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26 Sentences With "decrementing"

How to use decrementing in a sentence? Find typical usage patterns (collocations)/phrases/context for "decrementing" and check conjugation/comparative form for "decrementing". Mastering all the usages of "decrementing" from sentence examples published by news publications.

Packets with checksum mismatch are discarded. The router must adjust the checksum if it changes the IP header (such as when decrementing the TTL).
If the real counter is doubled, that is equivalent to incrementing a, and if it's halved, that's equivalent to decrementing a. By a similar procedure, it can be multiplied or divided by 3, which is equivalent to incrementing or decrementing b. Similarly, c and d can be incremented or decremented. To check if a virtual counter such as c is equal to zero, just divide the real counter by 5, see what the remainder is, then multiply by 5 and add back the remainder.
Halving is performed by decrementing one counter twice and increment the other once, and repeating until the first counter reaches zero. The remainder can be determined by whether it reached zero after an even or an odd number of steps, where the parity of the number of steps is encoded in the state of the FSM.
Known as time to live (TTL) in IPv4, and hop limit in IPv6, this field specifies a limit on the number of hops a packet is allowed before being discarded. Routers modify IP packets as they are forwarded, decrementing the respective TTL or hop limit fields. Routers do not forward packets with a resultant field of 0 or less. This prevents packets from following a loop forever.
During the depression phase, the inspiratory burst changes from an augmenting bell-shaped burst to a decrementing burst, a primary feature of gasping. Neuronal discharge patterns are altered during the depressed synaptic inhibition, contributing to the reformation of the network. Many of the respiratory neurons in the ventrolateral medulla inactivate before phrenic and/or hypoglossal (XII) cessation. These neurons are inconsistent in their response with rhythmic bursts and become either de- or hyperpolarized.
P(); // request exclusive access to resource serviceQueue.V(); // let next in line be serviced // writing is performed resource.V(); // release resource access for next reader/writer } This solution can only satisfy the condition that "no thread shall be allowed to starve" if and only if semaphores preserve first-in first- out ordering when blocking and releasing threads. Otherwise, a blocked writer, for example, may remain blocked indefinitely with a cycle of other writers decrementing the semaphore before it can.
Horizontal scrolling requires the same Display List implementation as the worst case example described for Vertical Coarse Scrolling. So, where Horizontal scrolling is implemented, vertical scrolling is also supported just by changing the value incrementing or decrementing the LMS addresses. The other benefit of this arrangement is that it is easy to manage screen memory around ANTIC's 4K screen memory boundary limit. See the Vertical Coarse Scrolling section for further discussion and time constraints when updating LMS modifier addresses.
Consider a system that can only support ten users (S=10). Whenever a user logs in, P is called, decrementing the semaphore S by 1. Whenever a user logs out, V is called, incrementing S by 1 representing a login slot that has become available. When S is 0, any users wishing to log in must wait until and the login request is enqueued onto a FIFO queue; mutual exclusion is used to ensure that requests are enqueued in order.
Loops are constructed by incrementing or decrementing the value of a variable with the Isz and Dsz commands in conjunction with the Lbl and Goto commands, rather than using simpler For or While commands. Arrays are achieved by overwriting other letters, for example A[0]=A, A[1]=B, A[2]=C. The available space for arrays can be extended with the Defm command so that Z[1], Z[2] etc. can be used depending on how much unused memory capacity is available.
The 600 series used 36-bit words and 18-bit addresses. They had two 36-bit accumulators, eight 18-bit index registers, and one 8-bit exponent register. It supported floating point in both 36-bit single-precision and 2 x 36-bit double precision, the exponent being stored separately, allowing up to 71 bits of precision (one bit being used for the sign). It had an elaborate set of addressing modes, many of which used indirect words, some of which were auto-incrementing or auto-decrementing.
One disadvantage of the call stack mechanism is the increased cost of a procedure call and its matching return. The extra cost includes incrementing and decrementing the stack pointer (and, in some architectures, checking for stack overflow), and accessing the local variables and parameters by frame-relative addresses, instead of absolute addresses. The cost may be realized in increased execution time, or increased processor complexity, or both. This overhead is most obvious and objectionable in leaf procedures or leaf functions, which return without making any procedure calls themselves.
At the beginning of the play the cards are dealt all facing the player, starting from 3 columns of 8 cards each, and then 7 columns with 7, 6, and so forth cards until 1. A card can be placed on any card on the top of a column whose rank is greater than it by one (with no cards that can be placed above an Ace). A sequence of cards, decrementing in rank and of the same suit, can be moved as one. An empty column can be filled by any card.
The insert operation is extended to increment the value of the buckets, and the lookup operation checks that each of the required buckets is non-zero. The delete operation then consists of decrementing the value of each of the respective buckets. Arithmetic overflow of the buckets is a problem and the buckets should be sufficiently large to make this case rare. If it does occur then the increment and decrement operations must leave the bucket set to the maximum possible value in order to retain the properties of a Bloom filter.
By itself, this metric is, however, not useful for determining the optimum network path, as it does not take into consideration the speed, load, reliability, or latency of any particular hop, but merely the total count. Nevertheless, some routing protocols, such as Routing Information Protocol (RIP), use hop count as their sole metric.RFC 1058, Routing Information Protocol, C. Hendrik, The Internet Society (June 1988) Each time a router receives a packet, it modifies the packet, decrementing the time to live (TTL). The router discards any packets received with a zero TTL value.
The most significant bit of the first array element is examined. If this bit is a 1, then the first element is swapped with the element in front of the 1s bin boundary (the last element of the array), and the 1s bin is grown by one element by decrementing the 1s boundary array index. If this bit is a 0, then the first element remains at its current location, and the 0s bin is grown by one element. The next array element examined is the one in front of the 0s bin boundary (i.e.
One such kind of quantity is the output from the roller of a mechanical integrator; the position of the roller at any given time is immaterial; it is only the incrementing and decrementing that counts. Whereas the Mk. 1/1A computations for the stabilizing component of gun orders had to be approximations, they were theoretically exact in the Mk. 47 computer, computed by an electrical resolver chain. The design of the computer was based on a re-thinking of the fire control problem; it was regarded quite differently. Production of this system lasted for over 25 years.
If the array is already full, we first insert a new node either preceding or following the current one and move half of the elements in the current node into it. To remove an element, we simply find the node it is in and delete it from the `elements` array, decrementing `numElements`. If this reduces the node to less than half-full, then we move elements from the next node to fill it back up above half. If this leaves the next node less than half full, then we move all its remaining elements into the current node, then bypass and delete it.
Horizontal coarse scrolling requires a little more effort than vertical scrolling. While horizontal scrolling is expected to present the illusion of a view port moving left and right across a wide panoramic scene made of screen memory, ANTIC's automatic memory scan increment conflicts with this idea that the rows of screen data is wider than the display. Presenting screen memory as long horizontal lines requires an LMS modifier for every Display List Text or Map Mode instruction in the scrolling region. A horizontal step is accomplished by incrementing or decrementing all the LMS addresses of the scrolling region.
Somewhat more unusual than memory editing, code injection consists of the modification of the game's executable code while it is running, for example with the use of POKE commands. In the case of Jet Set Willy on the ZX Spectrum computer, a popular cheat involved replacing a Z80 instruction `DEC (HL)` in the program (which was responsible for decrementing the number of lives by one) with a `NOP`, effectively granting the player infinite lives. On Microsoft Windows, a common type of video game hacking is through the use of DLLs. Users use a third party program to inject the DLL into their game of choice.
There is some confusion regarding the relationship between the raising and lowering ladder operators and the creation and annihilation operators commonly used in quantum field theory. The creation operator ai† increments the number of particles in state i, while the corresponding annihilation operator ai decrements the number of particles in state i. This clearly satisfies the requirements of the above definition of a ladder operator: the incrementing or decrementing of the eigenvalue of another operator (in this case the particle number operator). Confusion arises because the term ladder operator is typically used to describe an operator that acts to increment or decrement a quantum number describing the state of a system.
S/KEY is a one-time password system developed for authentication to Unix-like operating systems, especially from dumb terminals or untrusted public computers on which one does not want to type a long-term password. A user's real password is combined in an offline device with a short set of characters and a decrementing counter to form a single-use password. Because each password is only used once, they are useless to password sniffers. Because the short set of characters does not change until the counter reaches zero, it is possible to prepare a list of single-use passwords, in order, that can be carried by the user.
Still, typical use of static variables and global data is not advised, in the sense that only atomic read-modify-write instructions should be used in these variables (it should not be possible for an interrupt or signal to come during the execution of such an instruction). Note that in C, even a read or write is not guaranteed to be atomic; it may be split into several reads or writes. The C standard and SUSv3 provide `sig_atomic_t` for this purpose, although with guarantees only for simple reads and writes, not for incrementing or decrementing. More complex atomic operations are available in C11, which provides `stdatomic.h`.
PPDDL (Probabilistic PDDL) 1.0 was the official language of the probabilistic track of the 4th and 5th IPC in 2004 and 2006 respectively. It extended PDDL2.1 with probabilistic effects (discrete, general probability distributions over possible effects of an action), reward fluents (for incrementing or decrementing the total reward of a plan in the effects of the actions), goal rewards (for rewarding a state-trajectory, which incorporates at least one goal-state), and goal-achieved fluents (which were true, if the state-trajectory incorporated at least one goal-state). Eventually these changes allowed PPDDL1.0 to realize Markov Decision Process (MDP) planning, where there may be uncertainty in the state-transitions, but the environment is fully observable for the planner/agent.
This was effected by using the console facilities to load a simple computer program via typing its machine code at the console typewriter, running it, and stopping it. This was not challenging as only one instruction was needed such as 160001000000, loaded at address zero and following. This meant transmit field immediate (the 16: two-digit op-codes) to address 00010 the immediate constant field having the value 00000 (five-digit operand fields, the second being from address 11 back to 7), decrementing source and destination addresses until such time as a digit with a "flag" was copied. This was the normal machine code means of copying a constant of up to five digits.
In the classic distribution, the cells are of 8-bit size (cells are bytes), and this is still the most common size. However, to read non-textual data, a brainfuck program may need to distinguish an end-of-file condition from any possible byte value; thus 16-bit cells have also been used. Some implementations have used 32-bit cells, 64-bit cells, or bignum cells with practically unlimited range, but programs that use this extra range are likely to be slow, since storing the value n into a cell requires O(n) time as a cell's value may only be changed by incrementing and decrementing. In all these variants, the `,` and `.
Since these would be symmetric keys, stored on the infected host, it is entirely possible to decrypt the final virus, but this is probably not required, since self-modifying code is such a rarity that finding some may be reason enough for virus scanners to at least "flag" the file as suspicious. An old but compact way will be the use of arithmetic operation like addition or subtraction and the use of logical conditions such as XORing, where each byte in a virus is with a constant so that the exclusive-or operation had only to be repeated for decryption. It is suspicious for a code to modify itself, so the code to do the encryption/decryption may be part of the signature in many virus definitions. A simpler older approach did not use a key, where the encryption consisted only of operations with no parameters, like incrementing and decrementing, bitwise rotation, arithmetic negation, and logical NOT.

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