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"unavowed" Definitions
  1. not affirmed, mentioned, or declared : not avowed

47 Sentences With "unavowed"

How to use unavowed in a sentence? Find typical usage patterns (collocations)/phrases/context for "unavowed" and check conjugation/comparative form for "unavowed". Mastering all the usages of "unavowed" from sentence examples published by news publications.

Call this an electoral Freudian slip, or a kind of unavowed abstention.
Instead it's abstentionism that is now difficult to measure, especially unavowed abstentionism.
Still, I thought I knew what would happen: Unavowed appeared to be a standard redemption tale.
Unavowed has you wandering around the empty rooms and crime scenes and abandoned alleyways of New York.
And so Unavowed neatly jumps into doing something more interesting and fascinating than I thought it might have.
Unavowed is by far Gilbert's biggest game — both in terms of acclaim and in terms of its total size.
Election day on May 7 will be the first time this choice can be expressed; unavowed abstention is, by nature, undetectable by polls.
Now, to be fair, had I been experiencing Unavowed as a TV series or something similar, I might not have been so sideswiped by its big twist.
It's a powerful experience when a game can breach your way of thinking or make you think differently, and Unavowed does it with expert writing and beautiful art.
Unavowed proceeds from that point with roughly a third of the game left to finish post-twist, which really gives the emotions its provokes time to sink in.
The differential in the rates of unavowed abstention between the two candidates could allow Ms. Le Pen to become president with far less than a majority of intended votes.
Add to that strong characters, Gilbert's typically keen ear for dialogue, and a lovely "shadow New York" atmosphere, and Unavowed would be a great game even without its twist.
And I am saying that the polls, while not actually mistaken, do not adequately reflect the weight of sociological behavior that is measurable in other ways, such as unavowed abstentionism.
Whereas a shameful vote cast for the National Front back in the day was a premeditated act, unavowed abstention against the National Front today would be a more or less accidental act of omission.
It's a twist that ends up flipping all of Unavowed on its head, making it a story less about a human trying to find her own redemption and more about the meaning of redemption, period.
I didn't get enough time with Unavowed or Hitman 2 to reach a conclusion about them, and I'm not going to even address Mutant Year Zero until next year (though I increasingly suspect I'll love it).
But Unavowed was, and the more I thought about what made the twist so successful, the more I realized that it could be a good case study for people who write other forms of fiction could learn from.
I've always been stuck in that track, I think, so when Wadjet Eye announced Unavowed, their urban fantasy adventure game that released last year, I was ready to write it off as something that just wasn't in my genre.
I've always thought I had a handle on urban fantasy, and Unavowed makes it very clear that I was stuck in the same rut of thinking that powers so much of the conceptual divide between the rural and the urban.
This is an absolutely rock solid setup for the game, because it effectively divides the game into nine or 10 episodes of a TV show, slowly joining up with other Unavowed members who accompany the main character on her voyages.
The main character joins a group called the Unavowed (hey, that's the name of the game!), which is a sort of magical detective agency whose members travel around New York to fix things that the main character's previously possessed self set wrong.
Unavowed, from Wadjet Eye Games, is the latest work by the terrific designer Dave Gilbert, who is particularly skilled at designing great characters and writing fun dialogue, even if the plots of his past games have rarely pushed the envelope of what video games are capable of.
You'll surely come to like some of the characters more than others — my wife and I were particularly fond of Mandana, a half-Djinn woman who was hundreds of years old — but you can change up which of the four Unavowed characters you bring along with you on cases at essentially any time, and they all boast different powers that offer a diverse range of solutions to certain problems, depending on whom you've brought along.
The color blue applied to a flower means a tenderness unavowed but also an emotion of purity, sincerity, gentleness, sensitivity and discretion.
When choosing the first or second option, an ending sequence will play, with the other members of Unavowed narrating what happened next based on the player's choices in the game. Choosing the third or fourth option will only show the credits. Depending on whether the Unavowed or the protagonist emerge victorious after the final confrontation, the opening screen of the game changes, showing either the team or the protagonist.
Unable to return to their old life, they join Unavowed to reconstruct the events of the previous year. Aside from the protagonist, the New York chapter of Unavowed consists of Kalash, a jinn and the chapter's leader and founder, Mandana, Kalash's half-jinn daughter and Eli, a fire mage who discovered his talents during the Nixon administration and has not aged since. During the events of the game, Logan, a recovering alcoholic and medium who travels with KayKay, the spirit of a dead ten-year old who helps him connect with other ghosts, and Vicki, a former police officer who also was the protagonist's former partner if they chose the cop background, join Unavowed.
In the same period English Arminianism existed (if at all) almost unavowed on paper, and since anti- Calvinist literature was censored, had no clear form until 1624 and a definite controversy.
As with Wadjet Eye's previous Blackwell series, the game is set in a fictionalized version of contemporary New York City where magic and demons are real and takes place in various New York settings, such as Chinatown, Brooklyn, Staten Island and Wall Street. The protagonist apparently had been possessed by a demon and ran amok in New York City for a year before the events of the game. How the demon came to possess the body differs based on the chosen backstory. Unavowed begins with the protagonist being exorcised by Eli, a sorcerer belonging to Unavowed, a group of supernatural investigators.
Unavowed was built using the Adventure Game Studio engine, modified to allow fully voiced dialogue and groups of characters appearing at once. According to Gilbert, he tried to develop Unavowed on Unity at the beginning because of how dated Adventure Game Studio already was but decided against it because the team had no experience with Unity and not enough time to learn. The game uses 2D pixel art visuals with a variety of backgrounds. The artwork and animations were created by Ben Chandler, who also worked on previous Wadjet Eye games, with the portrait art being created by Ivan Ulyanov.
It has been suggested that the exotic qualitiesSargent's friend Vernon Lee referred to the artist's "outspoken love of the exotic...the unavowed love of rare kinds of beauty, for incredible types of elegance." Charteris, Evan: John Sargent, p. 252. London and New York, 1927.
By releasing Melkhiresa, the pocket dimension collapses and the protagonist, now powerless, is arrested for their crimes. #Melkhiresa takes their own life by falling down the building, killing the protagonist in the process and the protagonist's body is later found in the real world at the bottom of the Empire State Building. #If Melkhiresa decides to merge with the protagonist willingly, the Unavowed will be left asleep in the pocket dimension while the protagonist does what they plan with Melkhiresa's help. #Trying to fight the protagonist will lead to them forcefully merging with Melkhiresa and then killing the Unavowed team before setting out in the real world to create more havoc.
On their quest to find out what happened to them, they must solve a number of quests and puzzles in a variety of locations of a fictionalized version of New York City. The first new intellectual property created by Wadjet Eye since 2006, Unavowed was first announced in 2016. Initially planned as a project with 3D visuals built on Unity, the developer decided on using the Adventure Game Studio engine again with 2D visuals due to a lack of programmers familiar with the Unity engine and a lack of resources to create 3D graphics. Unavowed received generally favorable reviews by critics, with most of them lauding the story and writing in particular.
Additional critiques of distant reading have come from postcolonial theorists. Gayatri Spivak is unconvinced about distant reading's claims to represent the perspectives of the "great unread," asking "[s]hould our only ambition be to create authoritative totalizing patterns depending on untested statements by small groups of people treated as native informants?". Jonathan Arac questions the "unavowed imperialism of English" in Moretti's work.
Once both problems are solved, Logan and Vicki join Unavowed. When reexamining the first site the team investigated with Logan and Vicki, the team encounters Galene, a dryad Kalash banished 400 years earlier, with whom the protagonist had made a pact and learns the demon's name, Melkhiresa. Galene captures one of the team members and challenges Kalash to fight her in a battle to the death. The player's character is forced to kill Kalash to defeat Galene.
Unavowed is an indie point-and-click adventure game developed and published by Wadjet Eye Games. It was released on August 8, 2018. The game features uses 2D pixel art visuals and gameplay reminiscent of classic adventure games combined with an interaction system commonly featured in modern adventure games, especially those developed by BioWare. The player chooses to control a male or female protagonist who after a series of supernatural events teams up with the titular group, an ancient team of paranormal investigators.
Unavowed received a score of 87/100 on review aggregator Metacritic, indicating generally favorable reviews by critics. Commercially, it was an unexpected success: Wadjet Eye Games reported in April 2019 that the game had sold more than "everything we've done by far". The game's visual design was praised by multiple reviewers as atmospheric and making good use of lighting and colors to paint a believable world where the supernatural exists. Critics also liked the higher resolution, allowing more details to be displayed.
Regardless, Pessoa still represented the interests of the traditional oligarchies of Minas Gerais and São Paulo. There is another view of this election, however: the belief that after the death of Rodrigues Alves the elite of Minas Gerais and São Paulo wanted to choose a new candidate from outside their own ranks. That Artur Bernardes of Minas Gerais was elected president in the next election supports the conspiracy theory that the oligarchies had never lost control in the intervening years. Pessoa was an unavowed racist.
Hamilton's and Jefferson's incompatibility was heightened by the unavowed wish of each to be Washington's principal and most trusted advisor.Cooke, pp. 109–10 An additional partisan irritant to Hamilton was the 1791 United States Senate election in New York, which resulted in the election of Democratic-Republican candidate Aaron Burr, previously the New York state attorney general, over Senator Philip Schuyler, the Federalist incumbent and Hamilton's father-in- law. Hamilton blamed Burr personally for this outcome, and negative characterizations of Burr appear in his correspondence thereafter.
Sir Henry Barkly, mediator and moderator, 1815–1898. Balkema: Cape Town. p. 18. In South Africa Grey dealt firmly with the natives, endeavouring to "protect" them from white settlement while simultaneously using reservations to coercively demilitarize them, using natives, in his own words, "as real though unavowed hostages for the tranquillity of their kindred and connections." On more than one occasion, Grey acted as arbitrator between the government of the Orange Free State and the natives, eventually drawing the conclusion that a federated South Africa would be a good thing for everyone.
Unavowed features a classic point-and-click style of gameplay reminiscent of the Monkey Island series or the various Quest games (such as King's Quest, Police Quest etc.) by Sierra Entertainment. In addition, the game offers more modern elements, such as choosing teammates for certain missions and a story that is influenced by the player's choices. Players can choose to play as a male or female character and must choose one of three backgrounds: actor, bartender or cop. Each background alters the interaction with other characters and the dialogue noticeably.
The A.V. Club called Unavowed Gilbert's best work to date, especially praising the design and the writing and comparing it favorably to the Quest games and the Monkey Island series. Rock, Paper, Shotgun was equally impressed, especially lauding the BioWare- style story that offers many complex and complicating features successfully "in a way the genre has genuinely never seen before". The game was nominated for "Best Storytelling" at the 2018 Golden Joystick Awards but lost to God of War. It was also nominated for "Excellence in Narrative" at the Independent Games Festival Awards.
Sieyès had intended to reserve this important position for himself, and by denying him the job Napoleon helped reinforce the authority of the consuls, an office which he would assume. Nor was Napoleon content simply to be part of an equal triumvirate. As the years would progress he would move to consolidate his own power as First Consul, and leave the two other consuls, Jean Jacques Régis de Cambacérès and Charles- François Lebrun, as well as the Assemblies, weak and subservient. By consolidating power, Bonaparte was able to transform the aristocratic constitution of Sieyès into an unavowed dictatorship.
After some years of soldiering and of captivity in Algiers, Torres Naharro took holy orders, settled in Rome about 1511, and there devoted himself chiefly to writing plays. Though he alludes to the future pope, Clement VII, as his protector, he left Rome to enter the household of Fabrizio Colonna at Naples as a chaplain where his works were printed under the title of Propaladia (1517). He is conjectured to have returned to his native place, and to have died there shortly after 1529. His Diálogo del nacimiento is written in unavowed, though obvious, imitation of other Leonese language writers as Juan del Encina, but in his subsequent plays he shows a much larger conception of dramatic possibilities.
In other words, presuppositionalists do not believe that the existence of God can be proven by appeal to raw, uninterpreted, or "brute" facts, which have the same (theoretical) meaning to people with fundamentally different worldviews, because they deny that such a condition is even possible. They claim that the only possible proof for the existence of God is that the very same belief is the necessary condition to the intelligibility of all other human experience and action. They attempt to prove the existence of God by means of appeal to the transcendental necessity of the belief—indirectly (by appeal to the unavowed presuppositions of the non- believer's worldview) rather than directly (by appeal to some form of common factuality). In practice this school utilizes what have come to be known as transcendental arguments.
On 6 March Fitzwilliam said in a letter to Lord Carlisle that it was his removal of Beresford and his friends for their "maladministration" and not Emancipation that was his downfall. Pitt was determined to use the Bill as an excuse to get rid of the Whig government in Ireland, spurred on by "secret, unavowed, insidious informations" and breaking the terms of the coalition agreed with the Duke of Portland. The claim that he had breached the agreement was merely the excuse needed to get rid of him due to the resentment by the Ascendancy at their loss of power. He instead claimed his administration had been a success, enjoying widespread popularity amongst the Irish and granted by the Irish House of Commons "the largest supplies that have ever been demanded".
GameSpot noted that "getting drawn into a lengthy conversation is a joy" because of "well-rounded characters, complete with their own fears, desires, and vexes" and credits this to "incredible" voice acting and writing. The writing garnered praise from other reviewers as well, with many critics especially lauding the branching story and the interesting characters. In a feature for Rock, Paper, Shotgun, Heat Signature and Gunpoint designer Tom Francis highlighted the episodic structure of Unavowed and praised the game's approach to story-telling as a "glowing example" of how a game can even appeal to players that normally do not like adventure games. Slant Magazine on the other hand found the characters limited, especially the character of Vicki who was considered one-dimensional as well as the lack of focus on Logan who was only noted for being a recovering alcoholic with no other life outside his addiction.
Even those who do not give much conscious thought to what has been > taking place are discouraged and blocked in their work or alienated from > their normal ambitions by the paralyzing chill of a national effort directed > toward a blind dead end which is all the more horrifying and haunting for > being totally inconsecutive with their daily lives and inapprehensible to > their imaginations. The accomplished, the intelligent, the well-informed go > on in their useful professions that require high integrity and intellect, > but they suffer more and more from the crowding of an often unavowed > constraint which may prevent them from allowing themselves to become too > intelligent and well-informed or may drive them to indulge their skills in > gratuitous and futile exercises. One notices in the conversation of this > professional class certain inhibitions on free expression, a tacit > understanding that certain matters had better not be brought into > discussion, which sometimes makes one feel in such talk a kind of > fundamental frivolity. Wilson then goes on to tell the stories of a few people who were unable to successfully silence the yelps of their own cognitive dissonance.

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