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30 Sentences With "knockback"

How to use knockback in a sentence? Find typical usage patterns (collocations)/phrases/context for "knockback" and check conjugation/comparative form for "knockback". Mastering all the usages of "knockback" from sentence examples published by news publications.

Deals light damage and knockback to enemies in D.Va's flight path.
It does lose its minimum knockback though, so it's slightly less disruptive.
Inflicts knockback and the same damage as a single Junkrat grenade on enemies.
Winston's melee-only Primal Rage attacks deal only light damage, but they deal significant knockback.
The Power Stone gives you a knockback attack, and on full charge increases your damage output.
Zarya Particle Barrier and Projected Barrier no longer protect Zarya or allies from knockback inside the barrier.
Fortify Reduces the damage that Orisa receives by 50 percent and makes her impervious to action-impairing effects like movement reduction or knockback.
This Zarya nerf is a reversal on a previous change and makes Zarya and her allies susceptible to knockback that originates from inside the barrier.
Like so many of us in the UK, he'd been processing the political knockback of Brexit in June 216, and then found himself in the US the day after Trump's election, that November.
All six people in the teaser are playing as Dark Star Thresh, whose hook ability pulls him close to enemies (or gets him away from the black hole) and whose knockback ability pushes enemies away (and ideally into the black hole's gravitational grasp).
She's an Owl that you often find asleep in the AC franchise, so the fight is against a Jigglypuff that favors using the Rest move—which puts her to sleep, but does incredible damage and knockback to anyone unfortunate enough to be too close to her.
Rocket Launcher minimum explosion damage increased by 13 percent and minimum explosion knockback decreased to 203 percent Jump Jets lift increased by 35 percent Pharah no longer needs to touch the ground once she lifts off with Jump Jets, which sends her high enough into the air that her Hover ability can keep her aloft long enough for the Jump Jets cooldown to finish.
A new defensive skill is the ability to knockback enemies and objects. The bat, dash, and reflect EX are the only ways to knockback enemies. Enemies that are knockedback can knockback other enemies which could cascade into a very large and damaging "wave" of knockedback enemies.
Falco's Landmaster can fly higher and longer than Fox's but its firepower has reduced knockback. In addition, Wolf's Landmaster has greater firepower and knockback ability than the one Fox and Falco use, but it remains on the stage for a much shorter time. Other than a shared name, Nintendo's Landmaster tank is unrelated to the Landmaster vehicle from the film Damnation Alley.
Brian Phelan (born December 2, 1934) is an Irish actor, dramatist, and screenwriter. His works include A High Wind in Jamaica (1965), The Knockback (two parts, 1985), and The Treaty (1991).
Pharah, real name Fareeha Amari (), is an Egyptian security officer. She wears the Raptora Mark VI, a jetpack-equipped combat suit, and wields a Rocket Launcher as her primary weapon. She has a Wedjat (Eye of Horus) tattoo around her right eye. Her abilities are Concussive Blast, a rocket with powerful knockback but no damage, and Jump Jets, a quick jetpack-assisted vertical ascension comparable to a rocket jump.
It sold Monds and Affleck feed supplies to the Ridley Corporation in 2011. In 2008 it was described as having quietly begun to rival the 'big two' of agricultural industry in Australia, Elders Limited and Landmark. By 2014 it owned 10.1% of Elders, unsuccessfully attempting to purchase the rural services section of Elders for 250 million in 2013. Following falling profits from Elders and the knockback of its purchase offer, it sold all 10.1% of the company.
The game plays similarly to other games in the battle royale genre, in which players must traverse a shrinking safe area, collecting equipment such as weapons to fight and eliminate opponents, and aim to be the last remaining player. However, the game is differentiated by a physics engine which produces exaggerated character motions when moving or using weapons (including stretching limbs and exaggerated knockback when using guns), as well as the ability to dual-wield weapons, and platforms with flowing lava which emerge from the ground in the final fighting circle.
Along with 3D graphics, new features added include three new bloon types, each with unique properties such as immunity to magic and fire, extra health, or immunity to slowing and knockback. Some maps contain obstacles that block the sight of certain towers. Some obstacles are able to be removed by paying a sum of in-game money. Similar to the previous games, players start with a certain amount of starting cash and lives and are required to build towers to defeat a set wave of bloons per round.
Roadhog, real name Mako Rutledge, is Junkrat's Australian enforcer and bodyguard. He wields a Scrap Gun that fires shrapnel in a mid-range automatic firing mode, or a short-range shotgun-like single shot. He also carries a NOS canister filled with "Hogdrogen" to self-heal (Take a Breather), and employs a Chain Hook to pull distant opponents towards him. His ultimate ability, Whole Hog, allows him to put a top loader into his scrap gun, firing it in full auto mode with increased knockback, wider spread, and no need to reload.
In the game Team Fortress 2 (2007), players can use the explosive knockback of the Soldier's rockets to rocket jump. Rocket jumping in Team Fortress 2 is a crucial skill required for players playing the Soldier class in high level play, especially to quickly move back to the next map objective after respawning. The Demoman also has sticky bombs and grenades, which can be used to do a similar strategy called sticky jumping. The Soldier and Demoman also have unlockable non-lethal weapons that allow them to rocket jump or sticky jump without taking blast damage.
The stages and gameplay modes reference or take designs from these franchises as well. Melee includes all playable characters from the first game, and also adds characters from franchises such as Fire Emblem, of which no games had been released outside Japan at the time. Melees gameplay system offers an unorthodox approach to the fighting game genre, with a counter that measures damage with increasing percentages, representing the knockback the character will experience, rather than a depleting health bar seen in most fighting games. It builds on the first game by adding new gameplay features and playable characters.
Players can also use a Treasure Radar to have a 100% chance to get a superior or normal treasure if they complete the battle. There is a huge roster of enemies all of different stats and types, with more being added with each new update. Certain types of enemies can have advantages over others. For example, while all the non-white enemies have higher stats than their white counterparts, black and angel enemies have much higher speeds and knockback counts (times it bounces back before dying), while zombie enemies can burrow past cats and can revive themselves a number of times.
Winston is a genetically engineered gorilla, scientist, and adventurer. He wields a short-range Tesla Cannon that electrocutes enemies at close range, and wears armor that incorporates a Jump Pack, allowing him to make leaps across great distances and damage foes on landing. He can also deploy a Barrier Projector that provides a temporary spherical shield to protect himself and teammates from enemy fire. Winston's ultimate ability is Primal Rage, in which he briefly gives in to "the beast within" to get massively increased health and powerful melee attacks with knockback, although he foregoes his primary weapon.
In the novel video games, gameplay is featured around puzzle solving with some action- oriented scenes. Releases in the series generally followed the plot of the associated novel. The protagonist learns spells or other techniques from classes within Hogwarts school, which are often used to solve the puzzles at hand. While some are similar to those used in other Harry Potter media (such as "Wingardium Leviosa", used for levitating objects), other spells are unique to the video games (such as "Flipendo", described as the "knockback jinx", an attacking spell, used to push objects, or "Spongefy", to make an object turn into a bounce pad).
Olimar is able to pluck new Pikmin from the ground at any time unless he has the maximum number of Pikmin allowed; he can command up to six in Brawl, and three in 3DS, Wii U, and Ultimate. The Pikmin, as in the Pikmin series, are fragile and can be defeated easily, but new ones can be plucked from the stage immediately after. Olimar's Final Smash, a signature one-use technique, shows him getting into his Hocotate Spaceship and flying off into the sky, while Red Bulborbs damage the other players on the ground. The ship then plummets to the ground and causes an explosion, dealing damage and knockback to opposing players as Olimar is ejected from it.
Screenshot from The Battle Cats gameplay on iOS The Battle Cats is a tower defense game where the player selects a team of cats to fight enemies in multiple settings. The gameplay involves sending a wide roster of cats out onto a 2D battlefield in order to defend a base equipped with a cannon, which is referred to as the "cat base". The cannon is by default a laser cannon but can be developed in order to obtain different effects that use materials collected from Stories of Legends (SoL) to build different abilities such as freeze, slow, knockback, barrier breaker and much more. There are also many enemy traits like red, black, metal, zombie, alien, starred-alien (which fall under the alien category), floating and relic.
Sigma, real name Siebren de Kuiper, is a Dutch astrophysicist associated with Talon. His main weapons are Hyperspheres, gravitic projectiles that can bounce off walls and damage a small area that draw foes into the explosion, and Accretion, which gathers debris into a large projectile to kinetically throw at opponents, causing knockback. He also has two defensive abilities: Experimental Barrier, a shield that he can extend out in front of him to a variable distance and then recall it, upon which it starts regenerating any damage taken; and Kinetic Grasp, which creates a field that absorbs projectiles that hit it which, upon release, coverts that into temporary shields for the character. His ultimate, Gravitic Flux, allows him to fly up briefly to place a black hole on the ground.
An early naval cannon, which is allowed to roll backwards slightly when fired, and therefore must be tethered with strong ropes. Recoil (often called knockback, kickback or simply kick) is the rearward thrust generated when a gun is being discharged. In technical terms, the recoil is a result of conservation of momentum, as according to Newton's third law the force required to accelerate something will evoke an equal but opposite reactional force, which means the forward momentum gained by the projectile and exhaust gases (ejecta) will be mathematically balanced out by an equal and opposite momentum exerted back upon the gun. In hand-held small arms, the recoil momentum will be eventually transferred to the ground, but will do so through the body of the shooter hence resulting in a noticeable impulse commonly referred to as a "kick".
If the player hits a control button when the cursor is in the marked section, they will reload faster with the resulting reload being slightly more powerful than normal bullets, causing more damage to opponents as well as allowing for more "knockback" meaning that enemies running directly at you will be slowed on shot. If they press the button outside this section, this temporarily jams the weapon, leaving the player vulnerable and taking longer to reload. Alternatively, the player can opt to not try for the active reload, reloading the weapon at normal speed, but with no added damage. A replica of the Digger Launcher at Epic Games' headquarters When in combat, the player can take some damage from enemy fire, filling a blood-colored "crimson omen" on the HUD as a measure of the player's health, unlike the traditional health bar in other shooters.

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