bit or earlier and handheld consoles, as well as in later strategy and role-playing video games. The advantage of these perspectives is that they combine the visibility and mobility of a top-down game with the character recognizability of a side-scrolling game. Thus the player can be presented an overview of the game world in the ability to see it from above, more or less, and with additional details in artwork made possible by using an angle: Instead of showing a humanoid in top-down perspective, as a head and shoulders seen from above, the entire body can be drawn when using a slanted angle; Turning a character around would reveal how it looks from the sides, the front and the back, while the top-down perspective will display the same head and shoulders regardless. There are three main divisions of axonometric projection: isometric (equal measure), dimetric (symmetrical and unsymmetrical), and trimetric (single-view or only two sides).

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