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"liveware" Definitions
  1. people who work with computers, rather than the programs or computers with which they work
"liveware" Antonyms

16 Sentences With "liveware"

How to use liveware in a sentence? Find typical usage patterns (collocations)/phrases/context for "liveware" and check conjugation/comparative form for "liveware". Mastering all the usages of "liveware" from sentence examples published by news publications.

People will want to eat better than they do now Such technological changes, in hardware, software and "liveware", are reaching beyond field, orchard and byre.
Other words meaning the same or similar to liveware include wetware, meatware and jellyware. Meatware and jellyware are most often used by internal customer support personnel as slang terms when referencing human operating errors. The term liveware is found in the Culture novels by Iain M. Banks. A Culture Ship is named "Liveware Problem".
Marvelous Liveware Inc. (株式会社マーベラスライブウェア) was a mobile phone Internet contents development subsidiary of Marvelous Entertainment Inc. On April 27, 2004, Marvelous Entertainment Inc. announced the establishment of the subsidiary Marvelous Liveware Inc.
Liveware was used in the computer industry as early as 1966 to refer to computer users, often in humorous contexts,Liveware (from the 'webopedia.com' website. Accessed 2008-06-18.) by analogy with hardware and software. It is a slang term used to denote people using (attached to) computers, and is based on the need for a human, or liveware, to operate the system using hardware and software.
This is a series of phone applications published by Marvelous Liveware. They are available to i-mode, EZWeb, and SoftBank Mobile users.
Any change within the aviation SHELL system can have far-reaching repercussions. For example, a minor equipment change (hardware) requires an assessment of the impact of the change on operations and maintenance personnel (Liveware-Hardware) and the possibility of the need for alterations to procedures/training programmes (to optimise Liveware-Software interactions). Unless all potential effects of a change in the aviation system are properly addressed, it is possible that even a small system modification may produce undesirable consequences. Similarly, the aviation system must be continually reviewed to adjust for changes at the Liveware-Environment interface.
In 2011, AQ Interactive merged with Marvelous Entertainment (along with mobile gaming company Liveware). The combined company became Marvelous AQL Inc., and AQ was absorbed into the Marvelous business operations.
In all the Culture stories, Banks subverts many clichés of space opera. The Minds are not plotting to take over the universe, and no-one is following a grand plan. The darkly comic double-act of Ferbin and Holse in Matter is not something most writers would place in "the normally po-faced context of space opera". Even the names of Culture spaceships are jokes – for example Lightly Seared on the Reality Grill, Experiencing a Significant Gravitas Shortfall (part of a running gag in the series Originally published in The Guardian, 2000) and Liveware Problem (see liveware).
Winning Eleven 8: Liveware Evolution marked the first game in the PES series to feature online play for the PlayStation 2. Within online play, statistics and league points are stored on the server for each game played. While Winning Eleven 8/Pro Evolution Soccer 4 does not features it. PES 4 was succeeded by Pro Evolution Soccer 5, which was released in 2005.
Within the Culture, other channels of intelligence later validate suspicions that the Oct are planning something mysterious on Sursamen and SC contacts Anaplian en route via a humanoid avatar of the Culture ship Liveware Problem, Klatsli Quike. SC asks Anaplian to investigate, upgrading her bereavement travel to an official Culture mission - one which will be necessarily highly sensitive since Sursamen is not under Culture jurisdiction, nor are any of the species involved in the Morthanveld chain of patronage. Quike is soon replaced by another avatoid of The Liveware Problem, Pone Hippinse, as Anaplian's tactical partner in the mission. Her rather irritable combat drone, Turminder Xuss, had stowed away in her belongings at the beginning of her journey, disguised initially as a Knife Missile resembling a dildo; Anaplian has had most SC tactical enhancements to her mind and body disabled for her personal journey out of diplomatic considerations, but she restores most of them, and Xuss will prove critically useful.
But the effort was left unfinished. Because, ultimately there has been no relegation and it was decided the next season each group to have 18 teams. Otherwise, like the previous season, the winners of groups (three this time) went to the final phase, which claimed the promotion in the 1st Division. The team indeed, with the entrance to the 1970s, the emergence of the administrative forefront of Kantonias family (the owner of BIOKARPET Group) and a dramatic changing at liveware, managed to change the status.
The team is thus outgunned by the Iln device, which has taken over a Morthanveld guard ship and twelve other drones secretly emplaced in the core. Xuss is MIA. Hippinse's parent ship, the Liveware Problem, disposes of all but two of the Morthanveld drones then sacrifices itself in a suicide attack on the hijacked Morthanveld guard ship. Hippinse himself is killed eliminating one of the remaining drones; Anaplian accounts for the last one, but the Iln entity remains too strong for the remaining compatriots, whose resources are seriously depleted.
Concentric transitioned to a product development company, producing a series of software products for the IBM PC. The products were a file manager, C.I.P, followed by a report writer for Lotus, 1-2-3 Report Writer,"A Report Writer for Lotus' 123 Finally Appears: A Good Effort," Marc Stern, Infoworld, Vol 7, Iss 48, 12/2/1985, pp 34-35 followed by a series of report writers marketed under the name R&R.; The R&R; products worked with dBase, FoxBase, FoxPro, and various SQL database products. In 1995, Concentric Data Systems was acquired by Wall Data Corporation of Kirkland, WA. In 1999, Liveware Publishing, Inc.
At this point, Anaplian is reunited with her fugitive brother, Ferbin, and his faithful (but increasingly independently minded) servant Choubris Holse. Arriving at Sursamen on board the Liveware Problem, the team (Anaplian, Hippinse, Ferbin, Holse and Xuss) successfully infiltrate their way down to the Shellworld's ninth level to confront tyl Loesp, and protect their brother, Prince Oramen, both of whom are overseeing the excavation of the Nameless City. By the time the team arrives, Oramen has survived assassination attempts by tyl Loesp, but has been killed by a mysterious and powerful entity long entombed in the ancient ruins. Oramen had discovered—too late—that the entity is a ruthless machine created by or belonging to the long-dead race known as the Iln.
Ferbin sacrifices himself to the Iln machine and is killed outright, but satisfies the enemy that the humans are not dangerous and permits Anaplian a much closer approach. Despite her advanced armour, she is eviscerated beyond the point where a non-SC enhanced human would be dead, but she remains conscious enough to detonate the tiny grain of antimatter in her skull that provided power to her SC-enhanced body, destroying the Iln entity and saving the Shellworld. In the epilogue, Holse, the lone survivor of the Iln encounter, rejoins his family after a long absence, accompanied by the surviving Liveware Problem avatoid, Quike. He declares his intention to become a political leader of a no-longer-monarchist Sarl, with the secret backing of the Culture.
The liberated Iln machine's nature is a horrible surprise to the Sarl humans and especially the Oct, who thought that they were excavating one of the "Involucra" (aka the Veil) who had originally built the shellworlds and from whom they claim to be descended. The Iln entity kills all nearby Sarl and Octs - including both Oramen and tyl Loesp - with a small thermonuclear explosion—after thanking them for their help—and heads towards the core of the Shellworld, planning to capture the Xinthian "WorldGod" and then destroy Sursamen by generating and detonating antimatter. With both tyl Loesp and their brother dead on the ninth level, Anaplian and Ferbin descend towards the Shellworld's core level with the rest of the team, equipped with intelligent SC-technology combat suits. The Liveware Problem itself speeds down a vast shaft into the Shellworld's interior to lead the team, but sustains substantial damage from Nariscene weapons during its descent to the core (it becoming increasingly apparent that all the various species involved have been getting their hands on technology from at least one level higher up the chain).

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